Ok I have 3 things i would know.
The first is:
Can you only modd this functions,they are in the start script(UseItem(),attackHook() ,modTick() )?
Or other too,like what mobs do,etc....
And I don't think too,that you can make new mobs,block and items,right?
So the second is:
I script a short programm,in that the player becames one XP,when he hits a mob.
But when I go in another world,I have the same XP,because the programm don't frees the variable.
Can you write in files and load them later and apply values to variables,or is there another way to keep informations?
Ok,the last:
The Entity "Dropped item":
Can I get the information,what dropped item it is,because the EntityID is always 64?
Thanks for reading,and sorry again if that is bad english.
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Ok I have 3 things i would know.
The first is:
Can you only modd this functions,they are in the start script(UseItem(),attackHook() ,modTick() )?
Or other too,like what mobs do,etc....
And I don't think too,that you can make new mobs,block and items,right?
So the second is:
I script a short programm,in that the player becames one XP,when he hits a mob.
But when I go in another world,I have the same XP,because the programm don't frees the variable.
Can you write in files and load them later and apply values to variables,or is there another way to keep informations?
Ok,the last:
The Entity "Dropped item":
Can I get the information,what dropped item it is,because the EntityID is always 64?
Thanks for reading,and sorry again if that is bad english.