I wouldn't call the current mods crappy. The MCPE devs don't really give modders much to work with. They're only doing what's possible.
Mm yeah, Some people disrespect the current modders, sometimes. People have to remember, they dont do what they do for money, etc. They do it for the community, in their own spare time.
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your good 500 interal service error but i justwant something new ive been looking at the forums for some time then made a account but im sorry just wondering can any one teach me to code so i can understand this all
your good 500 interal service error but i justwant something new ive been looking at the forums for some time then made a account but im sorry just wondering can any one teach me to code so i can understand this all
Theres alot of online tutorials, those are what I used.
However you might want to choose a programming language first.
I use to think you could do crazy awesome mods with MCPE because I didn't know how to hack iOS apps. Then I learned how to hack iOS apps and realized I was crazy. We thought of doing awesome mods, but with the current technology and resources, it's not possible. Maybe eventually, when iOS 8 and Android 6.1.3 Fudge Popsicle is released, if they don't heighten security, that is.
New whipper-snappers are spoiled with the mods the old-timers created. Now I see what my grandpa was talking about with computers and technology
Modders: please help me update mods that are not updated for 0.6.1! Thank you very much. If you have any questions, just ask me.
These patches are for Android version 0.6.1.
KsyMC ported most of the 0.5.0 mods on this page; get it on his thread!
Check out FearFearless's mods!
Smokin1337 has updated mods by various authors: go check it out!
Any suggestions for patches should be posted on hukel56's Suggestions thread.
Make sure that your idea is possible to make: see this guide.
These are mods unlocks for Minecraft Pocket Edition 0.5.0 on Android. These modifications do not add any new content; they merely unlock existing content already created by Mojang. Thus, the correct term is "unlock", as someone pointed out.
Installation
The mods are distributed in the PTPatch format created for Snowbound's PocketTool.
You can add these patches with BlockLauncher (recommended), or Snowbound's PocketTool.
adigogoboboidadato2's guide to installing PTPatch mods
Guide to installing PTPatches from Snowbound, the creator of PocketTool:
snowbound, on 18 June 2012 - 02:34 AM, said:
(Not so) Official Instructions:
Download your favorite mod, unzip it if necessary.
Connect device to computer as a Mass Storage Device.
Move all your .mod files to /sdcard/Android/data/com.snowboundjoshuahuelsman.pockettool(.free)/Patches Edit: folder name changed
Open PocketTool, go to ToolKit > Patch Mod
Hold down on the name of the desired patch and click "Patch of course!"
Menu > Apply Changes
(WIN ?)
Undo a patch:
Hold on a previously used patch, click "Undo"
Menu > Apply Changes
For QuickPatch formatted patches, go to QuickPatch's official thread for instructions.
Fine-ish print
Redistribution/modification/porting of these patches is permitted provided that I am credited as the author. I would prefer if you would ask for permission before uploading anything of mine, though, and that you include a link to this page.
Downloads:
Pick me: block placing/destroying range increased to 128 blocks in split touch and singleplayer only.
Normal touch controls use a different piece of code to measure maximum range, and PocketMine's had anti-range-increase code since January at least.
Lava, Water, Obsidian, Flowers, Netherrack, Melon.
Enjoy. If you want another variation, open the .mod file and replace the last byte with the hex value of the block you want.
Video by ChrisMCMine:
Spoiler:
Fake Nether wgen: A port of Nickdog1999's iOS block ID swap patch.
Seed is fastboot oem unlock .
Like all block swap patches, patch this mod, generate a world, then unpatch.
Free crafting: craft anything without using ingredients. http://zhuowei.githu...h_0.6.1_arm.zip
Yes, I know this is a violation of the agreement to not make griefing plugins, but when I took this down, the iOS version stayed up, so I might as well add this.
A Crapton of Ores/Much ore: make ore occur more frequently.
craptonofores.mod: every ore occurs in 64 block veins. This is a port of the original Crapton of Ores patch for 0.4.0.
muchore.mod: all ores except coal occurs in 32 block veins. This uses the ratio by KsyMC when he ported Crapton of Ores as Much Ore.
muchore_with_coal.mod: much ore, with coal frequency increased to 64.
Thanks to win4263 for updating this patch during 0.5.0, and for the Much Ore ratios.
Sleep anyways: "You can't sleep now, there are monsters nearby"? Well, who cares? "You can only sleep at night." How about a really short 1/20 of a second nap?
Enables you to get into a bed even if there are monsters nearby, and allows you to right-click a bed even if it is day. (You will wake up immediately)
Forces Minecraft PE to render items with the current texture pack instead of using the gui_blocks.png to speed up rendering. May make the game a bit laggier, but, come on, pretty items!
Also, I will integrate this patch to MCPELauncher - it will be automatically enabled when gui_blocks.png is not detected in an external texture pack.
Chicken drop eggs: Chickens drop eggs instead of feathers when killed.
Obviously, don't use this on a world you like! The potential for disaster is... immense.
To use:
Patch gravity_blocks_PATCH_FIRST.mod first! This removes a tiny bit of code ported from the desktop edition that crashes the game when any block other than sand and gravel falls. It only handles anvils, so it doesn't do anything anyways in PE.
Then, patch some of the gravity_*.mods.
- The mods are organized by the game's internal block classes - for example, gravity_block.mod would enable bricks to fall, as they do not have any other logic, while for workbenches, you need to patch gravity_workbenchblock.mod.
- Chest, Furnace and other containers will have their contents wiped when they fall.
Not updated - see threads linked above for updated versions:
Spoiler:
We need real people that knows some common sense not some begging noobs who can't use search bar and make themselves look dumb.... Sorry for being mean but I've seen plenty of these posts and I just wanna murder every single one of their posters...
Now your request is impossible. Please do not make these types of topics.
My account may be but I'm not.
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Curse PremiumI can fulfill half of your request: I'll stop making mods, since they are not up to your standard.
(Until 0.7.0, that is)
However you might want to choose a programming language first.
1. Face palm
2. Read the post over and over again
3. Face palm
4. LAUGH LIKE AN IDIOT
5. Face palm
6. Lol
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Curse Premiumno pls redstone mod here we come
New whipper-snappers are spoiled with the mods the old-timers created. Now I see what my grandpa was talking about with computers and technology
Modders: please help me update mods that are not updated for 0.6.1! Thank you very much. If you have any questions, just ask me.
These patches are for Android version 0.6.1.
KsyMC ported most of the 0.5.0 mods on this page; get it on his thread!
Check out FearFearless's mods!
Smokin1337 has updated mods by various authors: go check it out!
Any suggestions for patches should be posted on hukel56's Suggestions thread.
Make sure that your idea is possible to make: see this guide.
These are mods unlocks for Minecraft Pocket Edition 0.5.0 on Android. These modifications do not add any new content; they merely unlock existing content already created by Mojang. Thus, the correct term is "unlock", as someone pointed out.
Installation
The mods are distributed in the PTPatch format created for Snowbound's PocketTool.
You can add these patches with BlockLauncher (recommended), or Snowbound's PocketTool.
adigogoboboidadato2's guide to installing PTPatch mods
Guide to installing PTPatches from Snowbound, the creator of PocketTool:
snowbound, on 18 June 2012 - 02:34 AM, said:
(Not so) Official Instructions:
Download your favorite mod, unzip it if necessary.
Connect device to computer as a Mass Storage Device.
Move all your .mod files to /sdcard/Android/data/com.snowboundjoshuahuelsman.pockettool(.free)/Patches Edit: folder name changed
Open PocketTool, go to ToolKit > Patch Mod
Hold down on the name of the desired patch and click "Patch of course!"
Menu > Apply Changes
(WIN ?)
Undo a patch:
Hold on a previously used patch, click "Undo"
Menu > Apply Changes
For QuickPatch formatted patches, go to QuickPatch's official thread for instructions.
Fine-ish print
Redistribution/modification/porting of these patches is permitted provided that I am credited as the author. I would prefer if you would ask for permission before uploading anything of mine, though, and that you include a link to this page.
Downloads:
Pick me: block placing/destroying range increased to 128 blocks in split touch and singleplayer only.
Normal touch controls use a different piece of code to measure maximum range, and PocketMine's had anti-range-increase code since January at least.
Entity/mob attack range not affected.
http://zhuowei.githu...h_0.6.1_mod.zip
No crafting table: all recipes are available in the in-inventory crafting screen.
http://zhuowei.githu...h_0.6.1_arm.zip
Elemental Explosions: Destroyed blocks gets changed to a different block instead of air.
Inspired by http://www.minecraft...tnt-mod-for-pe/ .
PTPatches: http://zhuowei.githu...h_0.6.1_arm.zip
Lava, Water, Obsidian, Flowers, Netherrack, Melon.
Enjoy. If you want another variation, open the .mod file and replace the last byte with the hex value of the block you want.
Video by ChrisMCMine:
Spoiler:
Fake Nether wgen: A port of Nickdog1999's iOS block ID swap patch.
Seed is fastboot oem unlock .
Like all block swap patches, patch this mod, generate a world, then unpatch.
http://zhuowei.githu...h_0.6.1_arm.zip
Night vision: all blocks stay at max brightness even if there are no lights around.
http://zhuowei.githu...h_0.6.1_arm.zip
Fake version number: troll your friends with Minecraft PE vOVER 9000!
Inspired by http://www.minecraft...ke-mod-for-ios/
http://zhuowei.githu...h_0.6.1_arm.zip
Free crafting: craft anything without using ingredients.
http://zhuowei.githu...h_0.6.1_arm.zip
Yes, I know this is a violation of the agreement to not make griefing plugins, but when I took this down, the iOS version stayed up, so I might as well add this.
A Crapton of Ores/Much ore: make ore occur more frequently.
craptonofores.mod: every ore occurs in 64 block veins. This is a port of the original Crapton of Ores patch for 0.4.0.
muchore.mod: all ores except coal occurs in 32 block veins. This uses the ratio by KsyMC when he ported Crapton of Ores as Much Ore.
muchore_with_coal.mod: much ore, with coal frequency increased to 64.
Thanks to win4263 for updating this patch during 0.5.0, and for the Much Ore ratios.
http://zhuowei.githu...h_0.6.1_arm.zip
No stone cutter recipes: Move all stone cutter-related recipes back into the main crafting screen.
http://zhuowei.githu...h_0.6.1_arm.zip
No arrow charge: Arrows automatically shoot out at the maximum velocity - no need to hold the bow to charge.
http://zhuowei.githu...h_0.6.1_arm.zip
Sleep anyways: "You can't sleep now, there are monsters nearby"? Well, who cares? "You can only sleep at night." How about a really short 1/20 of a second nap?
Enables you to get into a bed even if there are monsters nearby, and allows you to right-click a bed even if it is day. (You will wake up immediately)
http://zhuowei.githu...h_0.6.1_arm.zip
No gui_blocks.png:
http://zhuowei.githu...k_0.6.1_arm.zip
Forces Minecraft PE to render items with the current texture pack instead of using the gui_blocks.png to speed up rendering. May make the game a bit laggier, but, come on, pretty items!
Also, I will integrate this patch to MCPELauncher - it will be automatically enabled when gui_blocks.png is not detected in an external texture pack.
Chicken drop eggs: Chickens drop eggs instead of feathers when killed.
http://zhuowei.githu...h_0.6.1_arm.zip
No Camera Particles: Disables the smoke particles that are emitted by cameras. Makes the camera actually useful.
http://zhuowei.githu...h_0.6.1_arm.zip
No gui: Disables the GUI interface. Tested
nogui.mod: Hides the movement keys, the hotbars, and the hand for better filming.
nohotbar.mod: only hides the hotbar.
Thanks to Jocopa3 for originally discovering this.
http://zhuowei.githu...k_0.6.1_arm.zip
Add Gravity to Blocks: self-explanatory. Partially tested
http://zhuowei.githu...s_0.6.1_arm.zip
Obviously, don't use this on a world you like! The potential for disaster is... immense.
To use:
Patch gravity_blocks_PATCH_FIRST.mod first! This removes a tiny bit of code ported from the desktop edition that crashes the game when any block other than sand and gravel falls. It only handles anvils, so it doesn't do anything anyways in PE.
Then, patch some of the gravity_*.mods.
- The mods are organized by the game's internal block classes - for example, gravity_block.mod would enable bricks to fall, as they do not have any other logic, while for workbenches, you need to patch gravity_workbenchblock.mod.
- Chest, Furnace and other containers will have their contents wiped when they fall.
Not updated - see threads linked above for updated versions:
Spoiler:
Links:
Win4263's mods: http://www.minecraft...-mcpe-mod-v040/
Puda's mods: http://www.minecraft...ter-water-push/
My tutorial for making a mod
How I made some unlocks - smooth lighting, elemental explosions, and cave mod
And: No, I'm not renaming this thread anytime soon. Thanks for the suggestions though.
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Curse PremiumMany of these already has iOS ports or were originally created for iOS; use the search bar to look for them.