It is fit to release now. I want to add a blacklist though, unless you guys just want it without one for the moment. Intyre is working on one for iOS at this moment, but I don't know about 500 ISE, I contacted him and gave him the source to the map viewer. Hopefully he will port it to Android.
Also OSX2000, here is a map of your Recognizer Hotel level. I used it as a test if you don't mind.
It is fit to release now. I want to add a blacklist though, unless you guys just want it without one for the moment. Intyre is working on one for iOS at this moment, but I don't know about 500 ISE, I contacted him and gave him the source to the map viewer. Hopefully he will port it to Android.
Also OSX2000, here is a map of your Recognizer Hotel level. I used it as a test if you don't mind.
Awesome! I don't mind at all, thanks for the map! The world sure looks different from above.
Judging from all the brown spots, it looks like the sheep have been hard at work around the edges of the map
It will only work for java 1.6 or higher.
One question can pls anybody post a level.dat with all items that are not obtainable through creative here?
Doesnt matter if survival. Thanks
Lately I've been busy with some many different things. Currently I'm doing three MCPE related projects, first off is working on enhancing MCPEedit's map viewer graphically (view below images), second is working on a world generator that generates deeper oceans, islands, flat land, caves, etc and saves them to a chunks.dat (also see below images). The final thing is Intyre and I have been working non-stop on figuring out how MCPE's server plays ping-pong (packets are sent back and fourth constantly between server and client like ping-pong) and have been writing a server program that does not require you to run your mobile device AT ALL!
Anyway, here is a preview of some of the projects. The maps are made and saved using my updated map viewer, and the maps were generated using my new Random Map Generator. The map viewer lets you decide if you want to smooth off edges or keep them blocky and rough.
Images of the maps made using the Island generator, the other generators are to boring to show on a map:
Rough edges (ignore the white blank spot, it is supposed to be a cave but the generator put too many air columns instead of land, one of its many errors):
Smooth edges:
Just a note, I might not release anything for awhile since I have too much on my plate. Everything doesn't work 100% (3 fatal program crashes and 2 major program errors were encountered when generating the maps and viewing them) and the generators are too slow for people's patience at the moment, it takes 12 minutes to generate a world, it takes 0.259 seconds to generate a map array, but it takes 11:39 minutes to save it to the chunks.dat file. After I finish making the server program with Intyre though, I'm back to doing this stuff with MCPEedit!
Lately I've been busy with some many different things. Currently I'm doing three MCPE related projects, first off is working on enhancing MCPEedit's map viewer graphically (view below images), second is working on a world generator that generates deeper oceans, islands, flat land, caves, etc and saves them to a chunks.dat (also see below images). The final thing is Intyre and I have been working non-stop on figuring out how MCPE's server plays ping-pong (packets are sent back and fourth constantly between server and client like ping-pong) and have been writing a server program that does not require you to run your mobile device AT ALL!
Anyway, here is a preview of some of the projects. The maps are made and saved using my updated map viewer, and the maps were generated using my new Random Map Generator. The map viewer lets you decide if you want to smooth off edges or keep them blocky and rough.
Images of the maps made using the Island generator, the other generators are to boring to show on a map:
Rough edges (ignore the white blank spot, it is supposed to be an island but the generator put air instead of land, one of its many errors):
Smooth edges:
Just a note, I might not release anything for awhile since I have too much on my plate. Everything doesn't work 100% (3 fatal program crashes and 2 major program errors were encountered when generating the maps and viewing them) and the generators are too slow for people's patience at the moment, it takes 12 minutes to generate a world, it takes 0.259 seconds to generate a map array, but it takes 11:39 minutes to save it to the chunks.dat file. After I finish making the server program with Intyre though, I'm back to doing this stuff with MCPEedit!
Looks awesome man! By the way are you still working on the 7 slots mod ? I've been away for
The forums for a while an just came back so I have some catching up todo
Looks awesome man! By the way are you still working on the 7 slots mod ? I've been away for
The forums for a while an just came back so I have some catching up todo
I've been away too working on the server with Intyre. I've stopped every one of my projects to work on the server project. Also, an update is a few days away, Intyre, darkfurry5 and I are not releasing iOS mods until after the update so people don't complain they broke too soon.
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I've been away too working on the server with Intyre. I've stopped every one of my projects to work on the server project. Also, an update is a few days away, Intyre, darkfurry5 and I are not releasing iOS mods until after the update so people don't complain they broke too soon.
Very nice! Im hoping this next update really has some great additions to the already great application yeah I understand why you guys wanted to wait and unlike other impatient people I support your decision
Second is working on a world generator that generates deeper oceans, islands, flat land, caves, etc and saves them to a chunks.dat (also see below images). The final thing is Intyre and I have been working non-stop on figuring out how MCPE's server plays ping-pong (packets are sent back and fourth constantly between server and client like ping-pong) and have been writing a server program that does not require you to run your mobile device AT ALL!
You are amazing. For the server program, is it using any existing Minecraft servers or mod APIs as a base, such as SpoutEngine, or is it custom?
You are amazing. For the server program, is it using any existing Minecraft servers or mod APIs as a base, such as SpoutEngine, or is it custom?
At this point we're using your AnswerQueryThread code and modified it. We are also working on a protocol filter for wireshark to help us understand what all the packets are.
At this point we're using your AnswerQueryThread code and modified it. We are also working on a protocol filter for wireshark to help us understand what all the packets are.
Is there anything I can help with? Also, would it be useful to modify CookieSoft's proxy program so that you could pause the proxy, and then forward individual packets while watching the client's response?
Is there anything I can help with? Also, would it be useful to modify CookieSoft's proxy program so that you could pause the proxy, and then forward individual packets while watching the client's response?
Sure, we can use some help. We're using wireshark and tcpdump to capture live traffic. I don't know about the proxy program. I use iOS
On device dump:
tcpdump -s 0 -i en0 -w dump.pcap udp and port 19132 // writes to dump.pcap
tcpdump -s 0 -i en0 -x udp and port 19132 // shows live traffic
Live capture on Windows
“C:\Program Files\PuTTY\plink.exe” -ssh -pw “enter user passwd here” @ tcpdump -w – -s 0 -i en0 udp and port 19132 | “C:\Program Files\Wireshark\wireshark.exe” -k -i -
I really think youre doing a great job!
One nice thing to have would be changing name it is easy to do i think..
Plus making it accessable via itunes such as iexplorer and i know its hard to do but an idea for v 2
Im right now working on accessing the itunes / iphone directory although you need to reinstall the app to make changes hope you find easier way
Its already on your to do list but i cant wait to spawn animalZ ^^
It is fit to release now. I want to add a blacklist though, unless you guys just want it without one for the moment. Intyre is working on one for iOS at this moment, but I don't know about 500 ISE, I contacted him and gave him the source to the map viewer. Hopefully he will port it to Android.
Also OSX2000, here is a map of your Recognizer Hotel level. I used it as a test if you don't mind.
Awesome! I don't mind at all, thanks for the map! The world sure looks different from above.
Judging from all the brown spots, it looks like the sheep have been hard at work around the edges of the map
Downloading the new version now...
It's a protocol for communicating with remote devices.
http://en.wikipedia.org/wiki/Secure_Shell
The device you're connecting to needs to be running an SSH server, and the device connecting to it needs to have an SSH client.
You might want to change it so it says at least java 1.6
Proud to be a Miner...
One question can pls anybody post a level.dat with all items that are not obtainable through creative here?
Doesnt matter if survival. Thanks
Proud to be a Miner...
Ah, all I said was "requires you to have the lastest Java installed" but I guess I should mention it's Java 1.6 or higher (I recommend higher).
yeah but the minecraft desktop version only requires 1.5 java and thats why it doesnt work for me
Proud to be a Miner...
Anyway, here is a preview of some of the projects. The maps are made and saved using my updated map viewer, and the maps were generated using my new Random Map Generator. The map viewer lets you decide if you want to smooth off edges or keep them blocky and rough.
Images of the maps made using the Island generator, the other generators are to boring to show on a map:
Rough edges (ignore the white blank spot, it is supposed to be a cave but the generator put too many air columns instead of land, one of its many errors):
Smooth edges:
Just a note, I might not release anything for awhile since I have too much on my plate. Everything doesn't work 100% (3 fatal program crashes and 2 major program errors were encountered when generating the maps and viewing them) and the generators are too slow for people's patience at the moment, it takes 12 minutes to generate a world, it takes 0.259 seconds to generate a map array, but it takes 11:39 minutes to save it to the chunks.dat file. After I finish making the server program with Intyre though, I'm back to doing this stuff with MCPEedit!
Looks awesome man! By the way are you still working on the 7 slots mod ? I've been away for
The forums for a while an just came back
I've been away too working on the server with Intyre. I've stopped every one of my projects to work on the server project. Also, an update is a few days away, Intyre, darkfurry5 and I are not releasing iOS mods until after the update so people don't complain they broke too soon.
Very nice! Im hoping this next update really has some great additions to the already great application
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Curse PremiumYou are amazing. For the server program, is it using any existing Minecraft servers or mod APIs as a base, such as SpoutEngine, or is it custom?
http://youtu.be/UuZ5Ukyj2V0
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Curse PremiumIs there anything I can help with? Also, would it be useful to modify CookieSoft's proxy program so that you could pause the proxy, and then forward individual packets while watching the client's response?
On device dump:
Live capture on Windows
Live capture on Mac/Linux
Remote capturing using Wireshark
http://youtu.be/UuZ5Ukyj2V0
One nice thing to have would be changing name it is easy to do i think..
Plus making it accessable via itunes such as iexplorer and i know its hard to do but an idea for v 2
Im right now working on accessing the itunes / iphone directory although you need to reinstall the app to make changes hope you find easier way
Its already on your to do list but i cant wait to spawn animalZ ^^
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