Antifog is difficult for me, flying in survival should be easier if there is like a code that enable flying in creative and then just copy the code to the survival one. Hope it is like this. Disabling Antifog, I think maybe I need to change the value of the distance of fog I think.
Reading more about ARM now. That may help me more!
All reinstalling does is overwrite the applications files. If you have any mods that you patched into the game, those are not files originally in the game, therefore they will be removed because they dont exist in the application you are reinstalling to.
and if you do decide to delete your minecraft app and then reinstall it, just make sure to back up any of the worlds you want to save... because those will be lost
*facepalm*
An app has 4 folders: Documents, Library, tmp, and <appname>.app. Inside the .app folder are all of the resources needed for the app to run -- the executable, Info.plist, SpringBoard icons, splash screens, and whatever resource files the app needs.
The Documents folder contains (almost) all user data such as maps and saves.
The Library folder isnt really used in MCPE, but it (and more specifically its Preferences subdir) is usually used to store data in key/value pairs.
The tmp folder is used by apps for temporary storage of data but is rarely used.
Mods for MCPE (other than iMCPEdit, which technically isnt a true mod but a savefile mod) change ONE file: minecraftpe.app/minecraftpe (the executable). Since this is in the .app folder, the mods will go away when the app is updated or reinstalled. Updating/reinstalling apps without first deleting them simply replaces the .app folder (as this is the only folder contained in a .ipa file); your worlds WILL be safe so long as you dont delete the app first. Also, the mods will be removed since the patched executable is replaced with the unpatched one.
1a) Breathe underwater/dont lose breath/dont get hurt from drowning
AND
1b) Air to water
2) Coal ore to TNT (make-your-own caves :P)
3) Obsidian to glass (anti-griefer mod)
And would it be possible to change iron doors (block versionwith dec id like 70 something) into the item version (dec id like 320 something) so they can be opened?
Thanks!
@Jocopa: I was in the process of testing the day-length mod i made when you posted yours lol. and it was done entirely without a pc (on ipad). Oh well. Good learning experience though.
I think people should request when he's actually done making the mods for people who requested first, so he doesn't have a lot to worry about.
Are u talking to me, I can't do the people who requested earlier as theirs require more time than the ones that were requested earlier.
Can u check your pm pls?
1a) Breathe underwater/dont lose breath/dont get hurt from drowning
AND
1b) Air to water
2) Coal ore to TNT (make-your-own caves :P)
3) Obsidian to glass (anti-griefer mod)
And would it be possible to change iron doors (block versionwith dec id like 70 something) into the item version (dec id like 320 something) so they can be opened?
Thanks!
@Jocopa: I was in the process of testing the day-length mod i made when you posted yours lol. and it was done entirely without a pc (on ipad). Oh well. Good learning experience though.
1a) i will try
1b) impossible until Jocopa3 help me with the orefeature generator, he did not reply when I asked him for help.
2a) okay! Possible! It would be better if I can increase the power of TNT but I think it will work as coal always appear together.
3a) not possible, my patch mod changes the blocks in current map. So when u place down obsidian when the obsidian to glass is on, u placed it down as still obsidian, u need to repatch again to change to glass.
About your last idea, I don't think I can change it to an item but it is already possible to open a iron door!
About your last idea, I don't think I can change it to an item but it is already possible to open a iron door!
But once it is opened it turns into the block version and cannot be closed. But i didnt realize that the mod just affects how the map loads, so this wont work either.
Infinite health would be horrible in some cases like sometimes when you join a server you spawn in the ground and you can't get out unless you die so you'd be stuck
Infinite health would ruin the point of survival mode, because he's going to add fly mod and he already has NoFallDamage mod. So I think fly and NoFallDamage mod is enough.
Reading more about ARM now. That may help me more!
500ise already have mods for android, my patch does not work with android.
*facepalm*
An app has 4 folders: Documents, Library, tmp, and <appname>.app. Inside the .app folder are all of the resources needed for the app to run -- the executable, Info.plist, SpringBoard icons, splash screens, and whatever resource files the app needs.
The Documents folder contains (almost) all user data such as maps and saves.
The Library folder isnt really used in MCPE, but it (and more specifically its Preferences subdir) is usually used to store data in key/value pairs.
The tmp folder is used by apps for temporary storage of data but is rarely used.
Mods for MCPE (other than iMCPEdit, which technically isnt a true mod but a savefile mod) change ONE file: minecraftpe.app/minecraftpe (the executable). Since this is in the .app folder, the mods will go away when the app is updated or reinstalled. Updating/reinstalling apps without first deleting them simply replaces the .app folder (as this is the only folder contained in a .ipa file); your worlds WILL be safe so long as you dont delete the app first. Also, the mods will be removed since the patched executable is replaced with the unpatched one.
Check out my iOS Mods!
2nd block: diamond ore
thank you
1a) Breathe underwater/dont lose breath/dont get hurt from drowning
AND
1b) Air to water
2) Coal ore to TNT (make-your-own caves :P)
3) Obsidian to glass (anti-griefer mod)
And would it be possible to change iron doors (block versionwith dec id like 70 something) into the item version (dec id like 320 something) so they can be opened?
Thanks!
@Jocopa: I was in the process of testing the day-length mod i made when you posted yours lol. and it was done entirely without a pc (on ipad). Oh well. Good learning experience though.
Check out my iOS Mods!
Possible! Will have it done tomorrow with the invisible bedrock to grass mod.
Are u talking to me, I can't do the people who requested earlier as theirs require more time than the ones that were requested earlier.
Can u check your pm pls?
1a) i will try
1b) impossible until Jocopa3 help me with the orefeature generator, he did not reply when I asked him for help.
2a) okay! Possible! It would be better if I can increase the power of TNT but I think it will work as coal always appear together.
3a) not possible, my patch mod changes the blocks in current map. So when u place down obsidian when the obsidian to glass is on, u placed it down as still obsidian, u need to repatch again to change to glass.
About your last idea, I don't think I can change it to an item but it is already possible to open a iron door!
I will try using Jocopa3's method.
I'm not updating as there is too many to write and most mod requested today can be released very soon!
Never heard of the error before.
Are u using pockettool on android? If yes pls know that this is for ios!
When you put the dn.patch file in /usr/bin:
then run it as usual:
i may make a patcher that lets you pass in an argument for the length of day. Would it be better for the arg to be minutes or ticks?
Check out my iOS Mods!
Time in game is based on ticks.
But once it is opened it turns into the block version and cannot be closed. But i didnt realize that the mod just affects how the map loads, so this wont work either.
I know, but I would convert the minutes to ticks before patching if that would be helpful for people.
Check out my iOS Mods!
Level.dat file permanently changes the block.