So this thread is a replacement for this old thread, where most of the pictures are missing due to not keeping my photobucket account any longer.
However, that was written at the time as I did things whereas this is a more nostalgic look back over the history using a copy of an old save where I used creative to fix a few glitches and restore a few things. Namely the 16 block high mountain where the pool is these days, which I took down in Beta; which I will cover. In this It will be more like an online/journal story suing that save in the current 1.19.4 java version and using the betacraft+ (replace) resource pack.
As you may or may not know this world was started in Alpha 1.20, and in the Alpha days was hit twice with tagedy where it had to be restored using the .dat file. The first was due to a power cut, I don't remember how the second happenned. Either way in those days those corrupted chunks would "regenerate." It was regretable as there was an above grank lava pool that you still sometimes find that infinitley burned down the trees near by and cooked animals dumb enough to walk into the fire. I even set up a cemetary there before the regeneration.
I am starting in Alpha, but should mention I always started here in BETA when I died:
If you follow my current modern day thread you'll know I did nothing with this spawn area for over 10 years! Only in the last few years at co-ordinate 0, 0 did I put a gold block with a sign on it. Soon to have a bell tower here at this site behind me with a sweeping path and a bridge across these lumpy islands to what is now the halfway house here:
Very lumpy land that led to the halfway house as it was half-way from spawn to where I built my home in a mountain.
This all came later in Beta of course and started out as covering a 16x16 gap in the chunk error wall:
(Actual picture):
A facade front to cover the gap and that's how it remained until 2013/2014. Incidently it only contained two rooms, both empty.
As you enter:
and upstairs:
today:
For a second I went to go and take the minecart back home then remembered there was no back, no minecart tunnel through the rest of the chunk tunnel only a wall:
No back corridor leading to the bathroom/storage and minecart tunnel. Nope, I would have to go over the the hills outside - like I did back in Alpha in the old days. starting with going back onto the coast to the right around this further most spruce tree, probably just a regular oak back then??
Ahh yes! Whenever I died, as there were no beds yet I'd go this way and scale over this very mountain here, going over the tops of it's neighbouring mountains to home. Just off centre to the right you can just see the tip of the lava fall (Originally just floating blocks/terrain I put a bucket of lava over in Alpha), the old cobble bridge and to the very far right the original cobble church:
As I approached home, I stood on the very mountain I levelled in Beta for the swimming pool and could just see the corner of the old Inn/tavern I would later build. So I jumped down into the little garden area and explored the old place one more time:
The height of sophistication!
One thing to note of course was Java edition's limited build height back then, so the trees growing on this nearby mountain were very.... stunted. To say the least.
No jungle tree farms here, or stairs up!
After clambering up the mountain side:
Already it looked like the sky was getting darker by the time I had travelled across from spawn to here and yes, sure enough the sun was setting:
For now I will have to find refuge in the bedroom. In the picture of when I arrived here on one side you had cobble stairs going up to a room, but to the left of the centre of that picture is a plain cobble wall with a door in it. The then very undescript and plain back entrance to the bedroom:
no beds yet though!:
room near the bed:
So I will just have to wait the night out in here and just twiddle my thumbs until morning. I will eplain this bedroom more next time however if there's interest.
Until morning I pace the floors waiting for daylight once again.
Really cool to see the nice designs you did before Minecraft provided so much that did it for you. I also congratulate you on keeping access to all your old worlds. I lost my Minecraft computer to a crash some time ago; I have backups around that *should* still have my old worlds but I've never gone looking.
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Very cozy builds with just common materials (except brick and stone slab), less is more.
Thanks, there was very limited blocks back then, but naturally I made a lot of it out of cobble back then, before I started to experiment more in BETA. This will be overed more in the next installment however.
Really cool to see the nice designs you did before Minecraft provided so much that did it for you. I also congratulate you on keeping access to all your old worlds. I lost my Minecraft computer to a crash some time ago; I have backups around that *should* still have my old worlds but I've never gone looking.
Thanks, I really didn't do back-ups back then, I think it was more the fact I had the same computer for long periods. When it was time for a new one I was lucky in that I was able to transfer it over. just luck really. Then there was the "one drive" cloud before eventually buying externals and always backing up..
Those pictures messed with me, the combination between obviously modern rendering and original graphics/colors/build style. It's uncanny. It feels wrong, wrong I tell you!
I have an Alpha world too, I love and cherish the old terrain. So your "halfway house", I see it's built on a chunk wall, what caused that? Alpha to Beta?
I'm kind of mad at you (j/k) for the "today" picture because you've pulled down and redone all these old Alpha-Beta builds I believe (I recall reading your threads/blog on my old account that was deleted in the GDPR purge). That's sacrilege! The Society for Historical Preservation will come after you.
That use of sandstone would be considered a huge flex in my world, it was second only to brick for rarity because we don't have any sandstone in Alpha Prefecture. You made a whole building out of it! Is that a line of trapdoors over the paintings in the interior? That's interesting. I rather like that detail.
Those pictures messed with me, the combination between obviously modern rendering and original graphics/colors/build style. It's uncanny. It feels wrong, wrong I tell you!
I have an Alpha world too, I love and cherish the old terrain. So your "halfway house", I see it's built on a chunk wall, what caused that? Alpha to Beta?
I'm not sure if it was that (the switch to the anvil system, or the fact of the aforementioned powercut in alpha which caused me to restore it from the .day file.
Painterly detected! Ha that takes me back.
I think I used it for at least the first 3/4 years after an intial more realistic one I started with, loved that site!
I'm kind of mad at you (j/k) for the "today" picture because you've pulled down and redone all these old Alpha-Beta builds I believe (I recall reading your threads/blog on my old account that was deleted in the GDPR purge). That's sacrilege! The Society for Historical Preservation will come after you.
There's still one left from Alpha.
The last remaining alpha build, the 2nd watch tower made out of fences. The original first one stood where the lighthouse is today, but here it is out the back behind the bee dome:
That use of sandstone would be considered a huge flex in my world, it was second only to brick for rarity because we don't have any sandstone in Alpha Prefecture. You made a whole building out of it! Is that a line of trapdoors over the paintings in the interior? That's interesting. I rather like that detail.
I think so, makeshift shelf.
I just a few more pictures, and the next part will be out if not today, then toorrow latest.
I'm kind of mad at you (j/k) for the "today" picture because you've pulled down and redone all these old Alpha-Beta builds I believe (I recall reading your threads/blog on my old account that was deleted in the GDPR purge). That's sacrilege! The Society for Historical Preservation will come after you.
This reminds me, years ago, when I was making changes in my world and took down the last 1.2.5 generated tree in an area. Someone who replied expressed sadness that I did, and then I felt bad. Now I'm sad about a missing tree to this day, haha.
When I first arrived at this mountain, it was from this general direction. Of course the fort walls weren't there, just the natural mountain and this waterfall was just a one block waterfall coming out of the back, like you sometimes find underground. Unfortunatley with this world, I didn't start taking real pictures until a few weeks later after doing some work, much to my regret. In other worlds after, I would take before pictures would become normalized for me.
So you'll have to use your imagination from these pics and the originals I sprinkle in.
This in fact is a more accurate picture from the time in fact, after a few weeks and some work was done:
Gravel paths were my thing back then and I filled in a gap in the mountain terrain with the beginnings of what would become the fort walls. Incindently I dug this trench underneath the small bridge so the water from the waterfall would flow back into the nearby ocean before building this little platform bridge over it. My immediate idea though, was to build a sizable window hole underneath where the singular waterfall was and widen the waterfall so it covered the window hole acting like a water window, with a small room inside.
Around the front was a hollow fronted montain with a single with lava fall, and a small nook of a hole just above the top of the lavafall in the mountain where the glass starts; just before the top of the mountain. I stood back here and pondered building a floor halfay up the hollow of the mountain, just behind the lavafall; and thought to myself I could have a nice bay window here. (As seen here.) The inselt entrance was natural, just made a bit smoother perhaps from justting outstone, but not it's inset as this will be noteworthy shortly.
Near the top I also thought about digging the nook hole in the mountain (Above the lavafall) all the way forward on the inside, and could have a bedroom there, as is seen by the glass. The back water window room and living in a mountain just behind a lava fall were my primary ideas that made me settle here. After making the water window and digging out a small room behind it, I laid a basic cobble floor halfway up the floor behind the lavafall and added the glass bay windows and surround around the inset front door. However, I wanted to connect these two rooms..
This was the first fail happenned.
I did what you sholdn't do and went to the top of the mountain to determin the best place to link the rooms - and dug down.
On my way down I remember finding gold ore in the wall at some point, but without an iron pick yet I had to leave it there and continued digging down - until I broke through a ceiling floor of level 11 and right into a pool of lava, dying instantly! I remember going back up and spiral digging down incase my stuff was somehow there, or maybe I died again,on the way down I can't remember. I had to be careful though on the side of the mountain there was another hole/formation between the back and the front of the mountain.
I had also decided to turn this into an observation platform/lookout area. This original picture shows the hole, just above the tallest tree situated just left of the centre:
2020, 10 year anniversary:
The inside of these room were quite plain, keeping the natural stone of the mountain with little decoration:
Behind the bay window:
Water window room:
Upstairs in the badroom I had dug forward to the out side of the mountain I had added glass for the view, extending the side of the hole all the way along too.
The makeshift "bed" didn't exist of course until the later month's time Halloween update, the very first Halloween update briging the nether to Alpha. As well as the on-suite mock kitchen, the interesting thing to note here was the two block side by side glass in the back wall. It was there because the new bedroom was near the top of the mountain so behind the glass I created an empty shaft with two more glass on the grass top outside. This was so that when the sun rose, the light would stream down through it and through that glass, until Minecraft would eventually change the direction of the sun riising/lowering one day.
The mediocre outside of the bedrroom:
The dirt extension would be later for a bathroom, it was pretty normal terrain here, lumpy.
To the right, not seen here was the land connecting to the back "towerr" and there was a small hole here too, which I would also want to dig out and create a back "living area", seen here where the glass is:
Of course this mountain i'm standing on no longer extists and was flattend in BETA, where the swimming pool is now.
When you acyally goin to the fort walls show earlier there was an inner fort wall too. Before the private garden, I had no idea what to do with it inside at first so I just filled it with trees.
WhenI first arrived at the lower grass floor level of this wall there was a bit of a pit underneath where many, many mobs would spawn in the dark. I still remember having to fill it in for my needs.
Outside the home in a mountain I had my "Security gates":
and opposite the actual alpha screenshot shown earlier from the board walk was the mini platform and cobble bridge:
I had an idea for a little steaing area on that platform, not sure why and the cobble bridge shown here.
the newly commisioned platformm , no bridge!:
bridge:
At the end of the bridge you can just see a little cobble hut which would later become the church!
NEXT TIME: More inside rooms tour, the SECOND fail, farms, the church and Mount DOOOooom & More!
Great stuff, leangreen! Origin stories are really interesting especially when you see the state of a current world, as you wonder how it all came to be. I'm working on doing something similar, but as I imagine is the case with you - it's quite a challenge! Especially if your documentation isn't as detailed as it is today.
Looking forward to more.
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They still are mine, especially in my older world. The path blocks in the texture pack I use aren't as nice looking (I've had the thought of editing them), and the gravel looks nicer than default.
Interesting seeing some of the things you did back then, before certain things even existed in the world. It's amazing how much the game changed in the early years, and how much the very early versions still didn't have. I would have started in 1.2.5, and this was already so much different than alpha. Looking it up, they were around a year and a half apart, which is actually a bit more than I expected (I would have guessed closer to a year).
That wool and slabs decorative floor in the water wall room... and the couch made of slabs. Classic designs! That puts a smile on my face.
Did we all have kitchens with pressure-plate worktops???
I do like the water wall and working with/around the lava flow to make it a feature. It's a method of building you don't see much any more, working with what's already there rather than picking a location and just... throwing a house together. Building and resource collection has become so much easier, with the fast/durable tools and powerful weaponry and all the varied materials we have access to now.
Some of my oldest builds got hit by the sun direction change too.
They still are mine, especially in my older world. The path blocks in the texture pack I use aren't as nice looking (I've had the thought of editing them), and the gravel looks nicer than default.
Interesting seeing some of the things you did back then, before certain things even existed in the world. It's amazing how much the game changed in the early years, and how much the very early versions still didn't have. I would have started in 1.2.5, and this was already so much different than alpha. Looking it up, they were around a year and a half apart, which is actually a bit more than I expected (I would have guessed closer to a year).
I think it's also because I used the painterly texture pack for a number of years and I chose blue gravel because it looked nice. So in the earliest days everywhere was paved with straight light blue gravel paths! I had also used a more relistic TP before hand called baus.. *something. (Had a major PC crash back in 2020 so all that detail is pretty much lost.)
Maybe I should cove r texture packs briefly in one of the updates.
I
That wool and slabs decorative floor in the water wall room... and the couch made of slabs. Classic designs! That puts a smile on my face.
Did we all have kitchens with pressure-plate worktops???
I do like the water wall and working with/around the lava flow to make it a feature. It's a method of building you don't see much any more, working with what's already there rather than picking a location and just... throwing a house together. Building and resource collection has become so much easier, with the fast/durable tools and powerful weaponry and all the varied materials we have access to now.
Some of my oldest builds got hit by the sun direction change too.
Maybe pressure plates on top was a thing back then!
Certainly in Alpha dn Beta the land and terrain formation really insppired me where to settle which is why it bame less so after BETA 1.6 or 1.8 at the most. The last other long term being a 1.9.5 pre-release before the Release version. (Again in a mountian - not intended, but I passed one one my travels that was irresistible.)
Oh, wow, I don't think I've ever seen Blue gravel in a Minecraft texture pack. I'm wondering what that would look like. I imagine the old gravel beaches would have looked nice next to the water like that though.
Oh, wow, I don't think I've ever seen Blue gravel in a Minecraft texture pack. I'm wondering what that would look like. I imagine the old gravel beaches would have looked nice next to the water like that though.
I'm not sure if - by the time gravel beaches came around I was still using it by then, however I had a look to try and find an old screenshot to show the paths.
That's certainly interesting. I probably wouldn't use it (or would abstain from using gravel much if I did) but it's certainly unique.
Gravel does exist in a variety of colors so it would be nice if it had a few types/colors. The standard Grey one works well, and the one in the texture pack I use is another common color. It would allow for having choice. It might not be important enough to add another block just to be the same as another, but then again... we have a couple different sand colors, multiple wood colors, and even three types of dirt.
I like almost everything there though (would prefer the Bricks to be a single color though).
If that is sandstone slabs (and what I presume is just sand below it, which looks like stripped logs), then I'm sort of surprised there were already in the game that early. Release 1.2.5 didn't even have upside down stairs or slabs, and the one wood slab was still technically stone, so I guess in my mind the star and slab stuff was still being added around that time. I wouldn't have expected it to be there for a year and a half already. I guess it goes to show that even in the rapid paced early years, some things came slow.
And is that a window I see behind the waterfall? It's about level with the doorway so I'm presuming it may be.
That's certainly interesting. I probably wouldn't use it (or would abstain from using gravel much if I did) but it's certainly unique.
Gravel does exist in a variety of colors so it would be nice if it had a few types/colors. The standard Grey one works well, and the one in the texture pack I use is another common color. It would allow for having choice. It might not be important enough to add another block just to be the same as another, but then again... we have a couple different sand colors, multiple wood colors, and even three types of dirt.
I like almost everything there though (would prefer the Bricks to be a single color though).
If that is sandstone slabs (and what I presume is just sand below it, which looks like stripped logs), then I'm sort of surprised there were already in the game that early. Release 1.2.5 didn't even have upside down stairs or slabs, and the one wood slab was still technically stone, so I guess in my mind the star and slab stuff was still being added around that time. I wouldn't have expected it to be there for a year and a half already. I guess it goes to show that even in the rapid paced early years, some things came slow.
And is that a window I see behind the waterfall? It's about level with the doorway so I'm presuming it may be.
To be honst I'm not sure what's going on there only to say it was a texture pack (painterly). At first I thought maybe it was sandstone stairs and just the bottom stair bit had that texture. but I don't think they got added until later either?? I do vaguley remember out slabs on top, but couldn't tell you which, and is is from the 2001 folder. (All screenshots for this world are divided up by year on my external).
That is a windowless window, explained in post entry #2 and visable inside with spoiler #2 pictures #4 and #5. Effectivley my "Water window", one of the first ideas I came up with.
Sandstone, "wood" and cobble slabs were added in mid Beta. 1.2 implemented the ability to place stairs and slabs upside down, and 1.3 added true wood slabs.
The blue gravel texture was an interesting choice for Painterly. I like how there's some blue highlights in the bricks texture you selected as well so it all synergizes.
This makes more sense now, sandstone was added as Brackenburrow says in Beta 1.2 which on Java edition was January 2011, sandstone slab in Beta 1.3 which was February 2011 (I forget how frequent our updates were back then), with this picture being from July that year; so it fits.
Oh, wow, I missed the images in the spoilers in that post. With all the pictures it was easy to miss them between. Now I'm seeing pictures I missed.
Please tell me you have more pictures/alternate pictures with shaders/descriptions of this area. It's beautiful. I honestly never did anything like this where it's just... a sort of boardwalk/park blend area, especially being near the beach/shore.
The building overlooking it on a gradual hill, being somewhat large and in a medieval style... immediate fantasy setting type stuff!
The composter tells me this is more recent as opposed to way back then, so I presume it looks similar still?
And I am presuming I can recognize those trees on the hill to the right as the tree farm you mentioned earlier, so it tells me where this is in relation to that other picture. And it honestly makes me want to double down on suggesting a giant stone/wood (or quartz/wood to match the other nearby stuff) gazebo up there, haha!
Though, what's up with the grass along the part of roof of that building up the hill? Actually, now as I look, it appears the small part in the foreground isn't attacked to the building behind it so that's just a sharp cliff edge you left? Still looks unusual a bit though.
But yeah, I'd definitely be excited to see more pictures of this area in particular! And descriptions/stories of what each build is/its purpose is (even if it's just "decorative" like I presume most of it is).
Oh, wow, I missed the images in the spoilers in that post. With all the pictures it was easy to miss them between. Now I'm seeing pictures I missed.
Please tell me you have more pictures/alternate pictures with shaders/descriptions of this area. It's beautiful. I honestly never did anything like this where it's just... a sort of boardwalk/park blend area, especially being near the beach/shore.
The building overlooking it on a gradual hill, being somewhat large and in a medieval style... immediate fantasy setting type stuff!
The composter tells me this is more recent as opposed to way back then, so I presume it looks similar still?
And I am presuming I can recognize those trees on the hill to the right as the tree farm you mentioned earlier, so it tells me where this is in relation to that other picture. And it honestly makes me want to double down on suggesting a giant stone/wood (or quartz/wood to match the other nearby stuff) gazebo up there, haha!
Though, what's up with the grass along the part of roof of that building up the hill? Actually, now as I look, it appears the small part in the foreground isn't attacked to the building behind it so that's just a sharp cliff edge you left? Still looks unusual a bit though.
But yeah, I'd definitely be excited to see more pictures of this area in particular! And descriptions/stories of what each build is/its purpose is (even if it's just "decorative" like I presume most of it is).
Not to worry, I do that and put some stuff in spoilers as I worry I'm over-whelming in the post with screenshots, so it's also "This is how that looks" but it's in a spoiler so a reasder can choose wether they want to see it or not. Think of it as bonus pics.
Yeah that screenshot was taken not long ago, so that's how it is today.
The last bit of green is indeed the very last bit of the surviving mountain! I have always been in two minds myself over converting that as well. However on a copy of the world (One of them at least) I did actually do this to see how it might look, I've just never implimented it. There is a way of doing it and have a small little window too allowing for an extra possible small room there.
Your also helping feed me abut what to cover, as the side of this mountain does become a point during the early years especially concerning the dog kennel and stairs down to the old alpha nether portal room concerning the outside of the mountain.
So this thread is a replacement for this old thread, where most of the pictures are missing due to not keeping my photobucket account any longer.
However, that was written at the time as I did things whereas this is a more nostalgic look back over the history using a copy of an old save where I used creative to fix a few glitches and restore a few things. Namely the 16 block high mountain where the pool is these days, which I took down in Beta; which I will cover. In this It will be more like an online/journal story suing that save in the current 1.19.4 java version and using the betacraft+ (replace) resource pack.
As you may or may not know this world was started in Alpha 1.20, and in the Alpha days was hit twice with tagedy where it had to be restored using the .dat file. The first was due to a power cut, I don't remember how the second happenned. Either way in those days those corrupted chunks would "regenerate." It was regretable as there was an above grank lava pool that you still sometimes find that infinitley burned down the trees near by and cooked animals dumb enough to walk into the fire. I even set up a cemetary there before the regeneration.
I am starting in Alpha, but should mention I always started here in BETA when I died:
If you follow my current modern day thread you'll know I did nothing with this spawn area for over 10 years! Only in the last few years at co-ordinate 0, 0 did I put a gold block with a sign on it. Soon to have a bell tower here at this site behind me with a sweeping path and a bridge across these lumpy islands to what is now the halfway house here:
Very lumpy land that led to the halfway house as it was half-way from spawn to where I built my home in a mountain.
This all came later in Beta of course and started out as covering a 16x16 gap in the chunk error wall:
(Actual picture):
A facade front to cover the gap and that's how it remained until 2013/2014. Incidently it only contained two rooms, both empty.
As you enter:
and upstairs:
today:
For a second I went to go and take the minecart back home then remembered there was no back, no minecart tunnel through the rest of the chunk tunnel only a wall:
No back corridor leading to the bathroom/storage and minecart tunnel. Nope, I would have to go over the the hills outside - like I did back in Alpha in the old days. starting with going back onto the coast to the right around this further most spruce tree, probably just a regular oak back then??
Ahh yes! Whenever I died, as there were no beds yet I'd go this way and scale over this very mountain here, going over the tops of it's neighbouring mountains to home. Just off centre to the right you can just see the tip of the lava fall (Originally just floating blocks/terrain I put a bucket of lava over in Alpha), the old cobble bridge and to the very far right the original cobble church:
As I approached home, I stood on the very mountain I levelled in Beta for the swimming pool and could just see the corner of the old Inn/tavern I would later build. So I jumped down into the little garden area and explored the old place one more time:
The height of sophistication!
One thing to note of course was Java edition's limited build height back then, so the trees growing on this nearby mountain were very.... stunted. To say the least.
No jungle tree farms here, or stairs up!
After clambering up the mountain side:
Already it looked like the sky was getting darker by the time I had travelled across from spawn to here and yes, sure enough the sun was setting:
For now I will have to find refuge in the bedroom. In the picture of when I arrived here on one side you had cobble stairs going up to a room, but to the left of the centre of that picture is a plain cobble wall with a door in it. The then very undescript and plain back entrance to the bedroom:
no beds yet though!:
So I will just have to wait the night out in here and just twiddle my thumbs until morning. I will eplain this bedroom more next time however if there's interest.
Until morning I pace the floors waiting for daylight once again.
NEXT TIME: ORIGINS.
Closed old thread
16yrs+ only
Very cozy builds with just common materials (except brick and stone slab), less is more.
Really cool to see the nice designs you did before Minecraft provided so much that did it for you. I also congratulate you on keeping access to all your old worlds. I lost my Minecraft computer to a crash some time ago; I have backups around that *should* still have my old worlds but I've never gone looking.
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RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
Thanks, there was very limited blocks back then, but naturally I made a lot of it out of cobble back then, before I started to experiment more in BETA. This will be overed more in the next installment however.
Thanks, I really didn't do back-ups back then, I think it was more the fact I had the same computer for long periods. When it was time for a new one I was lucky in that I was able to transfer it over. just luck really. Then there was the "one drive" cloud before eventually buying externals and always backing up..
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16yrs+ only
Those pictures messed with me, the combination between obviously modern rendering and original graphics/colors/build style. It's uncanny. It feels wrong, wrong I tell you!
I have an Alpha world too, I love and cherish the old terrain. So your "halfway house", I see it's built on a chunk wall, what caused that? Alpha to Beta?
Painterly detected! Ha that takes me back.
I'm kind of mad at you (j/k) for the "today" picture because you've pulled down and redone all these old Alpha-Beta builds I believe (I recall reading your threads/blog on my old account that was deleted in the GDPR purge). That's sacrilege! The Society for Historical Preservation will come after you.
That use of sandstone would be considered a huge flex in my world, it was second only to brick for rarity because we don't have any sandstone in Alpha Prefecture. You made a whole building out of it! Is that a line of trapdoors over the paintings in the interior? That's interesting. I rather like that detail.
I would very much like to hear more about another very old world's history.
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I'm not sure if it was that (the switch to the anvil system, or the fact of the aforementioned powercut in alpha which caused me to restore it from the .day file.
I think I used it for at least the first 3/4 years after an intial more realistic one I started with, loved that site!
There's still one left from Alpha.
The last remaining alpha build, the 2nd watch tower made out of fences. The original first one stood where the lighthouse is today, but here it is out the back behind the bee dome:
I think so, makeshift shelf.
I just a few more pictures, and the next part will be out if not today, then toorrow latest.
Closed old thread
16yrs+ only
This reminds me, years ago, when I was making changes in my world and took down the last 1.2.5 generated tree in an area. Someone who replied expressed sadness that I did, and then I felt bad. Now I'm sad about a missing tree to this day, haha.
Origins: Part #1
When I first arrived at this mountain, it was from this general direction. Of course the fort walls weren't there, just the natural mountain and this waterfall was just a one block waterfall coming out of the back, like you sometimes find underground. Unfortunatley with this world, I didn't start taking real pictures until a few weeks later after doing some work, much to my regret. In other worlds after, I would take before pictures would become normalized for me.
So you'll have to use your imagination from these pics and the originals I sprinkle in.
This in fact is a more accurate picture from the time in fact, after a few weeks and some work was done:
Gravel paths were my thing back then and I filled in a gap in the mountain terrain with the beginnings of what would become the fort walls. Incindently I dug this trench underneath the small bridge so the water from the waterfall would flow back into the nearby ocean before building this little platform bridge over it. My immediate idea though, was to build a sizable window hole underneath where the singular waterfall was and widen the waterfall so it covered the window hole acting like a water window, with a small room inside.
Around the front was a hollow fronted montain with a single with lava fall, and a small nook of a hole just above the top of the lavafall in the mountain where the glass starts; just before the top of the mountain. I stood back here and pondered building a floor halfay up the hollow of the mountain, just behind the lavafall; and thought to myself I could have a nice bay window here. (As seen here.) The inselt entrance was natural, just made a bit smoother perhaps from justting outstone, but not it's inset as this will be noteworthy shortly.
Near the top I also thought about digging the nook hole in the mountain (Above the lavafall) all the way forward on the inside, and could have a bedroom there, as is seen by the glass. The back water window room and living in a mountain just behind a lava fall were my primary ideas that made me settle here. After making the water window and digging out a small room behind it, I laid a basic cobble floor halfway up the floor behind the lavafall and added the glass bay windows and surround around the inset front door. However, I wanted to connect these two rooms..
This was the first fail happenned.
I did what you sholdn't do and went to the top of the mountain to determin the best place to link the rooms - and dug down.
On my way down I remember finding gold ore in the wall at some point, but without an iron pick yet I had to leave it there and continued digging down - until I broke through a ceiling floor of level 11 and right into a pool of lava, dying instantly! I remember going back up and spiral digging down incase my stuff was somehow there, or maybe I died again,on the way down I can't remember. I had to be careful though on the side of the mountain there was another hole/formation between the back and the front of the mountain.
I had also decided to turn this into an observation platform/lookout area. This original picture shows the hole, just above the tallest tree situated just left of the centre:
2020, 10 year anniversary:
The inside of these room were quite plain, keeping the natural stone of the mountain with little decoration:
Water window room:
Upstairs in the badroom I had dug forward to the out side of the mountain I had added glass for the view, extending the side of the hole all the way along too.
The makeshift "bed" didn't exist of course until the later month's time Halloween update, the very first Halloween update briging the nether to Alpha. As well as the on-suite mock kitchen, the interesting thing to note here was the two block side by side glass in the back wall. It was there because the new bedroom was near the top of the mountain so behind the glass I created an empty shaft with two more glass on the grass top outside. This was so that when the sun rose, the light would stream down through it and through that glass, until Minecraft would eventually change the direction of the sun riising/lowering one day.
The mediocre outside of the bedrroom:
The dirt extension would be later for a bathroom, it was pretty normal terrain here, lumpy.
To the right, not seen here was the land connecting to the back "towerr" and there was a small hole here too, which I would also want to dig out and create a back "living area", seen here where the glass is:
Of course this mountain i'm standing on no longer extists and was flattend in BETA, where the swimming pool is now.
When you acyally goin to the fort walls show earlier there was an inner fort wall too. Before the private garden, I had no idea what to do with it inside at first so I just filled it with trees.
WhenI first arrived at the lower grass floor level of this wall there was a bit of a pit underneath where many, many mobs would spawn in the dark. I still remember having to fill it in for my needs.
Outside the home in a mountain I had my "Security gates":
and opposite the actual alpha screenshot shown earlier from the board walk was the mini platform and cobble bridge:
I had an idea for a little steaing area on that platform, not sure why and the cobble bridge shown here.
the newly commisioned platformm , no bridge!:
bridge:
At the end of the bridge you can just see a little cobble hut which would later become the church!
NEXT TIME: More inside rooms tour, the SECOND fail, farms, the church and Mount DOOOooom & More!
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Great stuff, leangreen! Origin stories are really interesting especially when you see the state of a current world, as you wonder how it all came to be. I'm working on doing something similar, but as I imagine is the case with you - it's quite a challenge! Especially if your documentation isn't as detailed as it is today.
Looking forward to more.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
They still are mine, especially in my older world. The path blocks in the texture pack I use aren't as nice looking (I've had the thought of editing them), and the gravel looks nicer than default.
Interesting seeing some of the things you did back then, before certain things even existed in the world. It's amazing how much the game changed in the early years, and how much the very early versions still didn't have. I would have started in 1.2.5, and this was already so much different than alpha. Looking it up, they were around a year and a half apart, which is actually a bit more than I expected (I would have guessed closer to a year).
That wool and slabs decorative floor in the water wall room... and the couch made of slabs. Classic designs! That puts a smile on my face.
Did we all have kitchens with pressure-plate worktops???
I do like the water wall and working with/around the lava flow to make it a feature. It's a method of building you don't see much any more, working with what's already there rather than picking a location and just... throwing a house together. Building and resource collection has become so much easier, with the fast/durable tools and powerful weaponry and all the varied materials we have access to now.
Some of my oldest builds got hit by the sun direction change too.
Journals - Gregtech New Horizons | Tree Spirit Challenge [current]
I think it's also because I used the painterly texture pack for a number of years and I chose blue gravel because it looked nice. So in the earliest days everywhere was paved with straight light blue gravel paths! I had also used a more relistic TP before hand called baus.. *something. (Had a major PC crash back in 2020 so all that detail is pretty much lost.)
Maybe I should cove r texture packs briefly in one of the updates.
I
Maybe pressure plates on top was a thing back then!
Certainly in Alpha dn Beta the land and terrain formation really insppired me where to settle which is why it bame less so after BETA 1.6 or 1.8 at the most. The last other long term being a 1.9.5 pre-release before the Release version. (Again in a mountian - not intended, but I passed one one my travels that was irresistible.)
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Oh, wow, I don't think I've ever seen Blue gravel in a Minecraft texture pack. I'm wondering what that would look like. I imagine the old gravel beaches would have looked nice next to the water like that though.
I'm not sure if - by the time gravel beaches came around I was still using it by then, however I had a look to try and find an old screenshot to show the paths.
So this is from july 2011:
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That's certainly interesting. I probably wouldn't use it (or would abstain from using gravel much if I did) but it's certainly unique.
Gravel does exist in a variety of colors so it would be nice if it had a few types/colors. The standard Grey one works well, and the one in the texture pack I use is another common color. It would allow for having choice. It might not be important enough to add another block just to be the same as another, but then again... we have a couple different sand colors, multiple wood colors, and even three types of dirt.
I like almost everything there though (would prefer the Bricks to be a single color though).
If that is sandstone slabs (and what I presume is just sand below it, which looks like stripped logs), then I'm sort of surprised there were already in the game that early. Release 1.2.5 didn't even have upside down stairs or slabs, and the one wood slab was still technically stone, so I guess in my mind the star and slab stuff was still being added around that time. I wouldn't have expected it to be there for a year and a half already. I guess it goes to show that even in the rapid paced early years, some things came slow.
And is that a window I see behind the waterfall? It's about level with the doorway so I'm presuming it may be.
To be honst I'm not sure what's going on there only to say it was a texture pack (painterly). At first I thought maybe it was sandstone stairs and just the bottom stair bit had that texture. but I don't think they got added until later either?? I do vaguley remember out slabs on top, but couldn't tell you which, and is is from the 2001 folder. (All screenshots for this world are divided up by year on my external).
That is a windowless window, explained in post entry #2 and visable inside with spoiler #2 pictures #4 and #5. Effectivley my "Water window", one of the first ideas I came up with.
Might be a new entry at the end of this week!
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Sandstone, "wood" and cobble slabs were added in mid Beta. 1.2 implemented the ability to place stairs and slabs upside down, and 1.3 added true wood slabs.
The blue gravel texture was an interesting choice for Painterly. I like how there's some blue highlights in the bricks texture you selected as well so it all synergizes.
Journals - Gregtech New Horizons | Tree Spirit Challenge [current]
This makes more sense now, sandstone was added as Brackenburrow says in Beta 1.2 which on Java edition was January 2011, sandstone slab in Beta 1.3 which was February 2011 (I forget how frequent our updates were back then), with this picture being from July that year; so it fits.
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Oh, wow, I missed the images in the spoilers in that post. With all the pictures it was easy to miss them between. Now I'm seeing pictures I missed.
Please tell me you have more pictures/alternate pictures with shaders/descriptions of this area. It's beautiful. I honestly never did anything like this where it's just... a sort of boardwalk/park blend area, especially being near the beach/shore.
The building overlooking it on a gradual hill, being somewhat large and in a medieval style... immediate fantasy setting type stuff!
The composter tells me this is more recent as opposed to way back then, so I presume it looks similar still?
And I am presuming I can recognize those trees on the hill to the right as the tree farm you mentioned earlier, so it tells me where this is in relation to that other picture. And it honestly makes me want to double down on suggesting a giant stone/wood (or quartz/wood to match the other nearby stuff) gazebo up there, haha!
Though, what's up with the grass along the part of roof of that building up the hill? Actually, now as I look, it appears the small part in the foreground isn't attacked to the building behind it so that's just a sharp cliff edge you left? Still looks unusual a bit though.
But yeah, I'd definitely be excited to see more pictures of this area in particular! And descriptions/stories of what each build is/its purpose is (even if it's just "decorative" like I presume most of it is).
Not to worry, I do that and put some stuff in spoilers as I worry I'm over-whelming in the post with screenshots, so it's also "This is how that looks" but it's in a spoiler so a reasder can choose wether they want to see it or not. Think of it as bonus pics.
Yeah that screenshot was taken not long ago, so that's how it is today.
The last bit of green is indeed the very last bit of the surviving mountain! I have always been in two minds myself over converting that as well. However on a copy of the world (One of them at least) I did actually do this to see how it might look, I've just never implimented it. There is a way of doing it and have a small little window too allowing for an extra possible small room there.
Your also helping feed me abut what to cover, as the side of this mountain does become a point during the early years especially concerning the dog kennel and stairs down to the old alpha nether portal room concerning the outside of the mountain.
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