Today, me and my friend were going mining on our server . i had recently found a vein like this with another person whilst exploring a trial chamber . Anyway, We had dug out this vein of iron and it was much more than we expected. i estimate much over three or four stacks worth of raw iron (excluding the raw iron blocks that had generated with it) It had also eaten up a good chunk of my netherite pickaxe
FYI, theres even more than the screenshots show.
the seed is -7634435477467565605 1.21.10 on java edition
Giant veins are not too uncommon and definitely an excellent early-game source of iron and copper. I think (?) the largest ones can contain as many as 1500-2000 ores, which equates to roughly 20-30 stacks without Fortune III.
The addition of these were great for someone like me, who chooses to play without farms where possible.
The current ore generation may be just as big of a part as to why I enjoy caves more now. While I never really disliked caving (except between 1.7 and 1.16 due to how uncommon caves felt), it felt more engaging for me since 1.18. I originally thought that was mostly due to the changed cave generation, but over time I realize the changed ore distribution was also a big part of that.
Before 1.18 (1.17 aside, as that contained things split from 1.18 anyway), ore distribution felt static. Some ores simply gained the ability to generate only once you got deeper and... that was kind of it? Frequency seemed to otherwise be static? Looking it up, Lapis Lazuli was the only exception. Gold was also made more common in badlands in 1.10 (this surprises me as I thought this may have always the case since the biome was added in 1.7), but the general ore distribution mostly had no real variety. This simplistic distribution results in "just go deeper and get more stuff". It also made branch mining so good and caving feel less necessary, which feels backwards.
After 1.18, distribution is less static. You have these massive veins to compliment the baseline distribution. Altitude also plays a bigger part. No longer is distribution of a particular ore static within an altitude range that it can occur in. Some ores also stop generating as you go deeper, with coal being the notable example. This can encourage exploring shallower caves first to stock up before rushing to deeper caves, although I think the complaints about there not being enough coal are overstated. Charcoal also exists. Inversely, some ores (again, coal) are far more common at higher altitudes. Mountains in warm climates in particular will expose a lot of coal and iron! (Although coal was also common on the surface in extreme hills before 1.18, this one wasn't always the case and started with 1.7, and was taken further with 1.18.) Iron also at least occurs above sea level at all now. What was the point of caves above sea level (such as in extreme hills) before? I guess there was no need to worry about those because they would occur so infrequently due to world generation having so little altitude variety?
Rollback Post to RevisionRollBack
"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
Today, me and my friend were going mining on our server . i had recently found a vein like this with another person whilst exploring a trial chamber . Anyway, We had dug out this vein of iron and it was much more than we expected. i estimate much over three or four stacks worth of raw iron (excluding the raw iron blocks that had generated with it) It had also eaten up a good chunk of my netherite pickaxe
FYI, theres even more than the screenshots show.
the seed is -7634435477467565605 1.21.10 on java edition
wow, this appears in versions above 1.18 due to the new world generation
Giant veins are not too uncommon and definitely an excellent early-game source of iron and copper. I think (?) the largest ones can contain as many as 1500-2000 ores, which equates to roughly 20-30 stacks without Fortune III.
tahts is SOOOO BIG
The addition of these were great for someone like me, who chooses to play without farms where possible.
The current ore generation may be just as big of a part as to why I enjoy caves more now. While I never really disliked caving (except between 1.7 and 1.16 due to how uncommon caves felt), it felt more engaging for me since 1.18. I originally thought that was mostly due to the changed cave generation, but over time I realize the changed ore distribution was also a big part of that.
Before 1.18 (1.17 aside, as that contained things split from 1.18 anyway), ore distribution felt static. Some ores simply gained the ability to generate only once you got deeper and... that was kind of it? Frequency seemed to otherwise be static? Looking it up, Lapis Lazuli was the only exception. Gold was also made more common in badlands in 1.10 (this surprises me as I thought this may have always the case since the biome was added in 1.7), but the general ore distribution mostly had no real variety. This simplistic distribution results in "just go deeper and get more stuff". It also made branch mining so good and caving feel less necessary, which feels backwards.
After 1.18, distribution is less static. You have these massive veins to compliment the baseline distribution. Altitude also plays a bigger part. No longer is distribution of a particular ore static within an altitude range that it can occur in. Some ores also stop generating as you go deeper, with coal being the notable example. This can encourage exploring shallower caves first to stock up before rushing to deeper caves, although I think the complaints about there not being enough coal are overstated. Charcoal also exists. Inversely, some ores (again, coal) are far more common at higher altitudes. Mountains in warm climates in particular will expose a lot of coal and iron! (Although coal was also common on the surface in extreme hills before 1.18, this one wasn't always the case and started with 1.7, and was taken further with 1.18.) Iron also at least occurs above sea level at all now. What was the point of caves above sea level (such as in extreme hills) before? I guess there was no need to worry about those because they would occur so infrequently due to world generation having so little altitude variety?
"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
If you're having performance concerns with Minecraft, I hope this may prove useful.
A retrospective of the most important game to me (or, a try to stay awake while I never stop talking about something challenge).