Disclaimer: These textures are /not/ mine, I was originally going to use the official RedPower textures, but didn't think I was allowed to use them. If anyone knows if I'm allowed to, feel free to post in the topic and I'll add them. For now they are the RP2 Sphax Textures (Made by ruyan)!ALSO: People in IRC seem to be getting confused... THIS IS NOT AN OFFICIAL REDPOWER GENERATION PORT. I brought over the marble and basalt line of blocks (with Sphax textures) THIS IS NOT OFFICIAL. Also I simply updated the world blocks mod to 1.6.2 with @russjr08's explicit permission. I did not decompile eloram's code or russjr08's code.
**Newly updated to Minecraft version 1.7.2!**
Background Information:
It's been a while since RedPower 2 was updated and while I do miss the fancy machines (Oh sorting machines...) I really miss the Marble / Basalt line of blocks , so the solution I came up with was this: Why don't I make a mod with these blocks?
Well dude not to hate on you but there is a mod called project red that has original code it's a RP2 replacement and it adds in basalt and marble and it has the original textures mostly
Well dude not to hate on you but there is a mod called project red that has original code it's a RP2 replacement and it adds in basalt and marble and it has the original textures mostly
Also project red is split into different mods so you can just have the world not the other stuff
Well dude not to hate on you but there is a mod called project red that has original code it's a RP2 replacement and it adds in basalt and marble and it has the original textures mostly
Also project red is split into different mods so you can just have the world not the other stuff
Well this mod has been released for far longer than Project Red, if you look at the original post when russjr08 first made it, it most definebly pre-dates Project Red. The textures: there is a reason they are from sphax, it is to not violate any copyrights with eleoram, we we able to get permission from the person who made sphax though and they are close enough so what does it matter? Are you saying my code is stale? I do not see you sitting down and writing any of your own mods, so I do not see why you would have the audacity to tell me it is not original. If you /really/ want the official RP2 textures you are /more/ than welcome to extract them out of the mod yourself.
Well dude not to hate on you but there is a mod called project red that has original code it's a RP2 replacement and it adds in basalt and marble and it has the original textures mostly
Also project red is split into different mods so you can just have the world not the other stuff
Hi, I'm the original creator of the mod. I'm going to clarify a few things for you:
The code is absolute original. It doesn't take a rocket scientist to make a block using Forge...
The textures? Well there would be issues with including the original RedPower textures, it would go against Eloraam's licensing. Thus, the Sphax textures are included instead. If you'd like, you can go download RedPower and take the images out of the zip, and plop them right into this mod's zip.
About ProjectRed: This mod was never meant to be a replacement of RedPower, it was only meant to replace the RedPower world module, specifically the decoration blocks. This mod is also a predecessor to ProjectRed. If you like ProjectRed better, use that mod instead, there's nothing stopping you. Both mods are compatible too, if you'd like to use both.
Glad to see that someone is liking it! are there any other things that you would like to see in the mod? Block wise.
I am not sure what you mean? The point of the mod is just to re-add the world generation blocks from redpower2.
Well this mod has been released for far longer than Project Red, if you look at the original post when russjr08 first made it, it most definebly pre-dates Project Red. The textures: there is a reason they are from sphax, it is to not violate any copyrights with eleoram, we we able to get permission from the person who made sphax though and they are close enough so what does it matter? Are you saying my code is stale? I do not see you sitting down and writing any of your own mods, so I do not see why you would have the audacity to tell me it is not original. If you /really/ want the official RP2 textures you are /more/ than welcome to extract them out of the mod yourself.
Hi, I'm the original creator of the mod. I'm going to clarify a few things for you:
Kthx,
- Russ
http://www.mediafire.com/download/g3vfqcn1ns3155u/redpower_world-2.8.jar
Change log:
Updated to 1.7.2
Added configs for worldgen
Tell me what you think!