Dude, Really you want us not to copy it this is like directly from TreeBL's list of functions! It was a complete mess!! All you did was copy paste! You didn't even add something like a if(itemId==280&&blockId==1); (Just an example) Come on bro! Anyways I've somewhat cleaned it up I don't think it works but it's clean. I didn't bother testing, but heres the code, and heres the Id if you want that instead: 11347
function useItem(x,y,z,itemId,blockId,side)
{
if(itemId==280);//A stick
}
print(hello world);
{
print(before using the mod install the tp on the fourms);
}
addItemInventory(355,1);
{
getData(x, y, z);
}
useItem(x,y,z,45,280);
{
clientMessage(TYPE /cl IN CHAT);
}
procCmd(cl);
{
bl_saveData(,value);
{
ModPE.setGuiBlocks(folder/texture.png)
}
It doesn't. Random {}s everywhere, not a single quoted string - I will be using this script to frighten small children.
Now I'm afraid to look at the original since I might accidentally defecate in my pants if I do.
Edit:
function useItem(x,y,z,itemId,blockId,side)
{
//Your Code Here
}
function attackHook(attacker, victim)
{
//Your Code Here
}
function modTick()
{
//Your Code Here
}
function print(hello world);
function print(before using the mod install the tp on the fourms);
function addItemInventory(355,1,0);
function getData(x, y, z);
function useItem(x,y,z,45,280);
function clientMessage(TYPE /cl IN CHAT);
function procCmd(cl);
function bl_saveData(,value);
function ModPE.setGuiBlocks(folder/texture.png)
Seriously, though, I shouldn't make fun of you like this. So here's some advice: Try taking a JavaScript tutorial.
You seem to understand the general concepts of creating a mod - it's just the syntax you are stuck on. So why not check out some tutorials? Codecademy, I've heard, is quite good.
It doesn't. Random {}s everywhere, not a single quoted string - I will be using this script to frighten small children.
Now I'm afraid to look at the original since I might accidentally defecate in my pants if I do.
Edit:
function useItem(x,y,z,itemId,blockId,side)
{
//Your Code Here
}
function attackHook(attacker, victim)
{
//Your Code Here
}
function modTick()
{
//Your Code Here
}
function print(hello world);
function print(before using the mod install the tp on the fourms);
function addItemInventory(355,1,0);
function getData(x, y, z);
function useItem(x,y,z,45,280);
function clientMessage(TYPE /cl IN CHAT);
function procCmd(cl);
function bl_saveData(,value);
function ModPE.setGuiBlocks(folder/texture.png)
Seriously, though, I shouldn't make fun of you like this. So here's some advice: Try taking a JavaScript tutorial.
You seem to understand the general concepts of creating a mod - it's just the syntax you are stuck on. So why not check out some tutorials? Codecademy, I've heard, is quite good.
Your humor, my favorite
Rollback Post to RevisionRollBack
Back to modding! Follow me on Twitter @byteandahalf
It doesn't. Random {}s everywhere, not a single quoted string - I will be using this script to frighten small children.
Now I'm afraid to look at the original since I might accidentally defecate in my pants if I do.
Edit:
function useItem(x,y,z,itemId,blockId,side)
{
//Your Code Here
}
function attackHook(attacker, victim)
{
//Your Code Here
}
function modTick()
{
//Your Code Here
}
function print(hello world);
function print(before using the mod install the tp on the fourms);
function addItemInventory(355,1,0);
function getData(x, y, z);
function useItem(x,y,z,45,280);
function clientMessage(TYPE /cl IN CHAT);
function procCmd(cl);
function bl_saveData(,value);
function ModPE.setGuiBlocks(folder/texture.png)
Seriously, though, I shouldn't make fun of you like this. So here's some advice: Try taking a JavaScript tutorial.
You seem to understand the general concepts of creating a mod - it's just the syntax you are stuck on. So why not check out some tutorials? Codecademy, I've heard, is quite good.
I didn't really try on it I was just trying to give him the concept of what it was sapposed to look like. On the JavaScript Tut I'll check it out!
You guy wanted proof but I couldn't take screenshots.
If you could finish a redstone mod, you got the know-how to take screenshots.
If you don't have root, go home and cry Turn on USB debugging on your device, install the ADB drivers for your device (Google helps), and use one of the screencast software that runs on a computer to record your screen.
By the way, if you have a device running Android 4.0 or later, I believe Power + Volume Down takes a screenshot.
Its because you havent provided any proof.
If you couldnt take screenshots you could of copy/pasted some code on the topic.
Anyway, lets not fight because this forum should be a lovely and a calm place to be with no bad energy
I was thinking about people getting apart of my team of mod making
Dude, Really you want us not to copy it this is like directly from TreeBL's list of functions! It was a complete mess!! All you did was copy paste! You didn't even add something like a if(itemId==280&&blockId==1); (Just an example) Come on bro! Anyways I've somewhat cleaned it up I don't think it works but it's clean. I didn't bother testing, but heres the code, and heres the Id if you want that instead: 11347
function useItem(x,y,z,itemId,blockId,side)
{
if(itemId==280);//A stick
}
print(hello world);
{
print(before using the mod install the tp on the fourms);
}
addItemInventory(355,1);
{
getData(x, y, z);
}
useItem(x,y,z,45,280);
{
clientMessage(TYPE /cl IN CHAT);
}
procCmd(cl);
{
bl_saveData(,value);
{
ModPE.setGuiBlocks(folder/texture.png)
}
I was thinking about people getting apart of my team of mod making
Take a screenshot of your redstone mod (or take a picture of yourself holding a device with the mod if you really can't take a screenshot), and I'll join.
Thanks and the reason I wasn't finishing it was because I gave up. you guys made me.
Why would you give up because of us? It's obvious your not experienced enough to make a redstone mod, but you could always continue making the mod and proove us wrong.
Why would you give up because of us? It's obvious your not experienced enough to make a redstone mod, but you could always continue making the mod and proove us wrong.
function useItem(x,y,z,itemId,blockId,side)
{
//Your Code Here
}
function attackHook(attacker, victim)
{
//Your Code Here
}
function modTick()
{
//Your Code Here
}
function print(hello world);
{
function print(before using the mod install the tp on the fourms);
}
function addItemInventory(355,1,0);
{
function getData(x, y, z;
}
function useItem(x,y,z,45,280);
{
if(item id==280);//A stick
function clientMessage(TYPE /cl IN CHAT);
function procCmd(cl);
}
var SleepingId=355
{
function bl_saveData(,value);
function ModPE.setGuiBlocks(folder/texture.png)
The coding
function useItem(x,y,z,itemId,blockId,side) { if(itemId==280);//A stick } print(hello world); { print(before using the mod install the tp on the fourms); } addItemInventory(355,1); { getData(x, y, z); } useItem(x,y,z,45,280); { clientMessage(TYPE /cl IN CHAT); } procCmd(cl); { bl_saveData(,value); { ModPE.setGuiBlocks(folder/texture.png) }-
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Curse PremiumIt doesn't. Random {}s everywhere, not a single quoted string - I will be using this script to frighten small children.
Now I'm afraid to look at the original since I might accidentally defecate in my pants if I do.
Edit:
function useItem(x,y,z,itemId,blockId,side) { //Your Code Here } function attackHook(attacker, victim) { //Your Code Here } function modTick() { //Your Code Here } function print(hello world); function print(before using the mod install the tp on the fourms); function addItemInventory(355,1,0); function getData(x, y, z); function useItem(x,y,z,45,280); function clientMessage(TYPE /cl IN CHAT); function procCmd(cl); function bl_saveData(,value); function ModPE.setGuiBlocks(folder/texture.png)Seriously, though, I shouldn't make fun of you like this. So here's some advice:
Try taking a JavaScript tutorial.
You seem to understand the general concepts of creating a mod - it's just the syntax you are stuck on. So why not check out some tutorials? Codecademy, I've heard, is quite good.
Back to modding! Follow me on Twitter @byteandahalf
Hey!! I was waiting for modpe. I'm mad now I was going to put it in beta!!!
I'm was thinking about finishing after this!!
You guy wanted proof but I couldn't take screenshots.
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Curse PremiumIf you could finish a redstone mod, you got the know-how to take screenshots.
If you don't have root,
go home and cryTurn on USB debugging on your device, install the ADB drivers for your device (Google helps), and use one of the screencast software that runs on a computer to record your screen.By the way, if you have a device running Android 4.0 or later, I believe Power + Volume Down takes a screenshot.
Cheers.
I was thinking about people getting apart of my team of mod making
Thanks for the code
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Curse PremiumTake a screenshot of your redstone mod (or take a picture of yourself holding a device with the mod if you really can't take a screenshot), and I'll join.
I got stress.
Well, command in a way that can make dreamlands. The script lets you go to sleep and live in dreams. so basically you can do whatever you want.
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Curse Premiumfunction useItem(x,y,z,itemId,blockId,side) { //Your Code Here } function attackHook(attacker, victim) { //Your Code Here } function modTick() { //Your Code Here } function print(hello world); { function print(before using the mod install the tp on the fourms); } function addItemInventory(355,1,0); { function getData(x, y, z; } function useItem(x,y,z,45,280); { if(item id==280);//A stick function clientMessage(TYPE /cl IN CHAT); function procCmd(cl); } var SleepingId=355 { function bl_saveData(,value); function ModPE.setGuiBlocks(folder/texture.png)You are beyond human help.
The only way is for you to help yourself: http://www.codecademy.com/tracks/javascript