Would you guys mind if I scrapped fast loading time (was 1-2 seconds, now is 10 or 15 seconds) for faster gameplay (lag reduced quite a bit to being barely noticeable)?
Would you guys mind if I scrapped fast loading time (was 1-2 seconds, now is 10 or 15 seconds) for faster gameplay (lag reduced quite a bit to being barely noticeable)?
"Would you guys mind" xD
Go ahead man, it's your project, and 10-15 seconds of loading seems like a good trade-off for way less lag
Would you guys mind if I scrapped fast loading time (was 1-2 seconds, now is 10 or 15 seconds) for faster gameplay (lag reduced quite a bit to being barely noticeable)?
Are you talking about the loading time when you first open the map?
Cool! Well, if you need any help, post it here. I'd be glad to help out a little
LOL!
+1 to you good sir.
EDIT:
I did today :/
It summarizes the number of lines and characters in any unicode file, counts the number of files/sub-directories within a directory, and displays a preview of said file/directory.
Well, you and Jocopa have learned programming.
What I'm learning at school is QBASIC
BTW in the first pic, seems that pine trees have oak trees texture.
First...I play with my Altair 8800 replica in my 'free time'
Second, I'm using my Sector.java as usual for reading the chunks.dat, and I haven't yet added a data reader to it so it's gonna be like that for a while.
I haven't been following this thread, so if this question has already been asked, forgive me. Q: Will you add the feature to import schematics just like MCEdit? Because importing a schematic from MCEdit and then playing minecraft will regenerate the world as if Nothing was built or changed.
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"To abandon what you stand for is what makes a man a greater fool"
I haven't been following this thread, so if this question has already been asked, forgive me. Q: Will you add the feature to import schematics just like MCEdit? Because importing a schematic from MCEdit and then playing minecraft will regenerate the world as if Nothing was built or changed.
As far as I know, recent versions of MCEdit sets the dirty fields correctly.
First...I play with my Altair 8800 replica in my 'free time'
Second, I'm using my Sector.java as usual for reading the chunks.dat, and I haven't yet added a data reader to it so it's gonna be like that for a while.
I haven't been following this thread, so if this question has already been asked, forgive me. Q: Will you add the feature to import schematics just like MCEdit? Because importing a schematic from MCEdit and then playing minecraft will regenerate the world as if Nothing was built or changed.
Set the owner and group of the world file to 'mobile' if on iOS (probably also works for Android) using iFile or iFunBox.
No thanks, just like MCPEedit, I program everything myself, and it's not hard to read different sections of chunks, just modify my current algorithm for finding blocks Besides, my current Sector.java can read block-by-block, get a block from its X-Y-Z coordinates, and do the same two concepts for columns and chunks, plus is extremely fast at reading a file, which is what I like.
Would you guys mind if I scrapped fast loading time (was 1-2 seconds, now is 10 or 15 seconds) for faster gameplay (lag reduced quite a bit to being barely noticeable)?
You are very nice in asking, but 10 seconds instead of 2 (shouldn't be a problem )
So far it looks legit.
Gonna use it 100%
(BTW Please add the functions to implement entities and write signs, even if it sounds overcomplicated (i know you can do) thank you :3)
You are very nice in asking, but 10 seconds instead of 2 (shouldn't be a problem )
So far it looks legit.
Gonna use it 100%
(BTW Please add the functions to implement entities and write signs, even if it sounds overcomplicated (i know you can do) thank you :3)
. This is going look awesome! As for the signs. They WL screw your world if you write something on them. I tried this with pie pro
. This is going look awesome! As for the signs. They WL screw your world if you write something on them. I tried this with pie pro
Are you saying that it would crash your world if you tried to write on them? Because, I have been writing on them through HxD and it hasn't affected the World.
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Independent Filmmaker, currently working on Stoneheart. Releasing March 2014!
looking great!
Please try and get a download out as fast as you can i would like to see a few things and i was just wondering can it generate a world on its own and is it going to be open source?
No thanks, just like MCPEedit, I program everything myself, and it's not hard to read different sections of chunks, just modify my current algorithm for finding blocks Besides, my current Sector.java can read block-by-block, get a block from its X-Y-Z coordinates, and do the same two concepts for columns and chunks, plus is extremely fast at reading a file, which is what I like.
Me too, I hate copy and paste, and using external libraries because I'm not completely in control of the code. Then I have to read through and change things around to make it fit my needs, it's just easier to make everything yourself and know how everything works.
looking great!
Please try and get a download out as fast as you can i would like to see a few things and i was just wondering can it generate a world on its own and is it going to be open source?
I could implement my old MCPEGenerator into it so you can play new random worlds...Would also probably look cool in the process!
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Retired Staff"Would you guys mind" xD
Go ahead man, it's your project, and 10-15 seconds of loading seems like a good trade-off for way less lag
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Retired StaffWell, you and Jocopa have learned programming.
What I'm learning at school is QBASIC
Make it a minute or two if you want
BTW in the first pic, seems that pine trees have oak trees texture.
First...I play with my Altair 8800 replica in my 'free time'
Second, I'm using my Sector.java as usual for reading the chunks.dat, and I haven't yet added a data reader to it so it's gonna be like that for a while.
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Curse PremiumAs far as I know, recent versions of MCEdit sets the dirty fields correctly.
You're welcome to use the chunk reading code from PocketInvEditor, if you like: https://github.com/zhuowei/PocketInvEditor/tree/master/src/net/zhuoweizhang/pocketinveditor/io/region is the region file support from Mojang's MCRegion converter, modified for PE, and https://github.com/zhuowei/PocketInvEditor/tree/master/src/net/zhuoweizhang/pocketinveditor/geo are the classes for managing chunks and reading from chunks.
Set the owner and group of the world file to 'mobile' if on iOS (probably also works for Android) using iFile or iFunBox.
No thanks, just like MCPEedit, I program everything myself, and it's not hard to read different sections of chunks, just modify my current algorithm for finding blocks
So far it looks legit.
Gonna use it 100%
(BTW Please add the functions to implement entities and write signs, even if it sounds overcomplicated (i know you can do) thank you :3)
Proud to be a Miner...
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Are you saying that it would crash your world if you tried to write on them? Because, I have been writing on them through HxD and it hasn't affected the World.
Independent Filmmaker, currently working on Stoneheart. Releasing March 2014!
Please try and get a download out as fast as you can i would like to see a few things and i was just wondering can it generate a world on its own and is it going to be open source?
http://www.minecraft...-with-download/
lol that's some advanced stuff.
Me too, I hate copy and paste, and using external libraries because I'm not completely in control of the code. Then I have to read through and change things around to make it fit my needs, it's just easier to make everything yourself and know how everything works.
I could implement my old MCPEGenerator into it so you can play new random worlds...Would also probably look cool in the process!
MCPEGenerator made random maps in different styles using simplex noise.