Welcome people! I have just recently started to create ModPE Scripts. Actually, I`m going to work on mobs. It will be like: More NPC, Mob Spawning Commands, Bosses, Hostile(Passive) Mobs, and lots and lot more! Type in comments what script you want to have in game, I`ll check your comments and maybe I`ll create things that you wanted. So here are my scripts:
Spawn Hostile Mobs with Eggs: Tap somewhere with a stick and it gives you all hostile mobs eggs. http://www.mediafire...HostileEggs.zip {Changelog} V1 officially released
Thank you people, I`ve really didn`t know about that.
Also I have second mod, which gives you some spawn eggs of hostile mobs.
Don`t know about NPC but yeah now I`m working on Mob Spawner.
Yep and non hostile mobs like: Wolves, Bull, snake, slime... )
Like a retexture of some original.
Mob spawning commands are easy but good first mod. (Mob spawning commands are in Elements PE and Single Player Commands by connor)
I'd like to see proof for the other mods though.
NPC? Really? Hexdro is doing one.
Non hostile mobs? ???
Aaaand one question:
can I somehow use function useItem(x,y,z,itemId,blockId,side) and
function procCmd(cmd) together, cause I want to make Hostile Mobs Eggs
like write /eggz in chat and it gives you them, but if(itemId==...) is still working, like
tap with an egg on the grass and it spawns my mob?
Good, atleast its not that tap with stick to get 64 diamonds mod that the forum is spammed with
Aaaand one question: can I somehow use function useItem(x,y,z,itemId,blockId,side) and function procCmd(cmd) together, cause I want to make Hostile Mobs Eggs like write /eggz in chat and it gives you them, but if(itemId==...) is still working, like tap with an egg on the grass and it spawns my mob?
First of all, that's not going to run on iOS, since it uses the BlockLauncher-only bl_spawnMob method.
Secondly, are you Russian? I saw a mention to 4PDA in your script.
(Also, Comic Sans MS isn't a very professional looking font - the default font would look better)
Hello 500 ISE.
Will fix this for iOS(I'll change the spawn methods)
And yes, I'm from Russia.)
Do you know about 4pda?
And are you guys having androids?
Updating this evening, after school
Hey guys!
I have one question.
Can I somehow make a spawncount for Zombie Pigmans
That were spawned with bl_spawnMob, because
I need to make like if there are 5 pigmans already spawned,
it does nothing, but if you kill one, it turns like
Zombie pigman=4, and spawns one zombie pigman
and spawncount turns back to =5.
Like when you kill one, it turns to =4,
And if Zombie Pigman >5 spawns the fifth zombie?
First, I think updating it to Level.spawnMob will be better.
But it is possible:
var pigzombiesspawned = 0;
function useItem (x, y, z, i, b, s)
{
if (i == ???)
{
spawnPigZombie (x, y, z, helditemid, "mob/pigzombie.png");
pigzombiespawned++;
}
}
Ok and how to make like
when you kill a pigzombie it's like
Pigzombiespawned--
Will thank you a lot if you help
First, I think updating it to Level.spawnMob will be better.
But it is possible:
var pigzombiesspawned = 0;
function useItem (x, y, z, i, b, s)
{
if (i == ???)
{
spawnPigZombie (x, y, z, helditemid, "mob/pigzombie.png");
pigzombiespawned++;
}
}
I have just recently started to create ModPE Scripts.
Actually, I`m going to work on mobs. It will be like:
More NPC, Mob Spawning Commands, Bosses, Hostile(Passive) Mobs, and lots and lot more! Type in comments what script you want to have in game, I`ll check your comments and maybe I`ll create things that you wanted.
So here are my scripts:
Spawn Hostile Mobs with Commands V3:
Use /help in game for all information.
http://www.mediafire...SpawnMobsV3.zip
{Changelog}
V3 officially released
Spawn Hostile Mobs with Eggs:
Tap somewhere with a stick and it
gives you all hostile mobs eggs.
http://www.mediafire...HostileEggs.zip
{Changelog}
V1 officially released
[IOS] ANDROID FAREWAR!
Also I`am creating a review now... )
Also I have second mod, which gives you some spawn eggs of hostile mobs.
Don`t know about NPC but yeah now I`m working on Mob Spawner.
Yep and non hostile mobs like: Wolves, Bull, snake, slime... )
Like a retexture of some original.
Aaaand one question:
can I somehow use function useItem(x,y,z,itemId,blockId,side) and
function procCmd(cmd) together, cause I want to make Hostile Mobs Eggs
like write /eggz in chat and it gives you them, but if(itemId==...) is still working, like
tap with an egg on the grass and it spawns my mob?
Aaaand one question:
can I somehow use function useItem(x,y,z,itemId,blockId,side) and
function procCmd(cmd) together, cause I want to make Hostile Mobs Eggs
like write /eggz in chat and it gives you them, but if(itemId==...) is still working, like
tap with an egg on the grass and it spawns my mob?
THANK YOU! THANK YOU! THANK YOU!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumFirst of all, that's not going to run on iOS, since it uses the BlockLauncher-only bl_spawnMob method.
Secondly, are you Russian? I saw a mention to 4PDA in your script.
(Also, Comic Sans MS isn't a very professional looking font - the default font would look better)
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumI just use it as a base for my mods.
Check out my game! It's an open-world, sandbox text adventure.
Follow @hexdro_
Hexdro © 2012-2015
Hello 500 ISE.
Will fix this for iOS(I'll change the spawn methods)
And yes, I'm from Russia.)
Do you know about 4pda?
And are you guys having androids?
Updating this evening, after school
I have one question.
Can I somehow make a spawncount for Zombie Pigmans
That were spawned with bl_spawnMob, because
I need to make like if there are 5 pigmans already spawned,
it does nothing, but if you kill one, it turns like
Zombie pigman=4, and spawns one zombie pigman
and spawncount turns back to =5.
Like when you kill one, it turns to =4,
And if Zombie Pigman >5 spawns the fifth zombie?
Ok and how to make like
when you kill a pigzombie it's like
Pigzombiespawned--
Will thank you a lot if you help
What's the even for?
http://www.minecraftforum.net/topic/2043360-new-topic-lolgamers-modpe-scripts-new-topic/
I HAVE MOVED TO A NEW TOPIC!
http://www.minecraftforum.net/topic/2043360-new-topic-lolgamers-modpe-scripts-new-topic/