Now that I got playSound figured out, I am pleased to announce my new project. I am adding a sampler (technically a ROMpler...) see http://en.wikipedia....cal_instrument) I have wanted to add some kind of synthesizer to the game for a while now, and this is step #1!
Any other audio/synthesizer/electronic music fans interested?
I want to make an item that will spawn a set of blocks to play sounds or notes. I plan to make the spawner item look like an Akai MPC
Lets talk.
I also want to experiment with the pitch and volume settings, and perhaps make a Minecraft "guitar amp" that could add volume, etc.
I am also working on a drum set. That will be easy. I will find the closest sounds in game for a "Snare" "Kick" "Hi-Hat" "Cymbal" "Toms" etc. Then hit certain blocks with a stick. Ba-dum-bum-Chinggggg! Drums!
I realize many percussive sounds in-game are "randomized" and will not always sound the same. I guess this will add an "analog feel" hahaha.
EDIT: I just realized modTick() could be used like an audio sequencer! You could set a script to play certain sounds in a certain, timed order. Like a Minecraft "prepared instrument" or "music concrete" ... does anyone know if Brian Eno plays Minecraft ?
Adds sound? Hmm I don't know if that's technically possible. I am just using sounds already in the game. You can change volume and pitch, so there should be some room to experiment. Let me know how you do! Good luck goldenquick!
Any other audio/synthesizer/electronic music fans interested?
I want to make an item that will spawn a set of blocks to play sounds or notes. I plan to make the spawner item look like an Akai MPC
Lets talk.
I also want to experiment with the pitch and volume settings, and perhaps make a Minecraft "guitar amp" that could add volume, etc.
I am also working on a drum set. That will be easy. I will find the closest sounds in game for a "Snare" "Kick" "Hi-Hat" "Cymbal" "Toms" etc. Then hit certain blocks with a stick. Ba-dum-bum-Chinggggg! Drums!
I realize many percussive sounds in-game are "randomized" and will not always sound the same. I guess this will add an "analog feel" hahaha.
EDIT: I just realized modTick() could be used like an audio sequencer! You could set a script to play certain sounds in a certain, timed order. Like a Minecraft "prepared instrument" or "music concrete" ... does anyone know if Brian Eno plays Minecraft
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
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Curse PremiumYeah, I hope more people try this sort of thing.
EDIT: This will now be a Sequencer/Sampler. With modTick()
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy
function useItem(x,y,z,itemId,blockId,side){ if(itemId==280){ Level.playSound(x,y,z, "crunch.food", 100, 15) } }try this script when you tap anywhere with a stick it plays a fire sound!!
function useItem(x,y,z,itemId,blockId,side){ if(itemId==280){ Level.playSound(x, y, z, "fire.fire", 1000, 15) } }function useItem(x,y,z,itemId,blockId,side){ if(itemId==280){ Level.playSound(x, y, z, "random.burp", 1000, 15) } }http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-mods-tools/2610428-0-13-emeraldcraft-metalurgic-gems-alchemy