Okay, libstubhook is finally *correctly* released. Lots of issues I had to work out, but it's okay now. I will start releasing libstubhook mods very soon. Will talk to siris to get the explosive arrows mod uploaded today. That should be enough for today, will release more later.
Okay, libstubhook is finally *correctly* released. Lots of issues I had to work out, but it's okay now. I will start releasing libstubhook mods very soon. Will talk to siris to get the explosive arrows mod uploaded today. That should be enough for today, will release more later.
Okay, libstubhook is finally *correctly* released. Lots of issues I had to work out, but it's okay now. I will start releasing libstubhook mods very soon. Will talk to siris to get the explosive arrows mod uploaded today. That should be enough for today, will release more later.
You should also try to get InstaReactor (I think it's called) released today or soon. That's one that caught my eye, but hope I see Explosive Arrows!
Okay, libstubhook is finally *correctly* released. Lots of issues I had to work out, but it's okay now. I will start releasing libstubhook mods very soon. Will talk to siris to get the explosive arrows mod uploaded today. That should be enough for today, will release more later.
Thank you so much COdeH4cker for releasing lubstubhook! I have a quick question, I have heard rumors that with libstubhook you can import separate mobs. Can you do this and make them have the same characteristics as a human player? If this isn't possible is there another way to?
I think I know. You are given a file, you extract it, and then you go in I file to / library mobilesubstrate and paste the files there. Something along those lines. I tried it with a mod and it worked so..
I think I know. You are given a file, you extract it, and then you go in I file to / library mobilesubstrate and paste the files there. Something along those lines. I tried it with a mod and it worked so..
If thats how a dev is having you install mods, he has no idea what he's doing. He should make a debian package to install automatically on your device. Im all about making everything easier on users.
If thats how a dev is having you install mods, he has no idea what he's doing. He should make a debian package to install automatically on your device. Im all about making everything easier on users.
I was gonna make a debian but then I got lazy
edit: just made one
If thats how a dev is having you install mods, he has no idea what he's doing. He should make a debian package to install automatically on your device. Im all about making everything easier on users.
GOOD TO HEAR. Because that other way was kinda sketchy :/ lol
Check out my iOS Mods!
My MCPE Mods for iOS can be found here
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Curse PremiumYou should also try to get InstaReactor (I think it's called) released today or soon. That's one that caught my eye, but hope I see Explosive Arrows!
My MCPE Mods for iOS can be found here
Thank you so much COdeH4cker for releasing lubstubhook! I have a quick question, I have heard rumors that with libstubhook you can import separate mobs. Can you do this and make them have the same characteristics as a human player? If this isn't possible is there another way to?
If thats how a dev is having you install mods, he has no idea what he's doing. He should make a debian package to install automatically on your device. Im all about making everything easier on users.
Check out my iOS Mods!
edit: just made one
GOOD TO HEAR. Because that other way was kinda sketchy :/ lol
Havent looked at it so i dont know, but dont forget to add both libstubhook and mobilesubstrate to the depends in the control file.
Check out my iOS Mods!
Even if you're not hosting on a repo you should still make it a .deb file. It definitely makes it easier to install and uninstall.
where do i place the code that is on github??
Doesnt matter. You need to build it into a dylib from source.
Check out my iOS Mods!