I'm currently working on a Zelda - Old school RPG kind of crossover map. It'll be larger than most adventure maps out there (Both in features and area). I've learned a lot about command blocks since they came out a few weeks ago and I've already started working on a large area of the map. (See photo attachments below)
There will be both hardmode and easymode. Besides difficulty easymode will have keep inventory, and there will be fewer mobs in dungeons. On hard mode, there will not be keep inventory, there will be a lot of mobs and boss fights will be at least three times as hard. However, there will be some quests and areas where you can only go if you selected hard mode at the beginning of the game, so you can guarantee you'll be missing out if you select easy. (It's probably wise if you have multiple friends on hardmode)
There will be proper objective based quests, intricate level designs, a relatively good story, and I wont be skimping on the detail of my buildings or the level of insanity to the puzzles.
There will be three towns, and one major city with large areas between them with at least one hundred quests (Mostly side quests) and dozens of distinct areas.
And they won't just be fetch quests either.
The build itself will take a very long time to make, but I'll release a demo when I get a decent amount of the game finished.
Is there anything you're all looking forward to seeing feature wise?
Hey everyone,
I'm currently working on a Zelda - Old school RPG kind of crossover map. It'll be larger than most adventure maps out there (Both in features and area). I've learned a lot about command blocks since they came out a few weeks ago and I've already started working on a large area of the map. (See photo attachments below)
There will be both hardmode and easymode. Besides difficulty easymode will have keep inventory, and there will be fewer mobs in dungeons. On hard mode, there will not be keep inventory, there will be a lot of mobs and boss fights will be at least three times as hard. However, there will be some quests and areas where you can only go if you selected hard mode at the beginning of the game, so you can guarantee you'll be missing out if you select easy. (It's probably wise if you have multiple friends on hardmode)
There will be proper objective based quests, intricate level designs, a relatively good story, and I wont be skimping on the detail of my buildings or the level of insanity to the puzzles.
There will be three towns, and one major city with large areas between them with at least one hundred quests (Mostly side quests) and dozens of distinct areas.
And they won't just be fetch quests either.
The build itself will take a very long time to make, but I'll release a demo when I get a decent amount of the game finished.
Is there anything you're all looking forward to seeing feature wise?
Minecraft Alpha Veteran!