Frequently Asked Quests (FAQ) is a minecraft mod that by using JSON files allows to write simple quests. The idea came from reading /r/feedthebeast/ and my own experience. Many people after setting up power generation, ore processing, etc. don't know what to do next because "everything is possible" and decides to ask on reddit for goals. As for me, I'm often lost even in early/mid game because I lack of some kind of plan, guide, goals or quests. Of course, there are other great quest mods, but my goals are different. The idea is to have descriptive goals from simple "Create animal farm" to "Build dark wizard castle for all Your Thaumcraft needs. The build should consist of at least x block types, involve y mods and be located in z biome". Another big thing i hope will fulfill its goal is community involvement in creating quest base. Im going to create reddit page for Faq on which everyone will be able to post quest propositions, vote on them in order to include them in default configuration. This will be possible because of descritpive nature of quests. Quests are marked in ingame Faq Book as completed by players themselves. As for now by default in config are some vanilla progression quests and few examples from mods.
Screens
Download
How to
Structure of JSON files is simple and consists on fields: id,modid,
flavor text and quest text. For more details head to wiki page. Files
should be saved to config/Faq/ directory.
Current features
- Defining quests in json file
- Automatically detecting which mods are loaded
- Keeping track of finished quests in Faq Book
- Accidentally Circumstantial Events(ACE) integration (as of 1.1.0)
Future
For future there are planned more things and stuffs which for now are secret.
Miscellaneous
All information how to use mod is gathered on wiki pages.
All issues and bugs please report on issue tracker under "Issues" link.
I test my mod after every compilation but im 1 man team so sometimes
there can be bugs. Before using FAQ be sure to make copy of Your worlds
so You dont loose anything. Im not taking responibility for not taking
precautions.
Modpacks
Use in modpacks is
encouraged and allowed by linking to this page. Also info about pack
including it would be great but is not a necessity.
- Fixed default quests typos
- Added default quests as assets
- Added default quest writing into config
- Added quest locking after completion (can be disabled in config but then every completion/click on quest sends ompletion event)
- Added ACE integration (if in ACE are defined quests as in Faq quest - equal modid and questid QUEST trigger can be used for rewards)
- Updated mcmod.info file
Welcome
Frequently Asked Quests (FAQ) is a minecraft mod that by using JSON files allows to write simple quests. The idea came from reading /r/feedthebeast/ and my own experience. Many people after setting up power generation, ore processing, etc. don't know what to do next because "everything is possible" and decides to ask on reddit for goals. As for me, I'm often lost even in early/mid game because I lack of some kind of plan, guide, goals or quests. Of course, there are other great quest mods, but my goals are different. The idea is to have descriptive goals from simple "Create animal farm" to "Build dark wizard castle for all Your Thaumcraft needs. The build should consist of at least x block types, involve y mods and be located in z biome". Another big thing i hope will fulfill its goal is community involvement in creating quest base. Im going to create reddit page for Faq on which everyone will be able to post quest propositions, vote on them in order to include them in default configuration. This will be possible because of descritpive nature of quests. Quests are marked in ingame Faq Book as completed by players themselves. As for now by default in config are some vanilla progression quests and few examples from mods.
Screens
Download
How to
Structure of JSON files is simple and consists on fields: id,modid,
flavor text and quest text. For more details head to wiki page. Files
should be saved to config/Faq/ directory.
Current features
- Defining quests in json file
- Automatically detecting which mods are loaded
- Keeping track of finished quests in Faq Book
- Accidentally Circumstantial Events(ACE) integration (as of 1.1.0)
Future
For future there are planned more things and stuffs which for now are secret.
Miscellaneous
All information how to use mod is gathered on wiki pages.
All issues and bugs please report on issue tracker under "Issues" link.
I test my mod after every compilation but im 1 man team so sometimes
there can be bugs. Before using FAQ be sure to make copy of Your worlds
so You dont loose anything. Im not taking responibility for not taking
precautions.
Modpacks
Use in modpacks is
encouraged and allowed by linking to this page. Also info about pack
including it would be great but is not a necessity.
Contact
https://player.me/zavvias
https://twitter.com/zavvias
https://www.reddit.com/r/mcfaqmod/
Special thanks to
MCP and Forge teams for making modding possible
Pahimar and Vswe for modding tutorials
dmillerw for inspiration
/r/feedthebeast/
Updated to v 1.1.0
- Fixed default quests typos
- Added default quests as assets
- Added default quest writing into config
- Added quest locking after completion (can be disabled in config but then every completion/click on quest sends ompletion event)
- Added ACE integration (if in ACE are defined quests as in Faq quest - equal modid and questid QUEST trigger can be used for rewards)
- Updated mcmod.info file