Description: Practical Logistics gives you the ability to create automated systems via reading, displaying and acting upon data. It allows you to monitor inventories, energy, fluids, entities, machines, tanks, light, weather, direction, movement and much more. You can then send Redstone Signals based upon data through dimensions, giving you absolute control. Data can also be displayed via Display Screens or Holographic Displays.
Practical Logistics also can provide data from a growing list of mods including Thaumcraft, Applied Energistics 2, Blood Magic, Industrial Craft, Botania, Calculator, Thermal Expansion, Mekanism, Storage Drawers, Logistics Pipes and Rotary Craft. The mod also has support for Forge Multipart allowing you to create aesthetically pleasing setups.
Important Info: This mod requires Sonar Core to run. The mod is brand new so expect bugs at this stage.
Monitoring Blocks
Furnace Progress and Inventory Monitoring
Forging Hammer (from Practical Logistics) Progress and Monitoring
Allows you to monitor Mana from Botania, Energy (including RF, EU, AE), Fluid, Inventories, LP from Blood Magic and much more
Furnace progress and Tank Storage
Monitoring Entities
Allows you to monitor Type, Hostility, Current Health, Player Inventories and much more!
Wireless Data
Any type of data can be sent across dimensions.
For example monitoring your Lava Pump in the nether.
Wireless Redstone
By mixing the functions of a few blocks in the mod you are capable of creating Wireless Redstone setups like the one below.
Positional Control
Allows you to use any data you could possible think of to control things in your world. e.g. Stopping a quarry when it reaches a certain position in the world.
Forge Multipart Support
Mod Packs: Feel free to use this mod in any mod-pack, you don't need permission but I still like to be notified.
Source Code: Practical Logistics is an Open Source Mod check out the source code here!
-You can suggest new ideas and see stuff that will be in new updates on my Twitter Page
This is beautiful, I love it. I just played with this for a bit and it's great, a now instant favorite of mine. The one question I have is what data can it get from AE2? I tried messing about with it and nothing really seemed to happen, is there a way to connect it to the network so you can display items in the network?
I haven't added Item support for AE2 yet but I'll do it soon. As in probably this weekend. At the moment you can view Energy, Idle Energy Usage, Channel Usage, Crafting CPU activity etc. But items will be in very soon
I haven't added Item support for AE2 yet but I'll do it soon. As in probably this weekend. At the moment you can view Energy, Idle Energy Usage, Channel Usage, Crafting CPU activity etc. But items will be in very soon
Not a major update, just fixing a few things brought up after the release.
Fixes:
-Info Reader Crash
Changes:
-Support for AE2 Networks on Inventory Readers.
-Mana read-outs now don't have any numbers.
-Modded Sapphires work properly with the Forging Hammer.
Look at the picture. Your mod doesn't work fine with the Holoinventory. While via your mod I can display oneblock's type, the Holoinventory displays all items. Could you please do a config to disable displays for chests?
EDIT: IT DOESN'T WORK WITH MY LOVELY MOD GREGTECH!
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
Look at the picture. Your mod doesn't work fine with the Holoinventory. While via your mod I can display oneblock's type, the Holoinventory displays all items. Could you please do a config to disable displays for chests?
EDIT: IT DOESN'T WORK WITH MY LOVELY MOD GREGTECH!
It hasn't got full compatibility with every mod yet only a handful at the moment. However, I'll add it to the TODO list.
Interested in already configured server? Try Bisecthosting. They have my modpacks and dozens of others already pre-installed and configured on their service. Just choose and play! Use my promocode xdreamz to get 25% off your first month.
Description: Practical Logistics gives you the ability to create automated systems via reading, displaying and acting upon data. It allows you to monitor inventories, energy, fluids, entities, machines, tanks, light, weather, direction, movement and much more. You can then send Redstone Signals based upon data through dimensions, giving you absolute control. Data can also be displayed via Display Screens or Holographic Displays.
Practical Logistics also can provide data from a growing list of mods including Thaumcraft, Applied Energistics 2, Blood Magic, Industrial Craft, Botania, Calculator, Thermal Expansion, Mekanism, Storage Drawers, Logistics Pipes and Rotary Craft. The mod also has support for Forge Multipart allowing you to create aesthetically pleasing setups.
Important Info: This mod requires Sonar Core to run. The mod is brand new so expect bugs at this stage.
Monitoring Blocks
Furnace Progress and Inventory Monitoring
Forging Hammer (from Practical Logistics) Progress and Monitoring
Allows you to monitor Mana from Botania, Energy (including RF, EU, AE), Fluid, Inventories, LP from Blood Magic and much more
Furnace progress and Tank Storage
Monitoring Entities
Allows you to monitor Type, Hostility, Current Health, Player Inventories and much more!
Wireless Data
Any type of data can be sent across dimensions.
For example monitoring your Lava Pump in the nether.
Wireless Redstone
By mixing the functions of a few blocks in the mod you are capable of creating Wireless Redstone setups like the one below.
Positional Control
Allows you to use any data you could possible think of to control things in your world. e.g. Stopping a quarry when it reaches a certain position in the world.
Forge Multipart Support
Mod Packs: Feel free to use this mod in any mod-pack, you don't need permission but I still like to be notified.
Source Code: Practical Logistics is an Open Source Mod check out the source code here!
-You can suggest new ideas and see stuff that will be in new updates on my Twitter Page
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
This is beautiful, I love it. I just played with this for a bit and it's great, a now instant favorite of mine. The one question I have is what data can it get from AE2? I tried messing about with it and nothing really seemed to happen, is there a way to connect it to the network so you can display items in the network?
Wow! Looks Great!
I'm a Japanese YouTuber.
https://www.youtube.com/c/SOLCrafters
It' a nice mod, but idk how do I display items in ME system.
I'm a Japanese YouTuber.
https://www.youtube.com/c/SOLCrafters
I haven't added Item support for AE2 yet but I'll do it soon. As in probably this weekend. At the moment you can view Energy, Idle Energy Usage, Channel Usage, Crafting CPU activity etc. But items will be in very soon
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Awesome! I'm following this project
I'm a Japanese YouTuber.
https://www.youtube.com/c/SOLCrafters
Got it working - posting the update tonight
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
All I want is a giant screen.
To display multiple lines or things.
Nice! I love it!
This node use no channel, so we can display a lot of them
I'm a Japanese YouTuber.
https://www.youtube.com/c/SOLCrafters
I'm planning on adding that dw
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
The new version is out now!
- Change Log -
Not a major update, just fixing a few things brought up after the release.
Fixes:
-Info Reader Crash
Changes:
-Support for AE2 Networks on Inventory Readers.
-Mana read-outs now don't have any numbers.
-Modded Sapphires work properly with the Forging Hammer.
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Look at the picture. Your mod doesn't work fine with the Holoinventory. While via your mod I can display oneblock's type, the Holoinventory displays all items. Could you please do a config to disable displays for chests?
EDIT: IT DOESN'T WORK WITH MY LOVELY MOD GREGTECH!
Wow, that is amazing!
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
500+ huggles? U wot, m8?
It hasn't got full compatibility with every mod yet only a handful at the moment. However, I'll add it to the TODO list.
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
New version is out.
With customisable size screens and support for AE2 Fluids
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
So good and so simple.
Thank you for your work, please continue.
My modpacks: Roguelike Adventures and Dungeons | Life in the village | Life in the village 2 | Just Another Vanilla Upgraded | Engineer's Life | Engineer's Life 2
My Discord channel.
Interested in already configured server? Try Bisecthosting. They have my modpacks and dozens of others already pre-installed and configured on their service. Just choose and play! Use my promocode xdreamz to get 25% off your first month.
Thank you, I will
If you have any suggestions or bugs let me know!
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Wow. Amazing mod. So practical I didn't even finish reading the post before I started the download.
I've got suggestions/requests though.
-Obviously cross-mod support. Being able to see relevant RotaryCraft/ReactorCraft info remotely would be amazing.
-Ability to recolor the screens and text and maybe even format the font.
-Maybe a projector, similar to the holo display but instead projects the information onto a nearby block.
-A clock.
Thank you!!
All added to Future Plans list...here
What do you mean by a Clock exactly?
Flux Networks - CurseForge - Source Code
Practical Logistics 2 - CurseForge - Source Code
Calculator - CurseForge - Source Code
Bagelsmore - CurseForge - Source Code
Something with some abilities of a stopwatch, countdown timer, stuff like that.