As a beginner Minecrafter, my objectives in Survival Mode are kind of all over the place. I want to build this, I want to find that, I want to go there, I want to do this, and my head is spinning https://tweakbox.mobi/ .
I know that I would like to create a headquarters that I can return to after I've explored and gathered things, but sometimes it feels unrealistic. Like I'll just end up leaving it and moving some where else anyway. Or that when I'm exploring caves, I may as well make my home in there - but then why am I gathering materials?
I'm not trying to question the purpose of the game, I know that you do what you feel and that's the beauty of it. But I'm just curious what you guys do in yours. Do you make a home? Do you make structures that aren't necessarily homes? Do you just explore and hop from place to place? I'm looking for a little inspiration since I can't seem to settle some where and I'm kind of hating myself for constantly starting new worlds.
I make multiple bases over time. I get *something* done at each place, then go off and do something else, and eventually I come back and improve it. Repeat as necessary.
I love switching back and forth between projects - get tired of something, just put it aside and come back to it later. There's no need to start a new world - just go 1000 blocks or so and you'll find something else new and inspiring. And whatever you put aside will wait for you to come back (or not).
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
I play as an explorer, though in a quite unusual way - instead of exploring on the surface I explore by caving, mainly for the sake of caving itself, but discovering interesting surface/underground terrain and other features are a bonus; since I explore so slowly, taking on the order of 160 hours to explore a level 3 map (1024x1024 blocks) even things that are "common" to the average player are rare (unless it is underground; I find around 90 dungeons in the same amount of time, which are commonly perceived as rare. At the same time, in my most recent world I found an average of one village every two level 3 maps, or 180 dungeons). I also only explore the world while caving, with the exception of when I locate a stronghold to get to the End (defeating the Ender Dragon is basically a "goal" in order to reach the "end-game", which is when I start caving), otherwise I remain within the spawn biome.
As far as building goes, I only make "bases" whose purpose is to store resources and a safe area to farm food and wood, with secondary bases in particular being very simple; the most notable aspect of my building is that I use railways, which are seldom used these days, to link my bases together, where I have a main base in the middle of the world (near spawn) with railways leading to secondary bases around it (in my most recent world I built a secondary base near the middle of each of 8 level 3 maps surrounding a central map).
Here is a thread documenting my most recent world, the first couple weeks were more of less "normal" gameplay before I started caving, with most of the posts documenting things I found underground, but also interesting surface features; like most of my worlds this was modded with far more interesting and varied terrain (surface and underground) than vanilla (either 1.6.4 or later versions, and yes, as my signature indicates I technically still only play on 1.6.4, at the same time, using mods can make the game an entirely different experience):
As a beginner Minecrafter, my objectives in Survival Mode are kind of all over the place. I want to build this, I want to find that, I want to go there, I want to do this, and my head is spinning.
I know that I would like to create a headquarters that I can return to after I've explored and gathered things, but sometimes it feels unrealistic. Like I'll just end up leaving it and moving some where else anyway. Or that when I'm exploring caves, I may as well make my home in there - but then why am I gathering materials?
I'm not trying to question the purpose of the game, I know that you do what you feel and that's the beauty of it. But I'm just curious what you guys do in yours. Do you make a home? Do you make structures that aren't necessarily homes? Do you just explore and hop from place to place? I'm looking for a little inspiration since I can't seem to settle some where and I'm kind of hating myself for constantly starting new worlds.
I try and get a much materials for a bed the first day, the second day I make a house, third I go mining.
I always start off with either a 3x3x3 cube house or a dugout in the side of a hill, and expand out as needed. Practically speaking, the dugout is more defensible, but sometimes you start in a flat area. After I get to a point where I have too many excess dirt/cobble/whatever else, I start making trails, farms, and outhouses expanding around the original base (terrain dependent). I never set up permanent bases far from home because it's too easy to get forced to spawn back at world spawn, so why bother?
Also a little bit of work in fortifying existing structures goes a long way. If I can't just totally fence off a base, I at least overhang the roof and then put walling at the bottom to keep out spiders without giving shade for other mobs to hide in. Building a slit into the layer just under the roof works as well.
I make multiple bases over time. I get *something* done at each place, then go off and do something else, and eventually I come back and improve it. Repeat as necessary.
I love switching back and forth between projects - get tired of something, just put it aside and come back to it later. There's no need to start a new world - just go 1000 blocks or so and you'll find something else new and inspiring. And whatever you put aside will wait for you to come back (or not).
This is the best way to summarize it.
I treat my Minecraft world(s) as a canvas to build a world upon. My focus is usually on making towns, villages, or cities, and then networking them all together. I have a rail system that serves as the backbone for many of my oldest and original locations. Then I make paths through forests (plains and deserts aren't given paths) and put bridges up in spots. A nether network on the other side mimics this. Now we have Elytra, but I use that as complementary to all of this. It doesn't take away the purpose of doing this stuff. While I definitely use elytra heavily now, a world not networked together feels wrong to me. Not everyone will have elytra, or all the time. I like just traveling these paths at times and seeing old sights.
I don't do "bases" in the traditional sense. My "location" is either a select house or network of tunnels/rooms in the mountain (in my older world, my "primary" locations often has a mountain of these as part of the location) or it just a house with an expanded basement (in my newer world).
Then I often go mining or exploring sometimes for the pure sake of it. I might not NEED iron or diamonds, but those new 1.18 caves make me want to go caving again. And the gold comes in handy for Golden apples. I might not NEED to explore the nether, but seeing the new nether or finding a bastion (or fortress) or going for more netherite means i might do it anyway. It's Minecraft. You can spawn in, make the most basic of shelter, and live on that. you don't NEED to do anything more ever. It's up to you to do things for a purpose you give yourself. That's largely what sandbox games are.
I have certain key characters (and locations) in my world so I'm sort of constantly making a history, even if much of it is either in my head or between friends/family, or at best only has small parts of it in books, whereas others make full on journals in threads on these forums. I even went so far as to link my two main worlds in both of their stories (I stick to the same world, or now couple of worlds, rather than restart often).
The world, and game as a whole, is a canvas. Do with it what you wish. There is no wrong purpose.
As Princess_Garnet said in the lat sentence, it's different for everyone.. On my long term world I like to build and adventure, but for some resources I have to venture futher afield to get those resources, and that's okay with me - it's part of the enjoyment.
I personally found a long time ago, that I like to build for purpose and stopped building for the sake of it years ago in my long term world. If I was to build something just to look pretty and then move on, they'd be no point in it. I won't visit that place/building again no matter how near/or far. So for a numnber of years I have only build things I have found useful to me and my world. I also enjoy building lore to my main world because it's so old like connecting the church to the castle near it it with a pathway when for years they just sat next to each other. Thinking about how these different areas connect to each other rather than building a town or city, which I've never seen my main world as.
Like the above poster, I only use my elytra for far away adventures, as I have full minecart stations and routes myself also for the local immediate area. They'd be no point in them if I just flew everywhere in the local vacinity. Like the poster above I have 4 - 5 main older worlds I tend to stick with rather than keep making new worlds and stick to them, some get more playtime than others, a couple of them a lot less.
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
As a beginner Minecrafter, my objectives in Survival Mode are kind of all over the place. I want to build this, I want to find that, I want to go there, I want to do this, and my head is spinning https://tweakbox.mobi/ .
I know that I would like to create a headquarters that I can return to after I've explored and gathered things, but sometimes it feels unrealistic. Like I'll just end up leaving it and moving some where else anyway. Or that when I'm exploring caves, I may as well make my home in there - but then why am I gathering materials?
I'm not trying to question the purpose of the game, I know that you do what you feel and that's the beauty of it. But I'm just curious what you guys do in yours. Do you make a home? Do you make structures that aren't necessarily homes? Do you just explore and hop from place to place? I'm looking for a little inspiration since I can't seem to settle some where and I'm kind of hating myself for constantly starting new worlds.
I make multiple bases over time. I get *something* done at each place, then go off and do something else, and eventually I come back and improve it. Repeat as necessary.
I love switching back and forth between projects - get tired of something, just put it aside and come back to it later. There's no need to start a new world - just go 1000 blocks or so and you'll find something else new and inspiring. And whatever you put aside will wait for you to come back (or not).
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
I play as an explorer, though in a quite unusual way - instead of exploring on the surface I explore by caving, mainly for the sake of caving itself, but discovering interesting surface/underground terrain and other features are a bonus; since I explore so slowly, taking on the order of 160 hours to explore a level 3 map (1024x1024 blocks) even things that are "common" to the average player are rare (unless it is underground; I find around 90 dungeons in the same amount of time, which are commonly perceived as rare. At the same time, in my most recent world I found an average of one village every two level 3 maps, or 180 dungeons). I also only explore the world while caving, with the exception of when I locate a stronghold to get to the End (defeating the Ender Dragon is basically a "goal" in order to reach the "end-game", which is when I start caving), otherwise I remain within the spawn biome.
As far as building goes, I only make "bases" whose purpose is to store resources and a safe area to farm food and wood, with secondary bases in particular being very simple; the most notable aspect of my building is that I use railways, which are seldom used these days, to link my bases together, where I have a main base in the middle of the world (near spawn) with railways leading to secondary bases around it (in my most recent world I built a secondary base near the middle of each of 8 level 3 maps surrounding a central map).
Here is a thread documenting my most recent world, the first couple weeks were more of less "normal" gameplay before I started caving, with most of the posts documenting things I found underground, but also interesting surface features; like most of my worlds this was modded with far more interesting and varied terrain (surface and underground) than vanilla (either 1.6.4 or later versions, and yes, as my signature indicates I technically still only play on 1.6.4, at the same time, using mods can make the game an entirely different experience):
https://www.minecraftforum.net/forums/minecraft-java-edition/survival-mode/3137150-themastercavers-world-version-5-tmcwv5
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I try and get a much materials for a bed the first day, the second day I make a house, third I go mining.
Piece of cake
I always start off with either a 3x3x3 cube house or a dugout in the side of a hill, and expand out as needed. Practically speaking, the dugout is more defensible, but sometimes you start in a flat area. After I get to a point where I have too many excess dirt/cobble/whatever else, I start making trails, farms, and outhouses expanding around the original base (terrain dependent). I never set up permanent bases far from home because it's too easy to get forced to spawn back at world spawn, so why bother?
Also a little bit of work in fortifying existing structures goes a long way. If I can't just totally fence off a base, I at least overhang the roof and then put walling at the bottom to keep out spiders without giving shade for other mobs to hide in. Building a slit into the layer just under the roof works as well.
This is the best way to summarize it.
I treat my Minecraft world(s) as a canvas to build a world upon. My focus is usually on making towns, villages, or cities, and then networking them all together. I have a rail system that serves as the backbone for many of my oldest and original locations. Then I make paths through forests (plains and deserts aren't given paths) and put bridges up in spots. A nether network on the other side mimics this. Now we have Elytra, but I use that as complementary to all of this. It doesn't take away the purpose of doing this stuff. While I definitely use elytra heavily now, a world not networked together feels wrong to me. Not everyone will have elytra, or all the time. I like just traveling these paths at times and seeing old sights.
I don't do "bases" in the traditional sense. My "location" is either a select house or network of tunnels/rooms in the mountain (in my older world, my "primary" locations often has a mountain of these as part of the location) or it just a house with an expanded basement (in my newer world).
Then I often go mining or exploring sometimes for the pure sake of it. I might not NEED iron or diamonds, but those new 1.18 caves make me want to go caving again. And the gold comes in handy for Golden apples. I might not NEED to explore the nether, but seeing the new nether or finding a bastion (or fortress) or going for more netherite means i might do it anyway. It's Minecraft. You can spawn in, make the most basic of shelter, and live on that. you don't NEED to do anything more ever. It's up to you to do things for a purpose you give yourself. That's largely what sandbox games are.
I have certain key characters (and locations) in my world so I'm sort of constantly making a history, even if much of it is either in my head or between friends/family, or at best only has small parts of it in books, whereas others make full on journals in threads on these forums. I even went so far as to link my two main worlds in both of their stories (I stick to the same world, or now couple of worlds, rather than restart often).
The world, and game as a whole, is a canvas. Do with it what you wish. There is no wrong purpose.
As Princess_Garnet said in the lat sentence, it's different for everyone.. On my long term world I like to build and adventure, but for some resources I have to venture futher afield to get those resources, and that's okay with me - it's part of the enjoyment.
I personally found a long time ago, that I like to build for purpose and stopped building for the sake of it years ago in my long term world. If I was to build something just to look pretty and then move on, they'd be no point in it. I won't visit that place/building again no matter how near/or far. So for a numnber of years I have only build things I have found useful to me and my world. I also enjoy building lore to my main world because it's so old like connecting the church to the castle near it it with a pathway when for years they just sat next to each other. Thinking about how these different areas connect to each other rather than building a town or city, which I've never seen my main world as.
Like the above poster, I only use my elytra for far away adventures, as I have full minecart stations and routes myself also for the local immediate area. They'd be no point in them if I just flew everywhere in the local vacinity. Like the poster above I have 4 - 5 main older worlds I tend to stick with rather than keep making new worlds and stick to them, some get more playtime than others, a couple of them a lot less.
Closed old thread
Like Minecraft forums or interested in my world? Try My message board, it's better moderated because I run it directly and have run Internet message boards for 21+ years! Better software and I have much more control to keep the content more up to date. Free to join, 13 years+.
16yrs+ only