Yeah I know. That's the script for Android users, and more specifically, for your mod. This is the script I'm using for iOS:
function useItem(x,y,z,itemId,blockId,side) {
if(itemId==280) {
var xc = getPlayerX();
var yc = getPlayerY();
var zc = getPlayerZ();
clientMessage("X:" + xc + ", Y:" + yc + ", Z:" + zc);
}
}
function modTick(){}
Aahh lol. iOS users are still pathetic. Lol kidding, but treebl needs to update you guys so you can have some fun too Also thanks, but I don't need your implementation of /coords. I've already been working on adding things for 3.0 release. :)The thing about android, is we can have all of this stuff like textures, skins, modpe scripts, inventory editors, etc super easy with no root, but iOS needs jailbreak for everything the iOS devices are so locked down from the user its like you don't even own the device you bought, android has lots of freedom with what we can do with our devices.
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Aahh lol. iOS users are still pathetic. Lol kidding, but treebl needs to update you guys so you can have some fun too Also thanks, but I don't need your implementation of /coords. I've already been working on adding things for 3.0 release.
True. And oh well, it was fun learning to use ModPE. Haven't worked with JavaScirpt in a while
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The thing about android, is we can have all of this stuff like textures, skins, modpe scripts, inventory editors, etc super easy with no root, but iOS needs jailbreak for everything the iOS devices are so locked down from the user its like you don't even own the device you bought, android has lots of freedom with what we can do with our devices.
Which is PRECISELY why my next device is gonna be an Android. Unless Apple switches to using Intel based processors, however (as they've been rumored to do for a while now).
Which is PRECISELY why my next device is gonna be an Android. Unless Apple switches to using Intel based processors, however (as they've been rumored to do for a while now).
EDIT: Oops... Double post :/
Lol that's not gonna happen...Apple needs to get their stuff straight...I don't really find anything they do to be user friendly...I'm an Android fanboy all the way They probably would complain about cost of switching to Intel, and that's what a lot of people want, but they don't care, they only care that they're one of the richest companies in the world and they just want money But anyway, let's stay on topic.
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You aren't the first, ToughCookie made one before ModPE was invented.
Yeah, but it probably wasn't nearly as good, due to previous modding limitations before modpe, and besides, I meant I'm the first on modpe, I literally started coding this mod before modpe even got commands, thanks to me asking about the code of the commands in treebl's thread, and then treebl showing me the code for it, that gave me a headstart, I knew how to make it before it came out and that's exactly what I did
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SeecretCreeper131, please keep checking on these forums and I would like to post my mod Id when it is complete. I give credit to Lambo's modpack because I edited it. Still not sure it will work but it I don't wanna talk about it because I am afraid someone will make one that is better and release it before me! Also, I would like to work with u as your IOS modscript writer and to try to help make all your mods work on IOS.
Is it possible to have more than one set of warp pipes and to make it permanent so that every time you exit and enter block launcher you don't have to set up the pipes?
SeecretCreeper131, I have just been on Lambo's modscript topic or whatever you guys call it and I saw that you were the one to debug it and if I get permission from Lambo to post my script Id, I would like to ask you to debug it because, although it is a simple mod, I have no modding experience and I need help from you or Lambo if he can help.
Is it possible to have more than one set of warp pipes and to make it permanent so that every time you exit and enter block launcher you don't have to set up the pipes?
The first one is totally possible, and as for the pipes resetting, I will look into implementing a leaveGame() method and see if it helps with the problem. Thanks for your input
SeecretCreeper131, I have just been on Lambo's modscript topic or whatever you guys call it and I saw that you were the one to debug it and if I get permission from Lambo to post my script Id, I would like to ask you to debug it because, although it is a simple mod, I have no modding experience and I need help from you or Lambo if he can help.
Sure I can do that for you PM me the script.
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Hey SeecretCreeper, I have coded some commands that could be interesting to integrate to your existing modScript SPC. I can send you them in PM if you care.
Great work though, buddy
Go ahead I may use them, although I always work alone...
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EAT IT IN YOUR FACE.
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Yeah I know. That's the script for Android users, and more specifically, for your mod. This is the script I'm using for iOS:
function useItem(x,y,z,itemId,blockId,side) { if(itemId==280) { var xc = getPlayerX(); var yc = getPlayerY(); var zc = getPlayerZ(); clientMessage("X:" + xc + ", Y:" + yc + ", Z:" + zc); } } function modTick(){}Back to modding! Follow me on Twitter @byteandahalf
True. And oh well, it was fun learning to use ModPE. Haven't worked with JavaScirpt in a while
Which is PRECISELY why my next device is gonna be an Android. Unless Apple switches to using Intel based processors, however (as they've been rumored to do for a while now).
EDIT: Oops... Double post :/
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Sure I can do that for you
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