I would love to put this in my new topic on new projects and mods and stuff in it if I can? I'll raise awareness for it Here's the topic: http://www.minecraft.../#entry20332446
Just wait until the next mod comes out (the framework is done, but I'm not working on it too extensively (priority goes to practically everything else))! I almost feel bad about it though, I'll try to look into any potential methods that can be used on Android- I know I have an old Droid lying around here somewhere.
Just wait until the next mod comes out (the framework is done, but I'm not working on it too extensively (priority goes to practically everything else))! I almost feel bad about it though, I'll try to look into any potential methods that can be used on Android- I know I have an old Droid lying around here somewhere.
MAKE A INFINITE WORLD MOD AND MO CREATURES AND ZEPPELIN MOD AND THE AETHER
I'm guessing this uses the method c0deh4cker uses where you write to memory using a tweak in the background. c0deh4cker already added a button to the game screen that when clicked activates X-Ray mod, using a tweak he developed to write to RAM. Maybe you are c0deh4cker in disguise
As far as mods go, I don't think this is particularly useful (although again, I don't play much; that's great if a person or two here thinks it's good!). However, it's evidence that it's possible to get code-based mods (as opposed to texture or hex edits) into the Pocket Edition- if this seems promising, I'll work on releasing some code-based mods, along with a technical tutorial on how to create them for yourself.
Well, im glad that someone else is looking forward to the future of iOS modding. I have actually been writing a very in-depth tutorial about modding MCPE using MobileSubstrate for the past week or so, and it is close to being done. I will hopefully release one of my mods along with the tutorial.
The biggest projects that I'm working on right now are:
1. Creating an API that allows modders to add their own options to the in-app settings screen.
2. Testing a method of writing to executable memory from a loaded dylib.
3. Creating a "mod loader" of sorts.
4. Making an interface to Minecraft's internal functions.
For those interested, the mods that I'm currently working on but havent yet released are:
1. In-App Settings category for display mods (ie fog distance, fog color, render distance, field of view width, and more).
2. In-game button to toggle see through blocks mod. (I might eventually add an in-game mod menu that works without exiting the game).
Please realize that I am a high school student and this is exam week. Therefore, I will not have lots of extra time laying around to work on these projects. It may take a while before this stuff gets released.
Well, im glad that someone else is looking forward to the future of iOS modding. I have actually been writing a very in-depth tutorial about modding MCPE using MobileSubstrate for the past week or so, and it is close to being done. I will hopefully release one of my mods along with the tutorial.
The biggest projects that I'm working on right now are:
1. Creating an API that allows modders to add their own options to the in-app settings screen.
2. Testing a method of writing to executable memory from a loaded dylib.
3. Creating a "mod loader" of sorts.
4. Making an interface to Minecraft's internal functions.
For those interested, the mods that I'm currently working on but havent yet released are:
1. In-App Settings category for display mods (ie fog distance, fog color, render distance, field of view width, and more).
2. In-game button to toggle see through blocks mod. (I might eventually add an in-game mod menu that works without exiting the game).
Please realize that I am a high school student and this is exam week. Therefore, I will not have lots of extra time laying around to work on these projects. It may take a while before this stuff gets released.
Good Luck, and Also Hope you get High Scores on your Exam.
I'm guessing this uses the method c0deh4cker uses where you write to memory using a tweak in the background. c0deh4cker already added a button to the game screen that when clicked activates X-Ray mod, using a tweak he developed to write to RAM. Maybe you are c0deh4cker in disguise
I have not, sorry. The tweak works for me, but it is in a state in which I am unable to release it. It has some dependencies that I am not finished with yet. Please be patient.
C0deH4cker maybe you want to give me the in-depth guide for testing pls
But what really is needed the most is a better patcher. (So you can install extra code -> ROM Expansion) and add texture packs
Because for in-game settings you have to change minecraftpe > InAppSettings.bundle > en.lproj > Root.strings and other files inside InAppSettings.
I have not, sorry. The tweak works for me, but it is in a state in which I am unable to release it. It has some dependencies that I am not finished with yet. Please be patient.
Go right ahead, thanks for the consideration
Just wait until the next mod comes out (the framework is done, but I'm not working on it too extensively (priority goes to practically everything else))! I almost feel bad about it though, I'll try to look into any potential methods that can be used on Android- I know I have an old Droid lying around here somewhere.
Now dont go that far off
Haha, I am not him and he is not me (I think
Well, im glad that someone else is looking forward to the future of iOS modding. I have actually been writing a very in-depth tutorial about modding MCPE using MobileSubstrate for the past week or so, and it is close to being done. I will hopefully release one of my mods along with the tutorial.
The biggest projects that I'm working on right now are:
1. Creating an API that allows modders to add their own options to the in-app settings screen.
2. Testing a method of writing to executable memory from a loaded dylib.
3. Creating a "mod loader" of sorts.
4. Making an interface to Minecraft's internal functions.
For those interested, the mods that I'm currently working on but havent yet released are:
1. In-App Settings category for display mods (ie fog distance, fog color, render distance, field of view width, and more).
2. In-game button to toggle see through blocks mod. (I might eventually add an in-game mod menu that works without exiting the game).
Please realize that I am a high school student and this is exam week. Therefore, I will not have lots of extra time laying around to work on these projects. It may take a while before this stuff gets released.
Check out my iOS Mods!
I have not, sorry. The tweak works for me, but it is in a state in which I am unable to release it. It has some dependencies that I am not finished with yet. Please be patient.
Thanks!
Check out my iOS Mods!
But what really is needed the most is a better patcher. (So you can install extra code -> ROM Expansion) and add texture packs
Because for in-game settings you have to change minecraftpe > InAppSettings.bundle > en.lproj > Root.strings and other files inside InAppSettings.
Proud to be a Miner...
Well, looking forward to the release.
Check out my iOS Mods!
EPIC! You are awesome!!
The short black fog in the video would be perfect for a Slender Map
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thats a really nice idea. they should do that