Will there be a callback that receives all chat messages or will there only be a callback that only fires with commands?
Also, if ModPE Scripts were adapted for servers, the use of / may conflict. Any other ideas? Some desktop clients uses a . to prefix client messages, however, that might be a bit obtrusive.
Which will break WorldEdit-style plugins as they use //-prefixed commands.
BlockLauncher 1.2.10 Beta 1 is uploading right nowhas been uploaded with command handling support. A modified version of Treebl's script to work with the beta (since treebl's implementation has Integer.parseInt instead of parseInt) is available at script ID 10.
Will there be a callback that receives all chat messages or will there only be a callback that only fires with commands?
Also, if ModPE Scripts were adapted for servers, the use of / may conflict. Any other ideas? Some desktop clients uses a . to prefix client messages, however, that might be a bit obtrusive.
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Curse PremiumWhy are you using Integer.parseInt()? I could swear that parseInt in JavaScript is not attached to an object.
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Curse PremiumWhich will break WorldEdit-style plugins as they use //-prefixed commands.
BlockLauncher 1.2.10 Beta 1
is uploading right nowhas been uploaded with command handling support. A modified version of Treebl's script to work with the beta (since treebl's implementation has Integer.parseInt instead of parseInt) is available at script ID 10.Twitter: Paperchips
Maybe use /* or just **
Back to modding! Follow me on Twitter @byteandahalf
Atm, it only recieves commands with /
You show us stuff which are 10% complete, you have to show us or the release or the 90% complete