The names of the patch options (like "Standard") are up to the patch author/publisher, except for "Unpatched." I do like "Applied," though. "Standard" sort of implies that it's not customized, when really it is. "Applied" makes sense for patches with only one option.
The names of the patch options (like "Standard") are up to the patch author/publisher, except for "Unpatched." I do like "Applied," though. "Standard" sort of implies that it's not customized, when really it is. "Applied" makes sense for patches with only one option.
Is that the official naming guide, then? I'll follow this for later patches.
Edit: and if anyone's trying out the mystery patch, please generate a new world after patching.
Nah, just a suggestion, it's really up to the author. If I don't like the way something is worded I can just republish the patch (and so can anyone else), so I don't see any reason to worry about naming too much.
Standard could make sense if you had Unpatched, Standard, and Custom, I think...
At some point I want to add "patch repos," where you can just add a link to a list of patches and whoever manages those patches uses their own naming convention. This would take care of translation and make things easier to install, I think.
This is a slightly old version, but all of the patches linked in the first post work, and if you already installed them, you'll have them. If anyone needs patches, let me know, otherwise we'll just wait for JSBin to come back up and see if it behaves better.
I have installed that Mod already and it works fine but not in survival ;(
Whats about Creeper??
There are some unused entities
Unfortunately I suck at making patches. I didn't make any of these, most of them are from 500ISE and KDT. I could probably replace the infinite bricks or glass with TNT, but someone else can probably do it much faster.
See if anyone else wants to do it, if not I might take a crack at it.
for me everything is fine, when are you going to put out a new update (0.0.2 is the newest i think??)
I'm not sure... there are a few minor bugs to be fixed and some other features I want to add. I'll probably work on it more after 0.4.0 comes out. All the patches will have to be redone at that point anyway, and I'll probably be able to tolerate the forums again once the front page isn't constantly cluttered by 15 trillion update threads.
I'm also more interested in the 3d map viewer than the patcher right now. I want to build it for android, and maybe make a custom level generator
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Curse PremiumThanks for the heads-up. Good luck with the new version.
Mystery patch is at http://jsbin.com/umaxid/4
try 2e
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Curse PremiumIs that the official naming guide, then? I'll follow this for later patches.
Edit: and if anyone's trying out the mystery patch, please generate a new world after patching.
Standard could make sense if you had Unpatched, Standard, and Custom, I think...
At some point I want to add "patch repos," where you can just add a link to a list of patches and whoever manages those patches uses their own naming convention. This would take care of translation and make things easier to install, I think.
I'm moving the script over to github (as a gist for now). The quickpatch.js loader now looks like this:
load("https://raw.github.com/gist/2955835/quickpatch.js"); main();You can shorten it if you like, it should work.
This is a slightly old version, but all of the patches linked in the first post work, and if you already installed them, you'll have them. If anyone needs patches, let me know, otherwise we'll just wait for JSBin to come back up and see if it behaves better.
Hey, thanks for the kind words
Try this, it's completely untested so let me know if it works and I'll add it to the top post.
http://jsbin.com/iwixiz/2
Oops! Probably a typo. Thanks for testing it anyway...
All patches will have to be redone for 0.4.0, so at this point it's probably best just to wait...
Probably best to try it with a new world, not sure it will work with a saved world.
Try the TNT, Water, Lava patch by win4263 - http://jsbin.com/egitim/2
This gives you TNT in creative mode (and water, and lava).
I don't think glowstone is in PE at all yet.
Unfortunately I suck at making patches. I didn't make any of these, most of them are from 500ISE and KDT. I could probably replace the infinite bricks or glass with TNT, but someone else can probably do it much faster.
See if anyone else wants to do it, if not I might take a crack at it.
Weird, what kind of phone/device is it?
It's rooted and everything, right? What version of busybox is it running?
Do you see anything suspicious when you run it in console mode?
When you run the app, there's a dialog with two options, "patch" and "manage patches."
Press the one named "manage patches."
Edit - I just realized part 2, step 2 didn't mention that you need to run quickpatch.js. It should make more sense now.
Thanks for posting the specs, I'll look into it when I have a chance.
Out of curiosity, does it still freeze if you exit with the back button instead of hitting exit?
I'm not sure... there are a few minor bugs to be fixed and some other features I want to add. I'll probably work on it more after 0.4.0 comes out. All the patches will have to be redone at that point anyway, and I'll probably be able to tolerate the forums again once the front page isn't constantly cluttered by 15 trillion update threads.
I'm also more interested in the 3d map viewer than the patcher right now. I want to build it for android, and maybe make a custom level generator
http://www.minecraftforum.net/topic/1359150-mcpe-mod-working-chests/
http://www.minecraft...-with-download/
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Curse PremiumOK, I get the message! I'll port it!
Edit: subtly changed the quote.
Can't... look... away....