After three years of work, I'm pleased to share the alpha release of my first gameplay mod.
Pyroclasm adds dynamic volcanos that erupt from the ground and slowly build up over time. Volcanos are environmental hazards: they eject destructive lava bombs and volcanic lava can flow for very long distances, filling caves, lakes, ravines, or even oceans. As lava flows it forms a smooth surface and eventually cools and hardens into basalt.
This mod introduces features and capabilities that are rare and possibly unique in Minecraft modding. It includes a multi-threaded, semi-realistic fluid simulator, flowing terrain blocks that are generated on-the-fly using dynamic height maps and constructive solid geometry, plus fancy shader-based block rendering without the overhead usually associated with shaders. (Via the Acuity Rendering API)
This looks like a really cool mod, and I'm excited to see how this turns out. Is there a chance that eventually, the rounded basalt naturally turns into solid blocks, or have that happen through commands, or something like that?
If I understand your question, the mod already does that. From the information page:
When lava hasn't flowed in a while it turns into Hot Basalt. Hot Basalt keeps the same shape as the lava that formed it, and eventually cools completely. If you look closely at fully cooled basalt, you may notice subtle cracks matching the cracks that occurred during the cooling process. (Cooling times for lava and basalt cooling are both configurable.)
Your question also prompted me to add another section there:
Flowing Terrain
Minecraft wasn't designed to make curved surfaces easy. Sometimes "curvy" blocks introduced by mods look different than they behave. Unfortunately, this breaks one of the core features of Minecraft that makes it such a compelling experience: the entire game world is sliced into blocks at regular 1-meter boundaries and every block can be mined and interacted with.
Basalt and lava blocks behave like normal Minecraft blocks even though they are curved in myriad ways. They always fit within a single block space and they always have collision boxes that match their visual shape. You can walk on them, target them, mine them just like any other block.
I hope that answers your question. If I didn't understand, please expand.
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That looks fricken amazing, not even gonna lie. Never seen something like this done in MC before. I suppose the dark stuff around the glowing lava is cold lava? Can it be walked on normally? How do you walk on it, if you can. Like on normal blocks or are the wedges actually being walked on like wedges? You could do a whole liquid mod with this concept that also has stuff like Oil etc.
Imagine one of those flying sparks out of the volcano hitting a pond of oil thats done like this, that then catches fire and causes mayhem?
After three years of work, I'm pleased to share the alpha release of my first gameplay mod.
Pyroclasm adds dynamic volcanos that erupt from the ground and slowly build up over time. Volcanos are environmental hazards: they eject destructive lava bombs and volcanic lava can flow for very long distances, filling caves, lakes, ravines, or even oceans. As lava flows it forms a smooth surface and eventually cools and hardens into basalt.
This mod introduces features and capabilities that are rare and possibly unique in Minecraft modding. It includes a multi-threaded, semi-realistic fluid simulator, flowing terrain blocks that are generated on-the-fly using dynamic height maps and constructive solid geometry, plus fancy shader-based block rendering without the overhead usually associated with shaders. (Via the Acuity Rendering API)
Information and Downloads: https://minecraft.curseforge.com/projects/pryoclasm
Source Code & Issue Tracker: https://github.com/grondag/Pyroclasm
This looks like a really cool mod, and I'm excited to see how this turns out. Is there a chance that eventually, the rounded basalt naturally turns into solid blocks, or have that happen through commands, or something like that?
If I understand your question, the mod already does that. From the information page:
Your question also prompted me to add another section there:
I hope that answers your question. If I didn't understand, please expand.
That looks fricken amazing, not even gonna lie. Never seen something like this done in MC before. I suppose the dark stuff around the glowing lava is cold lava? Can it be walked on normally? How do you walk on it, if you can. Like on normal blocks or are the wedges actually being walked on like wedges? You could do a whole liquid mod with this concept that also has stuff like Oil etc.
Imagine one of those flying sparks out of the volcano hitting a pond of oil thats done like this, that then catches fire and causes mayhem?