1. Download a skin
2. Rename the skin to "human.png".
3. Open your minecraft.jar where you installed the human mod.
4. Open the "human" folder and drag the "human.png" in the folder.
Changes:
1.3.1 (1.2.5)
- Updated to 1.2.5
- Fixed a bug where rare drops would not spawn unless from a Archer, which is a Power 1 bow.
- Made swordsmen hold stone swords.
- Archers now drop arrows on kill.
- Added Herobrine.
1.3 (1.2.4):
-Humans now attack Slimes
-Humans will now drop the weapon they are holding.
-Added 2 new types of human mobs:
Swordsman
Old (Classic one from first release)
1.2 (1.2.4): -Humans spawn commonly now. -Humans will not run away. Instead, they will target all mobs. -Fixed compatibility issues with mods that edit the Creeper, Skeleton, and Zombie. -Humans now use bows. -Humans now "talk" with the player, villages, and other humans. -Humans will now run away when attacked. -Humans now drop rare items such as: Leather armor Wooden sword Bows ENCHANTED Bows
1.1.2 (1.2.3): -Now supports SMP and modloadermp!
1.1.1 (1.2.3): -Humans now avoid creepers, skeletons, and zombies. -Creepers, skeletons, and zombies now attack the human.
1.1 (1.2.3): -Added the new mob AI -Reduced spawn rate from 14 to 1-3 (thanks R0BL0X!)
Please make an alternate version named steve or char since I use a human mod that spawns with G, and I want to have both cuz they're SO EPIC idk why I want both XD
Also could you make it so they spawn in groups of 1-3 instead of like 14?
Also, here's how to change the skin of the mob manually.
1. Download a skin
2. Rename the skin to "human.png"
3. Go into the minecraft.jar
4. Open the "human" folder
5. Drag and drop the modified "human.png" into the "human" folder
6. Load minecraft
-Added the new mob AI
-Reduced spawn rate from 14 to 1-3 (thanks R0BL0X!)
Also, sorry for the triplepost.
EDIT: UPDATE:
-Humans now avoid creepers, skeletons, and zombies.
-Creepers, skeletons, and zombies now attack the human.
Please note, that if you use any mod that modifies the Creeper (xz.class), Skeleton (xn.class), Zombie (aja.class), and the Spawner Egg List (aaj.class), it will be incompatable with the mod or mods that you are using.
Nice mod! Downloading right now. +1
What about the corpse mod?
The corpse mod is a remake of the corpse mod when minecraft was at 1.1.
Also, there will be a BIG update once ModLoader and MCP updates.
I'll just post the changelog:
-Humans spawn commonly now.
-Humans will not run away. Instead, they will target all mobs.
-Fixed compatibility issues with mods that edit the Creeper, Skeleton, and Zombie.
-Humans now use bows.
-Humans now "talk" with the player, villages, and other humans.
The next thing after this is a way to switch skins on the human mobs. I may go and add some skin GUI, where it would find a username, then attach the skin.
-Humans spawn commonly now.
-Humans will not run away. Instead, they will target all mobs.
-Fixed compatibility issues with mods that edit the Creeper, Skeleton, and Zombie.
-Humans now use bows.
-Humans now "talk" with the player, villages, and other humans.
You know what would make this alot more popular? Adding Ranas and (living) Pigmen, and maybe a Notch. None of that stupid ol' Herobrine business, though. It's way overused.
-Humans spawn commonly now. -Humans will not run away. Instead, they will target all mobs. -Fixed compatibility issues with mods that edit the Creeper, Skeleton, and Zombie. -Humans now use bows. -Humans now "talk" with the player, villages, and other humans. -Humans will now run away when attacked. -Humans now drop rare items such as: Leather armor Wooden sword Bows ENCHANTED Bows
Also, a version with compatibility with the "Spawn Human" mod will be released after the update.
Nice mod, but can they build, be interacted with like humans, be hired, etc?
Can you give a better explanation of what they do cause all I can tell by the posts is that they just spawn and fight mobs. Like do they form groups?
http://www.minecraftforum.net/topic/1272214-sandbox-mod-new-mobs-spawner-eggs-blocks-and-more-the-item-update
This adds the old human mob to Minecraft.
The mobs spawn in groups, and all are peaceful.
PLANS:
Make it build.
PICTURE:
Download: http://dl.dropbox.co...Mod%201.2.5.zip
You need Modloader for this mod!
http://www.minecraft...ything-updated/
How to install custom skins:
1. Download a skin
2. Rename the skin to "human.png".
3. Open your minecraft.jar where you installed the human mod.
4. Open the "human" folder and drag the "human.png" in the folder.
Changes:
1.3.1 (1.2.5)
- Updated to 1.2.5
- Fixed a bug where rare drops would not spawn unless from a Archer, which is a Power 1 bow.
- Made swordsmen hold stone swords.
- Archers now drop arrows on kill.
- Added Herobrine.
1.3 (1.2.4):
-Humans now attack Slimes
-Humans will now drop the weapon they are holding.
-Added 2 new types of human mobs:
Swordsman
Old (Classic one from first release)
1.2 (1.2.4):
-Humans spawn commonly now.
-Humans will not run away. Instead, they will target all mobs.
-Fixed compatibility issues with mods that edit the Creeper, Skeleton, and Zombie.
-Humans now use bows.
-Humans now "talk" with the player, villages, and other humans.
-Humans will now run away when attacked.
-Humans now drop rare items such as:
Leather armor
Wooden sword
Bows
ENCHANTED Bows
1.1.2 (1.2.3):
-Now supports SMP and modloadermp!
1.1.1 (1.2.3):
-Humans now avoid creepers, skeletons, and zombies.
-Creepers, skeletons, and zombies now attack the human.
1.1 (1.2.3):
-Added the new mob AI
-Reduced spawn rate from 14 to 1-3 (thanks R0BL0X!)
1.0 (1.2.3):
-Release
Old versions:
1.2.3:
Client: http://dl.dropbox.co....3%20Client.zip
Server: http://dl.dropbox.co....3%20Server.zip
Modloader only (SSP):http://dl.dropbox.co...man%201.2.3.zip
ALSO TRY: Corpses 1.2.3!
DOWNLOAD: http://dl.dropbox.co...ses%201.2.3.zip
1.2.4:
Download: http://dl.dropbox.co...man%201.2.4.zip
Download (1.3): http://dl.dropbox.co...Mod%201.2.4.zip
PRE-RELEASE 1: http://dl.dropbox.co...Release%201.zip
Videos:
1.2.4:
1.2.5:
If you have a video of the mod, PM me
I hope you guys like the mod
-Added Spawner egg
-Changed skin location to be /human/human.png instead of mob/char.png
-Modified en_US.lang to support the mod.
You can send me translation files if you want.
Also could you make it so they spawn in groups of 1-3 instead of like 14?
1. Download a skin
2. Rename the skin to "human.png"
3. Go into the minecraft.jar
4. Open the "human" folder
5. Drag and drop the modified "human.png" into the "human" folder
6. Load minecraft
I may work up on a way to load the skins easier.
-Added the new mob AI
-Reduced spawn rate from 14 to 1-3 (thanks R0BL0X!)
Also, sorry for the triplepost.
EDIT: UPDATE:
-Humans now avoid creepers, skeletons, and zombies.
-Creepers, skeletons, and zombies now attack the human.
Please note, that if you use any mod that modifies the Creeper (xz.class), Skeleton (xn.class), Zombie (aja.class), and the Spawner Egg List (aaj.class), it will be incompatable with the mod or mods that you are using.
EDIT 2:
UPDATE
-Now supports SMP and modloadermp!
What about the corpse mod?
Also, there will be a BIG update once ModLoader and MCP updates.
I'll just post the changelog:
-Humans spawn commonly now.
-Humans will not run away. Instead, they will target all mobs.
-Fixed compatibility issues with mods that edit the Creeper, Skeleton, and Zombie.
-Humans now use bows.
-Humans now "talk" with the player, villages, and other humans.
The next thing after this is a way to switch skins on the human mobs. I may go and add some skin GUI, where it would find a username, then attach the skin.
Whee!
Also, YES. Make pre-releases, and I would <3 you if you could make it compatible with the spawn human mod on this page: http://www.minecraftforum.net/topic/534818-123-nbxlite-oldsurvival-old-bugs-and-eyecandy/
Don't ask why, I just like having retarded spazzing Steves that spawn with G.
Changelog:
-Humans spawn commonly now.
-Humans will not run away. Instead, they will target all mobs.
-Fixed compatibility issues with mods that edit the Creeper, Skeleton, and Zombie.
-Humans now use bows.
-Humans now "talk" with the player, villages, and other humans.
-Humans will now run away when attacked.
-Humans now drop rare items such as:
Leather armor
Wooden sword
Bows
ENCHANTED Bows
Also, a version with compatibility with the "Spawn Human" mod will be released after the update.
EDIT: AND IT'S DONE!
Link: http://dl.dropbox.com/u/39559521/Human 1.2.4.zip
Hopefully you guys will like the update!
Can you give a better explanation of what they do cause all I can tell by the posts is that they just spawn and fight mobs. Like do they form groups?
http://www.minecraftforum.net/topic/1117861-124-moar-things-and-items-v7-dl-available-better-villages-more-toolsblocks