Hi I wanted to learn how to make my own mods for mcpe. I made mods and can use it in my game because I edited my minecraft binary file, but I wanted to learn how I could make it into seperate mod files to use with mcpepatch. I wanted to also learn how to make my mods into deb files so that I can upload it to my cydia repo. Thanks in advance. Btw made this account just to ask this question.
You can create a .deb reasonably easy if you use libstubhook. If you are using the patching method, there is a program somewhere called MCPEModMaker(link: http://www.minecraftforum.net/topic/1372685-ios-mod-making-program/) that was made by jocopa3, that takes a list of offsets & values and makes a .mod file for use in the patcher app.
Just my opinion: I think that the patcher may become obsolete soon enough, now that we can use libstubhook, although the patcher app is quicker at toggling mods.
You can create a .deb reasonably easy if you use libstubhook. If you are using the patching method, there is a program somewhere called MCPEModMaker(link: http://www.minecraftforum.net/topic/1372685-ios-mod-making-program/) that was made by jocopa3, that takes a list of offsets & values and makes a .mod file for use in the patcher app.
Just my opinion: I think that the patcher may become obsolete soon enough, now that we can use libstubhook, although the patcher app is quicker at toggling mods.
I did use the mod making program and uploaded my mod to Dropbox. When I download it into mcpepatch, it said error check the download link. And how do I use libstubhook to make a deb file? Thanks
I did use the mod making program and uploaded my mod to Dropbox. When I download it into mcpepatch, it said error check the download link. And how do I use libstubhook to make a deb file? Thanks
When you use dropbox, make sure that the link you are pasting is the direct link, ie. the last one you click before the file downloads. Also make sure you don't have extra spaces in the URL etc.
If you know how stubhook mods work, how to compile them, and how to install them normally, then making an install able *.deb file works exactly the same as any other debian package, and your *.dylib and *.plist must be installed in /Library/MobileSubstrate/DynamicLibraries/
A quick google search for "ios make deb" should find a detailed tutorial on how to package a deb, and make files install to their specific locations.
I did use the mod making program and uploaded my mod to Dropbox. When I download it into mcpepatch, it said error check the download link. And how do I use libstubhook to make a deb file? Thanks
Use the direct link. For now just press the download button and copy the url
When you use dropbox, make sure that the link you are pasting is the direct link, ie. the last one you click before the file downloads. Also make sure you don't have extra spaces in the URL etc.
If you know how stubhook mods work, how to compile them, and how to install them normally, then making an install able *.deb file works exactly the same as any other debian package, and your *.dylib and *.plist must be installed in /Library/MobileSubstrate/DynamicLibraries/
A quick google search for "ios make deb" should find a detailed tutorial on how to package a deb, and make files install to their specific locations.
Use the direct link. For now just press the download button and copy the url
wow thanks you guys, somehow it seemed to download perfectly into mcpepatch now. i did the same thing before but it didn't work, but at least it works now, thanks so much.
You can create a .deb reasonably easy if you use libstubhook. If you are using the patching method, there is a program somewhere called MCPEModMaker(link: http://www.minecraftforum.net/topic/1372685-ios-mod-making-program/) that was made by jocopa3, that takes a list of offsets & values and makes a .mod file for use in the patcher app.
Just my opinion: I think that the patcher may become obsolete soon enough, now that we can use libstubhook, although the patcher app is quicker at toggling mods.
My next goal is to be able to put my mods into my repo how do I do that? And how do I make more advanced mods?
Just my opinion: I think that the patcher may become obsolete soon enough, now that we can use libstubhook, although the patcher app is quicker at toggling mods.
My Pocket Edition Mods:
Gravity Gun
[Follow me on twitter]
If you know how stubhook mods work, how to compile them, and how to install them normally, then making an install able *.deb file works exactly the same as any other debian package, and your *.dylib and *.plist must be installed in /Library/MobileSubstrate/DynamicLibraries/
A quick google search for "ios make deb" should find a detailed tutorial on how to package a deb, and make files install to their specific locations.
My Pocket Edition Mods:
Gravity Gun
[Follow me on twitter]
Use the direct link. For now just press the download button and copy the url