My (first) mod adds 16 Different types of coloured liquid into Minecraft. Each colour of liquid has a different potion effect.
Some are good and some are bad. More stuff will be coming.....Requires Minecraft Forge for 1.7.10 NB: Yes, the current liquids are WAY to OP. They will be nerfed in later versions, this is just until I get my crafting blocks and GUI's done.
Want to track progress? Read my weekly updates at:
In an effort to reduce the OP'ness of the Mod, I have sped up the schedule and added Spectra Crystals! These semi-magical gems will (Currently) always drop from (almost) any mob of the same color. Suddenly, Its not so easy to drown your enemies in a pool of black spectra, if you need to kill 16 Wither's for a decent Sized pool. (This system is a major WIP. It will definitely change in later updates to make it even less OP.)
F.A.Q.
When will you add a config to disable the potion effects? I wont be adding a config, but I will be doing something to give you liquids that don't have potion effects
Colored Light Core is making my liquid textures break! This is a Known Issue, due to how CLC is rendering liquids on its side. Me and CptSpaceToaster Recommend you don't use it until he releases a fixed version.
When will Rainbow Liquids be Compatible with [Mod]? I am trying to make my mod as mod-friendly as possible. The current list of working mods can be found below.
Blah Blah Blah Cauldron Server Blah Blah Blah Until someone gives me a Error Report, I have no idea whats causing this. Also, I still have no idea what Cauldron is, so there is that.
Compatible Mods:
Buildcraft
Colored Lights Core
NotEnoughItems
Rei's Minimap
If anyone wants to test compatibility, post test results here and I'll add them to this list
All crafting recipes are currently temporary. They are all shapeless, and consist of: 1 empty bucket 3 bottles of water 1 Spectra Crystal (These are dropped by most Mobs)
by Otter in a Suit
by Yoda4272:
by themanwhostaresatcows:
Spanish Video by 3040Wilson2
22/02/15: V1.3 released >Updated to 1.7.10! >16 new items added (Spectra Crystals) >Crafting Recipes for liquids updated with the new items >All of the new items added to most Mob Drop Lists (Based off a mobs color) >Liquids now using new rendering system. Are now fully Buildcraft compatible >Updated to be compatible with >Foundations laid for future updates >[BUG] Some mobs are missing Crystal Drops >[BUG] Rendering error with liquids when using Colored Light Mod (Issue is with the CLC side) >Still no config to disable potion effects (Next version may have solution)
07/30/14: V1.2.2 Release
•Refined and edited BlockLiquid files
•Liquids now emit Light (Colored if using ColoredLightsCore)
•More overall code refinement
[HOTFIX]
Removed testing Elements
A bug with Curse means I needed to reupload the file with a slightly edited code
Updated to 1.7.2
numerous background changes and code fixes
Now using Curse for mod Hosting
[BUG]Creative Tab inventory is unsorted
*[FIX]Liquids no longer 'eat' each-other
08/28/13: V1.1.0 Release *updated to 1.6.2 *Liquids now use new MCForge Fluid API *Code Optimization *Liquids no longer form infinite water sources *[BUG]Liquids will 'fight' each-other when they flow into each-other
07/03/13: V1.0.0 initial release
Expect to see: Code optimization (less Id's, etc.) Buildcraft and TE Integration New crafting blocks and GUI New items used in the crafting Liquid Light? Armour sets Mob drops Spectra tools and weapons?
Lead programmer and Developer: Wristwatch1 Artist: xFozzy_Knight64x Secondary developer and bugfixer: Freddag
Red liquid? YES! I can now bathe in the blood of my enemies! \o/
Will keep this mod in mind when I get to the point where I can start playing with mods again.
Rollback Post to RevisionRollBack
Comic artist, indie game dev, lots of things. Click image to check out my latest comic series?
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
It's the flowing water that interferes with it, the IDs of which I can't change.
java.lang.IllegalArgumentException: Slot 4079 is already occupied by mods.Wristwatch1_RainbowWater.block.BlockPurpleSpectraFlowing@4fa99a5b when adding mods.Wristwatch1_RainbowWater.block.BlockBlueSpectraStill@7d4f539
Rollback Post to RevisionRollBack
Resident Thaumaturge cake-dragon at your service o:
It's the flowing water that interferes with it, the IDs of which I can't change.
java.lang.IllegalArgumentException: Slot 4079 is already occupied by mods.Wristwatch1_RainbowWater.block.BlockPurpleSpectraFlowing@4fa99a5b when adding mods.Wristwatch1_RainbowWater.block.BlockBlueSpectraStill@7d4f539
However, During my time using this, I've found an absoloutly game-obliterating glitch. If I try and put the liquid into a Buildcraft tank, the game crashes, and crashes again if I try to log back in. World completely bricked till this is uninstalled.
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
buildcraft.core.render.LiquidRenderer$LiquidTextureException: Liquid Orange Spectra has no icon. Please contact the author of the mod the liquid came from.
at buildcraft.core.render.LiquidRenderer.getLiquidTexture(LiquidRenderer.java:85)
at buildcraft.core.render.LiquidRenderer.getLiquidDisplayLists(LiquidRenderer.java:120)
at buildcraft.factory.render.RenderTank.func_76894_a(RenderTank.java:31)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:107)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:99)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:520)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1150)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:987)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at buildcraft.core.render.LiquidRenderer.getLiquidTexture(LiquidRenderer.java:85)
at buildcraft.core.render.LiquidRenderer.getLiquidDisplayLists(LiquidRenderer.java:120)
at buildcraft.factory.render.RenderTank.func_76894_a(RenderTank.java:31)
-- Tile Entity Details --
Details:
Name: net.minecraft.src.buildcraft.factory.TileTank // buildcraft.factory.TileTank
Block type: ID #1512 (tile.tankBlock // buildcraft.factory.BlockTank)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (641,4,-163), Chunk: (at 1,0,13 in 40,-11; contains blocks 640,0,-176 to 655,255,-161), Region: (1,-1; contains chunks 32,-32 to 63,-1, blocks 512,0,-512 to 1023,255,-1)
Actual block type: ID #1512 (tile.tankBlock // buildcraft.factory.BlockTank)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:107)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:99)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:520)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1150)
The configs it automatically generates didn't work correctly, but I changed them to the following and they worked.
-snip-
However, During my time using this, I've found an absoloutly game-obliterating glitch. If I try and put the liquid into a Buildcraft tank, the game crashes, and crashes again if I try to log back in. World completely bricked till this is uninstalled.
-snip-
Miiiight wanna look into that.
I really, REALLY don't want to be a jerk with my complaining, I like this mod and want to see it go far, but this glitch is a game-destroyer.
Thanks for the config stuff, ill go change it again.
As for buildcraft, I've yet to get my mod fully compatible with it, but that will be coming within the next few weeks.
Alright, cool. Glad I could help. Sorry for whinging about it.
By the way, one last thing if you get the time - a config that would allow you to switch off certain water's effects would be amazing. Because yeah, the black water is awesome, but more than a little debilitating if you fall in.
Rollback Post to RevisionRollBack
Resident Thaumaturge cake-dragon at your service o:
WEEKLY UPDATE: So, in the past week ive been hard at work updating the mod to 1.6.1 1.6.2. Its roughly 60% finished, but the new forge code for liquids has me a little stuck. So the 1.6.2 release will be delayed by a couple of weeks. (I only have a couple of days a week to work on my mod.)
EDIT: Ty themanwhostares at cows, the vid has been added to the gallery
I have my own Youtube Channel, Steam ( |NC10|Bassdrop1 ) and a whole plethora of other accounts.
Nobs 4 lyf
Hey, I'm working on bringing back Neo Melaphyre, under Project Melaphyre. This is going to be my best attempt at recreating the wonderous burning of stone for ore.
I don't got it pushed out to anything yet because I'm still in early stages.
"Dangit, why do people keep dying!"
-Beta tester for Molecular Energy
By: Wristwatch1
My (first) mod adds 16 Different types of coloured liquid into Minecraft. Each colour of liquid has a different potion effect.
Some are good and some are bad. More stuff will be coming.....Requires Minecraft Forge for 1.7.10
NB: Yes, the current liquids are WAY to OP. They will be nerfed in later versions, this is just until I get my crafting blocks and GUI's done.
Want to track progress? Read my weekly updates at:
Got Suggestions? Post them to:
Mod can be Found at:
[mod]221978-rainbow-liquids-mod[/mod]
http://minecraft.curseforge.com/mc-mods/221978-rainbow-liquids-mod
V1.3: Spectra Crystals!
In an effort to reduce the OP'ness of the Mod, I have sped up the schedule and added Spectra Crystals! These semi-magical gems will (Currently) always drop from (almost) any mob of the same color. Suddenly, Its not so easy to drown your enemies in a pool of black spectra, if you need to kill 16 Wither's for a decent Sized pool. (This system is a major WIP. It will definitely change in later updates to make it even less OP.)
When will you add a config to disable the potion effects?
I wont be adding a config, but I will be doing something to give you liquids that don't have potion effects
Colored Light Core is making my liquid textures break!
This is a Known Issue, due to how CLC is rendering liquids on its side. Me and CptSpaceToaster Recommend you don't use it until he releases a fixed version.
When will Rainbow Liquids be Compatible with [Mod]?
I am trying to make my mod as mod-friendly as possible. The current list of working mods can be found below.
Blah Blah Blah Cauldron Server Blah Blah Blah
Until someone gives me a Error Report, I have no idea whats causing this. Also, I still have no idea what Cauldron is, so there is that.
1 empty bucket
3 bottles of water
1 Spectra Crystal (These are dropped by most Mobs)
by themanwhostaresatcows:
22/02/15: V1.3 released
>Updated to 1.7.10!
>16 new items added (Spectra Crystals)
>Crafting Recipes for liquids updated with the new items
>All of the new items added to most Mob Drop Lists (Based off a mobs color)
>Liquids now using new rendering system. Are now fully Buildcraft compatible
>Updated to be compatible with
>Foundations laid for future updates
>[BUG] Some mobs are missing Crystal Drops
>[BUG] Rendering error with liquids when using Colored Light Mod (Issue is with the CLC side)
>Still no config to disable potion effects (Next version may have solution)
07/30/14: V1.2.2 Release
•Refined and edited BlockLiquid files
•Liquids now emit Light (Colored if using ColoredLightsCore)
•More overall code refinement
[HOTFIX]
*[FIX]Liquids no longer 'eat' each-other
08/28/13: V1.1.0 Release
*updated to 1.6.2
*Liquids now use new MCForge Fluid API
*Code Optimization
*Liquids no longer form infinite water sources
*[BUG]Liquids will 'fight' each-other when they flow into each-other
07/03/13: V1.0.0 initial release
Code optimization (less Id's, etc.)
Buildcraft and TE Integration
New crafting blocks and GUI
New items used in the crafting
Liquid Light?
Armour sets
Mob drops
Spectra tools and weapons?
Lead programmer and Developer: Wristwatch1
Artist: xFozzy_Knight64x
Secondary developer and bugfixer: Freddag
TERMS OF USE
Rainbow Liquids by Wristwatch1 is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. You are not allowed to modify or commercialize this work. If you wish to have this mod in a Modpack, please PM me. You can make videos of this mod, if you include the page link in the description.
Will keep this mod in mind when I get to the point where I can start playing with mods again.
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
(besides plasmacraft :P)
Are they? I double checked it just now, and every block is using a different id. Try changing them in your config.
java.lang.IllegalArgumentException: Slot 4079 is already occupied by mods.Wristwatch1_RainbowWater.block.BlockPurpleSpectraFlowing@4fa99a5b when adding mods.Wristwatch1_RainbowWater.block.BlockBlueSpectraStill@7d4f539
Ok, I redid the Id's, redownload and try.
block {
I:"Black Spectra"=2350
I:"Blue Spectra"=2352
I:"Brown Spectra"=2354
I:"Cyan Spectra"=2356
I:"Green Spectra"=2358
I:"Grey Spectra"=2360
I:"Light Blue Spectra"=2362
I:"Light Grey Spectra"=2364
I:"Lime Green Spectra"=2366
I:"Magenta Spectra"=2368
I:"Orange Spectra"=2370
I:"Pink Spectra"=2372
I:"Purple Spectra"=2374
I:"Red Spectra"=2376
I:"White Spectra"=2378
I:"Yellow Spectra"=2380
}
However, During my time using this, I've found an absoloutly game-obliterating glitch. If I try and put the liquid into a Buildcraft tank, the game crashes, and crashes again if I try to log back in. World completely bricked till this is uninstalled.
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 03/07/13 23:25
Description: Rendering Tile Entity
buildcraft.core.render.LiquidRenderer$LiquidTextureException: Liquid Orange Spectra has no icon. Please contact the author of the mod the liquid came from.
at buildcraft.core.render.LiquidRenderer.getLiquidTexture(LiquidRenderer.java:85)
at buildcraft.core.render.LiquidRenderer.getLiquidDisplayLists(LiquidRenderer.java:120)
at buildcraft.factory.render.RenderTank.func_76894_a(RenderTank.java:31)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:107)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:99)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:520)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1150)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:987)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at buildcraft.core.render.LiquidRenderer.getLiquidTexture(LiquidRenderer.java:85)
at buildcraft.core.render.LiquidRenderer.getLiquidDisplayLists(LiquidRenderer.java:120)
at buildcraft.factory.render.RenderTank.func_76894_a(RenderTank.java:31)
-- Tile Entity Details --
Details:
Name: net.minecraft.src.buildcraft.factory.TileTank // buildcraft.factory.TileTank
Block type: ID #1512 (tile.tankBlock // buildcraft.factory.BlockTank)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (641,4,-163), Chunk: (at 1,0,13 in 40,-11; contains blocks 640,0,-176 to 655,255,-161), Region: (1,-1; contains chunks 32,-32 to 63,-1, blocks 512,0,-512 to 1023,255,-1)
Actual block type: ID #1512 (tile.tankBlock // buildcraft.factory.BlockTank)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76949_a(SourceFile:107)
at net.minecraft.client.renderer.tileentity.TileEntityRenderer.func_76950_a(SourceFile:99)
at net.minecraft.client.renderer.RenderGlobal.func_72713_a(RenderGlobal.java:520)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1150)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Rossmallo'/50, l='MpServer', x=643.60, y=5.62, z=-161.35]]
Chunk stats: MultiplayerChunkCache: 335
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (622,4,-158), Chunk: (at 14,0,2 in 38,-10; contains blocks 608,0,-160 to 623,255,-145), Region: (1,-1; contains chunks 32,-32 to 63,-1, blocks 512,0,-512 to 1023,255,-1)
Level time: 5244 game time, 5244 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 17 total; [EntityItem['item.tile.dirt'/32, l='MpServer', x=639.13, y=3.13, z=-148.13], EntityItem['item.tile.waterlily'/38, l='MpServer', x=660.56, y=4.13, z=-184.25], EntityDuck['Duck'/39, l='MpServer', x=681.50, y=4.00, z=-210.50], EntityItem['item.tile.dirt'/37, l='MpServer', x=642.88, y=3.13, z=-156.81], EntityDuck['Duck'/42, l='MpServer', x=690.47, y=4.00, z=-208.56], EntityPig['Pig'/43, l='MpServer', x=711.89, y=4.00, z=-206.66], EntityClientPlayerMP['Rossmallo'/50, l='MpServer', x=643.60, y=5.62, z=-161.35], EntityItem['item.tile.waterlily'/10, l='MpServer', x=605.88, y=4.13, z=-163.75], EntityDuck['Duck'/40, l='MpServer', x=681.57, y=4.00, z=-218.46], EntityDuck['Duck'/41, l='MpServer', x=686.67, y=4.00, z=-207.75], EntityPig['Pig'/46, l='MpServer', x=720.97, y=4.00, z=-204.03], EntityPig['Pig'/44, l='MpServer', x=711.81, y=4.00, z=-209.81], EntityPig['Pig'/45, l='MpServer', x=723.94, y=4.00, z=-214.19], EntityItem['item.tile.dirt'/29, l='MpServer', x=634.84, y=3.13, z=-156.41], EntityBat['Bat'/28, l='MpServer', x=631.75, y=9.10, z=-214.50], EntityItem['item.tile.dirt'/31, l='MpServer', x=638.88, y=3.13, z=-154.53], EntityItem['item.tile.dirt'/30, l='MpServer', x=636.88, y=3.13, z=-154.66]]
Retry entities: 0 total; []
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2414)
at net.minecraft.client.Minecraft.run(Minecraft.java:776)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 413414688 bytes (394 MB) / 653262848 bytes (623 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 9254 (518224 bytes; 0 MB) allocated, 468 (26208 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.10.703 Minecraft Forge 7.8.0.703 68 mods loaded, 68 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.10.703} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.0.703} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.8.6.12} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{1.5.2.2} [CoFH Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
monnef-core{0.4.21} [monnef Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.5.2.22} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHNetwork{1.5.2.2} [CoFHNetwork] (CoFHCore-1.5.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHWorld{1.5.2.2} [CoFHWorld] (CoFHCore-1.5.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TeNNoX_Planetoid{0.71} [Planetoid] ([1.5.2] Planetoid v0.71 by TeNNoX.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{3.6.0} [BuildCraft] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{3.6.0} [BC Energy] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{3.0.5e} [Thaumcraft] (Thaumcraft3.0.5e.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterStorage{0.6.2.23} [BetterStorage] ([1.5.2]BetterStorage_0.6.2.23.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SuperCraftingFrame{1.5.2} [Super Crafting Frame] ([1.5.2]SuperCraftingFrame[1.0.1rc2].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Aroma1997s Dimension{1.0.2.2} [Aroma1997's Dimensional World] (Aroma1997s Dimensional World v.1.0.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Artifice{1.5.2R1.1.1} [Artifice] (Artifice-1.1.1-130.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArtificeCompat|Chisel{1.5.2R1.1.1} [Artifice Compat: Chisel] (Artifice-1.1.1-130.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArtificeCompat|EE3{1.5.2R1.1.1} [Artifice Compat: EE3] (Artifice-1.1.1-130.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArtificeCompat|MFR{1.5.2R1.1.1} [Artifice Compat: MFR] (Artifice-1.1.1-130.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArtificeCompat|Vanilla{1.5.2R1.1.1} [Artifice Compat: Vanilla] (Artifice-1.1.1-130.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Atum{0.0.0.1} [Atum] (Atum_0.4.3B.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MLCore{0.5.3.27} [Matchlighter Core] (MLCore-1.5.2-0.5.3.27.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Boxes{0.5.7.69} [Boxes] (Boxes-1.5.2-0.5.7.69.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{3.6.0} [BC Builders] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{3.6.0} [BC Factory] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{3.6.0} [BC Transport] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{3.6.0} [BC Silicon] (buildcraft-A-3.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Condensed Block{3.0.0} [Condensed Block] (CBM.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CraftingCreation{1.1} [§oCrafting Creation] (Crafting Creation 1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.2.10} [EnderStorage] (EnderStorage 1.4.2.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization{0.7.37} [Factorization] (Factorization-0.7.37.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{5.2.1.284} [Iron Chest] (ironchest-universal-1.5-5.2.1.284.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{2.4.3.0} [Thermal Expansion] (ThermalExpansion-2.4.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DartCraft{Beta 0.1.13} [DartCraft] (DartCraft Beta 0.1.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisCore{55.1.2} [Immibis Core] (immibis-core-55.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DimensionalAnchors{55.0.1} [Dimensional Anchors] (dimensional-anchor-55.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DimDoors{1.5.2R1.4.0RC1} [Dimensional Doors] (DimensionalDoors-1.5.2R1.4.0RC1-149.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{1.14.6} [Enchanting Plus] (EnchantingPlus-1.14.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnergyManipulator{1.0.2} [Energy Manipulator] (EnergyManipulator_1.5.2 1.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization.misc{0.7.37} [Factorization Miscellaneous Nonsense] (Factorization-0.7.37.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization.dimensionalSlice{0.7.37} [Factorization Dimensional Slices] (Factorization-0.7.37.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{1.0.1} [iChunUtil] (iChunUtil1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LotsOfFood{1.5.2} [Lots of Food] (Lots of Food 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Magical-Crops{2.1.0} [Magical Crops - Version 2!] (magical_crops_1.5.1.2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Ideas{1} [Ideas] (Metallurgy_3.0.0.0.11.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
KeithyUtils{1.0} [Keithy Utils] (Metallurgy_3.0.0.0.11.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Core{3.0.0.0.11} [Metallurgy 3 Core] (Metallurgy_3.0.0.0.11.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Base{3.0.0.0.11} [Metallurgy 3 Base] (Metallurgy_3.0.0.0.11.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Machines{3.0.0.0.11} [Metallurgy 3 Machines] (Metallurgy_3.0.0.0.11.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Vanilla{3.0.0.0.11} [Metallurgy 3 Vanilla] (Metallurgy_3.0.0.0.11.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Jaffas{0.4.22} [Jaffas and more!] (mod_jaffas_0.4.22.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Jaffas-Trees{0.4.22} [Jaffas - Trees] (mod_jaffas_0.4.22.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Jaffas-Technic{0.4.22} [Jaffas - Technic] (mod_jaffas_0.4.22.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Jaffas-Power{0.4.22} [Jaffas - Power] (mod_jaffas_0.4.22.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Jaffas-Xmas{0.4.22} [Jaffas - Xmas] (mod_jaffas_0.4.22.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LegendGear{1.5.2} [LegendGear] (NMcCoy-LegendGear-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ClaySpawn{1.5} [Pam's Clay Spawn] (Pam's Clay Spawn 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun{1.5.2} [PortalGun] (PortalGun1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Wristwatch1_RainbowWater{1.0.0} [Rainbow Water] (Rainbow Liquids Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
xreliquary{1.5.2} [Xeno's Reliquary] (Reliquary1.0.6b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_Ruins{10.2} [Ruins Spawning System] (Ruins_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpecialTools{1.2.0} [SpecialTools] (SpecialTools 1.2.2 (1.5.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{1.0.5} [Thaumic Tinkerer] (Thaumic Tinkerer [1.0.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ocarina{3.2} [The Ocarina Mod] (The Ocarina Mod 3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.0.8} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_thKaguya{2.10_1.5.2} [?????MOD+] (?????MOD+ ver2.10_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 5450 GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 149 (8344 bytes; 0 MB) allocated, 149 (8344 bytes; 0 MB) used
Miiiight wanna look into that.
I really, REALLY don't want to be a jerk with my complaining, I like this mod and want to see it go far, but this glitch is a game-destroyer.
Thanks for the config stuff, ill go change it again.
As for buildcraft, I've yet to get my mod fully compatible with it, but that will be coming within the next few weeks.
By the way, one last thing if you get the time - a config that would allow you to switch off certain water's effects would be amazing. Because yeah, the black water is awesome, but more than a little debilitating if you fall in.
umm..... A little more infomation please? Such as the name of the modpack, will it be public or private, what kind of mods will be in it?
Hey, I made a mod spotlight of your mod. It's really cool, keep up the work! I'm excited to see how your mod grows.
Added to gallery. thank you!
[email protected] Skype:nazieh.massarani11 YT:http://www.youtube.com/user/manwhostaresatcows
1.6.11.6.2. Its roughly 60% finished, but the new forge code for liquids has me a little stuck. So the 1.6.2 release will be delayed by a couple of weeks. (I only have a couple of days a week to work on my mod.)EDIT: Ty themanwhostares at cows, the vid has been added to the gallery
finally the rainbow factory can come true?
Nobs 4 lyf
Hey, I'm working on bringing back Neo Melaphyre, under Project Melaphyre. This is going to be my best attempt at recreating the wonderous burning of stone for ore.
I don't got it pushed out to anything yet because I'm still in early stages.
"Dangit, why do people keep dying!"
-Beta tester for Molecular Energy
Now now, lets not get TOO far ahead of ourselves....