Can you please make a manual id switcher, so you can type the id for the block.
Eg. 62 burning furnance (or you could update the edit :3)
Btw since fire has been removed in 0.3.3 will it crash if you add it in the slot?
Very nice program! I use it every day, but I have to ask you a question. Would you be able to program a Minecraft PE patcher for computers? Since you are good at java, I thought you could!
as of this post (mcpe alpha 0.4.0 came out a few hours ago)this awesome tool no longer works correctly i hope a fix comes out very soon. i hope jocoba3 can keep us updated on progress, i personnaly think jocoba3 should post a version that has inventory editing working in 0.4.0 first, then updates with other stuff following it. i dont want to wait for a full version that could come weeks after just inv edit, keep up the good work jocoba3,
Help! When I double click the MCPEdit.jar, it display "the JAR java file could not launch". I'm using Os X Leopard 10.5.8
Rollback Post to RevisionRollBack
I'm not a modder but I got some knowledge of the iOS environment! I from Vietnam and I know English too! If you got any project need to be translate to Vietnamese, tell me! I'll help you!
I stole this? You do realize Minecraft level.dats and chunk.dats are completely different in format to MCPE level.dat and chunk.dat files right? If I stole this, why would I have screenshots of progress from the very beginning? Why would I have links to all my updates and source code? In fact, what Minecraft editor uses SSH to copy files from a mobile device!? It's not stolen my friend, it's hard work from scratch.
Anyway...
BIG NEWS:
I'm going to recode MCPEedit from scratch in an attempt at making it better! The new editor will include a better, customized NBT reader to improve performance and give accurate values for entries.
One major improvement will be both Simplistic View and Advanced View. Simplistic View is just a simple inventory editor and certain stats editor (such as time and world name). Advanced View is an full out editor that shows you a tree of all the entries, lets you edit current entries and lets you add new entries (such as new items to survival inventory!). Another option will be to let you create a new level.dat from scratch1 and do what ever you want with it!
The Entities tab will also be remodeled similarly to the Level tab, using either a tree or simple view to edit entity data, add new entities, or start from scratch!
The World tab (A.K.A. Chunks tab) will also be redone allowing both better quality images and better interaction with the map! Instead of clicking "render" all the time, it will be automatically rendered every time you make changes to the settings, zoom, pan, etc! To help improve performance2 while interacting with the map, I'll make sure to double buffer the chunks renderer.
Last is the Utilities tab which will include many new options to choose from! One of which being an improved patcher using both my new PTPatch format and the current format, allowing you to patch your Android/iOS3 game on your computer for what ever reason you may want to. Along with the patcher will be a Mod maker, allowing you to create new mods if you are a mod developer. For all you non-modders, some things will benefit you too! First being a texture-pack/mod-pack installer through SSH. Second letting you backup your current textures to your PC/Mac and for iOS users, it will automatically convert Apple PNG format to Standard PNG format4 so the image doesn't appear black on your image viewing/editing programs!
Screenshots of current progress (advanced view tree):
Ignore the bad icons (created by myself), I'm not a good icon artist so I wish to improve my icon skills during this process.
Reply back of what you think! Just remember, like the other two projects I'm working on, this may or may not be released sometime soon (leaning towards sooner rather than later).
Citations:
[1] The required values such as inventory, spawn location, player location, etc will automatically be added, just set to 0 for your own use.
[2] You might not experience a performance increase judging by your computers spec's.
[3] The iOS patcher will only work for decrypted Minecraft PE binaries, achieved only through jailbreaking.
[4] MCPEedit already converts Apple PNG's to Standard PNG's, the new MCPEeditor will just improve the speed it takes to convert the PNG's.
Eg. 62 burning furnance (or you could update the edit :3)
Btw since fire has been removed in 0.3.3 will it crash if you add it in the slot?
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Please help
Also don't edit fire in it doesn't exist in the current version.
Proud to be a Miner...
Proud to be a Miner...
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Retired StaffClick on an image to view the section rules!









I stole this? You do realize Minecraft level.dats and chunk.dats are completely different in format to MCPE level.dat and chunk.dat files right? If I stole this, why would I have screenshots of progress from the very beginning? Why would I have links to all my updates and source code? In fact, what Minecraft editor uses SSH to copy files from a mobile device!? It's not stolen my friend, it's hard work from scratch.
Anyway...
BIG NEWS:
I'm going to recode MCPEedit from scratch in an attempt at making it better! The new editor will include a better, customized NBT reader to improve performance and give accurate values for entries.
One major improvement will be both Simplistic View and Advanced View. Simplistic View is just a simple inventory editor and certain stats editor (such as time and world name). Advanced View is an full out editor that shows you a tree of all the entries, lets you edit current entries and lets you add new entries (such as new items to survival inventory!). Another option will be to let you create a new level.dat from scratch1 and do what ever you want with it!
The Entities tab will also be remodeled similarly to the Level tab, using either a tree or simple view to edit entity data, add new entities, or start from scratch!
The World tab (A.K.A. Chunks tab) will also be redone allowing both better quality images and better interaction with the map! Instead of clicking "render" all the time, it will be automatically rendered every time you make changes to the settings, zoom, pan, etc! To help improve performance2 while interacting with the map, I'll make sure to double buffer the chunks renderer.
Last is the Utilities tab which will include many new options to choose from! One of which being an improved patcher using both my new PTPatch format and the current format, allowing you to patch your Android/iOS3 game on your computer for what ever reason you may want to. Along with the patcher will be a Mod maker, allowing you to create new mods if you are a mod developer. For all you non-modders, some things will benefit you too! First being a texture-pack/mod-pack installer through SSH. Second letting you backup your current textures to your PC/Mac and for iOS users, it will automatically convert Apple PNG format to Standard PNG format4 so the image doesn't appear black on your image viewing/editing programs!
Screenshots of current progress (advanced view tree):
Ignore the bad icons (created by myself), I'm not a good icon artist so I wish to improve my icon skills during this process.
Reply back of what you think! Just remember, like the other two projects I'm working on, this may or may not be released sometime soon (leaning towards sooner rather than later).
Citations:
[1] The required values such as inventory, spawn location, player location, etc will automatically be added, just set to 0 for your own use.
[2] You might not experience a performance increase judging by your computers spec's.
[3] The iOS patcher will only work for decrypted Minecraft PE binaries, achieved only through jailbreaking.
[4] MCPEedit already converts Apple PNG's to Standard PNG's, the new MCPEeditor will just improve the speed it takes to convert the PNG's.