No, they made a mistake and you install the mods by placing the files in /Library/MobileSubstrate/DynamicLibraries, but the mods won't work without libstubhook
No the files were like house.c and house.dylib.
Maybe I could try making the plist file? If I'm correct it tells what to direct the changes to
EVERYBODY: You do NOT need to look for libstubhook and install it. If you install a mod from cydia that uses libstubhook, it will be installed automatically. I have the visibility of libstubhook set to developers only, because only developers will need to install libstubhook directly. Everybody else can just forget that libstubhook even exists, because thats all behind the scenes stuff.
EVERYBODY: You do NOT need to look for libstubhook and install it. If you install a mod from cydia that uses libstubhook, it will be installed automatically. I have the visibility of libstubhook set to developers only, because only developers will need to install libstubhook directly. Everybody else can just forget that libstubhook even exists, because thats all behind the scenes stuff.
C0de H4cker... Is lib stub hook out? I have my thing set to developer and I still can't see it. I would like to make basic mods and want to see libstubhook
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C0de H4cker... Is lib stub hook out? I have my thing set to developer and I still can't see it. I would like to make basic mods and want to see libstubhook
C0de H4cker... Is lib stub hook out? I have my thing set to developer and I still can't see it. I would like to make basic mods and want to see libstubhook
Never mind found it.
So In order to use it I need to have the header stubhook.h
Like...
#include <stubhook.h>
??
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Would it be possible to make the mods made with libstubhook into the .mod files instead of .deb for use in MCPatcher? I really don't know anything about making these mods but it would be cool (and a lot easier to use the mods) if this were possible.
Would it be possible to make the mods made with libstubhook into the .mod files instead of .deb for use in MCPatcher? I really don't know anything about making these mods but it would be cool (and a lot easier to use the mods) if this were possible.
100% impossible. The .mod format only supports basic binary patches. These libstubhook-based mods are compiled code in the form of a dylib that is injected into the app when it is launched. IMO, installation via Cydia is much easier.
100% impossible. The .mod format only supports basic binary patches. These libstubhook-based mods are compiled code in the form of a dylib that is injected into the app when it is launched. IMO, installation via Cydia is much easier.
I'm a developer but people say it is something that can help you with mods. I can't find out how to use it.
So basically, it's NOT an individual downloadable content, file, etc. that can be found on the net or cydia, it's automatically installed via when you install any mcpe mod from cydia, right?
100% impossible. The .mod format only supports basic binary patches. These libstubhook-based mods are compiled code in the form of a dylib that is injected into the app when it is launched. IMO, installation via Cydia is much easier.
Oh ok it was just I thought since I have no idea how to mod
You dont need libstubhook i just dowloaded a mod and it woorked but before it said i needed libstubhook then i tried again and it worked completly perfect
100% impossible. The .mod format only supports basic binary patches. These libstubhook-based mods are compiled code in the form of a dylib that is injected into the app when it is launched. IMO, installation via Cydia is much easier.
Would it be possible to post the LibStubHook.deb file on your "Advanded iOS Mods" Thread? Not all of us have a constant access to cydia.
Would it be possible to post the LibStubHook.deb file on your "Advanded iOS Mods" Thread? Not all of us have a constant access to cydia.
You dont need constant access, just one-time access. If you installed any mod that uses libstubhook (like my explosive arrows mod or the bigger explosions mod), you have libstubhook.
You dont need constant access, just one-time access. If you installed any mod that uses libstubhook (like my explosive arrows mod or the bigger explosions mod), you have libstubhook.
can you make an example of libstubhooks' mob adding abilities? like add a horse, butit doesnt need the codding, just aadd the basic skin and make it spawable.
libstubhookI can't figure out how to use libstubhook, every file it says it put in my device isn't there. How do you use libstubhook?
No the files were like house.c and house.dylib.
Maybe I could try making the plist file? If I'm correct it tells what to direct the changes to
Check out my iOS Mods!
What's libstubhook? (I know what it is)
Same here, and going to do about the same thing.
Never mind found it.
So In order to use it I need to have the header stubhook.h
Like...
#include <stubhook.h>
??
None of the files are there so don't worry about it.
100% impossible. The .mod format only supports basic binary patches. These libstubhook-based mods are compiled code in the form of a dylib that is injected into the app when it is launched. IMO, installation via Cydia is much easier.
Check out my iOS Mods!
I'm a developer but people say it is something that can help you with mods. I can't find out how to use it.
Oh ok
Would it be possible to post the LibStubHook.deb file on your "Advanded iOS Mods" Thread? Not all of us have a constant access to cydia.
You dont need constant access, just one-time access. If you installed any mod that uses libstubhook (like my explosive arrows mod or the bigger explosions mod), you have libstubhook.
Check out my iOS Mods!
... What in Gandaulf's name am I smoking?