This mod is an addon for the Better than Wolves and the industrialCraft² mods, and therefore REQUIRES both of this mods to be installed correctly to work properly. Currently supported versions are:
[spoiler]Dynamo 1.36 Minecraft 1.8.1
Better then Wolves v3.0
IndustrialCraft² v1.23
Dynamo 1.34 Minecraft 1.8.1
Better then Wolves v2.99
IndustrialCraft² v1.23
Dynamo 1.33 Minecraft 1.8.1
Better then Wolves v2.98
IndustrialCraft² v1.23
Dynamo 1.32 Minecraft 1.8.1
Better then Wolves v2.98
IndustrialCraft² v1.15
Dynamo 1.21 Minecraft 1.8.1
Better then Wolves v2.96
IndustrialCraft² v1.15
Dynamo 1.2 Minecraft 1.8.1
Better then Wolves v2.95
IndustrialCraft² v1.15
Dynamo 1.0 Minecraft 1.7.3
Better then Wolves v2.94
IndustrialCraft² v1.0
[/spoiler]
Dynamo - What is it?
[spoiler]
This machine converts mechanical power from the Better Than Wolves mod (Wind mills, water mills) into electric current. The machine has one input and one output.
Input side:
Output side:
To use, the axle from mechanical power goes into the input side, and as long as there is mechanical power been generated, a current of 2 EU goes out through the output side. You can also open the dynamo's inventory and place batteries to recharge, like a regular coal generator.
Since this is quite a heavy mechanical machine, it is impossible to rotate it, so place it carefully. The machine will always be placed with the INPUT side facing the player. Also, break it with a stone pick or better to retrieve.
Recipe: To make a dynamo you will need three BTW gears, one BTW Gear Box, one IC² Generator and two IC² insulated copper cables.
[spoiler][/spoiler]
[/spoiler]
Motor - What is it?
[spoiler]
This machine converts electrical current into mechanical power. The machine has only one electrical input, and five mechanical outputs.
To use, you must use a current of 128 EU on the input side. The machine needs medium voltage because you can distribute the mechanical power with gearboxes indefinitely.
If a lower current is applied, the machine will try to convert the energy, but it will not be able to. That means a lower current will be consumed but the machine will not create mechanical power, and the current will be wasted. So make sure you apply only the necessary current.
If you apply high voltage or greater on the input side, the machine will explode, so be careful, remember to use transformers.
You can turn off the machine with a redstone current. In this state the machine will not generate mechanical power, and will not consume electrical energy.
Since this is quite a heavy mechanical machine, it is impossible to rotate it, so place it carefully. The machine will always be placed with the INPUT side facing the player. Also, break it with a stone pick or better to retrieve.
Recipe: To make a motor, first you need to make five soulsteel gears. The recipe for the soulsteel gear needs one BTW gear and 4 soulforged steel bars.
[spoiler][/spoiler]
To make a motor, you will need five soulsteel gears, one dynamo and one gold cable.
[spoiler][/spoiler]
[/spoiler]
INSTALLATION
To install this mod, you MUST first have Better than Wolves mod v3.0 and IC² v1.23 correctly installed.
See links for those mods and their instructions bellow.
Installation instructions inside the "Readme.txt" file.
To solve ID conflict issues, read the "Readme.txt" file inside the mod archive.
Permissions[spoiler]Just wanted to leave a note here to say that I got permission from FlowerChild and from Alblaka to make this addon and post it on this forum.
[/spoiler]
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Besides the fact that noone would naturally generate Electricity with an windmill this is one of the best mods i´ve seen latley :smile.gif:
Where have you been for the last century that people have been making electricity with windmills? Even coal power plants make electricity by heating water into steam to make a turbine spin.
I'm actually tempted to install IC again now just to play with this addition to systems.
Hm. Think I found a bug, my game crash with a checksum mismatch when I installed this.
Can you include the error log? Did you check the version of the mods? I did not update the mod for the latest versions yet, it only works for MC 1.7.3, BTW 2.94 and IC² v1.00
Just wanted to pipe in here and say that jorge has my support with this thing. I'm actually quite impressed he managed to pull it off without a BTW API (which is something I'm presently working on).
Anyways, keep up the good work jorge! It's very cool to see this kind of bridge-mod :smile.gif:
Can you include the error log? Did you check the version of the mods? I did not update the mod for the latest versions yet, it only works for MC 1.7.3, BTW 2.94 and IC² v1.00
It only said CHECKSUM MISMATCH in the console then it closed itself. And yes, I am using MC 1.7.3, BTW 2.94 and IC2 1.0
It only said CHECKSUM MISMATCH in the console then it closed itself. And yes, I am using MC 1.7.3, BTW 2.94 and IC2 1.0
On the minecraft base folder there should be a file called modloader.txt . Could you open it and post its contents here? So far I have no idea what could be causing this...
On the minecraft base folder there should be a file called modloader.txt . Could you open it and post its contents here? So far I have no idea what could be causing this...
Nothing at all in there. Looked through the whole thing. Oh and, IC2 is updated to 1.8.1. :tongue.gif: Updating this to 1.8.1 or? :3
Just wanted to pipe in here and say that jorge has my support with this thing. I'm actually quite impressed he managed to pull it off without a BTW API (which is something I'm presently working on).
Anyways, keep up the good work jorge! It's very cool to see this kind of bridge-mod :smile.gif:
The checksum mismatch is gone, but this comes now:
java.lang.NullPointerException
at ef.a(SourceFile:491)
at ModLoader.AddRecipe(ModLoader.java:373)
at mod_JBDynamo.<init>(mod_JBDynamo.java:28)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
The checksum mismatch is gone, but this comes now:
java.lang.NullPointerException
at ef.a(SourceFile:491)
at ModLoader.AddRecipe(ModLoader.java:373)
at mod_JBDynamo.<init>(mod_JBDynamo.java:28)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Broken recipe?
Humm.. I just made some modifications. I'm not sure if it has anything to do with this error, but maybe... Could you try downloading again, and installing it? Maybe this problem is related with the config file. You don't have to use it, but if you do, make sure you follow the instructions in the readme.txt.
Also, I wont update the 1.7.3 version anymore, so all the changes are on the 1.8 version.
[spoiler]Dynamo 1.36
Minecraft 1.8.1
Better then Wolves v3.0
IndustrialCraft² v1.23
Dynamo 1.34
Minecraft 1.8.1
Better then Wolves v2.99
IndustrialCraft² v1.23
Dynamo 1.33
Minecraft 1.8.1
Better then Wolves v2.98
IndustrialCraft² v1.23
Dynamo 1.32
Minecraft 1.8.1
Better then Wolves v2.98
IndustrialCraft² v1.15
Dynamo 1.21
Minecraft 1.8.1
Better then Wolves v2.96
IndustrialCraft² v1.15
Dynamo 1.2
Minecraft 1.8.1
Better then Wolves v2.95
IndustrialCraft² v1.15
Dynamo 1.0
Minecraft 1.7.3
Better then Wolves v2.94
IndustrialCraft² v1.0
[/spoiler]
Dynamo - What is it?
[spoiler]
This machine converts mechanical power from the Better Than Wolves mod (Wind mills, water mills) into electric current. The machine has one input and one output.
Input side:
Output side:
To use, the axle from mechanical power goes into the input side, and as long as there is mechanical power been generated, a current of 2 EU goes out through the output side. You can also open the dynamo's inventory and place batteries to recharge, like a regular coal generator.
Since this is quite a heavy mechanical machine, it is impossible to rotate it, so place it carefully. The machine will always be placed with the INPUT side facing the player. Also, break it with a stone pick or better to retrieve.
Recipe: To make a dynamo you will need three BTW gears, one BTW Gear Box, one IC² Generator and two IC² insulated copper cables.
[spoiler][/spoiler]
[/spoiler]
Motor - What is it?
[spoiler]
This machine converts electrical current into mechanical power. The machine has only one electrical input, and five mechanical outputs.
To use, you must use a current of 128 EU on the input side. The machine needs medium voltage because you can distribute the mechanical power with gearboxes indefinitely.
If a lower current is applied, the machine will try to convert the energy, but it will not be able to. That means a lower current will be consumed but the machine will not create mechanical power, and the current will be wasted. So make sure you apply only the necessary current.
If you apply high voltage or greater on the input side, the machine will explode, so be careful, remember to use transformers.
You can turn off the machine with a redstone current. In this state the machine will not generate mechanical power, and will not consume electrical energy.
Since this is quite a heavy mechanical machine, it is impossible to rotate it, so place it carefully. The machine will always be placed with the INPUT side facing the player. Also, break it with a stone pick or better to retrieve.
Recipe: To make a motor, first you need to make five soulsteel gears. The recipe for the soulsteel gear needs one BTW gear and 4 soulforged steel bars.
[spoiler][/spoiler]
To make a motor, you will need five soulsteel gears, one dynamo and one gold cable.
[spoiler][/spoiler]
[/spoiler]
INSTALLATION
To install this mod, you MUST first have Better than Wolves mod v3.0 and IC² v1.23 correctly installed.
See links for those mods and their instructions bellow.
Installation instructions inside the "Readme.txt" file.
To solve ID conflict issues, read the "Readme.txt" file inside the mod archive.
Better than Wolves Links:
Forum
Wiki
IndustrialCraft²:
Website/Forum
Screenshots:
Videos:
[spoiler]
Video by Oxygene13
Video by Zodiak69
[/spoiler]
CURRENT VERSION - 1.36 - requires MC 1.8.1 - BTW v3.0 - IC² v1.23: http://dl.dropbox.com/u/7930336/Dynamo-BTW-IC%C2%B2-Addon-v1.36.zip
OLD VERSIONS
[spoiler]
Dynamo v1.34 - requires MC 1.8.1 - BTW v2.99 - IC² v1.23: http://dl.dropbox.com/u/7930336/Dynamo-BTW-IC%C2%B2-Addon-v1.34.zip
Dynamo v1.33 - requires MC 1.8.1 - BTW v2.98 - IC² v1.23: http://dl.dropbox.com/u/7930336/Dynamo-BTW-IC%C2%B2-Addon-v1.33.zip
Dynamo v1.32 - requires MC 1.8.1 - BTW v2.98 - IC² v1.15: http://dl.dropbox.com/u/7930336/Dynamo-BTW-IC%C2%B2-Addon-v1.32.rar
Dynamo v1.21 - requires MC 1.8.1 - BTW v2.96 - IC² v1.15: http://dl.dropbox.com/u/7930336/Dynamo-BTW-IC%C2%B2-Addon-v1.21.rar
Dynamo v1.2 - requires MC 1.8.1 - BTW v2.95 - IC² v1.15: http://dl.dropbox.com/u/7930336/Dynamo-BTW-IC%C2%B2-Addon-v1.2.rar
Dynamo v1.0 - requires MC 1.7.3 - BTW v2.94 - IC² v1.0: http://dl.dropbox.com/u/7930336/Dynamo-BTW-IC%C2%B2-Addon-v1.0.zip
[spoiler]
Permissions[spoiler]Just wanted to leave a note here to say that I got permission from FlowerChild and from Alblaka to make this addon and post it on this forum.
[/spoiler]
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Where have you been for the last century that people have been making electricity with windmills? Even coal power plants make electricity by heating water into steam to make a turbine spin.
I'm actually tempted to install IC again now just to play with this addition to systems.
Can you include the error log? Did you check the version of the mods? I did not update the mod for the latest versions yet, it only works for MC 1.7.3, BTW 2.94 and IC² v1.00
Anyways, keep up the good work jorge! It's very cool to see this kind of bridge-mod :smile.gif:
It only said CHECKSUM MISMATCH in the console then it closed itself. And yes, I am using MC 1.7.3, BTW 2.94 and IC2 1.0
On the minecraft base folder there should be a file called modloader.txt . Could you open it and post its contents here? So far I have no idea what could be causing this...
Nothing at all in there. Looked through the whole thing. Oh and, IC2 is updated to 1.8.1. :tongue.gif: Updating this to 1.8.1 or? :3
Damn... Well, lets just hope the error will go away with the new version :tongue.gif:
Yes, I just updated the mod, see first post.
Thanks ^^ I'll sure do my best
Broken recipe?
That's already happening. :tongue.gif:
Humm.. I just made some modifications. I'm not sure if it has anything to do with this error, but maybe... Could you try downloading again, and installing it? Maybe this problem is related with the config file. You don't have to use it, but if you do, make sure you follow the instructions in the readme.txt.
Also, I wont update the 1.7.3 version anymore, so all the changes are on the 1.8 version.