Version: creation - 1.21.5, journal - since 1.21.7 up to current version
Type: Large Biomes
Seed: 4191462116256317501
Difficulty: Normal
Motivation:
After many months of fascinatingly reading other people's journals, I finally decided to start my own. I have been thinking about this for a long time, the main thing that holds me back is poor English. Even with the help of Deepl and Google Translate, I spend a lot of time editing posts, correcting errors and checking terminology on the wiki. But in the coming weeks, I will have less work and I want to try my hand at describing the world. I do not commit to regularly updating the journal. If I understand that this is becoming a burden, I will refuse regular documentation. But reading the journals on this forum I often think that I also have something to write about, and my world and style of play can also be interesting not only to me. In addition, I hope that this will be my long-term world. If so, I myself will need documentation.
I am a Russian-speaking Ukrainian. Sometimes the screenshots will show inscriptions in Russian. Feel free to ask if you do not understand something.
Backstory:
I started playing Minecraft in October 2024, this world was started on March 27, 2025, right after 1.21.5 was released. In my first world, I was a little disappointed with the resource availability. Near the spawn, there were several types of forest, a sandy beach, lush caves. Within 2000 blocks, there was a savanna, badlands, cherry grove, flower meadow, taiga, ocean, and dripstone cave. You have a vast world at your disposal, but why go anywhere if you can get everything you need just by leaning out of the window? Plus, I was burned out from immediately taking on large building projects and doing almost nothing but building. So with the release of the new version, I decided to try the game in a world of large biomes.
Before Minecraft, I played another farm simulator game. I liked that game, but I was fed up with the microtransactions and the inability to expand the farm beyond the allotted area. I was looking for an open-world farming game and accidentally stumbled upon Minecraft. Of course, I knew about it before, but I didn’t think it would be for me. But Minecraft is a sandbox game, and if I like building farms, there are all the possibilities for that. That explains the title of the journal.
I define my playstyle as a farmer-builder, a some of a redstoner and a bit of an explorer. I like to develop my base, equip villages and build farms - even if I don't really need the products from them. This applies to agricultural farms, I'm not interested in mob farms (yet?). I'm not particularly interested in mapping, since I'm not very good at navigating maps - both in the game and IRL. However, I'm currently planning a sea exploratory expedition - as a summer vacation.
I play vanilla. I only have the trimmable tools resource pack installed: so as not to mix up the pickaxes. But I experiment with mods in a copy of the world from time to time. Maybe I will install something later, but I don't want to depend on third-party mods to update. I play with commands enabled and do not avoid using external tools like Chunkbase and MCA Selector. However, I am aware "cheater kills gamer" and use them with great caution.
This is the first screenshot taken in my world. The spawn was disappointing: no forest, no water (funny thing is that the subtitles suggest that there is water nearby, but I did not notice it right away). However, after walking a little, I found a village. This determined my decision to stay in this world. Water and forest were also very close. And a little further there is a cherry grove and beautiful snow-capped mountains. So this is a great spawn. I love this world and hope to stay in it for a long time!
I have previously made several posts about my world.
It's time to move from scattered posts to a complete picture.
Geographical Overview
I think of my world as a large country dotted with villages, industries, and other locations. My world has several frequently visited locations where I've built outposts and secondary bases. These locations are frequently mentioned in the journal.
NB: Some journal posts incorrectly list the distances to outposts. I sometimes provided approximate distances, taking into account only one coordinate. I later recalculated the distances using a formula. In some cases, the discrepancy was significant.
See more:
Home base
The name itself makes it clear: the main base where my house, mines, and farms are located. The journal begins with a tour of this base:
Besides the house itself, there are several important objects here:
Factory Autofarm
Automated agricultural production facility: watermelons, pumpkins, paper, and bamboo. There is also a bamboo autofurnace here. . The autofarm operates continuously thanks to a chunkloader.
A small village near the base. The Trading Village and Book Trade Chamber are essentially isolated parts of this village. So far, this village is underdeveloped, but I hope to turn it into a real capital of the world over time.
A frequently visited location. A village on the seashore, 1200 meters from my house (I previously mistakenly stated the distance as 700 meters). My second home, Seaside Villa, is built there. It's the starting point for many explorations and adventures, as well as a place for passive recreation. When I get tired of building in the game and working irl, I mount my virtual horse and go fishing at the village pier. This happens far more often than my journal mentions. See more:
Another resource outpost near Lush Cave at 2500+ m (2500 to the on-ground shelter, 2700 to the cave). Moss and clay are mined here. There is also a brick factory here, so I can take finished products instead of raw clay. There is also a geode nearby where I get amethyst clusters. And sometimes slime spawns here too.
Halfway to Clay Outpost is Old Transfer Station. It used to be an important intermediate station in past, but now it's just a roadside hotel.
A picturesque village at the junction of plains, jungle, and mangrove swamp, 5400+ meters from home. This is where the most remote (at present) resource outpost is located. I mine mud and mangrove wood here.
Due to its great distance and difficult terrain, this village was the first to be reached by a Nether railroad.
The surroundings of the village are very beautiful. Various tree species grow here, along with frogs and tropical fish. The village generated above the cave, and I built a small underground park here:
A small village south of the house. There is nothing special here, but several of my routes pass through this village (to Port, Sand, and Clay outposts). It is one of the most frequently visited locations, but it is rarely mentioned in the journal, as I usually just drive past it.
I made a 15-minute video of my trip along two of my routes. Along the way, we pass all the main locations except Swamp Village (which is much further away). Sorry, the quality is not good enough. You can watch this video on fast forward or skip it. But if you have enough patience, you'll understand why I love this world so much. I visit many beautiful places just by doing my routine chores.
Video Description:
Start. Morning at Sand Outpost. We explore the charcoal burner and sand quarry.
03:46. Passing the home base.
04:43. Roadside village (the sign says Riverside, but the journal uses the name Roadside).
06:28. Road fork: to Port Town or to Lush Cave.
07:22. Port Town.
09:28. Old Transfer Station.
12:45. Clay Outpost. We transfer from horseback to minecart. The last part of the ride takes place underground.
13:54. Entrance to Lush Cave. We explore a geode, a brick factory, and a clay deposit.
Technical Notes:
I found the following tips very helpful in preparing for the journal:
I have been thinking about this for a long time, the main thing that holds me back is poor English. Even with the help of Deepl and Google Translate, I spend a lot of time editing posts, correcting errors and checking terminology on the wiki.
For what it's worth, your English isn't merely acceptable, but it's very good. I know that might not change how much effort or difficulty there is in translating things (even if you rely on tools), but the results are fine.
I know everyone's first language isn't English, so I never give anyone a hard time over it. But I've noticed over the years that the ones who declare "sorry about my English" actually tend to be the ones doing it better (often better than native speakers even...).
I do not commit to regularly updating the journal. If I understand that this is becoming a burden, I will refuse regular documentation.
You will find that this is the real commitment, not translating. I was playing a particular world a lot and even if the posts were limited to ~20 to 30 pictures and a short comment between each one, it adds up. Taking pictures, resizing them, uploading them, linking them, writing everything, dealing with the forums bad formatting, it all adds up.
Of course, exploring and showing everything generates more content than normal play, so it's more manageable with typical play patterns.
The forums are more inactive and not everyone will reply, but I do typically like reading these sorts of threads even if I don't reply often (or at all). It's especially interesting to read one from the perspective of a newer player, as opposed to someone who has played a lot and likely has the game more figured out.
I'm also surprised at your use of large biomes, especially if you won't be exploring a lot.
I'm also surprised at your use of large biomes, especially if you won't be exploring a lot.
That's the main incentive for me. I'm more interested in searching and collecting resources than in exploring. In my first world, I found everything I wanted without even filling the main map quadrangle. And I got bored: I'm tired of building, there's no point in exploring. In a world of large biomes, I'll have to walk thousands of blocks to find a mangrove swamp, or badlands, or ice spikes, or... I'm ready for that. But I wouldn't explore the world to see another ten birch forests.
By the way, I am just starting an exploring now. I will write about it soon.
Glad to see the start of your new journal. I had similar motives when deciding to write my first one: I enjoyed reading older journals, had an active survival world at the time and simply wanted to give it a try. You will find that if you commit to it, journaling is a wonderful way to craft your own story (often with unexpected twists!), capture your thoughts during certain moments and communicate your ideas and playstyle with the rest of the community. A journal is the place to not only look back at everything you have accomplished, but looking at how this "everything" came together in a gradual process.
Don't let language be a barrier to expressing those ideas. Yes, you may put in more effort to ensure the accuracy of a text — which is completely understandable, as someone who is also non-native and has often spent minutes staring at a single sentence — but it's mainly the content and the ideas that matter the most.
I've never tried Large Biomes, but it does sound like a pretty refreshing experience. With new biomes and flora being added, I suppose it can help you avoid being overwhelmed by all the new content besides making resource challenge a much greater challenge. And if you ever do need to travel thousands of blocks to acquire a certain item, the journey itself can make for a good story as well.
How are the two people I would have been certain were native speakers, not? I never would have guessed. This just reaffirms what I thought, haha.
As for large biomes, that's sort of why I was surprised you chose it. While the need to have everything possible available within a couple thousand blocks is never a theory I subscribed to (instead, I think the game does need things to give reason to exploring beyond that, as opposed to exhausting the purpose by having everything available so locally), there can be some items that may require you to search quite far. Thankfully they are few, but they do exist, and this could get quite bad in large biomes. It might also make it a bit easier in some cases, like with structures? Woodland mansions in particular are bad to find because they are too uncommon. With 1.18+ it should be a bit better to tell if you are "going the right way" or not since biomes are a slightly better indicator at what may be ahead than they were in 1.7 through 1.17, but still. In particular, if you pass a desert, I recommend getting some cacti if you think you'll need it for dyes! Otherwise, you'll end up like me and travel far and wide because you're stubborn enough for Teal wool.
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"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
How are the two people I would have been certain were native speakers, not?
I suspected that Staricle is not a native speaker. It's easier for me to read his posts than the posts of other forum participants. Usually, it's easier for non-natives to understand each other.
if you pass a desert, I recommend getting some cacti
Cacti were the first suggestion that the Wandering Trader made to me. So I got them without visiting the desert. But it won't be easy to find mangrove mud or red sandstone. And I like these materials.
I understand people who get stuck in the "two-week phase". At the beginning, the game sets many tasks: nowhere to sleep - look for sheep; hungry - set up a farm; zombies attacked - build a fence, put torches, improve armor; want better equipment - do some trading. But after two weeks, the hints run out, and if there is no interest in exploring the world, then there is nothing else to do. My two-week phase stretched out to three months, because I got into building farms. But now it is the search for new resources that stimulates my interest in this world.
I have a lot of accumulated material, so the first updates will come out quickly.
I have already published individual parts of my base, but I would like to show everything together. This post will be very long, because it shows the results of three and a half months of work. I would like to show gradual progress, but almost all of my early screenshots are the result of accidentally pressing a key when accidentally hitting a random stone with a pickaxe.
My building skills are in the process of developing. Feel free to criticize! I will not remake existing buildings, but future ones, I hope, will be better. But this is not certain.
Main house. Village on the right, farms on the left. As you can see, the house is partially in the snow biome.
Hall. There have been minor cosmetic changes since the first publication. I know what those things above the fireplace are for, but I'm in no hurry to fight the boss. Let them hang there as a silent reproach to my cowardice.
Bedroom. I remember the comment about carpets, but where I live, bedside rugs are popular. So for me, carpets near furniture look cozy.
A bathroom. Other bases don't have this, but the main house should be fully equipped!
A library on the second floor
and a cartographic studio. As you can see, in three months I managed to fill only two maps.
Now to the basement. My workshop. This is the first room in my house. The upper part was built much later. You can still see snow in the background. It appeared during construction, while the room was without a roof. In the far right corner behind the stairs, my first bed is still standing. I haven't used it for a long time, but I haven't thrown it away either. The red banner serves as a map marker
Storage room
Nether Wart Farm
Now outside. Happy Ghast will help us in inspecting the farm
Former village wheat farm. It was generated away from the houses and the villagers never laid claim to it.
Livestock pen. It has been in need of expansion for a long time. I plan to build a horse stable in another place and expand the sheepfold. The sheepfold is equipped with an automatic shearer. When the sheep wants, it goes onto the pressure plate itself and the dispenser uses shears. Below, a minecart with a hopper collects wool. The shearer is not working now, because I have enough wool. But when I need it, I will simply put shears in the dispenser.
Chicken Coop. Eggs are collected by hoppers. Pumpkin pies have long been my staple food, mainly because all the ingredients: eggs, sugar, and pumpkin - are collected automatically. The cobblestone cube on the left is the back wall of the storage room.
Wax Farm. I need a lot of wax for copper roofs.
Tall Flower Farm
Resin farm. Ugly, of course. The Creaking Heart is removed for now, so that the critters don't wander around the farm at night. I wonder if it should be considered a mob farm? My first night in the pale garden began with a creeper exploding, which knocked down half the tree. Luckily, it didn't break the creaking heart. But all night I had to jump in a pit, collecting resin and simultaneously fighting off a Creaking and a horde of zombies. After that, I took the creaking heart and decided that I would only collect resin on the farm. Although I don't like that the farm spawns a hostile mob at the base.
The main auto farm "Factory". I recently described it in detail. I really don't like to remodel buildings, but this façade is going nowhere. I wanted to fit the building into the existing terrain. IRL, where there are smooth transitions, this would work. But in Minecraft, the dirt steps look terrible. I will fix this, but not right now. A small repair project would be a nice break from hiking or resource grinding.
By the way, pay attention to the path made of mud bricks. I really like this material, but I still have not found a mangrove swamp. But recently I looted the ruins of the path.
On the other side of the farm is a kennel. This also needs to be remake, otherwise the kennel will turn into a pigsty due to the wrong design of the stairs. Wolves are my heroes. From time to time I put them in body armor and take them with me on cave sweeps. Of course, they deserve better conditions. On the right side is the armadillo pen. In my first world they used to jump out of the pen, so I made the fence higher.
One of the main factors in choosing the location for the farm was the sunset view. My tulip farms are on the right, behind the bridge.
Thanks for the walk!
Ugh... That was exhausting. It took me three and a half months to set up the base and all the farms. During that time, I barely went beyond 2000 blocks from the base. There's still a lot of work to do on the farm, but it's mostly about aesthetics and convenience. I can put it off for later and finally go in search of new biomes, structures, and resources.
This is an impressive base for a three-month-old world.
What I like about your building style is the very wide variety of blocks you use and how you integrate them in individual structures. I've often found myself restricted to a fairly small block palette for my settlements and reluctant to try out more "natural" blocks like amethyst, sandstone and unpolished stones like granite, but you've made them fit pretty well in yours.
I probably wouldn't consider your resin farm as a mob farm since you are merely using the presence of a single mob to indirectly collect an item and not mass-farming them for their drops and/or experience.
Nice sunset view over your base. Seems like we all enjoy closing off an episode with one!
Mud bricks became a favorite of mine. When they were introduced, I thought it would be nice for variety but I didn't see myself using it much, but yet I have. Like stone (Grey) and deepslate and Black stone (Black), mud bricks (Tan/Brown) are a neutral color so it works in almost anything. We just need more White stone options now. It's a shame mud bricks is hard to accumulate in large quantities, and that's not even for the wheat requirement but the mud itself. Even when you find a mangrove swamp, they are covered in trees, so you have to clear them or work around them, and if you're someone who doesn't like making the landscape look unnatural or jarring... good luck.
I've found it looks good with Quartz as well as dark oak fences for some slightly darker brown contrast for trim. I made a temple with those three materials and it became one of my favorite things I've ever built. That was in my hardcore world that I died in, so i want to rebuild it in another world eventually.
The wither is something I would only fight if I wanted a beacon. It causes too much destruction to the terrain if you try and "fight it normally" with cheesing it or bursting it down with overpowered gear. In my oldest world, the players who played with me at the time and myself disliked the enderman griefing, so I disabled mob griefing to stop it (old versions had no better alternative to stop this). Unfortunately, this also stopped creeper, ghast, and wither explosions from altering the terrain (and later, villagers with 1.8). I didn't like it... but I lived with it because enderman greifing is that bad. And I made a wither fighting room in the nether that was fun to build and use.
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"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
But feel free to criticize if you don't like something. I won't change anything anyway - it's my world, I'm arranging it to my taste. But it will be useful to know other people's opinions.
The base is developing quickly, thanks to autofarms. Its require a certain effort and resources, especially iron. But then save a lot of time.
The variety of blocks in my first world was even greater. Some buildings looked like the work of a daltonian expressionist. But how do you know which blocks go together? Just try.
One day I noticed a lot of cows walking around the house. It turned out that an enderman had placed a block of dirt inside the pen, and they jumped out. I was very angry then, but I haven't taken any measures against greifing yet.
Nice sunset view over your base. Seems like we all enjoy closing off an episode with one!
The sunsets in Minecraft are amazing! When I first started playing, the visuals disappointed me. What? In 2024, people play with such primitive cubes? Oh well, I'll give the game a chance. I have to understand why everyone likes it so much. I'll go dig up that pile of sand for now.
About a week later:
It's a good thing I didn't dig up that sand. I won't ruin the view from the window. I urgently need a balcony - to watch the square sun sink into the orange ocean!
By the way - that's the pile of sand on my avatar. A memory of my first world.
I still found a way to show the progress of my base. I regularly made backups. However, almost all early copies, except for one of the earliest, were deleted to free up space. Later I read in Sharpe103's journals that he keeps backups on an external drive. Now I do the same. But unfortunately, the early history of the world is lost forever.
Nevertheless, it is possible to make a few screenshots for comparison.
Do you see my base? No? That's because it's not built yet.
This screenshot doesn't even need a backup. I just created a new world with the same seed.
The second screenshot was taken in April, about 10 days irl after starting the game.
Pure functionality, no aesthetics!
There is already a workshop and an autofarm. The base remained like this for quite a long time. I didn't want to build a house out of wood and waited for a more interesting material.
The next screenshot was taken two months after the previous one.
The progress is obvious. But you may ask why, two months after construction, the autofarm is still standing without walls? This illustrates how “jagged” progress can be in the world of large biomes if you want to use certain materials.
The next screenshot shows the current state.
Update on October 2025: progress over half a year:
Update on February 2026: progress over 11 months, the world is nearing completion:
In Large Biomes, you can't just go and gather whatever resource you want in the amount you need. You'll have to build roads and outposts, bring in equipment and fuel. But once you've found a resource, you'll have it in huge volumes.
At the early game, my base suffered from a lack of sand. There were tiny sandy beaches near the river, but I didn't want to touch them. I had to walk hundreds of blocks to find river beaches, or buy glass from the librarian, or even use fences instead of windows.
I found a huge sandy beach 900+ blocks away from my house when I got lost in the Nether and evacuated through an emergency portal. It's hard to describe my joy when I got out of the dark, dangerous Nether and saw huge deposits of long-awaited sand! I built a house out of sandstone right after that.
But I definitely wanted to build the wall of the auto farm out of bricks – like in a real factory. However, it is almost impossible to find a lush cave by accident. Even using Chunkbase. I found clay with great difficulty. This explains why the construction of the autofarm lasted for three months, although it was functioning the entire time.
Over the weekend I processed the accumulated material will post some updates soon.
There were tiny sandy beaches near the river, but I didn't want to touch them. I had to walk hundreds of blocks to find river beaches...
I have this same instinct where I try to avoid altering the natural environment in a way that screams "a player has been here," an act that somehow leaves a continuous feeling of guilt in your mind even if you never return to the specific location ever again. When you do become fortunate enough to discover a large deposit of the resource you are looking for, however, it's generally easier to gather a large supply of the material without leaving any obvious evidence that you have terraformed the landscape. Of course, not everyone has this natural instinct, but I guess it depends somewhat on your playstyle.
I found a huge sandy beach 900+ blocks away from my house when I got lost in the Nether and evacuated through an emergency portal. It's hard to describe my joy when I got out of the dark, dangerous Nether and saw huge deposits of long-awaited sand!
As someone who has discovered a mushroom island and enormous mountain range the same way, I can say this feeling of relief followed by pure surprise is one of the best you can experience in the game.
My attitude to conservation is somewhat simpler. I will not be afraid to cause a lot of damage in one limited place, but I will try to avoid small damage in many different places.
I have this same instinct where I try to avoid altering the natural environment in a way that screams "a player has been here," an act that somehow leaves a continuous feeling of guilt in your mind even if you never return to the specific location ever again. When you do become fortunate enough to discover a large deposit of the resource you are looking for, however, it's generally easier to gather a large supply of the material without leaving any obvious evidence that you have terraformed the landscape. Of course, not everyone has this natural instinct, but I guess it depends somewhat on your playstyle.
One approach I've found very helpful as of late is to select specific regions of a biome/landscape and give them the designation as a "developmental" or "industrial-use" area, which keeps the inevitable destruction of the landscape at least somewhat contained. This is particularly noticeable in deserts where massive sand mining exposes those awful stone craters. But because I specifically denote that area as being intended for destruction, it justifies what would otherwise be a critical blasphemous act to the natural landscape in my mind. I would only be okay with altering the environment otherwise if it was controlled terraforming and didn't present as obvious intervention.
All semantics in the end, but that's kind of what justification entails anyway.
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LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I'm definitely the same way with wanting to avoid obvious signs of terrain alteration, at least ones that look excessively artificial or illogical.
When I had to get enough mud in my hardcore world, it required removing the trees as well (I find that both mud and mangrove wood, which come from the same biome, are pretty tiresome to gather in large quantities compared to many other materials). I eventually ran out of mud to remove without stripping it down to the stone, and the next nearest mangrove swamp was quite a ways away (and initially, I didn't know where the next nearest one was so this tiny one was the only known one). As it was, this one was at spawn which might not sound far, but my location was thousands of blocks away from spawn, and initially I was doing the entirety of the trip back and forth on foot (and on top of all the mapping I was doing). Anyway, I tried to keep it looking sightly enough, and since a shattered savanna is nearby... the exposed stone doesn't clash too much. I'm not playing much these days, but if I return to that world, I am considering filling those areas in with dirt, and maybe growing some types of trees and grass. The foliage color will be off but I don't mind that. I've made "custom" biomes like that before.
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"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
One approach I've found very helpful as of late is to select specific regions of a biome/landscape and give them the designation as a "developmental" or "industrial-use" area
The idea of this expedition appeared yet in April. Having settled down at the base, in the basement of a house not yet built, the first thing I did was to build my auto-farms. Sugar cane grew on the shore, watermelon seeds were found in a savannah village, and I quickly found a pumpkin. I didn't have bamboo, though. After reading the wiki, I realized that the Wandering Trader wouldn't bring them, but seedlings could be found in shipwrecks. I already knew there was a large body of water south of the base and went there. It turned out to be a pretty big ocean.
I had no luck. Hour after hour I searched the ships, checking chest after chest. I don't remember what kind of armor I had then, but Respiration wasn't around yet, so I didn't dive in and only looked at ships that weren't flooded. Plus I got lost and kept bumping into the same ships repeatedly. At first I collected loot, but my inventory quickly filled up. When I finally found the bamboo, I threw away all the rest of the loot and used the MCA Selector to remove the generated chunks.
During that hasty expedition, I found a village on the ocean shore. I thought it would be nice to build a port town there and come back in the summer for a big, leisurely ocean expedition. I recently found that village again. I found it in April after a long trip around the ocean, and it seemed very far away. But it turned out to be only 700+ blocks *. I have already built a road for the horse and a seaside villa. That's where we are heading.
During construction, I mostly rode a mule to bring in more materials. But now I'll ride a horse. I haven't tested the horses for speed, and I'll take the one I like the look of. The journey will take three minutes.
The road to the sea is just a chain of landmarks. My landmarks style has undergone some changes. I was inspired by the Stone Babas - ancient monuments of the steppe people on the graves of leaders and warriors. They served the nomads as landmarks in the endless Wild Steppe. There are a lot of them where I live. But now they are mostly moved to museums. Civilization has driven them from their places. At first, I made idols out of cobblestones. It looked authentic, but they didn't work well as a landmark. So I replaced the cobblestone with a more noticeable diorite and added a ceramic arrow pointing in the direction of the house. The idols are positioned so that when I come home I can see their grinning faces.
And this is a village where the residents have overpopulated, having crammed into a hole and lost contact with their beds. The roads to four of my outposts pass by the village, so I often pass by, causing chunks to load. But I rarely stop in the village itself and for a long time did not notice the problem. I had to urgently build them houses. By the way, they then crammed into another hole again.
Nice natural waterfall. I really like these nooks. I brought flowers here and set up a fishing corner. I even thought of bringing a villager here and making him a fisherman. But using villagers as a decoration is too much even for me.
A fork. The road straight ahead leads to a lush cave, left to the port.
And here is the sea. This place reminds me of that feeling irl, when after a long tiring journey by train and then by bus, the road makes one more turn - and the sea opens up before you.
We're entering a village street. My villa is already visible in the distance. By the way, there are banners there, but they are not visible from here
And here is the villa. It's actually a temperate climate here. But the sea I've been to IRL was in a hot climate. I got sunburns just walking along the shore. So hung curtains along the terrace.
Hall, also a workshop and cartography studio.
Bedroom. By the way, I like the new picture of Dennis. I wanted to hang it in my main house, but there isn't a big enough open wall there, it's all full of chests or equipment
Magical "kitchen"
There's a storage room in the loft. I wasn't planning on making a big storage room on this base, but there's already a loft, so why not put some chests there.
I've stocked up a small supply of food and fuel beforehand. Ender chest also has some supplies and a bundle of cartographic tools (I combined the screenshots so as not to clutter the page). I'm probably forgetting something, but it doesn't matter. The trip to the main base only takes three minutes and I plan to visit it regularly anyway.
Well, we're relaxing at the villa and getting ready for our first voyage.
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* Here and in several other posts, I mistakenly said the distance was 700 m. I only took the X coordinate into account. Later, I calculated it more accurately and found that the distance is 1200+ (1267, if measured between the map banners).
where you'll understand why I've put off exploring for so long
This will be my first experience of a exploring expedition. I forget to take screenshots, so you'll often have to take my word for it.
I'm pretty sure I've forgotten or left out something important. So before I rush into the ocean, I want to survey a small section of the bay. I don't plan to completely fill in the maps, but where possible I will enter rivers to survey the coastal area.
Let's take a look at the maps. I've mentioned before that I use Chunkbase. I don't open it during game sessions, but I allow myself to get preliminary information for expedition planning. So, I already know that my port is in a bay in the northeast corner of the ocean. That explains why the maps are placed that way. And I won't be upset if I can't fill in that entire wall.
There is a large patch of unexplored terrain to the northeast, but I don't want to go there now. I have several of my outposts there, and I can combine exploration with resource grinding. But we still need to establish where the eastern shore of the ocean is. So the first voyage will be limited to a small area around the port.
I also plan to gather resources along the way. So I'll be sailing on a boat with chest. This limits my ability to go ashore, so there will be white spots on the maps. I can live with that. It's more important to me to discover new biomes and structures than to fill every pixel.
I check my inventory and Ender chest and realize I forgot to make a travel anvil for crafting named map banners. I have a decent supply of iron at home, but only a few ingots here. Of course, I have an anvil on my back, but I forgot about it. Well, I'll make do for now. Maybe I can gather iron without going back to the main base.
The boat dock is set up in the ravine near the villa.
The boat is ready. In the distance, you can see the ruined portal. I've already checked it out, there's nothing of interest there.
The terrain is monotonous: birches, oaks, stony shores. Ores are often found among the rocks. I pick up several stacks of coal and copper, but iron is scarce. Periodically I have to stop to compact the ore into blocks.
As planned, I often swerve into rivers. In one of them I see a ruined portal. It would be interesting to look into it, but there is no obsidian in the chest. Well, I mine the gold and crying obsidian, pick up a gold pickaxe, a few pieces of flint, and leave. I don't know why, but I always take obsidian from the portals. Simply because it's rare. I also take magma blocks as decorative material.
I haven't moved away from the developed territory yet and sometimes I come across my buildings. Here is a bridge on the way to one of the outposts.
A thunderstorm is starting in the game. IRL too! There's a real storm in my city! I see a fallen tree from my window. I'm worried about the internet and electricity, but this time everything is fine.
I enter a narrow river between high hills. An attempt to cross a waterfall by boat ends in an accident. Fortunately, the boat's chest is empty for now and I pull it out without any difficulty.
I pass the river without further incident. And here is a new biome: Dark Forest. Technically, it is not new. Three days ago I discovered another edge of this forest while flying on a happy ghast. But still, it is a find.
Another sign of civilization is a road along the cliff leading to a lush cave.
I move from the river to the ocean and find a shipwreck. The chest contains a lot of potatoes and... bamboo?! Are you kidding me! In April, I spent several hours and searched a dozen and a half chests in search of seedlings, and now it is in the very first chest! I take the bamboo, leaving the potatoes.
Looking at the map, I see that there are narrow strips of unexplored terrain between the rivers. I don't want to fill the maps completely, but this map is part of the main quadrangle (the four maps around the spawn) and I would like to fill it. While the boat chest is still empty, I decide to break the boat and walk along these strips.
And then I had an attack of topographical cretinism. Too bad I forgot to take screenshots to show how stupid it looked! I know I'm at the junction of two maps. I pick them up and walk west, expecting the cursor to move from one map to the other. But it doesn't! I stubbornly continue walking west, thinking that I have to travel a short distance to render the cursor. But it doesn't appear anywhere! Eventually I pull out another map. I wasn't going to explore this region, but I took out a map of the area around the lush cave just in case. And indeed, that's where I am! After looking carefully at the previous two maps I realize that I am west of both of them. There's no way I could have moved between them by going even further west. Argh! How am I going to explore the world and find new biomes if I can get lost in the vicinity of the base with maps in hand? And this isn't the first time...
After sorting out the maps, I go on and find another portal. This time I can repair it: it's big enough, and there's also a lava lake nearby.
I didn't bring my gold fire-resistant boots with me, but there are gold leggings in the portal chest. I change and enter the portal. At first glance there's nothing interesting.
I mine shroomlight and some nether wart block. I like their deep red color, I'll have to think about how to fit them into some construction. I'm about to leave before the hoglins notice me, but I take one last look around. A dark spot between the mushrooms catches my eye. It's darker than the fog of the Nether. I step closer and...
What a find! The first discovery of this expedition! My mood, spoiled by the incident with the maps, immediately improves. Of course, I will not go to the fortress now. But I will have something to do in between grinding and construction. However, my wild joy attracts the attention of a wither skeleton. I kill it and quickly leave. I'm not wearing the right equipment now.
After exiting the portal, I change my pants, fence the portal and hang a cartographic banner. But I'll get lost in the nameless banners! I definitely need to make an anvil...
I look at the Dark Forest. I like dark wood, I use it as a decorative material. A little bit at a time, but regularly. But my supplies are running low, and the nearest Dark Forest is 2000+ blocks from the main base. I move the nether blocks to the boat chest and go to the forest. My axe has half durability and I work until it wears out. Along the way, I get some brown mushrooms: I almost don’t have them, and they seem to be needed for some potions. It’s funny that at the beginning of the game I thought that mushrooms had acidic stems, because they quickly wear out the axe. Then I learned that the loss of durability depends on the amount, not the speed of extraction. But it still seems paradoxical to me that a soft mushroom “eats” an axe faster than strong oaks.
Finished with my work, I take the junk from the portal chest and move it to the boat. And then I realize I have a problem. I walked here, carrying an empty boat in my inventory. But the boat is no longer empty! The distance to the river is quite short. The easiest thing to do would be to break the boat and carry the inventory piece by piece. That was probably the most rational solution. But I don't want to break up the boat. I'm on the edge of some lake and I'm hoping I can get out by water. The situation is made worse by the fact that this is a corner at the junction of four maps, three of which haven't been started yet, and I don't know what the shoreline looks like. I'm making an auxiliary map. I didn't set out to explore this region, but I want to see the shape of the shore. Then I can throw this map away and re-explore the area. Of course, I make a mistake and start the map in the wrong corner. I move and try again - with the same result. I throw away the useless maps and try to remember what this terrain looked like in Chunkbase. Of course, I don't open it now. Like I said, I allow myself to get preliminary information, but during a play session I rely on my memory and direct observation. Both are not at their best right now. I got lost within 5 meters of the explored area again! I should have named the journal “Adventures of a Cretin Geographer”. In the end I decide to just swim along the shore in the hope that I will find some kind of channel.
And I'm lucky. Pretty soon I'm out on open water. Am I out on the ocean? I turn north and soon my cursor appears on the map. It's not the shore I want, but it doesn't matter. There's a river further north that runs across the entire cape from shore to shore. IRL, such rivers are impossible. I'll go back along this river. I might have to dig a small canal or build a dam near a waterfall - no big deal. But I'm lucky again and I'm back in the bay without any construction work.
Later, having calmed down, I realized that I had a very simple way out. I was standing near to a portal with a chest and a cartographic banner. I could just leave some of the loot in the portal chest. Especially since I still need to change the banner there.
I have a small section of the ocean left to explore. I find a few more sunken portals, shipwrecks, and ocean ruins. The loot is pretty good: two treasure maps, feathers, paper, one lapis lazuli, a few emeralds, and most importantly, 15+ (I don't remember the exact amount) iron ingots. Maybe I'll scrape together enough for a new anvil? By the way, here you can see that I leave a glowing pumpkin on the structures I've explored: if I get lost (which is quite likely) and stumble upon this place again, it will be a sign that it has already been explored.
It's time to go back. In the distance, the seamark on the village pier has already appeared.
The entrance to the harbor is marked with ceramic arrows and glowing pumpkins. I don't immediately notice that I have an uninvited guest. How do they get in? It's fenced off.
Well, the voyage was not without problems. But that's the point of a trial voyage. Now we're going to have a rest in the village.
Your description of the stony shores reminded me of how I would sometimes find one in the early days of a survival world, see all that exposed stone and think, "Oh nice, I should have enough iron for a full set of equipment by sunset!" ... before proceeding to spend days sailing along the coast and barely finding more than a few tiny clusters. When it comes to 1.18+ surface exploration, high-altitude mountainous regions, particularly the stony and jagged peaks biomes, are the most reliable places to look for iron ore.
Rowing a boat into a waterfall will always result in it sinking. I often like rowing my boat straight off a cliff into a river, but a bug exists in Java Edition where if it falls from very specific heights (e.g. 13, 49 and 51 blocks), the boat can still sink — or, if falling on land, break and cause the entities within it to take fall damage.
I spend a few days in the village. I sort out the loot. I send the iron to the furnace, but I won't smelt the copper yet. I have a huge supply of fuel at home, but here it is limited.
54 iron ingots. I think I can manage without the iron from home.
I need a wheat farm. You may have noticed that the roof on the farmhouse is unfinished. There are hay bales in the village, of course, and I've already taken a few. But the rest fits in well with the farmhouse style. I plow and irrigate the field. I have a few random grains, but of course it's not enough. Well, I'll take wheat from the farm. I go there and find... that the local farmers only grow beetroots? How come?! I planted this farm with different crops myself. I try to maintain diversity, even if it doesn't make practical sense.
Wait, what exactly did I plant? I think I had some extra seeds that I hid somewhere in the village (the villa hadn't been built yet). I go to the leather workshop and find 23 seeds, 2 potatoes, several fences, and some other building materials. It's useful to have a stash like this! Now I can plant a third of the field, and after the harvest, I'll plant it all.
I'm building a composter to dispose of seeds (well, when I have them). I also need a trash can. I use a cactus at home, but I didn't think to get a seedling. Or did I? I brought a bunch of different plants for the farm greenhouse. I go to the farm again - and indeed, these thrifty people don't have wheat, but they do have a cactus. I replace it with some flower and build a trash can.
Now I have enough dark oak, and I want to replace the fence around the pier. Bamboo is the most affordable wood for me, and I often overuse it. It goes well with the country style, but the bright yellow wood looks too garish next to the villa. I am replacing it with more subdued dark oak.
While the wheat is ripening, I do small jobs in the village: plant flowers, level the land. Here are some views of the village:
Interior of one of the new houses:
There are a lot of spiders near the farm in the morning. Is it because there are ravines nearby? Sometimes they get onto the terrace and I have to kill them. They can't get into the house, but they prevent me from sleeping. It's a pity, I would have left one of them alone if it hadn't hissed.
I'm dismantle the portal that was visible from the pier. I wanted to leave it in case I needed to get to the Nether. But it would be easier to build a new portal in a more convenient place.
I also made a purple banner, called it "N.Fort.2" and replaced the banner on the portal near the fortress. I didn't take a boat and went there on foot. Along the way, I filled in a small section of the map. I wanted to take screenshots, but there are only trees there.
World Creation: March 27, 2025
Version: creation - 1.21.5, journal - since 1.21.7 up to current version
Type: Large Biomes
Seed: 4191462116256317501
Difficulty: Normal
Motivation:
After many months of fascinatingly reading other people's journals, I finally decided to start my own. I have been thinking about this for a long time, the main thing that holds me back is poor English. Even with the help of Deepl and Google Translate, I spend a lot of time editing posts, correcting errors and checking terminology on the wiki. But in the coming weeks, I will have less work and I want to try my hand at describing the world. I do not commit to regularly updating the journal. If I understand that this is becoming a burden, I will refuse regular documentation. But reading the journals on this forum I often think that I also have something to write about, and my world and style of play can also be interesting not only to me. In addition, I hope that this will be my long-term world. If so, I myself will need documentation.
I am a Russian-speaking Ukrainian. Sometimes the screenshots will show inscriptions in Russian. Feel free to ask if you do not understand something.
Backstory:
I started playing Minecraft in October 2024, this world was started on March 27, 2025, right after 1.21.5 was released. In my first world, I was a little disappointed with the resource availability. Near the spawn, there were several types of forest, a sandy beach, lush caves. Within 2000 blocks, there was a savanna, badlands, cherry grove, flower meadow, taiga, ocean, and dripstone cave. You have a vast world at your disposal, but why go anywhere if you can get everything you need just by leaning out of the window? Plus, I was burned out from immediately taking on large building projects and doing almost nothing but building. So with the release of the new version, I decided to try the game in a world of large biomes.
Before Minecraft, I played another farm simulator game. I liked that game, but I was fed up with the microtransactions and the inability to expand the farm beyond the allotted area. I was looking for an open-world farming game and accidentally stumbled upon Minecraft. Of course, I knew about it before, but I didn’t think it would be for me. But Minecraft is a sandbox game, and if I like building farms, there are all the possibilities for that. That explains the title of the journal.
I define my playstyle as a farmer-builder, a some of a redstoner and a bit of an explorer. I like to develop my base, equip villages and build farms - even if I don't really need the products from them. This applies to agricultural farms, I'm not interested in mob farms (yet?). I'm not particularly interested in mapping, since I'm not very good at navigating maps - both in the game and IRL. However, I'm currently planning a sea exploratory expedition - as a summer vacation.
I play vanilla. I only have the trimmable tools resource pack installed: so as not to mix up the pickaxes. But I experiment with mods in a copy of the world from time to time. Maybe I will install something later, but I don't want to depend on third-party mods to update. I play with commands enabled and do not avoid using external tools like Chunkbase and MCA Selector. However, I am aware "cheater kills gamer" and use them with great caution.
This is the first screenshot taken in my world. The spawn was disappointing: no forest, no water (funny thing is that the subtitles suggest that there is water nearby, but I did not notice it right away). However, after walking a little, I found a village. This determined my decision to stay in this world. Water and forest were also very close. And a little further there is a cherry grove and beautiful snow-capped mountains. So this is a great spawn. I love this world and hope to stay in it for a long time!
I have previously made several posts about my world.
My home
Tulip farm
Conquering the nether fortress
Pond with axolotls
Trading Village
Main Village
Walking with ghast
and more
Main Autofarm
It's time to move from scattered posts to a complete picture.
Geographical Overview
I think of my world as a large country dotted with villages, industries, and other locations. My world has several frequently visited locations where I've built outposts and secondary bases. These locations are frequently mentioned in the journal.
NB: Some journal posts incorrectly list the distances to outposts. I sometimes provided approximate distances, taking into account only one coordinate. I later recalculated the distances using a formula. In some cases, the discrepancy was significant.
See more:
Home base
The name itself makes it clear: the main base where my house, mines, and farms are located. The journal begins with a tour of this base:
01. Tour of the main base
Besides the house itself, there are several important objects here:
Factory Autofarm
Automated agricultural production facility: watermelons, pumpkins, paper, and bamboo. There is also a bamboo autofurnace here. . The autofarm operates continuously thanks to a chunkloader.
Trading Village or Trading Hall
Essentially an isolated street for villagers.
Book Trade Chamber
A separate trading hall for librarians. See here:
17 Book Trade Chamber
Main Village
A small village near the base. The Trading Village and Book Trade Chamber are essentially isolated parts of this village. So far, this village is underdeveloped, but I hope to turn it into a real capital of the world over time.
See more:
23. Renovation of the Main Village
Port Town
A frequently visited location. A village on the seashore, 1200 meters from my house (I previously mistakenly stated the distance as 700 meters). My second home, Seaside Villa, is built there. It's the starting point for many explorations and adventures, as well as a place for passive recreation. When I get tired of building in the game and working irl, I mount my virtual horse and go fishing at the village pier. This happens far more often than my journal mentions. See more:
02. Road to the sea
24. Sea Cathedral
Sand Outpost
An important resource base on a sandy beach 1100 meters from the house. It produces sand, sandstone, wood, and charcoal. See here:
18. Replenishment of stocks: Sand
Clay Outpost
Another resource outpost near Lush Cave at 2500+ m (2500 to the on-ground shelter, 2700 to the cave). Moss and clay are mined here. There is also a brick factory here, so I can take finished products instead of raw clay. There is also a geode nearby where I get amethyst clusters. And sometimes slime spawns here too.
Halfway to Clay Outpost is Old Transfer Station. It used to be an important intermediate station in past, but now it's just a roadside hotel.
19. Replenishment of stocks: Clay
Swamp Village
A picturesque village at the junction of plains, jungle, and mangrove swamp, 5400+ meters from home. This is where the most remote (at present) resource outpost is located. I mine mud and mangrove wood here.
Due to its great distance and difficult terrain, this village was the first to be reached by a Nether railroad.
The surroundings of the village are very beautiful. Various tree species grow here, along with frogs and tropical fish. The village generated above the cave, and I built a small underground park here:
14. Swamp Base
Roadside village
A small village south of the house. There is nothing special here, but several of my routes pass through this village (to Port, Sand, and Clay outposts). It is one of the most frequently visited locations, but it is rarely mentioned in the journal, as I usually just drive past it.
30. Building the roads again
Videoreview: journey from Sand to Clay outposts
I made a 15-minute video of my trip along two of my routes. Along the way, we pass all the main locations except Swamp Village (which is much further away). Sorry, the quality is not good enough. You can watch this video on fast forward or skip it. But if you have enough patience, you'll understand why I love this world so much. I visit many beautiful places just by doing my routine chores.
Video Description:
Start. Morning at Sand Outpost. We explore the charcoal burner and sand quarry.
03:46. Passing the home base.
04:43. Roadside village (the sign says Riverside, but the journal uses the name Roadside).
06:28. Road fork: to Port Town or to Lush Cave.
07:22. Port Town.
09:28. Old Transfer Station.
12:45. Clay Outpost. We transfer from horseback to minecart. The last part of the ride takes place underground.
13:54. Entrance to Lush Cave. We explore a geode, a brick factory, and a clay deposit.
Technical Notes:
I found the following tips very helpful in preparing for the journal:
https://www.minecraftforum.net/forums/forums/forum-discussion-info/3197203-pictures-arent-consistently-showing-conditional
and also this one (it's a pity that this journal never got going):
https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/3213217-forever-hardcore-forever
Sorry for my English, I use Google Translate.
For what it's worth, your English isn't merely acceptable, but it's very good. I know that might not change how much effort or difficulty there is in translating things (even if you rely on tools), but the results are fine.
I know everyone's first language isn't English, so I never give anyone a hard time over it. But I've noticed over the years that the ones who declare "sorry about my English" actually tend to be the ones doing it better (often better than native speakers even...).
You will find that this is the real commitment, not translating. I was playing a particular world a lot and even if the posts were limited to ~20 to 30 pictures and a short comment between each one, it adds up. Taking pictures, resizing them, uploading them, linking them, writing everything, dealing with the forums bad formatting, it all adds up.
Of course, exploring and showing everything generates more content than normal play, so it's more manageable with typical play patterns.
The forums are more inactive and not everyone will reply, but I do typically like reading these sorts of threads even if I don't reply often (or at all). It's especially interesting to read one from the perspective of a newer player, as opposed to someone who has played a lot and likely has the game more figured out.
I'm also surprised at your use of large biomes, especially if you won't be exploring a lot.
"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
If you're having performance concerns with Minecraft, I hope this may prove useful.
A retrospective of the most important game to me (or, a try to stay awake while I never stop talking about something challenge).
Thank you! It's nice to know that I'm doing well.
That's the main incentive for me. I'm more interested in searching and collecting resources than in exploring. In my first world, I found everything I wanted without even filling the main map quadrangle. And I got bored: I'm tired of building, there's no point in exploring. In a world of large biomes, I'll have to walk thousands of blocks to find a mangrove swamp, or badlands, or ice spikes, or... I'm ready for that. But I wouldn't explore the world to see another ten birch forests.
By the way, I am just starting an exploring now. I will write about it soon.
Sorry for my English, I use Google Translate.
Glad to see the start of your new journal. I had similar motives when deciding to write my first one: I enjoyed reading older journals, had an active survival world at the time and simply wanted to give it a try. You will find that if you commit to it, journaling is a wonderful way to craft your own story (often with unexpected twists!), capture your thoughts during certain moments and communicate your ideas and playstyle with the rest of the community. A journal is the place to not only look back at everything you have accomplished, but looking at how this "everything" came together in a gradual process.
Don't let language be a barrier to expressing those ideas. Yes, you may put in more effort to ensure the accuracy of a text — which is completely understandable, as someone who is also non-native and has often spent minutes staring at a single sentence — but it's mainly the content and the ideas that matter the most.
I've never tried Large Biomes, but it does sound like a pretty refreshing experience. With new biomes and flora being added, I suppose it can help you avoid being overwhelmed by all the new content besides making resource challenge a much greater challenge. And if you ever do need to travel thousands of blocks to acquire a certain item, the journey itself can make for a good story as well.
Looking forward to reading your future updates!
How are the two people I would have been certain were native speakers, not? I never would have guessed. This just reaffirms what I thought, haha.
As for large biomes, that's sort of why I was surprised you chose it. While the need to have everything possible available within a couple thousand blocks is never a theory I subscribed to (instead, I think the game does need things to give reason to exploring beyond that, as opposed to exhausting the purpose by having everything available so locally), there can be some items that may require you to search quite far. Thankfully they are few, but they do exist, and this could get quite bad in large biomes. It might also make it a bit easier in some cases, like with structures? Woodland mansions in particular are bad to find because they are too uncommon. With 1.18+ it should be a bit better to tell if you are "going the right way" or not since biomes are a slightly better indicator at what may be ahead than they were in 1.7 through 1.17, but still. In particular, if you pass a desert, I recommend getting some cacti if you think you'll need it for dyes! Otherwise, you'll end up like me and travel far and wide because you're stubborn enough for Teal wool.
"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
If you're having performance concerns with Minecraft, I hope this may prove useful.
A retrospective of the most important game to me (or, a try to stay awake while I never stop talking about something challenge).
Thank you!
The material for the first update is ready, I'll do the translation this evening.
I suspected that Staricle is not a native speaker. It's easier for me to read his posts than the posts of other forum participants. Usually, it's easier for non-natives to understand each other.
Cacti were the first suggestion that the Wandering Trader made to me. So I got them without visiting the desert. But it won't be easy to find mangrove mud or red sandstone. And I like these materials.
I understand people who get stuck in the "two-week phase". At the beginning, the game sets many tasks: nowhere to sleep - look for sheep; hungry - set up a farm; zombies attacked - build a fence, put torches, improve armor; want better equipment - do some trading. But after two weeks, the hints run out, and if there is no interest in exploring the world, then there is nothing else to do. My two-week phase stretched out to three months, because I got into building farms. But now it is the search for new resources that stimulates my interest in this world.
Sorry for my English, I use Google Translate.
01. Tour of the main base
I have a lot of accumulated material, so the first updates will come out quickly.
I have already published individual parts of my base, but I would like to show everything together. This post will be very long, because it shows the results of three and a half months of work. I would like to show gradual progress, but almost all of my early screenshots are the result of accidentally pressing a key when accidentally hitting a random stone with a pickaxe.
My building skills are in the process of developing. Feel free to criticize! I will not remake existing buildings, but future ones, I hope, will be better. But this is not certain.
Main house. Village on the right, farms on the left. As you can see, the house is partially in the snow biome.
Hall. There have been minor cosmetic changes since the first publication. I know what those things above the fireplace are for, but I'm in no hurry to fight the boss. Let them hang there as a silent reproach to my cowardice.
Bedroom. I remember the comment about carpets, but where I live, bedside rugs are popular. So for me, carpets near furniture look cozy.
A bathroom. Other bases don't have this, but the main house should be fully equipped!
A library on the second floor
and a cartographic studio. As you can see, in three months I managed to fill only two maps.
Now to the basement. My workshop. This is the first room in my house. The upper part was built much later. You can still see snow in the background. It appeared during construction, while the room was without a roof. In the far right corner behind the stairs, my first bed is still standing. I haven't used it for a long time, but I haven't thrown it away either. The red banner serves as a map marker
Storage room
Nether Wart Farm
Now outside. Happy Ghast will help us in inspecting the farm
Former village wheat farm. It was generated away from the houses and the villagers never laid claim to it.
Livestock pen. It has been in need of expansion for a long time. I plan to build a horse stable in another place and expand the sheepfold. The sheepfold is equipped with an automatic shearer. When the sheep wants, it goes onto the pressure plate itself and the dispenser uses shears. Below, a minecart with a hopper collects wool. The shearer is not working now, because I have enough wool. But when I need it, I will simply put shears in the dispenser.
Chicken Coop. Eggs are collected by hoppers. Pumpkin pies have long been my staple food, mainly because all the ingredients: eggs, sugar, and pumpkin - are collected automatically. The cobblestone cube on the left is the back wall of the storage room.
Wax Farm. I need a lot of wax for copper roofs.
Tall Flower Farm
Resin farm. Ugly, of course. The Creaking Heart is removed for now, so that the critters don't wander around the farm at night. I wonder if it should be considered a mob farm? My first night in the pale garden began with a creeper exploding, which knocked down half the tree. Luckily, it didn't break the creaking heart. But all night I had to jump in a pit, collecting resin and simultaneously fighting off a Creaking and a horde of zombies. After that, I took the creaking heart and decided that I would only collect resin on the farm. Although I don't like that the farm spawns a hostile mob at the base.
The main auto farm "Factory". I recently described it in detail. I really don't like to remodel buildings, but this façade is going nowhere. I wanted to fit the building into the existing terrain. IRL, where there are smooth transitions, this would work. But in Minecraft, the dirt steps look terrible. I will fix this, but not right now. A small repair project would be a nice break from hiking or resource grinding.
By the way, pay attention to the path made of mud bricks. I really like this material, but I still have not found a mangrove swamp. But recently I looted the ruins of the path.
On the other side of the farm is a kennel. This also needs to be remake, otherwise the kennel will turn into a pigsty due to the wrong design of the stairs. Wolves are my heroes. From time to time I put them in body armor and take them with me on cave sweeps. Of course, they deserve better conditions. On the right side is the armadillo pen. In my first world they used to jump out of the pen, so I made the fence higher.
One of the main factors in choosing the location for the farm was the sunset view. My tulip farms are on the right, behind the bridge.
Thanks for the walk!
Ugh... That was exhausting. It took me three and a half months to set up the base and all the farms. During that time, I barely went beyond 2000 blocks from the base. There's still a lot of work to do on the farm, but it's mostly about aesthetics and convenience. I can put it off for later and finally go in search of new biomes, structures, and resources.
Sorry for my English, I use Google Translate.
This is an impressive base for a three-month-old world.
What I like about your building style is the very wide variety of blocks you use and how you integrate them in individual structures. I've often found myself restricted to a fairly small block palette for my settlements and reluctant to try out more "natural" blocks like amethyst, sandstone and unpolished stones like granite, but you've made them fit pretty well in yours.
I probably wouldn't consider your resin farm as a mob farm since you are merely using the presence of a single mob to indirectly collect an item and not mass-farming them for their drops and/or experience.
Nice sunset view over your base. Seems like we all enjoy closing off an episode with one!
Yeah, that's a lot for three months.
Mud bricks became a favorite of mine. When they were introduced, I thought it would be nice for variety but I didn't see myself using it much, but yet I have. Like stone (Grey) and deepslate and Black stone (Black), mud bricks (Tan/Brown) are a neutral color so it works in almost anything. We just need more White stone options now. It's a shame mud bricks is hard to accumulate in large quantities, and that's not even for the wheat requirement but the mud itself. Even when you find a mangrove swamp, they are covered in trees, so you have to clear them or work around them, and if you're someone who doesn't like making the landscape look unnatural or jarring... good luck.
I've found it looks good with Quartz as well as dark oak fences for some slightly darker brown contrast for trim. I made a temple with those three materials and it became one of my favorite things I've ever built. That was in my hardcore world that I died in, so i want to rebuild it in another world eventually.
The wither is something I would only fight if I wanted a beacon. It causes too much destruction to the terrain if you try and "fight it normally" with cheesing it or bursting it down with overpowered gear. In my oldest world, the players who played with me at the time and myself disliked the enderman griefing, so I disabled mob griefing to stop it (old versions had no better alternative to stop this). Unfortunately, this also stopped creeper, ghast, and wither explosions from altering the terrain (and later, villagers with 1.8). I didn't like it... but I lived with it because enderman greifing is that bad. And I made a wither fighting room in the nether that was fun to build and use.
"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
If you're having performance concerns with Minecraft, I hope this may prove useful.
A retrospective of the most important game to me (or, a try to stay awake while I never stop talking about something challenge).
Thanks for the kind words!
But feel free to criticize if you don't like something. I won't change anything anyway - it's my world, I'm arranging it to my taste. But it will be useful to know other people's opinions.
The base is developing quickly, thanks to autofarms. Its require a certain effort and resources, especially iron. But then save a lot of time.
The variety of blocks in my first world was even greater. Some buildings looked like the work of a daltonian expressionist. But how do you know which blocks go together? Just try.
One day I noticed a lot of cows walking around the house. It turned out that an enderman had placed a block of dirt inside the pen, and they jumped out. I was very angry then, but I haven't taken any measures against greifing yet.
The sunsets in Minecraft are amazing! When I first started playing, the visuals disappointed me. What? In 2024, people play with such primitive cubes? Oh well, I'll give the game a chance. I have to understand why everyone likes it so much. I'll go dig up that pile of sand for now.
About a week later:
It's a good thing I didn't dig up that sand. I won't ruin the view from the window. I urgently need a balcony - to watch the square sun sink into the orange ocean!
By the way - that's the pile of sand on my avatar. A memory of my first world.
Sorry for my English, I use Google Translate.
Historical overview
This is a small addition to the first episode.
I still found a way to show the progress of my base. I regularly made backups. However, almost all early copies, except for one of the earliest, were deleted to free up space. Later I read in Sharpe103's journals that he keeps backups on an external drive. Now I do the same. But unfortunately, the early history of the world is lost forever.
Nevertheless, it is possible to make a few screenshots for comparison.
Do you see my base? No? That's because it's not built yet.
This screenshot doesn't even need a backup. I just created a new world with the same seed.
The second screenshot was taken in April, about 10 days irl after starting the game.
Pure functionality, no aesthetics!
There is already a workshop and an autofarm. The base remained like this for quite a long time. I didn't want to build a house out of wood and waited for a more interesting material.
The next screenshot was taken two months after the previous one.
The progress is obvious. But you may ask why, two months after construction, the autofarm is still standing without walls? This illustrates how “jagged” progress can be in the world of large biomes if you want to use certain materials.
The next screenshot shows the current state.
Update on October 2025: progress over half a year:
Update on February 2026: progress over 11 months, the world is nearing completion:
In Large Biomes, you can't just go and gather whatever resource you want in the amount you need. You'll have to build roads and outposts, bring in equipment and fuel. But once you've found a resource, you'll have it in huge volumes.
At the early game, my base suffered from a lack of sand. There were tiny sandy beaches near the river, but I didn't want to touch them. I had to walk hundreds of blocks to find river beaches, or buy glass from the librarian, or even use fences instead of windows.
I found a huge sandy beach 900+ blocks away from my house when I got lost in the Nether and evacuated through an emergency portal. It's hard to describe my joy when I got out of the dark, dangerous Nether and saw huge deposits of long-awaited sand! I built a house out of sandstone right after that.
But I definitely wanted to build the wall of the auto farm out of bricks – like in a real factory. However, it is almost impossible to find a lush cave by accident. Even using Chunkbase. I found clay with great difficulty. This explains why the construction of the autofarm lasted for three months, although it was functioning the entire time.
Over the weekend I processed the accumulated material will post some updates soon.
Sorry for my English, I use Google Translate.
I have this same instinct where I try to avoid altering the natural environment in a way that screams "a player has been here," an act that somehow leaves a continuous feeling of guilt in your mind even if you never return to the specific location ever again. When you do become fortunate enough to discover a large deposit of the resource you are looking for, however, it's generally easier to gather a large supply of the material without leaving any obvious evidence that you have terraformed the landscape. Of course, not everyone has this natural instinct, but I guess it depends somewhat on your playstyle.
As someone who has discovered a mushroom island and enormous mountain range the same way, I can say this feeling of relief followed by pure surprise is one of the best you can experience in the game.
My attitude to conservation is somewhat simpler. I will not be afraid to cause a lot of damage in one limited place, but I will try to avoid small damage in many different places.
Sorry for my English, I use Google Translate.
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Curse PremiumOne approach I've found very helpful as of late is to select specific regions of a biome/landscape and give them the designation as a "developmental" or "industrial-use" area, which keeps the inevitable destruction of the landscape at least somewhat contained. This is particularly noticeable in deserts where massive sand mining exposes those awful stone craters. But because I specifically denote that area as being intended for destruction, it justifies what would otherwise be a critical blasphemous act to the natural landscape in my mind. I would only be okay with altering the environment otherwise if it was controlled terraforming and didn't present as obvious intervention.
All semantics in the end, but that's kind of what justification entails anyway.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I'm definitely the same way with wanting to avoid obvious signs of terrain alteration, at least ones that look excessively artificial or illogical.
When I had to get enough mud in my hardcore world, it required removing the trees as well (I find that both mud and mangrove wood, which come from the same biome, are pretty tiresome to gather in large quantities compared to many other materials). I eventually ran out of mud to remove without stripping it down to the stone, and the next nearest mangrove swamp was quite a ways away (and initially, I didn't know where the next nearest one was so this tiny one was the only known one). As it was, this one was at spawn which might not sound far, but my location was thousands of blocks away from spawn, and initially I was doing the entirety of the trip back and forth on foot (and on top of all the mapping I was doing). Anyway, I tried to keep it looking sightly enough, and since a shattered savanna is nearby... the exposed stone doesn't clash too much. I'm not playing much these days, but if I return to that world, I am considering filling those areas in with dirt, and maybe growing some types of trees and grass. The foliage color will be off but I don't mind that. I've made "custom" biomes like that before.
"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
If you're having performance concerns with Minecraft, I hope this may prove useful.
A retrospective of the most important game to me (or, a try to stay awake while I never stop talking about something challenge).
That's what I do too
Sorry for my English, I use Google Translate.
02. Road to the sea
The idea of this expedition appeared yet in April. Having settled down at the base, in the basement of a house not yet built, the first thing I did was to build my auto-farms. Sugar cane grew on the shore, watermelon seeds were found in a savannah village, and I quickly found a pumpkin. I didn't have bamboo, though. After reading the wiki, I realized that the Wandering Trader wouldn't bring them, but seedlings could be found in shipwrecks. I already knew there was a large body of water south of the base and went there. It turned out to be a pretty big ocean.
I had no luck. Hour after hour I searched the ships, checking chest after chest. I don't remember what kind of armor I had then, but Respiration wasn't around yet, so I didn't dive in and only looked at ships that weren't flooded. Plus I got lost and kept bumping into the same ships repeatedly. At first I collected loot, but my inventory quickly filled up. When I finally found the bamboo, I threw away all the rest of the loot and used the MCA Selector to remove the generated chunks.
During that hasty expedition, I found a village on the ocean shore. I thought it would be nice to build a port town there and come back in the summer for a big, leisurely ocean expedition. I recently found that village again. I found it in April after a long trip around the ocean, and it seemed very far away. But it turned out to be only 700+ blocks *. I have already built a road for the horse and a seaside villa. That's where we are heading.
During construction, I mostly rode a mule to bring in more materials. But now I'll ride a horse. I haven't tested the horses for speed, and I'll take the one I like the look of. The journey will take three minutes.
The road to the sea is just a chain of landmarks. My landmarks style has undergone some changes. I was inspired by the Stone Babas - ancient monuments of the steppe people on the graves of leaders and warriors. They served the nomads as landmarks in the endless Wild Steppe. There are a lot of them where I live. But now they are mostly moved to museums. Civilization has driven them from their places. At first, I made idols out of cobblestones. It looked authentic, but they didn't work well as a landmark. So I replaced the cobblestone with a more noticeable diorite and added a ceramic arrow pointing in the direction of the house. The idols are positioned so that when I come home I can see their grinning faces.
And this is a village where the residents have overpopulated, having crammed into a hole and lost contact with their beds. The roads to four of my outposts pass by the village, so I often pass by, causing chunks to load. But I rarely stop in the village itself and for a long time did not notice the problem. I had to urgently build them houses. By the way, they then crammed into another hole again.
Nice natural waterfall. I really like these nooks. I brought flowers here and set up a fishing corner. I even thought of bringing a villager here and making him a fisherman. But using villagers as a decoration is too much even for me.
A fork. The road straight ahead leads to a lush cave, left to the port.
And here is the sea. This place reminds me of that feeling irl, when after a long tiring journey by train and then by bus, the road makes one more turn - and the sea opens up before you.
We're entering a village street. My villa is already visible in the distance. By the way, there are banners there, but they are not visible from here
And here is the villa. It's actually a temperate climate here. But the sea I've been to IRL was in a hot climate. I got sunburns just walking along the shore. So hung curtains along the terrace.
Hall, also a workshop and cartography studio.
Bedroom. By the way, I like the new picture of Dennis. I wanted to hang it in my main house, but there isn't a big enough open wall there, it's all full of chests or equipment
Magical "kitchen"
There's a storage room in the loft. I wasn't planning on making a big storage room on this base, but there's already a loft, so why not put some chests there.
I've stocked up a small supply of food and fuel beforehand. Ender chest also has some supplies and a bundle of cartographic tools (I combined the screenshots so as not to clutter the page). I'm probably forgetting something, but it doesn't matter. The trip to the main base only takes three minutes and I plan to visit it regularly anyway.
Well, we're relaxing at the villa and getting ready for our first voyage.
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* Here and in several other posts, I mistakenly said the distance was 700 m. I only took the X coordinate into account. Later, I calculated it more accurately and found that the distance is 1200+ (1267, if measured between the map banners).
Sorry for my English, I use Google Translate.
03. A trial voyage,
where you'll understand why I've put off exploring for so long
This will be my first experience of a exploring expedition. I forget to take screenshots, so you'll often have to take my word for it.
I'm pretty sure I've forgotten or left out something important. So before I rush into the ocean, I want to survey a small section of the bay. I don't plan to completely fill in the maps, but where possible I will enter rivers to survey the coastal area.
Let's take a look at the maps. I've mentioned before that I use Chunkbase. I don't open it during game sessions, but I allow myself to get preliminary information for expedition planning. So, I already know that my port is in a bay in the northeast corner of the ocean. That explains why the maps are placed that way. And I won't be upset if I can't fill in that entire wall.
There is a large patch of unexplored terrain to the northeast, but I don't want to go there now. I have several of my outposts there, and I can combine exploration with resource grinding. But we still need to establish where the eastern shore of the ocean is. So the first voyage will be limited to a small area around the port.
I also plan to gather resources along the way. So I'll be sailing on a boat with chest. This limits my ability to go ashore, so there will be white spots on the maps. I can live with that. It's more important to me to discover new biomes and structures than to fill every pixel.
I check my inventory and Ender chest and realize I forgot to make a travel anvil for crafting named map banners. I have a decent supply of iron at home, but only a few ingots here. Of course, I have an anvil on my back, but I forgot about it. Well, I'll make do for now. Maybe I can gather iron without going back to the main base.
The boat dock is set up in the ravine near the villa.
The boat is ready. In the distance, you can see the ruined portal. I've already checked it out, there's nothing of interest there.
The terrain is monotonous: birches, oaks, stony shores. Ores are often found among the rocks. I pick up several stacks of coal and copper, but iron is scarce. Periodically I have to stop to compact the ore into blocks.
As planned, I often swerve into rivers. In one of them I see a ruined portal. It would be interesting to look into it, but there is no obsidian in the chest. Well, I mine the gold and crying obsidian, pick up a gold pickaxe, a few pieces of flint, and leave. I don't know why, but I always take obsidian from the portals. Simply because it's rare. I also take magma blocks as decorative material.
I haven't moved away from the developed territory yet and sometimes I come across my buildings. Here is a bridge on the way to one of the outposts.
A thunderstorm is starting in the game. IRL too! There's a real storm in my city! I see a fallen tree from my window. I'm worried about the internet and electricity, but this time everything is fine.
I enter a narrow river between high hills. An attempt to cross a waterfall by boat ends in an accident. Fortunately, the boat's chest is empty for now and I pull it out without any difficulty.
I pass the river without further incident. And here is a new biome: Dark Forest. Technically, it is not new. Three days ago I discovered another edge of this forest while flying on a happy ghast. But still, it is a find.
Another sign of civilization is a road along the cliff leading to a lush cave.
I move from the river to the ocean and find a shipwreck. The chest contains a lot of potatoes and... bamboo?! Are you kidding me! In April, I spent several hours and searched a dozen and a half chests in search of seedlings, and now it is in the very first chest! I take the bamboo, leaving the potatoes.
Looking at the map, I see that there are narrow strips of unexplored terrain between the rivers. I don't want to fill the maps completely, but this map is part of the main quadrangle (the four maps around the spawn) and I would like to fill it. While the boat chest is still empty, I decide to break the boat and walk along these strips.
And then I had an attack of topographical cretinism. Too bad I forgot to take screenshots to show how stupid it looked! I know I'm at the junction of two maps. I pick them up and walk west, expecting the cursor to move from one map to the other. But it doesn't! I stubbornly continue walking west, thinking that I have to travel a short distance to render the cursor. But it doesn't appear anywhere! Eventually I pull out another map. I wasn't going to explore this region, but I took out a map of the area around the lush cave just in case. And indeed, that's where I am! After looking carefully at the previous two maps I realize that I am west of both of them. There's no way I could have moved between them by going even further west. Argh! How am I going to explore the world and find new biomes if I can get lost in the vicinity of the base with maps in hand? And this isn't the first time...
After sorting out the maps, I go on and find another portal. This time I can repair it: it's big enough, and there's also a lava lake nearby.
I didn't bring my gold fire-resistant boots with me, but there are gold leggings in the portal chest. I change and enter the portal. At first glance there's nothing interesting.
I mine shroomlight and some nether wart block. I like their deep red color, I'll have to think about how to fit them into some construction. I'm about to leave before the hoglins notice me, but I take one last look around. A dark spot between the mushrooms catches my eye. It's darker than the fog of the Nether. I step closer and...
What a find! The first discovery of this expedition! My mood, spoiled by the incident with the maps, immediately improves. Of course, I will not go to the fortress now. But I will have something to do in between grinding and construction. However, my wild joy attracts the attention of a wither skeleton. I kill it and quickly leave. I'm not wearing the right equipment now.
After exiting the portal, I change my pants, fence the portal and hang a cartographic banner. But I'll get lost in the nameless banners! I definitely need to make an anvil...
I look at the Dark Forest. I like dark wood, I use it as a decorative material. A little bit at a time, but regularly. But my supplies are running low, and the nearest Dark Forest is 2000+ blocks from the main base. I move the nether blocks to the boat chest and go to the forest. My axe has half durability and I work until it wears out. Along the way, I get some brown mushrooms: I almost don’t have them, and they seem to be needed for some potions. It’s funny that at the beginning of the game I thought that mushrooms had acidic stems, because they quickly wear out the axe. Then I learned that the loss of durability depends on the amount, not the speed of extraction. But it still seems paradoxical to me that a soft mushroom “eats” an axe faster than strong oaks.
Finished with my work, I take the junk from the portal chest and move it to the boat. And then I realize I have a problem. I walked here, carrying an empty boat in my inventory. But the boat is no longer empty! The distance to the river is quite short. The easiest thing to do would be to break the boat and carry the inventory piece by piece. That was probably the most rational solution. But I don't want to break up the boat. I'm on the edge of some lake and I'm hoping I can get out by water. The situation is made worse by the fact that this is a corner at the junction of four maps, three of which haven't been started yet, and I don't know what the shoreline looks like. I'm making an auxiliary map. I didn't set out to explore this region, but I want to see the shape of the shore. Then I can throw this map away and re-explore the area. Of course, I make a mistake and start the map in the wrong corner. I move and try again - with the same result. I throw away the useless maps and try to remember what this terrain looked like in Chunkbase. Of course, I don't open it now. Like I said, I allow myself to get preliminary information, but during a play session I rely on my memory and direct observation. Both are not at their best right now. I got lost within 5 meters of the explored area again! I should have named the journal “Adventures of a Cretin Geographer”. In the end I decide to just swim along the shore in the hope that I will find some kind of channel.
And I'm lucky. Pretty soon I'm out on open water. Am I out on the ocean? I turn north and soon my cursor appears on the map. It's not the shore I want, but it doesn't matter. There's a river further north that runs across the entire cape from shore to shore. IRL, such rivers are impossible. I'll go back along this river. I might have to dig a small canal or build a dam near a waterfall - no big deal. But I'm lucky again and I'm back in the bay without any construction work.
Later, having calmed down, I realized that I had a very simple way out. I was standing near to a portal with a chest and a cartographic banner. I could just leave some of the loot in the portal chest. Especially since I still need to change the banner there.
I have a small section of the ocean left to explore. I find a few more sunken portals, shipwrecks, and ocean ruins. The loot is pretty good: two treasure maps, feathers, paper, one lapis lazuli, a few emeralds, and most importantly, 15+ (I don't remember the exact amount) iron ingots. Maybe I'll scrape together enough for a new anvil? By the way, here you can see that I leave a glowing pumpkin on the structures I've explored: if I get lost (which is quite likely) and stumble upon this place again, it will be a sign that it has already been explored.
It's time to go back. In the distance, the seamark on the village pier has already appeared.
The entrance to the harbor is marked with ceramic arrows and glowing pumpkins. I don't immediately notice that I have an uninvited guest. How do they get in? It's fenced off.
Well, the voyage was not without problems. But that's the point of a trial voyage. Now we're going to have a rest in the village.
Sorry for my English, I use Google Translate.
Your description of the stony shores reminded me of how I would sometimes find one in the early days of a survival world, see all that exposed stone and think, "Oh nice, I should have enough iron for a full set of equipment by sunset!" ... before proceeding to spend days sailing along the coast and barely finding more than a few tiny clusters. When it comes to 1.18+ surface exploration, high-altitude mountainous regions, particularly the stony and jagged peaks biomes, are the most reliable places to look for iron ore.
Rowing a boat into a waterfall will always result in it sinking. I often like rowing my boat straight off a cliff into a river, but a bug exists in Java Edition where if it falls from very specific heights (e.g. 13, 49 and 51 blocks), the boat can still sink — or, if falling on land, break and cause the entities within it to take fall damage.
04. Rest in the village
I spend a few days in the village. I sort out the loot. I send the iron to the furnace, but I won't smelt the copper yet. I have a huge supply of fuel at home, but here it is limited.
54 iron ingots. I think I can manage without the iron from home.
I need a wheat farm. You may have noticed that the roof on the farmhouse is unfinished. There are hay bales in the village, of course, and I've already taken a few. But the rest fits in well with the farmhouse style. I plow and irrigate the field. I have a few random grains, but of course it's not enough. Well, I'll take wheat from the farm. I go there and find... that the local farmers only grow beetroots? How come?! I planted this farm with different crops myself. I try to maintain diversity, even if it doesn't make practical sense.
Wait, what exactly did I plant? I think I had some extra seeds that I hid somewhere in the village (the villa hadn't been built yet). I go to the leather workshop and find 23 seeds, 2 potatoes, several fences, and some other building materials. It's useful to have a stash like this! Now I can plant a third of the field, and after the harvest, I'll plant it all.
I'm building a composter to dispose of seeds (well, when I have them). I also need a trash can. I use a cactus at home, but I didn't think to get a seedling. Or did I? I brought a bunch of different plants for the farm greenhouse. I go to the farm again - and indeed, these thrifty people don't have wheat, but they do have a cactus. I replace it with some flower and build a trash can.
Now I have enough dark oak, and I want to replace the fence around the pier. Bamboo is the most affordable wood for me, and I often overuse it. It goes well with the country style, but the bright yellow wood looks too garish next to the villa. I am replacing it with more subdued dark oak.
While the wheat is ripening, I do small jobs in the village: plant flowers, level the land. Here are some views of the village:
Interior of one of the new houses:
There are a lot of spiders near the farm in the morning. Is it because there are ravines nearby? Sometimes they get onto the terrace and I have to kill them. They can't get into the house, but they prevent me from sleeping. It's a pity, I would have left one of them alone if it hadn't hissed.
I'm dismantle the portal that was visible from the pier. I wanted to leave it in case I needed to get to the Nether. But it would be easier to build a new portal in a more convenient place.
I also made a purple banner, called it "N.Fort.2" and replaced the banner on the portal near the fortress. I didn't take a boat and went there on foot. Along the way, I filled in a small section of the map. I wanted to take screenshots, but there are only trees there.
Well, it's time to get ready for a new voyage.
Sorry for my English, I use Google Translate.