Remake of the Factorization router and upgrades for 1.7.10 and 1.7.2.
Works in a similar way the original router did.
Example of usage:
Here its used instead of 10 import bus, it pulls items from the bottom of all 10 machines and eject it to the me interface, witch will make the items go into the me system.
It also pulls everything from the chest (to the right of the router) the items coming from the quarry via logistic pipes and ejecting that to the me interface, saving me of 11 import buses and 11 channels total.
You can also use it for auto sorting in a barrel based storage system (i recommend to use a chest as buffer, use 2 routers, 1 to pull from the buffer/chest ejecting in to the next router witch export to barrels)
Recipes
Recipe is using vanilla iron and not dark iron, Egg is replaced with a diamond.
You have permission to use it in a modpack and streaming. (a message private or in here to let me know where it is being used would be nice)
Tip:
You can use this to insert frames in a Apiary from forestry, slot for the frames are 9,10 and 11.
Changes:
Build 1.1.4rc2
Fixed: ignore metadata on item filter not being sent to server from the gui.
Build 1.1.4 Fixed config file reseting on each start
Build 1.1.3
Fixed null pointer in config,
Build 1.1.2
Regex added to blacklist in config file
Machine names should now show up correct in the machine filter tab
Fixed a crash when Tileentities return null in getUnlocalizedName()
Build 1.1.1
Slowed speed to a more reasonable speed
Fixed, could crash if inventory got deleted while serving
Added tooltip to tabs
Upgrades now only stack up to 16
some code cleanup
Last tab no longer go outside the gui window if all upgrades are installed and will go to the bottom instead
Build 1.1.0
Duplication of items using NBT is no longer possible
Build 1.0.10b
Single build for 1.7+ (no need to get a separate file for 1.7.10 and 1.7.2 anymore)
List of machines in machine filter is now using the localized name instead of internal name
Build 1.0.9b
added Metadata to item filter.
added a button to give the option to ignore metadata if wanted
moved Eject code to execute before extraction to allow items to be visible for a small amount of time in the slot.
Press Del (Delete on some keyboards) to uninstall a upgrade.
Build 1.0.8b
item conversion should be really fixed now
Build 1.0.6b
new gui
added white/black list for machine filter
added white/blacklist for item filter
added option in cfg file to adjust speed of the router
optimized item transfer a bit more
speed boost should now have a large impact on speed in larger networks
added "visit near", "visit all" to machine filter
increased speed
Build 1.0.5b
Removed the redstone message in console (spamming every tick) sorry about that one, used it for debug and forgot to remove it..
Updated router texture.
Build 1.0.4b
Items got its icons updated
Build 1.0.3b
Added redstone support
Ignore redstone
Active with signal
Active with no signal
Active once per pulse
Emit when empty
Emit when full
Emit proportional to stack
Tickrate can now be set in config file for both transfer of items and scanning for inventory.
Lever, torches and redstone dust can now be placed on the router.
For minecraft 1.7.2 look HERE, in 1.1.7 and up mc1.7.2 support is dropped, Alpha for 1.8.9 available. Downloads:
If the widget below don't work use this link Delete old config file if you are updating! Old Downloads
If i add liquid and power, its not on this router it will be a new machine i don't want to make it to overpowered, maybe i will do that later, but i got a few ideas for this one i want to finish first
if anyone encounter any unknown bug that got missed in testing i want to get that fixed first.
i feel this mod being back is amazing as for the liquids Idea i sadly feel at that point you more or less are just remaking Steves factory manager this is a grate lightweight alternative to it right now that works really well with some other mods/modpacks.....
Tickrate can now be set in config file for both transfer of items and scanning for inventory.
Lever, torches and redstone dust can now be placed on the router.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/17/2011
Posts:
265
Minecraft:
Nanakisan
Member Details
Very interesting,
I only have 1 issue. You made a texture for the router itself. however you simply used darkened versions of the upgrades. Theres no mentioning of the edits done to Neptunepinks assets from Factorization. Unless you want a simply jetpacks situation on you. You may want to consider getting permission from neptune or making your own original assets. Otherwise the mod looks quite good. I see great things coming from it. I'm very glad someone brought back the router. I just wish you had permission to use Neptunes assets.
Rollback Post to RevisionRollBack
I am a lunatic wrapped in bacon. Sprinkled with swiss, smoothered in mustard and then buried in lettuce. I'm delicious!
Thus is great! It works very well! The only concerns I have are;
1. There's no "visit near/visit all" option like the original router had.
2. I'm not sure if it's just my set up, but it seems to be an incredible amount slower than the original router.
3. Like Nanakisan said, you really should get NeptunePink's permission to use those images or design new ones. I'd recommend doing this just so there aren't any conflicts in the future.
Other than that, it's all good! Thank you so much for taking the time to make this!
Yes i have no visit Near yet, i will look into that,
Depending on the setup of machines you have, it will still use the x amount of ticks pr machine even if that inventory or slot could not accept items, to make it skip invalid machines faster you can use the speed upgrade.
Setting a lower tickrate in the config will increase speed, but also increase cpu usage.
If you can not find a good setting on the tickrate let me know and i will speed it up.
Thus is great! It works very well! The only concerns I have are;
1. There's no "visit near/visit all" option like the original router had.
2. I'm not sure if it's just my set up, but it seems to be an incredible amount slower than the original router.
3. Like Nanakisan said, you really should get NeptunePink's permission to use those images or design new ones. I'd recommend doing this just so there aren't any conflicts in the future.
Other than that, it's all good! Thank you so much for taking the time to make this!
If you find a good setting on tick rate, i can change that to the default value if you let me know what you find, if it is fine on 2 ticks, i will change the internal of it a bit so you can go back up to 4 ticks to save cpu.
You can try tickrate of 1, next update i will include a config options for how many machines to serve each time it runs (controlled by tickrate in cfg), will take me a day or 2 to get that update out, im working on a new gui, and i would like to release that together with the speed change.
small issue if a router is trying to push a dust into a machine that allready has dust of some kind in it well it more or less turns it all into that type aka pushing gold dust into a furnace that has silver dust in it just makes everything into silver
Remake of the Factorization router and upgrades for 1.7.10 and 1.7.2.
Works in a similar way the original router did.
Example of usage:
Here its used instead of 10 import bus, it pulls items from the bottom of all 10 machines and eject it to the me interface, witch will make the items go into the me system.
It also pulls everything from the chest (to the right of the router) the items coming from the quarry via logistic pipes and ejecting that to the me interface, saving me of 11 import buses and 11 channels total.
You can also use it for auto sorting in a barrel based storage system (i recommend to use a chest as buffer, use 2 routers, 1 to pull from the buffer/chest ejecting in to the next router witch export to barrels)
Recipes
You have permission to use it in a modpack and streaming. (a message private or in here to let me know where it is being used would be nice)
Tip:
You can use this to insert frames in a Apiary from forestry, slot for the frames are 9,10 and 11.
Changes:
Fixed: ignore metadata on item filter not being sent to server from the gui.
Build 1.1.4
Fixed config file reseting on each start
Build 1.1.3
Fixed null pointer in config,
Build 1.1.2
Regex added to blacklist in config file
Machine names should now show up correct in the machine filter tab
Fixed a crash when Tileentities return null in getUnlocalizedName()
Build 1.1.1
Slowed speed to a more reasonable speed
Fixed, could crash if inventory got deleted while serving
Added tooltip to tabs
Upgrades now only stack up to 16
some code cleanup
Last tab no longer go outside the gui window if all upgrades are installed and will go to the bottom instead
Build 1.1.0
Duplication of items using NBT is no longer possible
Build 1.0.10b
Single build for 1.7+ (no need to get a separate file for 1.7.10 and 1.7.2 anymore)
List of machines in machine filter is now using the localized name instead of internal name
Build 1.0.9b
added Metadata to item filter.
added a button to give the option to ignore metadata if wanted
moved Eject code to execute before extraction to allow items to be visible for a small amount of time in the slot.
Press Del (Delete on some keyboards) to uninstall a upgrade.
Build 1.0.8b
item conversion should be really fixed now
Build 1.0.7b
Bug fix: unintentional item conversion
Build 1.0.6b
new gui
added white/black list for machine filter
added white/blacklist for item filter
added option in cfg file to adjust speed of the router
optimized item transfer a bit more
speed boost should now have a large impact on speed in larger networks
added "visit near", "visit all" to machine filter
increased speed
Build 1.0.5b
Removed the redstone message in console (spamming every tick) sorry about that one, used it for debug and forgot to remove it..
Updated router texture.
Build 1.0.4b
Items got its icons updated
Build 1.0.3b
Added redstone support
Ignore redstone
Active with signal
Active with no signal
Active once per pulse
Emit when empty
Emit when full
Emit proportional to stack
Tickrate can now be set in config file for both transfer of items and scanning for inventory.
Lever, torches and redstone dust can now be placed on the router.
Issues should be reported here.
For minecraft 1.7.2 look HERE, in 1.1.7 and up mc1.7.2 support is dropped, Alpha for 1.8.9 available.
Downloads:
If the widget below don't work use this link
Delete old config file if you are updating!
Old Downloads
RouterReborn-1.7.x-1.1.3rc1
RouterReborn-1.7.x-1.1.1rc1-universal
RouterReborn-1.7.X-1.0.10b-universal
RouterReborn-1.7.x-1.1.0rc1-universal
1.7.10 (Forge 1180)
RouterReborn-1.7.10-1.0.9b-universal
RouterReborn-1.7.10-1.0.7b-universal
RouterReborn-1.7.10-1.0.6b
RouterReborn-1.7.10-1.0.5b
1.7.2 (Forge 1147)
RouterReborn-1.7.2-1.0.9b-universal
RouterReborn-1.7.2-1.0.8b-universal
RouterReborn-1.7.2-1.0.6b
RouterReborn-1.7.2-1.0.5b
Thank you for great mod!
Any chance to get this back port to 1.6.4?
Router is available in Factorization mod before 1.7
Ty, i will think about that, have to admit its tempting
if anyone encounter any unknown bug that got missed in testing i want to get that fixed first.
Build 1.0.3b
Added redstone support
Lever, torches and redstone dust can now be placed on the router.
I only have 1 issue. You made a texture for the router itself. however you simply used darkened versions of the upgrades. Theres no mentioning of the edits done to Neptunepinks assets from Factorization. Unless you want a simply jetpacks situation on you. You may want to consider getting permission from neptune or making your own original assets. Otherwise the mod looks quite good. I see great things coming from it. I'm very glad someone brought back the router. I just wish you had permission to use Neptunes assets.
[Don't let the offline notice fool you.]
1. There's no "visit near/visit all" option like the original router had.
2. I'm not sure if it's just my set up, but it seems to be an incredible amount slower than the original router.
3. Like Nanakisan said, you really should get NeptunePink's permission to use those images or design new ones. I'd recommend doing this just so there aren't any conflicts in the future.
Other than that, it's all good! Thank you so much for taking the time to make this!
Depending on the setup of machines you have, it will still use the x amount of ticks pr machine even if that inventory or slot could not accept items, to make it skip invalid machines faster you can use the speed upgrade.
Setting a lower tickrate in the config will increase speed, but also increase cpu usage.
If you can not find a good setting on the tickrate let me know and i will speed it up.
I will do something about the itemTextures,
If you find a good setting on tick rate, i can change that to the default value if you let me know what you find, if it is fine on 2 ticks, i will change the internal of it a bit so you can go back up to 4 ticks to save cpu.
You can try tickrate of 1, next update i will include a config options for how many machines to serve each time it runs (controlled by tickrate in cfg), will take me a day or 2 to get that update out, im working on a new gui, and i would like to release that together with the speed change.