The Minecraft Resource Calculator 2 is a port of my original Resource Calculator, this time as a mod for Minecraft. This way, recipes are always up to date and as accurate as can be.
What this mod does it collect as much info as possible about mods, their items, and their recipes which you can then access through a web interface. This mod is programmed to work locally so you don't need to install this on a server to get it to work, although I haven't tested that.
MCRC2 Addons
This is an addon to my resource calculator. It lets the resource calculator access and understand mods' unique crafting systems. At the present, the following mods are supported:
Buildcraft 6.1, The BC support module intelligently checks for the version so it won't break if you're using BC 6.0
IndustrialCraft
You don't need both mods to use this addon, so if you have only IC2 it's fine.
When you get to the main menu, open your web browser and go to http://127.0.0.1:4574/, the port is configurable in the mod's config. If you get a message saying that the calculator's not ready just wait a minute. If it still isn't ready after a few minutes something has gone wrong. Check the forge client log and let me know.
Issues and Bugs
I've done my best to make my mod fail safe, but I'm not telepathic. Some mods do funny stuff during the start up sequence. If you encounter any issues, the best place to let me know is on my GitHub issues thingy, although I'll do my best to reply to issues here. Include the forge client log and what mod pack you're using.
License
My mods are licensed under the MIT license. So you are free to fork my mod or include it in your mod pack without needing to ask my permission.
For Mod developers
There is an API that mod devs can use to add support for my mod. I haven't added any documentation but I think the Buildcraft support code should be sufficient.
Pull Requests
Pull Requests to add support for mods or fix bugs are greatly appreciated.
The Meaning of Life, the Universe, and Everything.
Location:
The Antimatter Overworld
Join Date:
3/16/2013
Posts:
165
Minecraft:
Luke_Thompson
Member Details
Perhaps you could integrate it as an addon to NEI, calculating resources based on the crafting handlers within that (including other installed addons). Not sure if possible, but it's just an idea.
Yeah the link is broken because I took the build server down several months ago. I stopped working on it months ago because I had enough of other mod devs' atrocious recipe systems.
What this mod does it collect as much info as possible about mods, their items, and their recipes which you can then access through a web interface. This mod is programmed to work locally so you don't need to install this on a server to get it to work, although I haven't tested that.
MCRC2 Addons
This is an addon to my resource calculator. It lets the resource calculator access and understand mods' unique crafting systems. At the present, the following mods are supported:
Requirements
All downloads are available on my Jenkins build server.
Installation
Simply drop the jars into your mods folder.
Usage
When you get to the main menu, open your web browser and go to http://127.0.0.1:4574/, the port is configurable in the mod's config. If you get a message saying that the calculator's not ready just wait a minute. If it still isn't ready after a few minutes something has gone wrong. Check the forge client log and let me know.
Issues and Bugs
I've done my best to make my mod fail safe, but I'm not telepathic. Some mods do funny stuff during the start up sequence. If you encounter any issues, the best place to let me know is on my GitHub issues thingy, although I'll do my best to reply to issues here. Include the forge client log and what mod pack you're using.
License
My mods are licensed under the MIT license. So you are free to fork my mod or include it in your mod pack without needing to ask my permission.
For Mod developers
There is an API that mod devs can use to add support for my mod. I haven't added any documentation but I think the Buildcraft support code should be sufficient.
Pull Requests
Pull Requests to add support for mods or fix bugs are greatly appreciated.
IRC
I have a channel on Esper.net, #mcrc
Really useful mod I think
Can you support GregTech? or other mod such as ROC/Foresty/and etc.
I'll take a look at Gregtech, I'm not sure what ROC is though. RotaryCraft?
Perhaps you could integrate it as an addon to NEI, calculating resources based on the crafting handlers within that (including other installed addons). Not sure if possible, but it's just an idea.
The link is broken. And support GregTech!
Yeah the link is broken because I took the build server down several months ago. I stopped working on it months ago because I had enough of other mod devs' atrocious recipe systems.