Download the app BlockLauncher from the play store, pro version or free version. When you do, open it and hit the wrench at the top of the screen, and in launcher settings, scroll down and find manage modpe scripts. Then press import and select the script from wherever you downloaded it to on your device. You can disable scripts in the list by tapping or holding them and pressing disable. Also, in the launcher settings, press the "Hide patch manager button". This will make the wrench invisible, so it doesnt get in the way while you are playing, however if you tap in the area it was, it is secretly still there. Are you good now?
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It's like minecraft PC, you step on them. Read the instructions in the spoiler under the name of the mod.Guys, By the way, I am now Byteandahalf. I use it for more things and it sounds better.
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Pressure plates are great! I was thinking use grass or dead shrub as redstone! Like you mine redstone ore and it drops grass! Guess what peoples, in 0.8.0, REDSTONE is gonna be on PE! But only to craft powered rails...
Would you allow Simple App Developer to put ye ModPE Scripts on Mods For Pe 2 if he said Byteandahalf not his?
hey adam! Lol PM we'll talk there.Also the problem with dead shrubs is they decay.... But I'll check out grass! I believe it's ID 31 off the top of my head. Correct me if I'm wrong.
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Placing ID 31 will always result in a Dead shrub... :/
But a grass texture is secretly coded into it. O_o
Nah, guys I figured it out. There's a bug since 0.7.1 where PLACING leaves makes them all come out as oak. This is the same with ID 31. When you edit it in, it It's tall grass in your inventory. The name even says tall grass. However, the block ID value in the code that gets placed is shrub. Instead of placing what's in your hand, you place the block that the code "accidentally" says. Just like the spruce leaves bug. I figured this out, because game-generated ID 31's (Such as the terrain generator in PocketInvEdit) make tall grass, because it is not being PLACED, which the "placing code" for ID 31 is where the bug lies.
Back to modding! Follow me on Twitter @byteandahalf
Back to modding! Follow me on Twitter @byteandahalf
Back to modding! Follow me on Twitter @byteandahalf
Back to modding! Follow me on Twitter @byteandahalf
Back to modding! Follow me on Twitter @byteandahalf
Back to modding! Follow me on Twitter @byteandahalf
I am new to .mod and .js
Old account: untouched
Back to modding! Follow me on Twitter @byteandahalf
Back to modding! Follow me on Twitter @byteandahalf
Back to modding! Follow me on Twitter @byteandahalf
Willing to work on Android apps or multi-platform games, see profile bio for information.
Founder and CEO of Temena Development
Twitter: @TemenaPE
Instagram: @ItsLiterallyMath
Back to modding! Follow me on Twitter @byteandahalf
Back to modding! Follow me on Twitter @byteandahalf
Nah, guys I figured it out. There's a bug since 0.7.1 where PLACING leaves makes them all come out as oak. This is the same with ID 31. When you edit it in, it It's tall grass in your inventory. The name even says tall grass. However, the block ID value in the code that gets placed is shrub. Instead of placing what's in your hand, you place the block that the code "accidentally" says. Just like the spruce leaves bug. I figured this out, because game-generated ID 31's (Such as the terrain generator in PocketInvEdit) make tall grass, because it is not being PLACED, which the "placing code" for ID 31 is where the bug lies.
Back to modding! Follow me on Twitter @byteandahalf