Weird, PM me for help. I need to know what the error is etc. The other people seem to not have a problem though, weird. Good job I guess? It wouldnt take long to spawn Sonic. Lol done.
ModPE.setItem (408, 06, 07, "Sonic"); //spawn egg, custom item
function useItem (x, y, z,itemId, blockId, side)
{
if(itemId == 408) //sonic spawner
{
clientMessage("<Sonic> You run slow"); //he says you run slow, client wide
spawnPigZombie (x, y+1, z, 50, "mob/sonic.png"); //choose the skin, spawn, did +1 so he isnt in the ground
addItemInventory(408, -1); //lose the sonic spawner
}
}
Also, finished my new mod, will be testing,
Also, seems like people want a PC version of Dragon cube
THX 4 it but 2 things 1. Make a banner 4 the sonic mod and 2.i domt kno how to PM
THX 4 it but 2 things 1. Make a banner 4 the sonic mod and 2.i domt kno how to PM
I was just showing how easy it'd be to spawn a mob called sonic ahah That also adds in another custom item to spawn it, and sends a clientMessage to make it seem like it talks.
If I do the Pokemon mod, it will be regularly updated (hopefully), and will be the only script i will work on for awhile, as scripts dont really need updating anyway. xD
Like Herobrines Dimension would like never need an update really ._.
Or I can do a cool mob taming one Kind of like pokemon just with minecraft mobs i guess.
I need ideaaas!!!
For the taming one, you could have like an item called "capture" which could teleport a mob to a storage box, and them teleports them back out Omggg.
This will be my last PE mod (maybe, maybe not, depends for a bit, i need a break), until I try PC modding. I will still be active in the community, and update my mods.
Seems like were losing modders (even if its temporary). Like C0deH4cker. Like i said my leave will be temporary after my big mod is finished, ill still post but not doing mods for PE (for awhile). I only played MCPE to test out the mods I made, it was kind of boring otherwise. :/
I was just showing how easy it'd be to spawn a mob called sonic ahah That also adds in another custom item to spawn it, and sends a clientMessage to make it seem like it talks.
If I do the Pokemon mod, it will be regularly updated (hopefully), and will be the only script i will work on for awhile, as scripts dont really need updating anyway. xD
Like Herobrines Dimension would like never need an update really ._.
Or I can do a cool mob taming one Kind of like pokemon just with minecraft mobs i guess.
I need ideaaas!!!
For the taming one, you could have like an item called "capture" which could teleport a mob to a storage box, and them teleports them back out Omggg.
This will be my last PE mod (maybe, maybe not, depends for a bit, i need a break), until I try PC modding. I will still be active in the community, and update my mods.
Seems like were losing modders (even if its temporary). Like C0deH4cker. Like i said my leave will be temporary after my big mod is finished, ill still post but not doing mods for PE (for awhile). I only played MCPE to test out the mods I made, it was kind of boring otherwise. :/
Sounds cool but is there a version of block launcher pro that supports adding itemsso do u need to hold spawn/.name?
There is no problem with the spawning of Ender its because you made it spawn a pigman and if it is in peaceful it won't spawn!
O_o It not spawning in peaceful, because it being hostile is common sense.
New Mod Idea, concept thing: If you do the command /mobtame I'll just make it create a small room for a mob.4*3 Room. And give you the tools needed, Capture Ball, and Taming Stick. If you use the capture ball it sends the mob you click on to the room. Then clicking again sends them out. If you use the mob taming stick, they ride on your head.
Ahah no problem *on nom nom nom*
anyway process on my new mod: "Mob Trainer"
Command "/mobtrainer" gives you items to start of being a mob trainer
Slimeballs are used to - Carry mobs around on your head. (Done needs testing)
Saddles are used to - Ride Mobs (Done needs testing)
Compass are used to - Teleport the Mob in and out the storage zone. (Working on)
(Planned use/Concept/Idea of the Compass use and Storage Zone)
The storage zone works by, upon using the command /mobtrainer
As well as getting the Slimeball, Saddle you also get a compass.
Which is used to Teleport a mob in and out of the storage zone, You will only be able to do this with one mob, the storage zone is created underneath the overworld (at the very bottom of the world), when the command /mobtrainer is ran.
The MobTrainer mod is going to be epic!! Btw the Herobrine's dimension mod is really cool, it just shows the potential MCPE mods can achieve in time to come!!
The MobTrainer mod is going to be epic!! Btw the Herobrine's dimension mod is really cool, it just shows the potential MCPE mods can achieve in time to come!!
Yeah When I start PC mods, ill start making ones similar to my PE Mods, starting with Mob Trainer, etc etc.
So there'll be a Mob Trainer PE and PC Version.
Ahah no problem *on nom nom nom*
anyway process on my new mod: "Mob Trainer"
Command "/mobtrainer" gives you items to start of being a mob trainer
Slimeballs are used to - Carry mobs around on your head. (Done needs testing)
Saddles are used to - Ride Mobs (Done needs testing)
Compass are used to - Teleport the Mob in and out the storage zone. (Working on)
(Planned use/Concept/Idea of the Compass use and Storage Zone)
The storage zone works by, upon using the command /mobtrainer
As well as getting the Slimeball, Saddle you also get a compass.
Which is used to Teleport a mob in and out of the storage zone, You will only be able to do this with one mob, the storage zone is created underneath the overworld (at the very bottom of the world), when the command /mobtrainer is ran.
QUESTION....... i got the herobrine mod ..... i whent through the portal and i ended upin a glowing obsidion room.....ALONE...no herobrine
Checkor inventory you'll get a no texture item tap on the floor with it and Herobrine will spawn and say,"L....LEAVE NOW!"use the nether rack and make the portal out of the deminsion(does not work on peaceful)
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
o_o So either they attack you or, I make them unable to move so they cant attack.Forgot i can just do the set render type thing, ill try that now
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
If I do the Pokemon mod, it will be regularly updated (hopefully), and will be the only script i will work on for awhile, as scripts dont really need updating anyway. xD
Like Herobrines Dimension would like never need an update really ._.
Or I can do a cool mob taming one Kind of like pokemon just with minecraft mobs i guess.
I need ideaaas!!!
For the taming one, you could have like an item called "capture" which could teleport a mob to a storage box, and them teleports them back out Omggg.
This will be my last PE mod (maybe, maybe not, depends for a bit, i need a break), until I try PC modding. I will still be active in the community, and update my mods.
Seems like were losing modders (even if its temporary). Like C0deH4cker.
Like i said my leave will be temporary after my big mod is finished, ill still post but not doing mods for PE (for awhile). I only played MCPE to test out the mods I made, it was kind of boring otherwise. :/
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Inside my code you would need to click anywhere with the spawn item, It will spawn Sonic.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
New Mod Idea, concept thing:
If you do the command /mobtame
I'll just make it create a small room for a mob.4*3 Room. And give you the tools needed, Capture Ball, and Taming Stick.
If you use the capture ball it sends the mob you click on to the room. Then clicking again sends them out.
If you use the mob taming stick, they ride on your head.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
anyway process on my new mod: "Mob Trainer"
Command "/mobtrainer" gives you items to start of being a mob trainer
Slimeballs are used to - Carry mobs around on your head. (Done needs testing)
Saddles are used to - Ride Mobs (Done needs testing)
Compass are used to - Teleport the Mob in and out the storage zone. (Working on)
(Planned use/Concept/Idea of the Compass use and Storage Zone)
The storage zone works by, upon using the command /mobtrainer
As well as getting the Slimeball, Saddle you also get a compass.
Which is used to Teleport a mob in and out of the storage zone, You will only be able to do this with one mob, the storage zone is created underneath the overworld (at the very bottom of the world), when the command /mobtrainer is ran.
Mob Trainer is under a ©opyright thing or something, so dont steal my ideas i guess?
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
So there'll be a Mob Trainer PE and PC Version.
Done, I have over 400 Downloads
What other features would you guys want in Mob Trainer PE? Ill make a list.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Anyway release will probably be in a few days, like 1-3 days.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015