The reason why you need to use the repo is because the new ModPE doesn't just use the dylib. It creates symbolic links so that you can swap out textures in game, in real time. It also will allow you to autoupdate ModPE. When the next update comes out, you will be prompted, it will download it, and then after you restart ModPE it will be installed!
The reason why you need to use the repo is because the new ModPE doesn't just use the dylib. It creates symbolic links so that you can swap out textures in game, in real time. It also will allow you to autoupdate ModPE. When the next update comes out, you will be prompted, it will download it, and then after you restart ModPE it will be installed!
The only thing that sucks that you made it in a repo is because for some reason my cydia has a bunch of errors when I add a source.
AND IT REMOVED MY TEXTURE PACK(not really a big deal)
But why doesn't the script patch/apply
I am secretly a modder, who works only for himself, seldom publishes.
Back to modding! Follow me on Twitter @byteandahalf
The only thing that sucks that you made it in a repo is because for some reason my cydia has a bunch of errors when I add a source.
Thanks ill try that
Yeah variables seem a little weird in iOS.
Instead of doing this:
function useItem(misc args) { if (itemId == 280) { var test = 'Hello World!'; clientMessage(test); } }Try this:
function useItem(misc args) { if (itemId == 280) { test = 'Hello World!'; clientMessage(test); } }Plz
EVERYONE SAY "YES" IF YOU AGREE
GO TO /Library/mobileSubstrate/dynamicLibraries/DELETE TREEBLHAX.DYLIB AND TREEBLHAX.PLIST
AND YOU CALL YOURSELF 0% noob yeahIt must be 100%noob
function chat.get
{
if(text=/give 1)
{
preventDefault();
addItemInventory(1,1);
clientmessage(blahblahblah);
}
}
PLZZ TreeBL can u add this kind of function??? THX!