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function attackHook(attacker,victim) { var ourItem = getCarriedItem(); if(outItem==280); { setTile(getPlayerX(), getPlayerY()+10, getPlayerZ(), 80); setPosition(attacker,getPlayerX(),getPlayerY()+10,getPlayerZ(); } }
//Your Code: function attackHook(attacker,victim) { var ourItem = getCarriedItem(); if(outItem==280); { setTile(getPlayerX(), getPlayerY()+10, getPlayerZ(), 80); setPosition(attacker,getPlayerX(),getPlayerY()+10,getPlayerZ(); } } //Needs to be: function attackHook(attacker,victim) { var ourItem = getCarriedItem(); if(outItem==280) { setTile(getPlayerX(), getPlayerY()+10, getPlayerZ(), 80); setPosition(attacker,getPlayerX(),getPlayerY()+10,getPlayerZ(); } }
Quote from InusualZ You have a semi-colon when the if end //Your Code: function attackHook(attacker,victim) { var ourItem = getCarriedItem(); if(outItem==280); { setTile(getPlayerX(), getPlayerY()+10, getPlayerZ(), 80); setPosition(attacker,getPlayerX(),getPlayerY()+10,getPlayerZ(); } } //Needs to be: function attackHook(attacker,victim) { var ourItem = getCarriedItem(); if(outItem==280) { setTile(getPlayerX(), getPlayerY()+10, getPlayerZ(), 80); setPosition(attacker,getPlayerX(),getPlayerY()+10,getPlayerZ(); } }
function attackHook(attacker,victim) { if( Player.getCarriedItem() == 280) { Level.setTile(Player.getX(), Player.getY() + 10, Player.getZ(), 80); Entity.setPosition(attacker, Player.getX(), Player.getY() + 10, Player.getZ()); } }
Quote from InusualZ Here is it: function attackHook(attacker,victim) { if( Player.getCarriedItem() == 280) { Level.setTile(Player.getX(), Player.getY() + 10, Player.getZ(), 80); Entity.setPosition(attacker, Player.getX(), Player.getY() + 10, Player.getZ()); } }
worked fine for me
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function attackHook(attacker,victim) { var ourItem = getCarriedItem(); if(outItem==280); { setTile(getPlayerX(), getPlayerY()+10, getPlayerZ(), 80); setPosition(attacker,getPlayerX(),getPlayerY()+10,getPlayerZ(); } }Any ideas?
//Your Code: function attackHook(attacker,victim) { var ourItem = getCarriedItem(); if(outItem==280); { setTile(getPlayerX(), getPlayerY()+10, getPlayerZ(), 80); setPosition(attacker,getPlayerX(),getPlayerY()+10,getPlayerZ(); } } //Needs to be: function attackHook(attacker,victim) { var ourItem = getCarriedItem(); if(outItem==280) { setTile(getPlayerX(), getPlayerY()+10, getPlayerZ(), 80); setPosition(attacker,getPlayerX(),getPlayerY()+10,getPlayerZ(); } }function attackHook(attacker,victim) { if( Player.getCarriedItem() == 280) { Level.setTile(Player.getX(), Player.getY() + 10, Player.getZ(), 80); Entity.setPosition(attacker, Player.getX(), Player.getY() + 10, Player.getZ()); } }worked fine for me
Just released an awsome mod Try it out!
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