I will not be listed already added features in this thread, Please look at the previous one above.
Let's get to the point! Removed Features:
Endermen pickup priority
Bug Fixes:
Crash bugs, many of sorts
Fleeing
Villager AI bugs
And some other barely noticeable bugs(such as infinite sheep porkchops)
New Features:
Villagers now spawn with armor, depending on tier, smarter AI, many improvements.
New Swimming AI, Sinks down to players, will swim out of water.
Creepers, instead of exploding and doing nothing when defused, now explode, but only destroy 1 or 2 blocks, and do not damage the player.
New Models! Yeah, that's right, I'll get into this soon.
Snowball improvement, This doesn't directly affect snowmen, but they now have a valid use. When thrown, and hit a block, place a snow block, affect entities with Slowness 1, and heal other snowmen.
A new surprise when eating rotten flesh/spider eyes - More to come, Trust me
Animals now eat crops that are growing, and go into love mode.
Villagers, when you've destroyed their village, will turn warrior, and just run and kill mobs.
Villagers health have been doubled.
All passive mobs have a medium passive regen, Villagers have a fast(almost as fast as a player) regen, and mobs have a slow regen.
You can right click Iron Golems with Gold Ingots for buffs, and Iron Ingots for health.
Villager Reproduction System revamp.
Snowmen heal each other, have a fast passive regen.
Animals eat crops that are planted.(And go into reproduction mode)
Flaming Arrows will light flammable object on fire.
Mob Spawners and Mossy Cobblestone are now blast proof.
1/4 dungeons are now Creeper Dungeons.
Skeletons have a small chance to shoot fire arrows.
All arrows have a chance to poison the enemy.
Mobs(including pets&villagers) now avoid lava.
New Items:
Purified Flesh - Cooked Rotten Flesh, Heals more, does not give illnesses.
Manure - Occasionally dropped by cows, similar to chicken eggs. Works like Bone Meal.
Lambchop Raw/Cooked - Dropped by sheeps, and be cooked for further benefit.
Carbon Fibre Arrows - Shoots further than regular arrows.
Iron Arrows - Shoots twice less as far as normal arrows, doubles damage.
Flaming Arrows - Shoots a flaming arrow.
Village Reproduction Wand - Right click a villager to force reproduction, will eventually work like wheat.
Carbon Rod - Used in crafting for carbon fibre arrows.
Recipes:
Carbon Rods:
CC
CC
CC
C=Coal
Village Reproduction Wand:
E
S
E=Emerald
S=Stick
Flaming Arrows: Smelt Arrow
Iron Arrow: Arrows, but with a iron ingot, instead of a stick.
Carbon Fibre Arrow: Arrows, but with a carbon rod, instead of a stick.
Cooked Lambchop: Smelt Raw Lambchop
All arrows can be crafted with leaves instead of feathers.
Textures:
If you want to submit item textures, feel free to, I'm horrible with textures, and did not even try.
New Models:
Villagers, now have mobile arms, and a player skin support, current skins are credited to: CandyCane101 on minecraftskins.com
Zombies/Skeletons: Will now rotate bows to where their looking, similar to players, when a zombie/skeleton have a melee weapon, they swing their hands.
NOTE* for texture pack makers, zombie/skeleton skins will still work, but now, for the villagers make player skins and put them in mob/villageradvanced Otherwise, they will keep their textures.
Pictures below.
Planned Features:
Modify village generation.
Improve Forge loot.
Add more things for, Ocelots, Wolves, Blazes, Silverfish.
Remove all base class edits(by 2.5, hopefully be in mods folder)
Be sure to submit features, If I like them, I will add them.
Installation:
INSTALL OVER FORGE
Open your minecraft.jar(with META-INF not there)
Install Forge 4.0.0.232+
Drag the files from this mod, into your minecraft.jar.
Have fun.
Looking for the following:
Textures
Custom Wiki page for all the features, changelogs, downloads.
Someone to write threads for me (If you haven't noticed, I make horrible, chunky threads)
So, submit suggestions, feedback, textures and what not! I'd love to see what everyone says!
Legal:
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (Maxwell Bruce, maximumtech, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforum.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission.
Been playing with is mod for a couple hours and boy, does it ever make it more fun! I love the fact that it makes the game more difficult but also adding a factor of realism to it!
PR6 was finished, but I didn't schedule it for release, just testing, PR7 is on the move, you will all love 2.0, but 2.1 ... One hint, Advanced Farming AI.
Hmmm, not sure what the problems people are having with forge are. I'm happy to see that you're using it, that means smp support which is absolutely epic.
A few things I'm noticing.
-Zombies almost always spawn with armor, which I see as a bit of a problem. I feel like an armored zombie should be an uncommon mob, so that seeing one would be a bit of a surprise and a challenge rather than just another zombie. Also, having every single zombie buffed up kinda ruins the difficulty. This would be ok on hard, but I feel like armor should have a bigger impact on zombie health but should be a much rarer spawn. Zombie pigmen spawn the same way, almost always armored.
-On the contrary, I haven't seen one armored skeleton yet.
-With the armored mobs being rare, I feel like they should have a chance to drop 1 piece of their armor/weapon. If armored/weaponed mobs were harder and not commonplace, this would make fighting them much more fun and rewarding.
-I'd also like to see a config file with options to turn mob behavior on and off.
Aside from that, awesome mod! Ill definitely keep an eye on this
This is meant to be a somewhat of a "extreme" difficulty mod, The mobs will drop their armor sometimes when you kill them. As for the skeletons, I'm guessing you didn't install it right, or you installed another jar mod over this(like forge). This is a topmost jar mod.
PR7:
New arrows!
Lot's w/ snowmen(you may want to make them now :D)
Avoiding TNT/Sand(when falling/detonated)
Updated Swimming AI
Do not be surprised - my English is Google translate. I never play Minecraft without these mods:
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
http://www.minecraftforum.net/topic/1908929-162advancedmobs-20-public-beta-making-your-mobs-insanely-smarter-and-harder/
Hello, everyone, I've just finished updating my mod, "Advanced Mobs", to 1.3, forge, and best, SMP.
For those who haven't seen the mod beforehand:
http://www.minecraft...istic-and-hard/
I will not be listed already added features in this thread, Please look at the previous one above.
Let's get to the point! Removed Features:
Endermen pickup priority
Bug Fixes:
Crash bugs, many of sorts
Fleeing
Villager AI bugs
And some other barely noticeable bugs(such as infinite sheep porkchops)
New Features:
Villagers now spawn with armor, depending on tier, smarter AI, many improvements.
New Swimming AI, Sinks down to players, will swim out of water.
Creepers, instead of exploding and doing nothing when defused, now explode, but only destroy 1 or 2 blocks, and do not damage the player.
New Models! Yeah, that's right, I'll get into this soon.
Snowball improvement, This doesn't directly affect snowmen, but they now have a valid use. When thrown, and hit a block, place a snow block, affect entities with Slowness 1, and heal other snowmen.
A new surprise when eating rotten flesh/spider eyes - More to come, Trust me
Animals now eat crops that are growing, and go into love mode.
Villagers, when you've destroyed their village, will turn warrior, and just run and kill mobs.
Villagers health have been doubled.
All passive mobs have a medium passive regen, Villagers have a fast(almost as fast as a player) regen, and mobs have a slow regen.
You can right click Iron Golems with Gold Ingots for buffs, and Iron Ingots for health.
Villager Reproduction System revamp.
Snowmen heal each other, have a fast passive regen.
Animals eat crops that are planted.(And go into reproduction mode)
Flaming Arrows will light flammable object on fire.
Mob Spawners and Mossy Cobblestone are now blast proof.
1/4 dungeons are now Creeper Dungeons.
Skeletons have a small chance to shoot fire arrows.
All arrows have a chance to poison the enemy.
Mobs(including pets&villagers) now avoid lava.
New Items:
Purified Flesh - Cooked Rotten Flesh, Heals more, does not give illnesses.
Manure - Occasionally dropped by cows, similar to chicken eggs. Works like Bone Meal.
Lambchop Raw/Cooked - Dropped by sheeps, and be cooked for further benefit.
Carbon Fibre Arrows - Shoots further than regular arrows.
Iron Arrows - Shoots twice less as far as normal arrows, doubles damage.
Flaming Arrows - Shoots a flaming arrow.
Village Reproduction Wand - Right click a villager to force reproduction, will eventually work like wheat.
Carbon Rod - Used in crafting for carbon fibre arrows.
Recipes:
Carbon Rods:
CC
CC
CC
C=Coal
Village Reproduction Wand:
E
S
E=Emerald
S=Stick
Flaming Arrows: Smelt Arrow
Iron Arrow: Arrows, but with a iron ingot, instead of a stick.
Carbon Fibre Arrow: Arrows, but with a carbon rod, instead of a stick.
Cooked Lambchop: Smelt Raw Lambchop
All arrows can be crafted with leaves instead of feathers.
Textures:
If you want to submit item textures, feel free to, I'm horrible with textures, and did not even try.
New Models:
Villagers, now have mobile arms, and a player skin support, current skins are credited to: CandyCane101 on minecraftskins.com
Zombies/Skeletons: Will now rotate bows to where their looking, similar to players, when a zombie/skeleton have a melee weapon, they swing their hands.
NOTE* for texture pack makers, zombie/skeleton skins will still work, but now, for the villagers make player skins and put them in mob/villageradvanced Otherwise, they will keep their textures.
Pictures below.
Planned Features:
Modify village generation.
Improve Forge loot.
Add more things for, Ocelots, Wolves, Blazes, Silverfish.
Remove all base class edits(by 2.5, hopefully be in mods folder)
Be sure to submit features, If I like them, I will add them.
Downloads:
Current Version: 2.0
Link(Client & Server): http://www.mediafire...i1xe04mfc10n8hk
Dependencies:
Forge 4.0.0.232+
Installation:
INSTALL OVER FORGE
Open your minecraft.jar(with META-INF not there)
Install Forge 4.0.0.232+
Drag the files from this mod, into your minecraft.jar.
Have fun.
Looking for the following:
Textures
Custom Wiki page for all the features, changelogs, downloads.
Someone to write threads for me (If you haven't noticed, I make horrible, chunky threads)
So, submit suggestions, feedback, textures and what not! I'd love to see what everyone says!
Legal:
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (Maxwell Bruce, maximumtech, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforum.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission.
Pictures:
Awesome mod.
Pity you have upgraded my minecraft. Please update it soon.
Anyway, cool mod,
You can make the creepers explode and not die, and that spiders climb vertically rotating but also vertically and climb through the roof.
Hmm... Hey, I've got a couple ideas you might be interested in http://www.minecraft.../#entry17349581
Edit - So, got the mod working even with all my other mods, my villagers are armed as promised, shears cut bows on skeletons, etc. Awesome stuff!
I don't think Mob Amputation is working with this though? http://www.minecraftforum.net/topic/1296367-132-mob-amputation-v1-blood-and-gibs-and-an-easter-egg/ I'll test it out some more, but if I'm correct and the two don't work together, could I request possibly trying to fix that? The two would be epic together.
GREAT MOD, DIAMONDS FOR YOU!
I'm planning release for later today.
I recomend Optifine !
A few things I'm noticing.
-Zombies almost always spawn with armor, which I see as a bit of a problem. I feel like an armored zombie should be an uncommon mob, so that seeing one would be a bit of a surprise and a challenge rather than just another zombie. Also, having every single zombie buffed up kinda ruins the difficulty. This would be ok on hard, but I feel like armor should have a bigger impact on zombie health but should be a much rarer spawn. Zombie pigmen spawn the same way, almost always armored.
-On the contrary, I haven't seen one armored skeleton yet.
-With the armored mobs being rare, I feel like they should have a chance to drop 1 piece of their armor/weapon. If armored/weaponed mobs were harder and not commonplace, this would make fighting them much more fun and rewarding.
-I'd also like to see a config file with options to turn mob behavior on and off.
Aside from that, awesome mod! Ill definitely keep an eye on this
PR7:
New arrows!
Lot's w/ snowmen(you may want to make them now :D)
Avoiding TNT/Sand(when falling/detonated)
Updated Swimming AI
maximumtech Please ! share your game with a plug-in "advanced mobs" plsss !!! ;(
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.