UPDATE! 2-28-2011: Ok, here's a new test release. Still glitchy-menued in cross-eye (and now parallel, as well--intended for recording videos, impossible to view), and I doubt the quad buffered mode does anything (if you have this capability, please test it for me!), but the anaglyph modes are pretty much perfected, and there is now a custom anaglyph mode that loads settings from a text file. Unfortunately, the number of modified classes had to nearly double. Without further ado, here it is: Manyaglyph--3.0alpha--mc1.3_01.zip anaglyph.txt
Place the anaglyph.txt file into the .minecraft directory (same folder as options.txt). Then, open it up in notepad and modify the settings to your liking.
The first 9 settings (red_r-blu_:cool.gif: control the mixing of colors. The numbers in each group of 3 should add up to 100.
The gamma settings can be used to brighten a color channel if it ends up too dark after the mixing. This should be float, not integer, in the range of 0.01-9.99. Higher numbers are brighter.
The eye settings control which mixed color channels will be visible to which eye. There are two possible settings, a setting of 0 means right eye, a setting of 1 means left.
The default settings have no effect, equivalent to "off".
2-25-2011: Yay! MCP has updated, so I was able to update Manyaglyph. Download here: Manyaglyph--2.1alpha--mc1.3_01.zip It's almost identical to the previous test version, except that I changed the order of the modes. Give it a try and let me know if you find any bugs!
Also, here are some sample images:
Cross-eyed 3D
Full Color Red-Cyan Anaglyph (One of three red-cyan modes)
Yellow-Blue Anaglyph (ColorCode 3D equivalent)
Magenta-Green Anaglyph (Trioscopics 3D equivalent)
2-24-2011: Currently this mod only works on 1.2_02, I'm waiting for MCP to update so I can make a 1.3 version. It will happen, I'm too addicted to 3D for it not to!
2-20-2011: A new test version is released! This version adds cross-eyed 3D mode. It's still kind of glitchy in the menus, but in-game it works fine. Using the inventory will take a little getting used to, but shouldn't take long to figure out. I'll try to make things make a little more sense in the final release, but I can't make any promises. Here is the file: Manyaglyph--2.0alpha--mc1.2_02.zip
Also, a new video, showing a bit of combat (watch on YouTube for 3D options):
2-12-2011: Good news everyone! I've released the first non-test version of Manyaglyph! Read below for more info.
As you may be aware, Minecraft comes with a 3D anaglyph mode built in. The default mode is a Red/Cyan anaglyph, neutered for minimal retinal rivalry, which absolutely massacres the colorful world of Minecraft.
To remedy that, I've created this mod, which enables you to choose from a variety of anaglyph modes. The included modes are as follows:
0 - Off - 2D, full-color Minecraft
1 - Full-Color Red-Cyan - - heavy retinal rivalry - Red-Cyan Glasses on Amazon.com*
2 - Notch's Red-Cyan - - original mode in Minecraft
3 - Optimized Red-Cyan - - as requested by Dilla
4 - um3k's Yellow-Blue - - my own "secret" formula, looks good to me, good colors, limited rivalry - Colorcode 3D Glasses on Amazon.com*
5 - Placeholder - - I haven't figured out what to put here yet, currently a duplicate of yellow-blue
6 - Generic Green-Magenta - - I don't know if anyone actually has a pair of these...actually I think this might be an error
7 - Magenta-Green - for RinArenna - - Trioscopics 3D Glasses on Amazon.com*
*I do not necessarily endorse these links, they are merely provided as a point of reference.
1.0 - Over 5 anaglyph modes, "fixed" double-image problem in Fancy graphics mode.
Installation:
1. Find and create a backup of your minecraft.jar file and save games.
2. Open the original minecraft.jar in a program such as 7-Zip
3. Copy the ten mod files into the minecraft.jar file
4. Delete the META-INF folder in minecraft.jar
5. Fire up the game, switch Anaglyph 3D to your preferred mode, put on your glasses, and enter a wonderful, colorful, blocky, 3D world!
Disclaimer: I have not tested this mod for compatibility with any other mods. Chances are, there will be conflicts on some level. I assume no responsibility if it breaks your game or any of your saves, nor for any headaches or eyestrain cause by playing in 3D.
Thanks for your time!
Old updates 2-10-2011b: Here is the second test release of Manyaglyph: Manyaglyph_beta2.zip
This version adds Magenta-Green anaglyph mode, fixes a few calculations I had forgotten to update, and either fixes or deepens a kludge relating to yellow-blue, I can't decide which. Give it a try and let me know how it goes.
2-10-2011: Ok, I've uploaded the first test release of my selectable anaglyph mod. Give it a try and let me know how it goes. Just make sure to back stuff up first, it works for me, but who knows what it will do to you. Link: Manyaglyph_beta.zip
Use this link if you decide to try the free account thingie, despite being a survey racket if you go on using my link to register I get bonus points! http://www.minecraftaccounts.com/?join=28715
Ok, I've posted an update, and now plan to begin work on a more extensive anaglyph mod. Let me know if you have any problems.
611098221:
I don't know where you can buy the glasses in the UK. I don't even know where you can buy them in the US! You may want to take a look at the ColorCode 3D site I linked to in the OP, it is actually based in Europe, so I imagine shipping wouldn't be terribly expensive (but could naturally be dead wrong).
I actually just got my more advanced mod working, which allows you to choose between red/cyan, yellow/blue, and green/magenta in-game. There's just one last function I need to figure out, which choosing a special biome color file for the yellow/blue anaglyph. I'll take another shot at it tomorrow, and upload the mod the same day whether or not I get it fully working.
This is awesome! I really hope you can do magenta/green. I have a pair of those (TrioScopic) and would love to be able to use them. They sort of work, but not great. The blue ghosts through and it's dizzying out of perspective at distance. I really wanted to use this feature a bit, but didn't want to have to track down the right glasses.
I actually just got my more advanced mod working, which allows you to choose between red/cyan, yellow/blue, and green/magenta in-game. There's just one last function I need to figure out, which choosing a special biome color file for the yellow/blue anaglyph. I'll take another shot at it tomorrow, and upload the mod the same day whether or not I get it fully working.
That is awesome. I am definitely looking forward to that. I am deeply in love with 3D. I use iZ3D for everything DirectX and am looking to get an iZ3D monitor. I'm also looking to get a Nintendo 3DS. I can't wait till they come out~!
I had a look but the shop only sells in bulk from what I could see?
You can buy the paper glasses in a pack of five, and the more expensive plastic glasses come as one or two units. I got the paper glasses for free during the super bowl promotion I mentioned, modded one of them into a clip-on attachment for my glasses. Looks badass.
Still having some difficulty with coding, but the first release will include (at least):
- Full-Color Red-Cyan
- Half-Color Red-Cyan (actually Minecraft's original anaglyph mode, which is similar)
- Optimized Red-Cyan
- Yellow-Blue (my own formula)
- Green-Magenta (no special formula as I don't have glasses to test with)
- Two placeholder spots, because Minecraft menu selections apparently have to be a power of two. Let me know if you have any good formulas that could go in these spots.
The part I'm having a bit of trouble with is getting it to modify the biome colors for yellow/blue mode, but I think I have it mostly worked out now. Some performance issues sent me on a wild goose chase, turned out they were unrelated to my modifications, so I'm back on track now.
Ok, I've uploaded the first test release of my new selectable anaglyph mod, Manyaglyph. Check it out at the beginning of the OP. Let me know if you experience any problems.
Ok, I've uploaded the first test release of my new selectable anaglyph mod, Manyaglyph. Check it out at the beginning of the OP. Let me know if you experience any problems.
Awesome, this is amazing.
However, one discrepancy.
The Magenta/Green colors are backwards ( Or maybe there's more than one type of Magenta/Green glasses out there..? I can't remember... )
Right now you have Green as the left eye, but on Trioscopic glasses (Magenta/Green) the Magenta is he left eye.
Other than that, it's awesome. The colors are great, but could do with some optimization on the M/G colors.
Great job!
For Magenta/Green, it's best to set the color ratio to something like;
(Left Eye, Magenta)
R 0.85
G 0.1
B 0.85
(Right Eye, Green)
R 0.05
G 0.8
B 0.05
That's just relating to 1 to 1 ratios. ( I think my numbers are correct, but it's been a while since I've changed color ratios for Anaglyph 3D. )
Basically, for the left eye 10% of the green color would be turned into Magenta.
For the right eye, 5% red and 5% blue are turned into Green.
This'll desaturate the image a bit and lower both eye fidelity and color fidelity.
You're right, there is more than one type of green-magenta/magenta-green, something I wasn't actively aware of (despite it being on the wikipedia page). I'll convert one of the placeholders to magenta-green and upload a new release tomorrow. I'll also take a look at implementing that formula. I think my friend may have magenta-green glasses from the Coraline DVD, I'll see if I can borrow them for testing. Thanks for the quick response!
For anyone out there using yellow-blue, you may notice that I lean heavily towards discernible colors, at the expense of introducing retinal rivalry. That is my personal preference, if you are using yellow-blue and would rather have reduced rivalry, let me know and I'll use one of the placeholders for it.
EDIT: For the sake of clarity, RinArenna, does your formula keep red and blue separate, or mix them together? It's hard to tell with only two outputs given.
You're right, there is more than one type of green-magenta/magenta-green, something I wasn't actively aware of (despite it being on the wikipedia page). I'll convert one of the placeholders to magenta-green and upload a new release tomorrow. I'll also take a look at implementing that formula. I think my friend may have magenta-green glasses from the Coraline DVD, I'll see if I can borrow them for testing. Thanks for the quick response!
For anyone out there using yellow-blue, you may notice that I lean heavily towards discernible colors, at the expense of introducing retinal rivalry. That is my personal preference, if you are using yellow-blue and would rather have reduced rivalry, let me know and I'll use one of the placeholders for it.
EDIT: For the sake of clarity, RinArenna, does your formula keep red and blue separate, or mix them together? It's hard to tell with only two outputs given.
Yeah, it does. But I found my settings for the driver;
Magenta (Red+Blue)
R G B
R 0.8 0.1 0.1
G 0 0 0
B 0.8 0.1 0.1
Green
R G B
R 0 0 0
G 0.1 0.8 0.1
B 0 0 0
Alright, what this does is pretty simple;
The vertical RGB are the colors to be displayed in a channel in a 0.0-1.0 fashion.
The horizontal RGB are the channels the colors to be displayed in.
This works in luminosity.
If you have;
R
R 1
100% of the Red channel is visible in the Red channel.
If you have;
R
R 0.5
50% of the Red channel is visible in the red channel.
If you have;
R G B
R 0.5 0.5 0
50% of the Red channel is visible in the red channel, 50% of the green channel is visible in the red channel, 0% of the blue is visible in the red channel.
You probably already know this but I'm going to state it because I'm bored and restless and need something to do. ._.
The colors work as a percent that a color is visible in a channel. That much is already understood.
The way this works is that if the Red channel is checked; If 80% of the red channel is visible in the red channel then 80% of the value (0-255) is put into that channel. So at 80% if you had a pixel whose Red value was 100, the pixel would be in the red channel with a red value of 80. If you had 10% of the green channel visible in the red channel then 10% of the value (0-255) is put into that channel. So at 10% if you had a pixel whose Green value was at 100, the pixel would be in the red channel with a red value of 10.
If the green pixel is on top of the red pixel then it has a red value of 90.
Also, there's a bug with the arm/held-items. The image for the left eye is in the Right eye's channel, and one of the images for the right eye is in the left channel.
To help a bit, this is what you have now;
Magenta (Red+Blue)
R G B
R 1 0 0
G 0 0 0
B 0 0 1
Green
R G B
R 0 0 0
G 0 1 0
B 0 0 0
Every color channel is 100% visible in it's own channel.
If I didn't know all that, I wouldn't have gotten this far.
I know about the bug with the double arm, it also affects clouds. It goes away if you switch to fast graphics. It is pre-existing in the game (a Notchbug™), I'd like to fix it, but I don't even know where to start. Once I get the main functionality in good working order, I'll look further into it, but I can't make any promises.
Excellent, this is something I'm hoping gets added into minecraft eventually...there are definitely anaglyph 3D styles that don't kill the color as much as red/blue does.
Hi all, I've uploaded the second test release of Manyaglyph, at the beginning of OP. Give it a try and let me know how it goes.
radir: I don't know if it would be possible. A precursory examination of ModLoader makes me feel like it would be a "no," but I don't understand enough to know for sure. Once I get everything working to a satisfactory degree, I will investigate further.
Keep in mind, I just started this, my first mod, five days ago; with no previous experience with Java (and very little of programming in general). It's a learning experience, through-and-through.
Very nice, I have an idea for this mod. Is there anyway you can add the Cross-Eyed 3D method (or Stereogram)? Instead of having the 2 different colors, you just put the 2 images side by side, and you cross your eyes to get the 3D effect. More about it here: http://www.digital-photography-school.c ... -make-them
This would be great for those of us without 3D glasses.
ChaosPunksXe:
I'll look in to adding a crosseye mode, but I have a feeling it would be just too in-depth for my current skill level. The anaglyph mod could be done with mostly copy/paste and some math changing, I think a cross-eye 3D would likely require some new code. I'll see if I can figure something out.
Yeah, anything not color-based (i.e. polarized) cannot be done on normal computer monitors. Anaglyph and cross-eye are the only options for the majority.
Ok, I've posted the first non-test version of Manyaglyph (OP). Let me know what you think!
ChaosPunksXe: After closer examination, I'm starting to think a cross-eye mode might be doable, but I can't say for certain, yet. I'll keep you updated.
Manyaglyph--3.0alpha--mc1.3_01.zip
anaglyph.txt
Place the anaglyph.txt file into the .minecraft directory (same folder as options.txt). Then, open it up in notepad and modify the settings to your liking.
anaglyph.txt:
The first 9 settings (red_r-blu_:cool.gif: control the mixing of colors. The numbers in each group of 3 should add up to 100.
The gamma settings can be used to brighten a color channel if it ends up too dark after the mixing. This should be float, not integer, in the range of 0.01-9.99. Higher numbers are brighter.
The eye settings control which mixed color channels will be visible to which eye. There are two possible settings, a setting of 0 means right eye, a setting of 1 means left.
The default settings have no effect, equivalent to "off".
2-25-2011: Yay! MCP has updated, so I was able to update Manyaglyph. Download here: Manyaglyph--2.1alpha--mc1.3_01.zip It's almost identical to the previous test version, except that I changed the order of the modes. Give it a try and let me know if you find any bugs!
Also, here are some sample images:
Cross-eyed 3D
Full Color Red-Cyan Anaglyph (One of three red-cyan modes)
Yellow-Blue Anaglyph (ColorCode 3D equivalent)
Magenta-Green Anaglyph (Trioscopics 3D equivalent)
2-24-2011: Currently this mod only works on 1.2_02, I'm waiting for MCP to update so I can make a 1.3 version. It will happen, I'm too addicted to 3D for it not to!
2-20-2011: A new test version is released! This version adds cross-eyed 3D mode. It's still kind of glitchy in the menus, but in-game it works fine. Using the inventory will take a little getting used to, but shouldn't take long to figure out. I'll try to make things make a little more sense in the final release, but I can't make any promises. Here is the file: Manyaglyph--2.0alpha--mc1.2_02.zip
Also, a new video, showing a bit of combat (watch on YouTube for 3D options):
2-12-2011: Good news everyone! I've released the first non-test version of Manyaglyph! Read below for more info.
As you may be aware, Minecraft comes with a 3D anaglyph mode built in. The default mode is a Red/Cyan anaglyph, neutered for minimal retinal rivalry, which absolutely massacres the colorful world of Minecraft.
To remedy that, I've created this mod, which enables you to choose from a variety of anaglyph modes. The included modes are as follows:
0 - Off - 2D, full-color Minecraft
*I do not necessarily endorse these links, they are merely provided as a point of reference.1 - Full-Color Red-Cyan - - heavy retinal rivalry - Red-Cyan Glasses on Amazon.com*
2 - Notch's Red-Cyan - - original mode in Minecraft
3 - Optimized Red-Cyan - - as requested by Dilla
4 - um3k's Yellow-Blue - - my own "secret" formula, looks good to me, good colors, limited rivalry - Colorcode 3D Glasses on Amazon.com*
5 - Placeholder - - I haven't figured out what to put here yet, currently a duplicate of yellow-blue
6 - Generic Green-Magenta - - I don't know if anyone actually has a pair of these...actually I think this might be an error
7 - Magenta-Green - for RinArenna - - Trioscopics 3D Glasses on Amazon.com*
Download: Manyaglyph--3.0alpha--mc1.3_01.zip -- Check top of post for latest test version
1.0 - Over 5 anaglyph modes, "fixed" double-image problem in Fancy graphics mode.
Installation:
1. Find and create a backup of your minecraft.jar file and save games.
2. Open the original minecraft.jar in a program such as 7-Zip
3. Copy the ten mod files into the minecraft.jar file
4. Delete the META-INF folder in minecraft.jar
5. Fire up the game, switch Anaglyph 3D to your preferred mode, put on your glasses, and enter a wonderful, colorful, blocky, 3D world!
Disclaimer: I have not tested this mod for compatibility with any other mods. Chances are, there will be conflicts on some level. I assume no responsibility if it breaks your game or any of your saves, nor for any headaches or eyestrain cause by playing in 3D.
Thanks for your time!
Old updates
2-10-2011b: Here is the second test release of Manyaglyph: Manyaglyph_beta2.zip
This version adds Magenta-Green anaglyph mode, fixes a few calculations I had forgotten to update, and either fixes or deepens a kludge relating to yellow-blue, I can't decide which. Give it a try and let me know how it goes.
2-10-2011: Ok, I've uploaded the first test release of my selectable anaglyph mod. Give it a try and let me know how it goes. Just make sure to back stuff up first, it works for me, but who knows what it will do to you. Link: Manyaglyph_beta.zip
Four new anaglyph modes, plus cross-eyed 3D!
Manyaglyph Forum Thread
Yes.
http://www.minecraftaccounts.com/?join=28715
611098221:
I don't know where you can buy the glasses in the UK. I don't even know where you can buy them in the US! You may want to take a look at the ColorCode 3D site I linked to in the OP, it is actually based in Europe, so I imagine shipping wouldn't be terribly expensive (but could naturally be dead wrong).
Four new anaglyph modes, plus cross-eyed 3D!
Manyaglyph Forum Thread
I can currently use red/cyan, but the image ghosts so much.
Four new anaglyph modes, plus cross-eyed 3D!
Manyaglyph Forum Thread
That is awesome. I am definitely looking forward to that. I am deeply in love with 3D. I use iZ3D for everything DirectX and am looking to get an iZ3D monitor. I'm also looking to get a Nintendo 3DS. I can't wait till they come out~!
You can buy the paper glasses in a pack of five, and the more expensive plastic glasses come as one or two units. I got the paper glasses for free during the super bowl promotion I mentioned, modded one of them into a clip-on attachment for my glasses. Looks badass.
Still having some difficulty with coding, but the first release will include (at least):
- Full-Color Red-Cyan
- Half-Color Red-Cyan (actually Minecraft's original anaglyph mode, which is similar)
- Optimized Red-Cyan
- Yellow-Blue (my own formula)
- Green-Magenta (no special formula as I don't have glasses to test with)
- Two placeholder spots, because Minecraft menu selections apparently have to be a power of two. Let me know if you have any good formulas that could go in these spots.
The part I'm having a bit of trouble with is getting it to modify the biome colors for yellow/blue mode, but I think I have it mostly worked out now. Some performance issues sent me on a wild goose chase, turned out they were unrelated to my modifications, so I'm back on track now.
Four new anaglyph modes, plus cross-eyed 3D!
Manyaglyph Forum Thread
Four new anaglyph modes, plus cross-eyed 3D!
Manyaglyph Forum Thread
Awesome, this is amazing.
However, one discrepancy.
The Magenta/Green colors are backwards ( Or maybe there's more than one type of Magenta/Green glasses out there..? I can't remember... )
Right now you have Green as the left eye, but on Trioscopic glasses (Magenta/Green) the Magenta is he left eye.
Other than that, it's awesome. The colors are great, but could do with some optimization on the M/G colors.
Great job!
For Magenta/Green, it's best to set the color ratio to something like;
(Left Eye, Magenta)
R 0.85
G 0.1
B 0.85
(Right Eye, Green)
R 0.05
G 0.8
B 0.05
That's just relating to 1 to 1 ratios. ( I think my numbers are correct, but it's been a while since I've changed color ratios for Anaglyph 3D. )
Basically, for the left eye 10% of the green color would be turned into Magenta.
For the right eye, 5% red and 5% blue are turned into Green.
This'll desaturate the image a bit and lower both eye fidelity and color fidelity.
For anyone out there using yellow-blue, you may notice that I lean heavily towards discernible colors, at the expense of introducing retinal rivalry. That is my personal preference, if you are using yellow-blue and would rather have reduced rivalry, let me know and I'll use one of the placeholders for it.
EDIT: For the sake of clarity, RinArenna, does your formula keep red and blue separate, or mix them together? It's hard to tell with only two outputs given.
Four new anaglyph modes, plus cross-eyed 3D!
Manyaglyph Forum Thread
Yeah, it does. But I found my settings for the driver;
Magenta (Red+Blue)
R G B
R 0.8 0.1 0.1
G 0 0 0
B 0.8 0.1 0.1
Green
R G B
R 0 0 0
G 0.1 0.8 0.1
B 0 0 0
Alright, what this does is pretty simple;
The vertical RGB are the colors to be displayed in a channel in a 0.0-1.0 fashion.
The horizontal RGB are the channels the colors to be displayed in.
This works in luminosity.
If you have;
R
R 1
100% of the Red channel is visible in the Red channel.
If you have;
R
R 0.5
50% of the Red channel is visible in the red channel.
If you have;
R G B
R 0.5 0.5 0
50% of the Red channel is visible in the red channel, 50% of the green channel is visible in the red channel, 0% of the blue is visible in the red channel.
You probably already know this but I'm going to state it because I'm bored and restless and need something to do. ._.
The colors work as a percent that a color is visible in a channel. That much is already understood.
The way this works is that if the Red channel is checked; If 80% of the red channel is visible in the red channel then 80% of the value (0-255) is put into that channel. So at 80% if you had a pixel whose Red value was 100, the pixel would be in the red channel with a red value of 80. If you had 10% of the green channel visible in the red channel then 10% of the value (0-255) is put into that channel. So at 10% if you had a pixel whose Green value was at 100, the pixel would be in the red channel with a red value of 10.
If the green pixel is on top of the red pixel then it has a red value of 90.
Also, there's a bug with the arm/held-items. The image for the left eye is in the Right eye's channel, and one of the images for the right eye is in the left channel.
To help a bit, this is what you have now;
Magenta (Red+Blue)
R G B
R 1 0 0
G 0 0 0
B 0 0 1
Green
R G B
R 0 0 0
G 0 1 0
B 0 0 0
Every color channel is 100% visible in it's own channel.
I know about the bug with the double arm, it also affects clouds. It goes away if you switch to fast graphics. It is pre-existing in the game (a Notchbug™), I'd like to fix it, but I don't even know where to start. Once I get the main functionality in good working order, I'll look further into it, but I can't make any promises.
Also, 42. Now I don't want to post anymore.
Four new anaglyph modes, plus cross-eyed 3D!
Manyaglyph Forum Thread
radir: I don't know if it would be possible. A precursory examination of ModLoader makes me feel like it would be a "no," but I don't understand enough to know for sure. Once I get everything working to a satisfactory degree, I will investigate further.
Keep in mind, I just started this, my first mod, five days ago; with no previous experience with Java (and very little of programming in general). It's a learning experience, through-and-through.
P.S. Post 43.
Four new anaglyph modes, plus cross-eyed 3D!
Manyaglyph Forum Thread
This would be great for those of us without 3D glasses.
EXAMPLE: http://www.facebook.com/album.php?aid=4 ... acbc3a744a
That's on my facebook, so let me know if you can see it, should be able to, I think this album is public.
I'll look in to adding a crosseye mode, but I have a feeling it would be just too in-depth for my current skill level. The anaglyph mod could be done with mostly copy/paste and some math changing, I think a cross-eye 3D would likely require some new code. I'll see if I can figure something out.
Four new anaglyph modes, plus cross-eyed 3D!
Manyaglyph Forum Thread
I think that kind of 3D requires the 3D monitors and **** like that, the crosseye method actually delivers equal results if done right.
Four new anaglyph modes, plus cross-eyed 3D!
Manyaglyph Forum Thread
ChaosPunksXe: After closer examination, I'm starting to think a cross-eye mode might be doable, but I can't say for certain, yet. I'll keep you updated.
Four new anaglyph modes, plus cross-eyed 3D!
Manyaglyph Forum Thread