I always play on modded instances of Minecraft, even if I want to play vanilla, I use QoL mods. I was playing on my hardcore world when one of my modpack's mods caused some issues. That mod was meant to optimize the game, but made a glitch which if you had an item in your offhand and it broke and you had an item breakable in offhand like an axe in my case, both items break. I lost a diamond axe with mending on it because of a glitch. I switched to LAN and got the item back using creative mode, but I used /give to damage the items as much as it was before (approximately), then I reopened the world. In this case, DO YOU THINK I DID CHEATING?
First things first, even if it is "cheating", you would only be cheating yourself, so it doesn't matter unless you think it matters. Cheating yourself is a thing; people do things and then later feels like it robbed them the enjoyment of achieving it normally, so if you don't like the feel of something, then don't do it. But otherwise, you can't cheat anyone but yourself in a single-player instance anyway. So the only person's opinion on whether this matters is your own.
That being said, since you're asking...
If something goes awry due to a technical issue (with the PC, the game, or a bug with a mod), then no, I wouldn't say "setting it how it should be" is cheating though. That entirely warrants what you did.
I would, however, try and find out what mod was responsible and remove it if possible, or at least try and avoid the condition that led to that happening.
From the title, I expected to read the thread to see you saying you died due to a technical issue and restored it, in which case I was about to say "even if you died naturally and later changed your mind, it's fine". Sure, it's not hardcore then, and you failed, and you backtracked on your original ruleset, but nothing should prevent you from playing a world you want, and in the way you want. A game is meant to be fun. You're only cheating yourself if you do something that lowers that fun.
Now, multiplayer is another scenario. Since other players are involved, more consideration would be needed there.
Personally, if I ever start a hardcore world, I stick with the death equals game over rule. I've started three; one was stopped early, a second is ongoing, and my first finally resulted in failure, and I've indeed stuck by the initial rule set. I haven't played that world since dying. But if that death was due to a technical issue (in my case it wasn't, it was a "lack of skill" issue), then I'd break that rule since the issue wasn't a legitimate game behavior to begin with.
I always play on modded instances of Minecraft, even if I want to play vanilla, I use QoL mods. I was playing on my hardcore world when one of my modpack's mods caused some issues. That mod was meant to optimize the game, but made a glitch which if you had an item in your offhand and it broke and you had an item breakable in offhand like an axe in my case, both items break. I lost a diamond axe with mending on it because of a glitch. I switched to LAN and got the item back using creative mode, but I used /give to damage the items as much as it was before (approximately), then I reopened the world. In this case, DO YOU THINK I DID CHEATING?
First things first, even if it is "cheating", you would only be cheating yourself, so it doesn't matter unless you think it matters. Cheating yourself is a thing; people do things and then later feels like it robbed them the enjoyment of achieving it normally, so if you don't like the feel of something, then don't do it. But otherwise, you can't cheat anyone but yourself in a single-player instance anyway. So the only person's opinion on whether this matters is your own.
That being said, since you're asking...
If something goes awry due to a technical issue (with the PC, the game, or a bug with a mod), then no, I wouldn't say "setting it how it should be" is cheating though. That entirely warrants what you did.
I would, however, try and find out what mod was responsible and remove it if possible, or at least try and avoid the condition that led to that happening.
Yeah I actually found the mod and it was "Noxesium", but I have no problem continuing my hardcore world cuz it just has a really beautiful seed.
From the title, I expected to read the thread to see you saying you died due to a technical issue and restored it, in which case I was about to say "even if you died naturally and later changed your mind, it's fine". Sure, it's not hardcore then, and you failed, and you backtracked on your original ruleset, but nothing should prevent you from playing a world you want, and in the way you want. A game is meant to be fun. You're only cheating yourself if you do something that lowers that fun.
Now, multiplayer is another scenario. Since other players are involved, more consideration would be needed there.
Personally, if I ever start a hardcore world, I stick with the death equals game over rule. I've started three; one was stopped early, a second is ongoing, and my first finally resulted in failure, and I've indeed stuck by the initial rule set. I haven't played that world since dying. But if that death was due to a technical issue (in my case it wasn't, it was a "lack of skill" issue), then I'd break that rule since the issue wasn't a legitimate game behavior to begin with.
Even in hardcore, I don't have a problem with a rollback for a mod glitch. *You* didn't make a mistake.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.