The more Withers you fight, the harder the fight gets, and the sweeter the rewards.
Withers spawned around you get increasingly difficult special abilities. If a Wither is spawned with multiple players around, all of their experience with Withers is taken into account.
There are several special abilities (boosted health) most of which are intended to be discovered the hard way. All abilities can be disabled/adjusted in configs. Each ability also can be configured to be Blacklisted from use on a per-Dimension basis if it does play well there.
The Tool Tooltip Tool
This mod adds one simple thing, a tooltip that tells you a tool's Max Durability, Efficiency, Harvest Level and Enchantability. It should even display information for each tool type for multi-tools.
Diabolical Gems
Add gems that can be combined with weapons and armour for different effects.
Example: Garnet on a sword would cause fire damage, but on a chestplate would reduce fire damage.
Weapons and armour mobs drop have a chance to have sockets for gems to be inserted.
Some mobs drop gems of varying qualities.
The gems can then be added to socketed items in an anvil.
Imperfect gems can also be combined with other gems of the same type in an anvil to result in a gem of better quality.
Allows for biomes to be manually registered with Highlands via a JSON file, useful if a mod does not register its biomes in a way Highlands understands.
Feed the Creeper Tweaks
Tweaks and Integrations used by The Feed the Creeper Pack
Configurable Zombie Pigmen Agro-ing
Player Death Position logging
Cobble Popper simple cobblestone generator
Replacement of Progressive Automation Withered tools with different ones that work better with other mods
Addition of some common recipes to Metallurgy Classic Machines Crusher
Allow mobs to spawn with Metallurgy Armor and swords
Micro Coal and Micro Charcoal: tiny fuel for tiny jobs
Modpacks:
Feel free to use in any modpack; notification is appreciated, but not required.
Hi I absolutely love your Hardcore Wither mod and I would like to feature the nether in my modpack around it but I was wondering how many times do you have to kill the wither to make him as hard as possible and can you config him to be that hard.
Rollback Post to RevisionRollBack
Looking for developers for divided modpack based on AoA.
Well, there is no "hard as possible" config per se, but there are certainly ways to increase the difficulty.
Note that the server might start dropping TPS or just give up if some settings are turned up too high.
Every ability has a few common options in the config:
I:maxStrength
I:minLevel
Turn maxStrength up to increase how far up the Wither will scale in difficulty.
Turn minLevel down to change how soon the Wither will be able to use an ability
The spawning abilities all have options to control how many entities are spawned at a time, how long the delay is between each group spawned, and how many entities are allowed to be in the immediate area. (These are the same options as the NBT for a Vanilla Spawner by the way.)
The Lightning and Teleport abilities have options to control frequency and accuracy.
Most of the abilities have multiplier options, these are generally used to scale the relevant modifer as the Wither gets stronger. Greater numbers are usually stronger.
Now, the Death Knell ability is the most likely to crash your server if you turn it up too far, I've had several reports of that happening. If the Teleport is too high, the Wither is practically impossible to hit and it will rapidly become an exercise in frustration rather than fun. If the Lighting or spawners are too high you'll probably experience horrid client lag (and obnoxious noise).
I like the way you made the Wither more challenging!
Rollback Post to RevisionRollBack
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
I suggest making it so the Wither's center head is ALWAYS focused on the player when fighting in Singleplayer. Perhaps it would work the same in Multiplayer, but for whoever placed the final skull.
Rollback Post to RevisionRollBack
"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
So, I fought a whole pile of withers at once (around 200) now they've got over 300000 health each, they spawn piles of mobs everywhere, and teleport nearly every second. Love the mod, that's the sharpest spike in power I've ever seen - from 10k health per wither to 300k!
how can i know the level of my wither is it from the achievment list or i will never know? And also is it possible ot change the wither level of a player if not just ad a command for that because im having issues with them these days (3000 HP)
Hi I'm not sure if this is where you wanted my to notify you that I'm using you mod in my mod pack but I can delete the comment if you would like. I'm using hardcore wither in my mod pack. https://mods.curse.com/modpacks/minecraft/271138-job-mastery-race here is a link if you want to check it out. I like the mod thanks for making it
Does the Wither's death explosion increase indefinitely? I'm playing in Project Ozone 2 and was wondering if the Wither's explosion power could increase to the point where it would destroy bedrock (the blast resistance being 18,000,000)
Hardcore Wither
The more Withers you fight, the harder the fight gets, and the sweeter the rewards.
Withers spawned around you get increasingly difficult special abilities. If a Wither is spawned with multiple players around, all of their experience with Withers is taken into account.
There are several special abilities (boosted health) most of which are intended to be discovered the hard way. All abilities can be disabled/adjusted in configs. Each ability also can be configured to be Blacklisted from use on a per-Dimension basis if it does play well there.
The Tool Tooltip Tool
This mod adds one simple thing, a tooltip that tells you a tool's Max Durability, Efficiency, Harvest Level and Enchantability. It should even display information for each tool type for multi-tools.
Diabolical Gems
Add gems that can be combined with weapons and armour for different effects.
Example: Garnet on a sword would cause fire damage, but on a chestplate would reduce fire damage.
Weapons and armour mobs drop have a chance to have sockets for gems to be inserted.
Some mobs drop gems of varying qualities.
The gems can then be added to socketed items in an anvil.
Imperfect gems can also be combined with other gems of the same type in an anvil to result in a gem of better quality.
This project is in Alpha and on CurseForge.
Pigmen Agro
Nearby Zombie Pigmen will get angry if a player harvests certain blocks.
These blocks also have a chance to explode when harvested.
The Fortune enchant makes the situation worse, the Silk Touch enchant makes the situation better.
Blocks affected are configurable in a JSON file.
Agro range, and all explosion parameters are confurable/disableable.
Wither Charging Fix
Minecraft 1.8 has a bug (MC-57569) where the Wither will move around and attack while it charges up.
This fixes that by disabling the Wither's targeting AI while the Wither is charging.
Cobble Popper
The Cobble Popper will generate cobblestone when adjacent to Lava and Water source blocks.
The cobblestone will be popped into the air if not extracted with a hopper or pipe.
A Redstone signal will disable the Cobble Popper
The default rate of production is 1 cobblestone/sec per lava-water pair.
The rate of cobblestone generation and the velocity of the popping are configurable.
Highlands Integrator
Requires Highlands 2.2.3.
Allows for biomes to be manually registered with Highlands via a JSON file, useful if a mod does not register its biomes in a way Highlands understands.
Feed the Creeper Tweaks
Tweaks and Integrations used by The Feed the Creeper Pack
Modpacks:
Feel free to use in any modpack; notification is appreciated, but not required.
Hi I absolutely love your Hardcore Wither mod and I would like to feature the nether in my modpack around it but I was wondering how many times do you have to kill the wither to make him as hard as possible and can you config him to be that hard.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
Well, there is no "hard as possible" config per se, but there are certainly ways to increase the difficulty.
Note that the server might start dropping TPS or just give up if some settings are turned up too high.
Every ability has a few common options in the config:
Turn maxStrength up to increase how far up the Wither will scale in difficulty.
Turn minLevel down to change how soon the Wither will be able to use an ability
The spawning abilities all have options to control how many entities are spawned at a time, how long the delay is between each group spawned, and how many entities are allowed to be in the immediate area. (These are the same options as the NBT for a Vanilla Spawner by the way.)
The Lightning and Teleport abilities have options to control frequency and accuracy.
Most of the abilities have multiplier options, these are generally used to scale the relevant modifer as the Wither gets stronger. Greater numbers are usually stronger.
Now, the Death Knell ability is the most likely to crash your server if you turn it up too far, I've had several reports of that happening. If the Teleport is too high, the Wither is practically impossible to hit and it will rapidly become an exercise in frustration rather than fun. If the Lighting or spawners are too high you'll probably experience horrid client lag (and obnoxious noise).
Can you make it do all of its abilities the first time you spawn the wither.
Also I would absolutely love a full on nether overhaul.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
I like the way you made the Wither more challenging!
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
500+ huggles? U wot, m8?
I'll be using the Hardcore Wither mod in a modpack I am working on if you don't mind.
To take the test, check out
https://minecraftnoobtest.com/test.php
I suggest making it so the Wither's center head is ALWAYS focused on the player when fighting in Singleplayer. Perhaps it would work the same in Multiplayer, but for whoever placed the final skull.
"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
m
Why does TTTT require F3+H to appear in the 1.10.2 version?
So, I fought a whole pile of withers at once (around 200) now they've got over 300000 health each, they spawn piles of mobs everywhere, and teleport nearly every second. Love the mod, that's the sharpest spike in power I've ever seen - from 10k health per wither to 300k!
how can i know the level of my wither is it from the achievment list or i will never know? And also is it possible ot change the wither level of a player if not just ad a command for that because im having issues with them these days (3000 HP)
Hi I'm not sure if this is where you wanted my to notify you that I'm using you mod in my mod pack but I can delete the comment if you would like. I'm using hardcore wither in my mod pack. https://mods.curse.com/modpacks/minecraft/271138-job-mastery-race here is a link if you want to check it out. I like the mod thanks for making it
Does the Wither's death explosion increase indefinitely? I'm playing in Project Ozone 2 and was wondering if the Wither's explosion power could increase to the point where it would destroy bedrock (the blast resistance being 18,000,000)
If I'm not mistaken, unless your server is modified like that, the bedrock is flat out indestructible no matter what.