As the title says, today I started a new world with a group of 6 friends including me. (There's The speedrunner, The PvP Pro, The Small YouTuber, The guy who dies a lot, the guy with horrible ping, and the farmer.) My goal is to bypass the two week Minecraft phase and make the server last months instead of a new season every few weeks. My idea for this was to use a combination of stopping people from beating the game quickly (I'm normally the guy who begs the owner to let me beat the game in a day lol) and building a lot. Today we got on, went mining, came up to the surface and found a giant lukewarm ocean surrounded on 3 sides by land. We're gonna build a Zoras Domain from BOTW inspired city but I'm afraid they'll all quit after 2 weeks. I think that because today they all said they were bored and started playing Bedwars after an hour. What other strategies can I use to make this server seem like Hermitcraft where they all have a good time well into Netherite instead of no one wanting to play right after the Ender Dragon is defeated? Thanks.
I feel like you are on the right track, don't beat the game immediately and build. But maybe don't focus on gear, just build and hang out with little or no armor if you want. I do recommend doing dungeons of any sorts, and when not focusing on getting max gear going through them with friends is fun and challenging. Also try making roads and other projects maybe, i can see where they arent useful though.
I don't know what the two week phase is but if it's about getting bored after a while, there's not much that you can or can't do about that. If you don't already want to do something, trying to force it usually doesn't help.
Some people have less of a willingness to stick with Minecraft regularly. I would guess those are people who are only able to find meaning in playing when there's still more structured progression to do, but once that runs out, they can't find meaning in playing. Slowing down or limiting your progress can help, but even then, that merely prolongs the part where you lose motivation. I'd argue if you can't stay motivated in an "end game" world, then Minecraft might not be the type of game to try and play longterm anyway. But yes, when you do things like create farms, which I'd argue turns survival into pseudo creative, you increase the likelihood that you'll end up ruining it for yourself sooner or later. I don't play with such methods for a reason. If I wanted instant gratification or access to near-unlimited amounts of things, I'd be playing in creative. There's nothing wrong with just playing in creative if that's what you want, but some people seem stuck between thinking they want survival but then turning it into a hybrid mode because it's possible and then wonder why they are bored sooner.
If you're looking to keep a server active long term, you're going to need numerous players who don't get bored of it and have the time commitment. That's all it comes down to, and there's no secret way around it.
In short, you need to find people who are already willing to play it beyond its initial progression.
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While I don't know what HermitCraft is, I think the key to avoid losing interest in the game is avoiding burnout by not going too hard on any one section of a project or playing too much in general, but also at how you look at your goals. Never look at defeating the Dragon, or acquiring netherite as a win condition. Win conditions will inevitably make you lose interest after they've been achieved as your goals will inevitably need to become extrinsic and lean into the sandbox nature of the game. When you complete a project or objective always think to the future as in what you want to chase next, perhaps there's rare items you haven't found, or what you want to build next. How your friends view things is not likely to change however. Everyone's wants are different and some people prefer to have a solid goal like killing the "end boss", or enjoy the early game survival experience.
For me I enjoy building and collecting rare items. So having multiple projects, especially large projects to bounce between helps keep my interest fresh, and as updates roll out there is a slowly growing backlog of rare items I will eventually get to track down. Right now I'm limiting myself to finishing my largest project before I switch gears to exploration and hunting rare items again. I think it's important to have some balance between building and item chasing as focusing too hard on one can lead to burnout.
Operating like this has lead me to inheriting the Realm world me and my friends were playing on roughly 2 years ago which has become my "forever world."
As the title says, today I started a new world with a group of 6 friends including me. (There's The speedrunner, The PvP Pro, The Small YouTuber, The guy who dies a lot, the guy with horrible ping, and the farmer.) My goal is to bypass the two week Minecraft phase and make the server last months instead of a new season every few weeks. My idea for this was to use a combination of stopping people from beating the game quickly (I'm normally the guy who begs the owner to let me beat the game in a day lol) and building a lot. Today we got on, went mining, came up to the surface and found a giant lukewarm ocean surrounded on 3 sides by land. We're gonna build a Zoras Domain from BOTW inspired city but I'm afraid they'll all quit after 2 weeks. I think that because today they all said they were bored and started playing Bedwars after an hour. What other strategies can I use to make this server seem like Hermitcraft where they all have a good time well into Netherite instead of no one wanting to play right after the Ender Dragon is defeated? Thanks.
I speedrun. My pb is 45 minutes. On a set seed…
I don't know what the two week phase is but if it's about getting bored after a while, there's not much that you can or can't do about that. If you don't already want to do something, trying to force it usually doesn't help.
Some people have less of a willingness to stick with Minecraft regularly. I would guess those are people who are only able to find meaning in playing when there's still more structured progression to do, but once that runs out, they can't find meaning in playing. Slowing down or limiting your progress can help, but even then, that merely prolongs the part where you lose motivation. I'd argue if you can't stay motivated in an "end game" world, then Minecraft might not be the type of game to try and play longterm anyway. But yes, when you do things like create farms, which I'd argue turns survival into pseudo creative, you increase the likelihood that you'll end up ruining it for yourself sooner or later. I don't play with such methods for a reason. If I wanted instant gratification or access to near-unlimited amounts of things, I'd be playing in creative. There's nothing wrong with just playing in creative if that's what you want, but some people seem stuck between thinking they want survival but then turning it into a hybrid mode because it's possible and then wonder why they are bored sooner.
If you're looking to keep a server active long term, you're going to need numerous players who don't get bored of it and have the time commitment. That's all it comes down to, and there's no secret way around it.
In short, you need to find people who are already willing to play it beyond its initial progression.
While I don't know what HermitCraft is, I think the key to avoid losing interest in the game is avoiding burnout by not going too hard on any one section of a project or playing too much in general, but also at how you look at your goals. Never look at defeating the Dragon, or acquiring netherite as a win condition. Win conditions will inevitably make you lose interest after they've been achieved as your goals will inevitably need to become extrinsic and lean into the sandbox nature of the game. When you complete a project or objective always think to the future as in what you want to chase next, perhaps there's rare items you haven't found, or what you want to build next. How your friends view things is not likely to change however. Everyone's wants are different and some people prefer to have a solid goal like killing the "end boss", or enjoy the early game survival experience.
For me I enjoy building and collecting rare items. So having multiple projects, especially large projects to bounce between helps keep my interest fresh, and as updates roll out there is a slowly growing backlog of rare items I will eventually get to track down. Right now I'm limiting myself to finishing my largest project before I switch gears to exploration and hunting rare items again. I think it's important to have some balance between building and item chasing as focusing too hard on one can lead to burnout.
Operating like this has lead me to inheriting the Realm world me and my friends were playing on roughly 2 years ago which has become my "forever world."
¯\_(ツ)_/¯