I presume this is for branch mining? If so, mining at layers 10 or 11 were common back then.
In that version, world generation started at layer 0 or 1. This bottom layer is fully bedrock, and a number of layers above this (I think 4) are "dithered" with bedrock as well.
Below layer 11, air in "would-be caves" is replaced with lava.
Diamond spawns at either layer 15 or 16 and below, and it typically becomes more common the lower you go.
Taking that all together, you generally want to be as low as possible to benefit from increased rates, but high enough to avoid bedrock and lava. Therefore, layer 10 or 11 is ideal, depending on if you want lava at your feet or a one block buffer.
Rollback Post to RevisionRollBack
"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
Note that old versions show your "eye level" instead of "feet level" so you want to be standing at y=12.62 (a range of versions, 1.6.4 included, show both, either way following a cave until it reaches lava will bring you to the right level):
*Actually, the code suggests lava generates below layer 10 but that is due to an offset-by-one bug (maybe not a bug if they really intended it to be below layer 11, they fixed this in later versions but bizarrely changed it to "y - 1 < 10" instead of "y < 11"):
Does anybody know what's the best layer for diamonds in Beta 1.9 prerelease 6? Thanks in advance
I presume this is for branch mining? If so, mining at layers 10 or 11 were common back then.
In that version, world generation started at layer 0 or 1. This bottom layer is fully bedrock, and a number of layers above this (I think 4) are "dithered" with bedrock as well.
Below layer 11, air in "would-be caves" is replaced with lava.
Diamond spawns at either layer 15 or 16 and below, and it typically becomes more common the lower you go.
Taking that all together, you generally want to be as low as possible to benefit from increased rates, but high enough to avoid bedrock and lava. Therefore, layer 10 or 11 is ideal, depending on if you want lava at your feet or a one block buffer.
"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
If you're having performance concerns with Minecraft, I hope this may prove useful.
A retrospective of the most important game to me (or, a try to stay awake while I never stop talking about something challenge).
Note that old versions show your "eye level" instead of "feet level" so you want to be standing at y=12.62 (a range of versions, 1.6.4 included, show both, either way following a cave until it reaches lava will bring you to the right level):
(I'll note that this has even confused the editors of the Wiki, which erroneously claims that the level of lava in caves used to be 12 until 1.3.1, which is not true, the cave generation code in 1.6.4 is identical to Beta 1.8, itself nearly identical back to Infdev*)
*Actually, the code suggests lava generates below layer 10 but that is due to an offset-by-one bug (maybe not a bug if they really intended it to be below layer 11, they fixed this in later versions but bizarrely changed it to "y - 1 < 10" instead of "y < 11"):
if (var50 < 10) { par5ArrayOfByte[var48] = (byte)Block.lavaMoving.blockID; } else { par5ArrayOfByte[var48] = 0; }TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Thanks to both of you! (Sup princess garnet we meet again)