I've been finding that melee fishing salmon with stone sword is seemingly OP. Cooked on campfire for 0 fuel, same food value as bread. Can easily get 64 in a small body of water with the fast respawn rate...thoughts? edit: better value than bread
What is better by fishing rod or swimmimg on water and fishing by sword?
As one of those rare weirdos who likes the fishing mechanic in Minecraft, I must admit that OP's right, melee fishing with sword is better and faster if you just want fish. (Obviously if you want treasure drops too it's got to be the rod.) Between the plethora of cod/salmon in any body of water, and the haybales in the villages which are everywhere you turn, there's never any trouble with food in the early-game any more.
I typically find rivers (particularly the shallower ones) overflowing with salmon, and 99% of the time you can easily obtain enormous amounts of raw fish in a matter of a few minutes. However, there is that 1% chance that a drowned wielding a trident might appear out of the blue, and depending on your armor and range of weapons you may or may not get killed. Several times I was meleeing fish in a river early-game when one of them showed up.
In my opinion, however, the risk of being attacked while in a river is very minor and should not pose a significant problem towards the obtainment of fish or food supply, and some logical solutions to the issue of salmon killing being too OP may include nerfing fish spawning, increasing the probability of drowned spawning, and/or decreasing the waiting time of fishing by 15% to 30%.
Drowned are more common in bedrock including trident ones, so I would think that parity is the solution.
Fish are OP and honestly I completely forget campfires exist for cooking food. (Doesn't this make smokers redundant?)
Campfires are more efficient than stoves are smokers for resources, but less efficient for time and effort (especially compared to smokers). So it seems fine to me as there is a tradeoff. I wouldn't want to use campfires to cook stacks of food, for example.
A major factor is if you are in SSP or SMP (although the per player caps from 1.18? onwards may attenuate this).
Like ink sacs, fish are/were extremely easy to get in SSP, but much more challenging on SMP servers where the likelyhood of at least one player loading a water base at any given moment was high.
Given the existence of "Chickenators" and the massive output of cod from guardian farms [virtually all of which is thrown away], or – for that matter – the output of even small gardens [manual crop farms], I don't see this as an important issue.
Something that occurs to me:
What equipment (beyond the stone sword) are you using?
Even with just DepthStrider3 and Respiration/AquaAffinity, sword hunting is quite easy; add a conduit in range and it becomes far more so…
With a 3 deep river farm, only DepthStrider is really important — and that can be beaten by keeping the farm narrow (and with several bridges) so one can run on 'land' to quite near the fish.
Given the ease of obtaining charcoal and kelp (and by mid-game lava buckets and blaze rods), the zero fuel requirement of campfires also doesn't seem like much of an issue…
Other than in some skyblock, challenge seed, or map scenarios, I've never found food scarcity to be a constraint.
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I was just about to post a question about the salmon spawn rate lol. I am playing a hardcore amplified world (Java 1.20.2), spawned near some water, so figured I'd dig out a base into a hillside to begin with near some water so I could perhaps start fishing straight away as opposed to having to wait on crops in such a dangerous world on hardcore mode lol. Now these salmon, I only have to swim up and down the stretch of water (like an ocean inlet, I'd say about 60 by 40 blocks roughly) and the salmon, at least 20 a go, have respawned. This has allowed me to accumulate quite a lot of early game XP and progress much faster. I never use campfires though, it's tedious. Smoker is so easy to make several of I just make a bunch of them early on.
I've been finding that melee fishing salmon with stone sword is seemingly OP. Cooked on campfire for 0 fuel, same food value as bread. Can easily get 64 in a small body of water with the fast respawn rate...thoughts? edit: better value than bread
What is better by fishing rod or swimmimg on water and fishing by sword?
As one of those rare weirdos who likes the fishing mechanic in Minecraft, I must admit that OP's right, melee fishing with sword is better and faster if you just want fish. (Obviously if you want treasure drops too it's got to be the rod.) Between the plethora of cod/salmon in any body of water, and the haybales in the villages which are everywhere you turn, there's never any trouble with food in the early-game any more.
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I typically find rivers (particularly the shallower ones) overflowing with salmon, and 99% of the time you can easily obtain enormous amounts of raw fish in a matter of a few minutes. However, there is that 1% chance that a drowned wielding a trident might appear out of the blue, and depending on your armor and range of weapons you may or may not get killed. Several times I was meleeing fish in a river early-game when one of them showed up.
In my opinion, however, the risk of being attacked while in a river is very minor and should not pose a significant problem towards the obtainment of fish or food supply, and some logical solutions to the issue of salmon killing being too OP may include nerfing fish spawning, increasing the probability of drowned spawning, and/or decreasing the waiting time of fishing by 15% to 30%.
Drowned are more common in bedrock including trident ones, so I would think that parity is the solution.
Fish are OP and honestly I completely forget campfires exist for cooking food. (Doesn't this make smokers redundant?)
Campfires are more efficient than stoves are smokers for resources, but less efficient for time and effort (especially compared to smokers). So it seems fine to me as there is a tradeoff. I wouldn't want to use campfires to cook stacks of food, for example.
A major factor is if you are in SSP or SMP (although the per player caps from 1.18? onwards may attenuate this).
Like ink sacs, fish are/were extremely easy to get in SSP, but much more challenging on SMP servers where the likelyhood of at least one player loading a water base at any given moment was high.
Given the existence of "Chickenators" and the massive output of cod from guardian farms [virtually all of which is thrown away], or – for that matter – the output of even small gardens [manual crop farms], I don't see this as an important issue.
Something that occurs to me:
What equipment (beyond the stone sword) are you using?
Even with just DepthStrider3 and Respiration/AquaAffinity, sword hunting is quite easy; add a conduit in range and it becomes far more so…
With a 3 deep river farm, only DepthStrider is really important — and that can be beaten by keeping the farm narrow (and with several bridges) so one can run on 'land' to quite near the fish.
Given the ease of obtaining charcoal and kelp (and by mid-game lava buckets and blaze rods), the zero fuel requirement of campfires also doesn't seem like much of an issue…
Other than in some skyblock, challenge seed, or map scenarios, I've never found food scarcity to be a constraint.
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No more so that the merciless slaughter of legions of alien landing craft in which I regularly participated back in the glory days of Space Invaders
I was just about to post a question about the salmon spawn rate lol. I am playing a hardcore amplified world (Java 1.20.2), spawned near some water, so figured I'd dig out a base into a hillside to begin with near some water so I could perhaps start fishing straight away as opposed to having to wait on crops in such a dangerous world on hardcore mode lol. Now these salmon, I only have to swim up and down the stretch of water (like an ocean inlet, I'd say about 60 by 40 blocks roughly) and the salmon, at least 20 a go, have respawned. This has allowed me to accumulate quite a lot of early game XP and progress much faster. I never use campfires though, it's tedious. Smoker is so easy to make several of I just make a bunch of them early on.