Inspired by Zeno410's thread, I thought I'd post my game updates in a separate thread too, just to keep my bits together, and let people easier be able to ignore it rather than me spamming what have you done lately thread ;D..
I'm an old gamer born in the 70's.. Been playing lots of different stuff, but my 6 year old son wanted to test out Minecraft so I thought I'd check it out too, to be able to help him out, and have ended up playing quite a bit for myself.. Interesting open ended game ;)..
I started out with a normal difficulty survival world, and got as far as taking down the Ender dragon, and then to up the challenge, rebooted hardcore. First world went away early on random early creeper explosion. Was mining down to get to diamonds. Looked into a cave, and got surprised by a creeper coming out of nowhere. I didn't see anywhere above me he coulda dropped down from but who knows. Second time around I learned the hard way what a raid and Vexes was. This is my third attempt of a hardcore world and so far it is looking good.
Been reading a bit on the fandom wiki, and watched a bit of youtube videos (which sadly seems to be todays answer for what people used to put in as searchable text instead of videos). Mostly some of Pixlriffs Minecraft Survival Guide. Other than that I started playing a few months ago.
Why hardcore?
As a single player I like to try set my own goals and achieve something. Having the option to switch into creative mode to summon gear, or alter difficulty settings mid game, kind of kills any achievements for me. The most important thing about hardcore mode for me is that it locks the difficulty setting. Of course it's a local game that I coulda fiddled with, but at least it's something. Having just a single life can become an issue as I don't know all the game mechanics yet, but I'm hoping I'll survive by taking a cautious approach.
Other than hardcore, I'm keeping my java edition game up to date with the most recent version, but playing totally unmodded with default options.
Summary of my game so far, posted more in detail in other threads.
Spawned in a forest beneath hills and a little river. Had decided up front to make base at spawn, to be able to create auto-farms that runs when I'm not here. Don't think it woulda made much of a difference though. I'm quite often close to my base regardless, and farm output isn't really critical. Typically, once the farm has been going a while, I get more than I know what to do with anyhow.
Scared of zombies that now can knock down doors, I've made a hole in front of starter house with a ladder, and put door in 90 degrees off position, as I heard that could fool them. Haven't really been an issue though. Managed to find sheep for bed early, and have been skipping nights whenever I can, and after lighting the area around well, no mobs have been close to my front door regardless.
Did early overworld exploration to get some iron, sugar cane, some other crops, and located closest village. After that I have kept mostly indoors and underground for safety. Have been growing sugar cane, wheat, cows, sheep, and some other crops underground beneath my starter house.
Even grown trees underground.. But didn't bother to bone meal them much. Got most of my starting wood from cutting down the forest close to starting hut, to avoid mobs hiding behind or under trees around here. After exploring to find pines, I've got most of my wood taking down 2x2 pines I've been growing next to the village.
Also made an underground passage to closest village to be able to ensure I could get there safe. Might gone a bit overboard with safety, but didn't want to die early due to running into a random illager patrol or something.
After getting iron for bucket and iron pick axe, and getting a shield to boot, priority was getting fully enchanted diamond gear. Mined down a 2x1 shaft straight down using ladders, and avoided any caves in the way to get down to bedrock and diamond height. Mined myself enough diamonds for full gear without having to fight mobs. Growing sugar cane and cows underground, I could make myself a full strength library, and I could start enchanting gear. However, as I was avoiding fights, I didn't get XP very fast, so enchanting effort got bogged down by lack of XP.. Tried trading with villagers to get XP and emeralds for later mending books, but it took a while.
Made myself an underground iron farm at the corner of spawn chunks, so I could get villagers in here, that I didn't accidentally travel to with Bad Omen. Used a 9x9 spawning platform with water going down a whole in the middle, so items are just transported out without the need for any hoppers at all.
While working on water canal to bring items back to my base, I dumped into a small cave, and I decided to risk a trip into the cave with poorly enchanted diamond gear, and boy did that pay out..
I found a skeleton spawner, and that is to date the only spawner I've found in this game, and have been my XP farm ever since. I put in torches on all sides of the spawner with an access tunnel around it. The lights from the torches are actually sufficient to disable the spawner, so I could totally complete the spawning chamber, and then enable the spawner from the access tunnel outside afterwards to keep 100% safe. Sadly, trapdoors doesn't block light, so had to replace torch with a block after closing the trapdoor, but the trapdoor does cut the skeleton vision, so I can relight the chamber anytime I want..
After using the XP farm to get fully enchanted diamond gear, I dared a trip to the nether. First priority was finding some piglins to trade with until I got a fire resistance potion. Which turned out to save my butt, as I accidentally fell into the lava twice before getting back with Blaze Rods and Nether Warts. Ended up tunneling down to bedrock, where I feel it is safer to travel. Yes, you end up digging into lava here and there, but you can easily back of and go somewhere else.. But you never fall down far into a lava lake, and in the tunnels you're safe from Ghasts. This gave me enough Netherite to create full Netherite armor, and I tunneled up close to a fortress at one point.
Now I've torn down my Nether portal in the Nether and rebuilded close to bedrock level. Creating nether hub down at that level. When needing a new portal, I make it first in overworld. Note the coordinates, but don't enter it, and then I can link it up from bedrock level in the Nether, regardless of Y difference it seems.
After coming back with some Nether Quartz, I thought I could build some redstone bits.. Made myself a sorting system, sorting into 13x3 chests.
Ran a test in creative modus to see that I got it working. Used the oh3-A and oh3-B designs from fandom wiki, but made an extra row between the height levels, as the design on the wiki made overflow block up the row below. My overflow is just flowing through to separate chest at the end.
Also made myself a smelter array, using lava and infinite lava sources. Designed my own redstone contraption to get stuff divided into 8 furnaces. Sadly, if two hoppers are beneath one double chest, and items are flowing into chest one at a time, all items go into one of the hoppers, so have to block the hoppers until there is more items in the chest to split. Only bothered to lock to split evenly between 4. Will only use 8 if I stuff so many items in there that 4 furnaces and their closest hoppers are full, so the hoppers to the remaining 4 gets stuff to grab. But that works out kind of ok, saving lava for those large smelting operations.
Wanting to create a nicer home base, I started on creating a fortress in three layers.
With my storage and smelting array hiding int he center there, and my starting farms below ground.
I ran out of materials a few times, and ended up hollowing a lot of the area within the city.. Guess I will make some more auto-farms or something in here at some point.
Not really happy with my skill of building interesting looking stuff as of yet.. But decided to try and make some simple ones to begin with and refine later, rather than tinker too much with details and probably tire before I finish anything..
Now the top level has a stable close to the redstone gate, and I've moved library and potion brewing into two small houses up here, and made a glass bedroom on top of the water elevators going down.. The glass bedroom will definitively be changed. Thinking I at least should make it higher up, so I can view the world on the other side of the hill too. Figured I'll make a big map on the tall wall up towards the hill. Have been mapping in 3/4 map ratio. Will show world once I've explored a bit more. Tedious work ;)..
And now at least there's an outer ring with some villagers. Used forever to try and get some zombie villagers to save. Found one below an ice house in the polar region, which turned out ok, but the only two I've found in the wild have ended up nitwits, and one of them went missing for some reason. Could he have managed to jump into 2 block deep water and drowned himself? Anyhow. The two remaining actually have managed to breed a bit, so now I have a population, but a lot of buildings to build. Currently, have only built one small house to sleep in, and a barrack with several bunk beds. (But the villagers don't seem to like my bunk beds. Not even the bottom ones. I guess they require more space above it?
The second ring is still blank, and I haven't even built the walls and towers up on that level yet. There's 3 redstone gates, so the villagers should not be able to go anywhere. Might keep the one between two bottom rings open and having villagers in both after a while, but no reason to open it above before I've finished here..
To be able to get in cured zombie villagers, I made a harbor area with piston doors, so I can close the wall above the water before letting the villager lose blocking him in. I guess he wouldn't pathfind out into the river, but better safe than sorry. Wanted a mob proof section down here I could let him lose until I manage to get them into minecarts.
The harbor is, as many other parts here, incomplete, but functionally working at least.
With bridge going across the river complete, the city is starting to take shape. It's all too gray.. Wanted to make the upper parts of the walls white, but didn't find blocks that I liked. Nether Quartz turned out too yellow for my taste, and also woulda been a pain to mine enough of. White concrete powder looked fine in color, but didn't find blocks to go with it. Diorite was about the only option with fitting colors, but the polished variants had framed blocks that I didn't like, so I thought I had too few options there..
Guess I can try to make some colors with some banners, and maybe some other bits later though..
Turning on my dirt block I took city picture of, we can see the closest village up to the left, with a black building which is my small village trading hall with like 5 librarians or something, and a village breeder house to go from 2 to 3 villagers with an easy way to minecart the third away. Pine farm next to the village. The dark gray blocks between village and viewing point here is start of entrance to my iron farm, but decided against it and made underground tunnel instead. The road goes to a lookout tower in the middle, which I hoped to get a good view of the city from, but it was too far away.. There's also a bridge back there, and a small hut beneath the furthest hill back there.. Fairly flat plains area where I've stayed out nights to fight mobs and look for zombie villagers.. Didn't find a single one out there, after god knows how many nights. Only 2 I've found I've found by accident when exploring the world to create maps and have a look around.
Oh.. And progress wise, not shown here.. I have beaten the ender dragon and gotten Elytra which I haven't dared use much. (And haven't created any rockets yet, so I guess I can just glide with them so far) Gotten 5 shulker boxes which have been immensely helpful when exploring. Haven't dared to think about Wither yet. Ain't got no wither skulls either. Don't think I found a single wither skeleton in the nether fortress I found, so I guess I have to explore the Nether more later. There's also a woodland mansion just on the other side of the hill my city is on. I guess we'll have to dare an invoker encounter there at some point too. We've raided a few pillager outposts and a desert temple.. But nothing under water yet apart from a shipwreck or two.
And that's current time.. Currently working on building stuff for the villagers that I have in my city now.. Initially planned to keep villagers off my base to avoid raids, but I guess I could avoid killing illagers here instead. Not that I need anything from the villagers at this time though. Progress wise, I guess woodland mansion and wither skulls and wither is on the list, but that sounds dangerous
I love Hardcore! It hurts to lose a world, but they seem so much more meaningful.
That's quite a lot of accomplishments. How long did this all take?
Thanks Started the world February 22nd this year... 8.18 days played the statistics page says. Is that real time? A bit more than I'd have guessed if so ;)..
Have been using some time now to build buildings for villagers in the outer ring.. Which is now half full.. Right inside the main gate, I put down a little water channel and a podium. Lacking the ability to build some kind of statue in there, I thought maybe I drop the dragon head in the middle there, until I realized I built it 4x4 ;)..
But the iron golems sure seems to like to bathe in it.. Kinda annoyed with all the golems spawning. There shouldn't get in any mobs here anyhow.. Don't the villagers trust me to protect them? But at least, they ending up in the pool here means there's less of them walking around.. Maybe I should make some sort of contraption below here, so I can suck the golems down to a killing chamber once in a while to cut down on the number..
Now I think I have added at least one work block of each profession in here, and have villagers that are working close to all of them at least.. And some unemployed and nitwits.
I should get more creative with the buildings. To begin with I've taken the blueprints of regular villager houses and made close to similar ones to auto-generated ones to begin with.. I will try to detail and alter them a bit later.
But feels good to get rid of the torch spam on the ground and light up using lanterns on houses instead Gonna get a look at the various professions and try to learn a bit what I can get from the various ones..
Don't seem like I have gotten much of a bonus from starting it of rescuing a few zombie villagers. Most of the villagers don't give me any rebates, as they are born here.. Earlier I've tried to lock up the ones with good trades into a trading hall of some kind, to have them easily available, but for now I thought I'd just let them lose within the walls here and see if I'm able to track them down when I want to trade with them ;).. Will be a bit more tedious to figure out who is using which work block when I want to reset their trades though...
Hmm.. The walls and towers do look empty.. Would be cool if I could conscript villagers to be soldiers. Equip them with some ranged weapons and make their work to patrol/guard some area...
Living next to a woodland mansion, I figured I finally had to take up some courage and venture in.. Hoping to get myself a totem of undying which I guess will be useful to have.
The mansion seemed to have generated a bit strange. Kind of in a middle of a landscape with cave openings I guess, so I had to get over some deep scars in the forest to get around it, and at some points I could see cobblestone for possibly a hundred blocks below the mansion looking like a gigantic basement, but I find a decent way to get to the entrance. Would not be great terrain to run in panic from Vexes though..
In the first floor I only encountered regular mobs due to low lighting.. Oh, and a prison with what looked like Vexes and I was like.. What???.. Now I check wiki and see they're a neutral mob of similar appearance. Didn't touch the prison cells..
Walking left on the 2nd floor also revealed only regular mobs, but on the other side, there's stairs to the 3rd floor and a lot of noise close to it.. Trying to get a view, I see that there's a lot of mobs behind the stairs. In the only game before I tried to encounter a woodland mansion I managed to fight the mobs one by one, but this will not happen here sadly.. Getting behind the stairs where there's only a one block opening on each side and mobs will swarm me doesn't sound like a good idea, so I figured I'd fill in blocks in the hallways one block above the floor, leaving a one block hole, and figure that if I make a doorshaped hole to the room behind the stairs and make a run for it and complete that hallways blockade, I should hopefully be able to shoot vindicators in the legs and take them out safely. Creating the door, I run back, but the vindicators are so fast, they are already blocking the way so I can't complete my blockade in time. I run in panic downstairs and outside with at least 4 vindicators on my tail.. After managing to get a bit of a distance on them, I turn and manage to kill them with my bow.. Phew...
Walking back I find some vindicators in positions I had already cleared, like downstairs and on the left wing going up to the 2nd floor. And I see an invoker behind the blockade I made. I finish the blockage and the invoker hasn't seen me yet.. I manage to shoot it in the foot, and figured that if it couldn't see me, it couldn't target me, but I was very wrong. Vexes comes running at me, from possibly more than one invoker, and I can't take out the invoker because I've blocked sight to him with my blockade, and I have lots of vexes around me.. So I run.. And hope I don't die.. This didn't go as planned.. After running more than 128 blocks away, the vexes seems to no longer follow me, but if I try to get close to the mansion again, vexes immediately starts attacking me in groups of at least 4, and I'm nowhere near a place to target the invoker. Eventually I figure out that if I log out and back in, the invokers are no longer targeting me.. I carefully remove my blockade, and axe myself through a wall, so I can enter the hallways from the opposite side, and I see two invokers at a range that is beyond where they care for me. This time, I manage to take them out, though I still make a run for it as they managed to get out a lot of vexes in the process. Running in a fairly straight line, they seem to attack me a bit more seldom than if I stay put, and I'm having issues taking them out...
After having this done, the 3rd floor is basically empty too. All invokers/vindicators were behind those stairs.. Except for 7-8 vindicators that I find stuck outside next to the mansion, where they aren't able to get to the entrance as they're stuck in a ravine.. Having heard rumors there might be hidden rooms with treasure chests in here, we dig through the face above the stairs, and boy was I surprised..
A spider spawner inside the mansion? Is this actually intended as a way for the mansion to spawn, or a random occurence? I guess the first, as the spawner doesn't have any mossy cobblestone around it anywhere.. I don't think I need a spider spawner for anything, but at least I know of it, if we for some reasons starts to need a ton of string..
But we managed to get ourself two totems of undying, which I hope won't be useful That's one dangerous mission checked of the list at least.. Think I'm way of willingly entering a raid situation to meet up with invokers again in a group
t's always exciting to read about someone's journey as a new player in Minecraft. I'm interested to hear about Humbe's experiences and adventures as they explore and survive in the game. Looking forward to following along!
It's always exciting to read about someone's journey as a new player in Minecraft. I'm interested to hear about Humbe's experiences and adventures as they explore and survive in the game. Looking forward to following along.
It's always exciting to read about someone's journey as a new player in Minecraft. I'm interested to hear about Humbe's experiences and adventures as they explore and survive in the game. Looking forward to following along.
Thanks.. Always nice to hear people enjoy the posts ;)..
Been trying to map out my world a bit here.. To create a nice map on the wall in my base..
Went for 3/4 ratio maps, as I feel the 4/4 makes it hard to see stuff in the maps.
My base / spawn is at the two small green arrows in the upper right part.. The woodland mansion is visible close to it as a brown square. The swamp is out west, with the red banner being a nether portal that leads to my bedrock nether passage to my base. The red banner in the southwest corner being a lagoon, where those colorful sea blocks are.. Had to go all the way there to find desert and terracotta..
I find it a bit hard to distinguish biomes from the map.. Some looks obvious, but dark oak and jungle looks pretty much the same. Pine, birch and oak woods looks the same. Those areas with the Acacia trees looks like plains (or maybe oak/birch/pine woods)? Not a 100% sure of the locations in here, so not sure. Some mountains are visible due to the the snow, but mountains without snow, are pretty similar to these areas typically close to water with a lot of exposed gravel/stone.
I really don't like the edges here not being square, and my main base being so far from the middle of the map, but mapping up enough maps around to make it a square with base in the middle will be a ton of work.. Have been running on land or rowed a boat to explore.. Guess I should learn to use Elytra and make myself some farm to get gunpowder.. That might be next on the list of something to do.. Unless I get inspiration to keep building houses in the city...
I think (?) the post above yours was a bot/AI generated/advertiser/whatever.
In any case, I'm enjoying watching "Mini Minas Tirith" grow (too late, that's the nickname for it in my mind, haha). We started our hardcore worlds around similar times I think, and it's funny at one point you mentioned not being able to keep up with my progress, but by now you've surely surpassed me, at least insofar as the "main location progress" goes. I've put little progress into my hardcore world as of late, and besides finishing my village (creativity block?) and going after the ancient city beneath my village, I have little to do with it anymore. Maybe once I finish the village, and "defeat" said ancient city, I'll restrict my self imposed rules some (shaders? use of third party maps?) and update to 1.20 and see if it gives me any other goals to go after.
Not that I'm done with it, and even if/when I am, I have two other worlds to juggle, so I'll still be doing things with the game (ever since my PC issues a while back, it sort of halted my creativity/motivation with it). So it'll be interesting to see how far your world progresses if you plan to stick with it long term.
I think (?) the post above yours was a bot/AI generated/advertiser/whatever.
In any case, I'm enjoying watching "Mini Minas Tirith" grow (too late, that's the nickname for it in my mind, haha). We started our hardcore worlds around similar times I think, and it's funny at one point you mentioned not being able to keep up with my progress, but by now you've surely surpassed me, at least insofar as the "main location progress" goes. I've put little progress into my hardcore world as of late, and besides finishing my village (creativity block?) and going after the ancient city beneath my village, I have little to do with it anymore. Maybe once I finish the village, and "defeat" said ancient city, I'll restrict my self imposed rules some (shaders? use of third party maps?) and update to 1.20 and see if it gives me any other goals to go after.
Not that I'm done with it, and even if/when I am, I have two other worlds to juggle, so I'll still be doing things with the game (ever since my PC issues a while back, it sort of halted my creativity/motivation with it). So it'll be interesting to see how far your world progresses if you plan to stick with it long term.
Thanks..
I don't see any reason to restart, so think I'll stick with my world until I tire of the game or I die ;).. Minas Tirith sure was an inspiration for my city, so I'm fine with that nickname Was even considering putting up a cliff towards the bridge, and was also an inspiration why I wanted top of walls to be whiter, though I failed to find something good there.. I might possibly have invested a bit more into storage systems and some city bits than you, but progress wise I'm still behind I think.. I have no wither skulls, and have never fought the wither, so I guess I'll have to go exploring the nether to find some wither skeletons to farm at some point. And I've not managed to locate an ancient city and might be too scared to attempt facing the warden first time in hardcore
I haven't summoned or defeated the wither yet either, though I could summon it now. You actually just reminded me of that.
And White wood/stone bricks is something that's needed. I'm not sure how they'd add it though. For the bricks, maybe mixing Andesite/Stone bricks just turns the Stone Bricks cleanly White (not with the pattern Andesite has). Even if it requires a stonecutter and/or doesn't make complete sense, I just want White Stone 9and to a lesser extent, wood). Something like that may have worked well for your builds.
Edit: Oh, and my plan for the warden is to avoid it, not summon it haha. I'd recommend the same in hardcore especially.
After mapping out more of the map above, my chests for various nature blocks got full, and I decided to increase the size of my storage room..
Extended the item sorter to be sorting into 30x3 chests instead of 13x3 chests. Also thinking I'll just as well add sorter to the other side too, but haven't dont that yet.. Need more redstone.. Trying to calculate what I need to create my sorter on the other side too, I ended up with 3005 wood logs, 432 iron, 90 quartz, 720 redstone dust and ~600 stone. The wood is to generate 1468 chests !! Wouldn't have guessed I stuffed that many on other side. A bit more than half of that is to create hoppers, and rest is to add chests to give each item more space before they overflow..
Also made me some alarms
I have renamed cobblestone to use as item filler in hopper for first sorting column sorting cobblestone.. And after that one, I've used cobblestone as item filler in all the rest of the columns. So I realized that if my cobblestone storage overflowed, cobblestone would move onwards in the chain and ruin my sorter config.. Now I get a warning when my cobblestone storage is approaching full.
On the other side I have a similar warning on when the overflow is almost full, which will mean the hopper transport chain will start to backfill, and new items might not reach the sorter that sorts that type of item before getting stuck.. Less critical, but nice to see.
Have been playing a bit with Elytra on game with my kid, so thinking soon I'll also generate a creeper farm to get me a source of gunpowder, and test out mapping more of the map using Elytra.
Thanks.. Yeah.. I found the storage sorting bits interesting.. But was a bit tedious to figure out the details, as when searching for it, I find most sources being people saying do this and that without stating why. I want to know what are the functionality we depend on here, and build it myself. If there are anyone new to storage sorters that want to know this, I should be able to do a small writeup if needed now I'll have to play the world quite a bit more to make the effort pay back, but regardless I thought it was an interesting build. Basically I have:
A water elevator bringing items from my farms up to the top.
Made 3 sorting columns on top of each other using hoppers to move items through all 3.
Used sorter setup oh3-A and oh3-B from https://minecraft.fandom.com/wiki/Tutorials/Hopper but didn't use the furnace. Rather I put the rows with one extra block between them so that the rows on top are 2 blocks closer to the storage room than the row below. (This allowed overflow to just go through the system instead of blocking it up) Also added a few extra blocks to be able to walk around within my contraption to verify that everything is ok. I'm able to get around the entire thing so I can fix it if I had forgotten to add something in there somewhere.
Stuffed in as many chests I could on the transfer line from the sorter columns to the access chests, so I can store way more than fits in the output chest before I overflow. There is more space in chests that are higher up in the storage room, as these are fed from higher above, so there was space for more chests on the way down to the output chest.
Made a chest with a dropper clock to dispose of stuff into lava
Made a chest with a dropper clock to put items back into the item elevator, where i can push stuff from my inventory I want to sort into the system.
Made a chest feeding into my furnace array for smelting, that automatically feeds the output back into the item elevator.
And now alarms letting me know when I'm close to overflowing, so I can fix it before anything breaks.
I'm pretty happy about my storage system, but I have a few things that could be improved:
Would be nice to be able to put work blocks a bit more central and available without being in the way of accessing the chests. A cross formation rather than a corridor with work blocks in the middle coulda been interesting.
There will never be tons of stuff that I manually create. Then I'd rather keep the source materials until I need more. Thus it would be nice to sort various stuff, like for instance planks, steps and slabs together in the same chest. I guess I could make two more sorter rows on top to feed two more types into the top chests, but the top chests have the most capacity in chain, so I typically use those for stuff I have lots of, so not ideal. Currently I keep all these in manually sorted chests. Would be cool if there was a way to lock slots in hoppers so they refused to part with their last item in the slot, so you could sort 5 different types of items in a single row.
The manually sorted chests I use now to keep the bits I don't have a lot of, would be nice to have as double chests to ease sorting. Functionally, putting the chests sideways would be best, but that doesn't look as good.
'm having one main issues that I haven't managed to resolve as good as I hoped.
For
I'd like to sort multiple items into the same chests too. For a lot of stuff I just manually collect from the world, like flowers and foliage, it would be nice to fit those together into a few big chests. Also, I'd like to put stuff like oak planks, oak steps, oak slabs, oak signs and the like in the same chests. These are bits I create so I will never have stacks upon stacks of them. I'll rather try to keep lots of oak logs, and make stuff from logs when I need to.
I've been solving this by having one side of the storage room just be manual chests, but to look good they're just single chests.
Finally finished up extension of my storage room. Now I have 3x30 chests sorted into on each side.. And moved some of the non-stackable bits that can't be sorted to a few double chests at the end..
Gonna start using Elytra more, so figured a creeper farm would be nice to be able to get gunpowder easy..
Decided to make >128 blocks from the ocean to make it simple to avoid mob spawns around the farm. Made AFK spot, so the closest spawnable spots are 25 blocks away from it, so all or most spawnable spaces will be in the 24-32 range, which I'm guessing is best as beyond 32 there's a despawn chance.
Only made one floor with spawns for now, but the design should be stackable, so might add more later if I need more gunpowder. Stole the spawn chamber design from a youtube post. Using cats at two ends of a room, and leaving a hole with trapdoors to lure the creepers into. Using water to get kill chamber far enough away to keep light level 0 within the spawn chamber. Used carpets to avoid 3x3 spawnable areas existing, to avoid spider spawns, but I've still seen a a spider spawn.
A bit annoying that the clouds intersect the build, as the cloud is going through the building. Woulda hoped the clouds didn't appear indoors.
Oh.. And if anything looks a bit different, I've installed my first mod!!! Sodium ;).. Thought I'd see if I could increase render distance, so figured some optimizations would also be good. Now running at 32 chunks render distance which seems the max sodium will set by default. Nice with extra render distance.. Even more would be cool, but 32 is an improvement..
Flying back to the city, it's fun to get new views to the city
Gonna have to build more in here, but prioritizing some other bits for now..
Before I made the creeper farm, I also made myself a little sugar cane farm, and a little cactus farm as seen here:
Seldom bother to manually harvest my sugar cane anymore, and was getting short on paper to create fireworks, so about time to automize a bit. And cactus to get green colors easily, and some XP generated in smeltworks.
Used a simple design that just use water to transport bits, so I can transfer it straight into my item elevator without any hoppers, droppers and dropper clocks. A few items might get lost due to not hitting waterways correctly, but I get more than enough..
That distance view looks good with the pathway wending back and forth. Do you need Sodium to be able to show it all?
No, I don't think so.. Was just reading up a bit, and figured better performance couldn't hurt, and when I had it in, why not try to increase render distance.. Which is probably the most important parameter for me..
When removing links from spammers, why not remove the post too?
Been testing out Elytra here, and filled out and added some more maps to my world map..
Was a LOT easier to map out using Elytra than running around as I normally do.. I got myself another Elytra with Unbreakable III and Mending so I had two in case I went too far to fly back with one.. But than at the far southwest on the map here, I had used up close to both, but then I did the idiotic mistake of breaking my Ender chest with the wrong pickaxe, and suddenly, all my stuff was inaccessible, and I had to create myself a new bed and a boat and get back home by trying to recognize where I was. (Ended up cheating a bit and looking at the current coordinates. My compass and my maps were all in the ender chest ;)..
While I was close to the lagoon I took down quite a bit of sand and terracotta. Figured I'd extend my nether hub. My initial plan was to create portals in the overworld, not use them at all, calculate where I need to go in the nether, and go to position at bedrock level and create portal there and it should link up.. Issue being I failed to calculate correct positions and created new portals.. So I ended up going into the portals I created in the overworld, making myself passages down to bedrock level, create new portal there. And then go back and forth and take down portal further up, so the one at bedrock level in the Nether correctly links up with the one in the overworld. This got me challenging how I travel the Nether..
From earlier experience, I'm overly afraid of the Nether. But here I could find no direction to travel to find netherrock I could make a staircase in, so I ender pearled down here and built my a tower with ladders back up after. Ender pearl felt a bit safer than jumping out with Elytra.. Not used Elytra yet in the Nether.. It did work out though.. Now I have a portal close to the badlands/desert/lagoon area marked as Lagoon southwest on my map. I also have a portal at the stronghold where I get to the end, and they are now all linked through simple tunnels at bedrock level in the Nether so I can travel there fairly fast..
The tunnels are just plain netherrack tunnels though.. Would be nice to add soil sand to the ground so I could run really fast with my soul speed. And it would be nice to find a way to remove some lava parts, so I could make my tunnels go in straight lines. I ponder whether I should try to use fire resistance potions and just enter the lava to try and make a tunnel going through the lava bits, but not tried it yet.. A bit surprised that I miscalculated positions for portals.. Thought 8 blocks in overworld was 1 in the nether.. But I guess the portal coordinates I already have might not be linked to the exact same locations, as portals can link up to portals close in other dimension, and thus I've been basing my calculations of invalid assumption. Is 0,0 in overworld the same as 0,0 in the nether? If a new portal doesn't link up to an existing one, can it still spawn at another x/z coordinate in the nether?
As a bonus, I saw another nether fortress at the lagoon/desert/badlands portal, and hopefully I can find withers there.. A lot of lava to bridge out towards it though sadly. Also found the biome with the red trees and shroomlight, so now I have some new types of build blocks. I like the shroomlights.
Hmm.. Anyone knows what the two green arrows are at my base up northeast here? Is the maps showing where I have maps in item frames?
I've found the Nether is easiest to travel in near the *top*. It has few big voids up there. Pretty much just mine a tunnel, put in flooring, and you're done. It does make it more difficult to find Nether Fortresses, as you have to dig down to look, but I generally only do that once.
Yes, the green arrows are maps in map frames.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
Background
Inspired by Zeno410's thread, I thought I'd post my game updates in a separate thread too, just to keep my bits together, and let people easier be able to ignore it rather than me spamming what have you done lately thread ;D..
I'm an old gamer born in the 70's.. Been playing lots of different stuff, but my 6 year old son wanted to test out Minecraft so I thought I'd check it out too, to be able to help him out, and have ended up playing quite a bit for myself.. Interesting open ended game ;)..
I started out with a normal difficulty survival world, and got as far as taking down the Ender dragon, and then to up the challenge, rebooted hardcore. First world went away early on random early creeper explosion. Was mining down to get to diamonds. Looked into a cave, and got surprised by a creeper coming out of nowhere. I didn't see anywhere above me he coulda dropped down from but who knows. Second time around I learned the hard way what a raid and Vexes was. This is my third attempt of a hardcore world and so far it is looking good.
Been reading a bit on the fandom wiki, and watched a bit of youtube videos (which sadly seems to be todays answer for what people used to put in as searchable text instead of videos). Mostly some of Pixlriffs Minecraft Survival Guide. Other than that I started playing a few months ago.
Why hardcore?
As a single player I like to try set my own goals and achieve something. Having the option to switch into creative mode to summon gear, or alter difficulty settings mid game, kind of kills any achievements for me. The most important thing about hardcore mode for me is that it locks the difficulty setting. Of course it's a local game that I coulda fiddled with, but at least it's something. Having just a single life can become an issue as I don't know all the game mechanics yet, but I'm hoping I'll survive by taking a cautious approach.
Other than hardcore, I'm keeping my java edition game up to date with the most recent version, but playing totally unmodded with default options.
Summary of my game so far, posted more in detail in other threads.
Spawned in a forest beneath hills and a little river. Had decided up front to make base at spawn, to be able to create auto-farms that runs when I'm not here. Don't think it woulda made much of a difference though. I'm quite often close to my base regardless, and farm output isn't really critical. Typically, once the farm has been going a while, I get more than I know what to do with anyhow.



Scared of zombies that now can knock down doors, I've made a hole in front of starter house with a ladder, and put door in 90 degrees off position, as I heard that could fool them. Haven't really been an issue though. Managed to find sheep for bed early, and have been skipping nights whenever I can, and after lighting the area around well, no mobs have been close to my front door regardless.
Did early overworld exploration to get some iron, sugar cane, some other crops, and located closest village. After that I have kept mostly indoors and underground for safety. Have been growing sugar cane, wheat, cows, sheep, and some other crops underground beneath my starter house.
Even grown trees underground.. But didn't bother to bone meal them much. Got most of my starting wood from cutting down the forest close to starting hut, to avoid mobs hiding behind or under trees around here. After exploring to find pines, I've got most of my wood taking down 2x2 pines I've been growing next to the village.
Also made an underground passage to closest village to be able to ensure I could get there safe. Might gone a bit overboard with safety, but didn't want to die early due to running into a random illager patrol or something.
After getting iron for bucket and iron pick axe, and getting a shield to boot, priority was getting fully enchanted diamond gear. Mined down a 2x1 shaft straight down using ladders, and avoided any caves in the way to get down to bedrock and diamond height. Mined myself enough diamonds for full gear without having to fight mobs. Growing sugar cane and cows underground, I could make myself a full strength library, and I could start enchanting gear. However, as I was avoiding fights, I didn't get XP very fast, so enchanting effort got bogged down by lack of XP.. Tried trading with villagers to get XP and emeralds for later mending books, but it took a while.
Made myself an underground iron farm at the corner of spawn chunks, so I could get villagers in here, that I didn't accidentally travel to with Bad Omen. Used a 9x9 spawning platform with water going down a whole in the middle, so items are just transported out without the need for any hoppers at all.

While working on water canal to bring items back to my base, I dumped into a small cave, and I decided to risk a trip into the cave with poorly enchanted diamond gear, and boy did that pay out..
I found a skeleton spawner, and that is to date the only spawner I've found in this game, and have been my XP farm ever since. I put in torches on all sides of the spawner with an access tunnel around it. The lights from the torches are actually sufficient to disable the spawner, so I could totally complete the spawning chamber, and then enable the spawner from the access tunnel outside afterwards to keep 100% safe. Sadly, trapdoors doesn't block light, so had to replace torch with a block after closing the trapdoor, but the trapdoor does cut the skeleton vision, so I can relight the chamber anytime I want..

After using the XP farm to get fully enchanted diamond gear, I dared a trip to the nether. First priority was finding some piglins to trade with until I got a fire resistance potion. Which turned out to save my butt, as I accidentally fell into the lava twice before getting back with Blaze Rods and Nether Warts. Ended up tunneling down to bedrock, where I feel it is safer to travel. Yes, you end up digging into lava here and there, but you can easily back of and go somewhere else.. But you never fall down far into a lava lake, and in the tunnels you're safe from Ghasts. This gave me enough Netherite to create full Netherite armor, and I tunneled up close to a fortress at one point.
Now I've torn down my Nether portal in the Nether and rebuilded close to bedrock level. Creating nether hub down at that level. When needing a new portal, I make it first in overworld. Note the coordinates, but don't enter it, and then I can link it up from bedrock level in the Nether, regardless of Y difference it seems.
After coming back with some Nether Quartz, I thought I could build some redstone bits.. Made myself a sorting system, sorting into 13x3 chests.
Ran a test in creative modus to see that I got it working. Used the oh3-A and oh3-B designs from fandom wiki, but made an extra row between the height levels, as the design on the wiki made overflow block up the row below. My overflow is just flowing through to separate chest at the end.
Also made myself a smelter array, using lava and infinite lava sources. Designed my own redstone contraption to get stuff divided into 8 furnaces. Sadly, if two hoppers are beneath one double chest, and items are flowing into chest one at a time, all items go into one of the hoppers, so have to block the hoppers until there is more items in the chest to split. Only bothered to lock to split evenly between 4. Will only use 8 if I stuff so many items in there that 4 furnaces and their closest hoppers are full, so the hoppers to the remaining 4 gets stuff to grab. But that works out kind of ok, saving lava for those large smelting operations.
I love Hardcore! It hurts to lose a world, but they seem so much more meaningful.
That's quite a lot of accomplishments. How long did this all take?
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
Wanting to create a nicer home base, I started on creating a fortress in three layers.

With my storage and smelting array hiding int he center there, and my starting farms below ground.







I ran out of materials a few times, and ended up hollowing a lot of the area within the city.. Guess I will make some more auto-farms or something in here at some point.
Not really happy with my skill of building interesting looking stuff as of yet.. But decided to try and make some simple ones to begin with and refine later, rather than tinker too much with details and probably tire before I finish anything..
Now the top level has a stable close to the redstone gate, and I've moved library and potion brewing into two small houses up here, and made a glass bedroom on top of the water elevators going down.. The glass bedroom will definitively be changed. Thinking I at least should make it higher up, so I can view the world on the other side of the hill too. Figured I'll make a big map on the tall wall up towards the hill. Have been mapping in 3/4 map ratio. Will show world once I've explored a bit more. Tedious work ;)..
And now at least there's an outer ring with some villagers. Used forever to try and get some zombie villagers to save. Found one below an ice house in the polar region, which turned out ok, but the only two I've found in the wild have ended up nitwits, and one of them went missing for some reason. Could he have managed to jump into 2 block deep water and drowned himself? Anyhow. The two remaining actually have managed to breed a bit, so now I have a population, but a lot of buildings to build. Currently, have only built one small house to sleep in, and a barrack with several bunk beds. (But the villagers don't seem to like my bunk beds. Not even the bottom ones. I guess they require more space above it?
The second ring is still blank, and I haven't even built the walls and towers up on that level yet. There's 3 redstone gates, so the villagers should not be able to go anywhere. Might keep the one between two bottom rings open and having villagers in both after a while, but no reason to open it above before I've finished here..
To be able to get in cured zombie villagers, I made a harbor area with piston doors, so I can close the wall above the water before letting the villager lose blocking him in. I guess he wouldn't pathfind out into the river, but better safe than sorry. Wanted a mob proof section down here I could let him lose until I manage to get them into minecarts.
The harbor is, as many other parts here, incomplete, but functionally working at least.
With bridge going across the river complete, the city is starting to take shape. It's all too gray.. Wanted to make the upper parts of the walls white, but didn't find blocks that I liked. Nether Quartz turned out too yellow for my taste, and also woulda been a pain to mine enough of. White concrete powder looked fine in color, but didn't find blocks to go with it. Diorite was about the only option with fitting colors, but the polished variants had framed blocks that I didn't like, so I thought I had too few options there..
Guess I can try to make some colors with some banners, and maybe some other bits later though..
Turning on my dirt block I took city picture of, we can see the closest village up to the left, with a black building which is my small village trading hall with like 5 librarians or something, and a village breeder house to go from 2 to 3 villagers with an easy way to minecart the third away. Pine farm next to the village. The dark gray blocks between village and viewing point here is start of entrance to my iron farm, but decided against it and made underground tunnel instead. The road goes to a lookout tower in the middle, which I hoped to get a good view of the city from, but it was too far away.. There's also a bridge back there, and a small hut beneath the furthest hill back there.. Fairly flat plains area where I've stayed out nights to fight mobs and look for zombie villagers.. Didn't find a single one out there, after god knows how many nights. Only 2 I've found I've found by accident when exploring the world to create maps and have a look around.
Oh.. And progress wise, not shown here.. I have beaten the ender dragon and gotten Elytra which I haven't dared use much. (And haven't created any rockets yet, so I guess I can just glide with them so far) Gotten 5 shulker boxes which have been immensely helpful when exploring. Haven't dared to think about Wither yet. Ain't got no wither skulls either. Don't think I found a single wither skeleton in the nether fortress I found, so I guess I have to explore the Nether more later. There's also a woodland mansion just on the other side of the hill my city is on. I guess we'll have to dare an invoker encounter there at some point too. We've raided a few pillager outposts and a desert temple.. But nothing under water yet apart from a shipwreck or two.
And that's current time.. Currently working on building stuff for the villagers that I have in my city now.. Initially planned to keep villagers off my base to avoid raids, but I guess I could avoid killing illagers here instead. Not that I need anything from the villagers at this time though. Progress wise, I guess woodland mansion and wither skulls and wither is on the list, but that sounds dangerous
Thanks
Started the world February 22nd this year... 8.18 days played the statistics page says. Is that real time? A bit more than I'd have guessed if so ;)..
Have been using some time now to build buildings for villagers in the outer ring.. Which is now half full.. Right inside the main gate, I put down a little water channel and a podium. Lacking the ability to build some kind of statue in there, I thought maybe I drop the dragon head in the middle there, until I realized I built it 4x4 ;)..
But the iron golems sure seems to like to bathe in it.. Kinda annoyed with all the golems spawning. There shouldn't get in any mobs here anyhow.. Don't the villagers trust me to protect them? But at least, they ending up in the pool here means there's less of them walking around.. Maybe I should make some sort of contraption below here, so I can suck the golems down to a killing chamber once in a while to cut down on the number..

Now I think I have added at least one work block of each profession in here, and have villagers that are working close to all of them at least.. And some unemployed and nitwits.

I should get more creative with the buildings. To begin with I've taken the blueprints of regular villager houses and made close to similar ones to auto-generated ones to begin with.. I will try to detail and alter them a bit later.
But feels good to get rid of the torch spam on the ground and light up using lanterns on houses instead
Gonna get a look at the various professions and try to learn a bit what I can get from the various ones..
Don't seem like I have gotten much of a bonus from starting it of rescuing a few zombie villagers. Most of the villagers don't give me any rebates, as they are born here.. Earlier I've tried to lock up the ones with good trades into a trading hall of some kind, to have them easily available, but for now I thought I'd just let them lose within the walls here and see if I'm able to track them down when I want to trade with them ;).. Will be a bit more tedious to figure out who is using which work block when I want to reset their trades though...
Hmm.. The walls and towers do look empty.. Would be cool if I could conscript villagers to be soldiers. Equip them with some ranged weapons and make their work to patrol/guard some area...
Living next to a woodland mansion, I figured I finally had to take up some courage and venture in.. Hoping to get myself a totem of undying which I guess will be useful to have.
The mansion seemed to have generated a bit strange. Kind of in a middle of a landscape with cave openings I guess, so I had to get over some deep scars in the forest to get around it, and at some points I could see cobblestone for possibly a hundred blocks below the mansion looking like a gigantic basement, but I find a decent way to get to the entrance. Would not be great terrain to run in panic from Vexes though..
In the first floor I only encountered regular mobs due to low lighting.. Oh, and a prison with what looked like Vexes and I was like.. What???.. Now I check wiki and see they're a neutral mob of similar appearance. Didn't touch the prison cells..
Walking left on the 2nd floor also revealed only regular mobs, but on the other side, there's stairs to the 3rd floor and a lot of noise close to it.. Trying to get a view, I see that there's a lot of mobs behind the stairs. In the only game before I tried to encounter a woodland mansion I managed to fight the mobs one by one, but this will not happen here sadly.. Getting behind the stairs where there's only a one block opening on each side and mobs will swarm me doesn't sound like a good idea, so I figured I'd fill in blocks in the hallways one block above the floor, leaving a one block hole, and figure that if I make a doorshaped hole to the room behind the stairs and make a run for it and complete that hallways blockade, I should hopefully be able to shoot vindicators in the legs and take them out safely. Creating the door, I run back, but the vindicators are so fast, they are already blocking the way so I can't complete my blockade in time. I run in panic downstairs and outside with at least 4 vindicators on my tail.. After managing to get a bit of a distance on them, I turn and manage to kill them with my bow.. Phew...

Walking back I find some vindicators in positions I had already cleared, like downstairs and on the left wing going up to the 2nd floor. And I see an invoker behind the blockade I made. I finish the blockage and the invoker hasn't seen me yet.. I manage to shoot it in the foot, and figured that if it couldn't see me, it couldn't target me, but I was very wrong. Vexes comes running at me, from possibly more than one invoker, and I can't take out the invoker because I've blocked sight to him with my blockade, and I have lots of vexes around me.. So I run.. And hope I don't die.. This didn't go as planned.. After running more than 128 blocks away, the vexes seems to no longer follow me, but if I try to get close to the mansion again, vexes immediately starts attacking me in groups of at least 4, and I'm nowhere near a place to target the invoker. Eventually I figure out that if I log out and back in, the invokers are no longer targeting me.. I carefully remove my blockade, and axe myself through a wall, so I can enter the hallways from the opposite side, and I see two invokers at a range that is beyond where they care for me. This time, I manage to take them out, though I still make a run for it as they managed to get out a lot of vexes in the process. Running in a fairly straight line, they seem to attack me a bit more seldom than if I stay put, and I'm having issues taking them out...
After having this done, the 3rd floor is basically empty too. All invokers/vindicators were behind those stairs.. Except for 7-8 vindicators that I find stuck outside next to the mansion, where they aren't able to get to the entrance as they're stuck in a ravine.. Having heard rumors there might be hidden rooms with treasure chests in here, we dig through the face above the stairs, and boy was I surprised..
A spider spawner inside the mansion? Is this actually intended as a way for the mansion to spawn, or a random occurence? I guess the first, as the spawner doesn't have any mossy cobblestone around it anywhere.. I don't think I need a spider spawner for anything, but at least I know of it, if we for some reasons starts to need a ton of string..
That's one dangerous mission checked of the list at least.. Think I'm way of willingly entering a raid situation to meet up with invokers again in a group 
But we managed to get ourself two totems of undying, which I hope won't be useful
t's always exciting to read about someone's journey as a new player in Minecraft. I'm interested to hear about Humbe's experiences and adventures as they explore and survive in the game. Looking forward to following along!
It's always exciting to read about someone's journey as a new player in Minecraft. I'm interested to hear about Humbe's experiences and adventures as they explore and survive in the game. Looking forward to following along.
Thanks.. Always nice to hear people enjoy the posts ;)..
Been trying to map out my world a bit here.. To create a nice map on the wall in my base..
Went for 3/4 ratio maps, as I feel the 4/4 makes it hard to see stuff in the maps.
My base / spawn is at the two small green arrows in the upper right part.. The woodland mansion is visible close to it as a brown square. The swamp is out west, with the red banner being a nether portal that leads to my bedrock nether passage to my base. The red banner in the southwest corner being a lagoon, where those colorful sea blocks are.. Had to go all the way there to find desert and terracotta..
I find it a bit hard to distinguish biomes from the map.. Some looks obvious, but dark oak and jungle looks pretty much the same. Pine, birch and oak woods looks the same. Those areas with the Acacia trees looks like plains (or maybe oak/birch/pine woods)? Not a 100% sure of the locations in here, so not sure. Some mountains are visible due to the the snow, but mountains without snow, are pretty similar to these areas typically close to water with a lot of exposed gravel/stone.
I really don't like the edges here not being square, and my main base being so far from the middle of the map, but mapping up enough maps around to make it a square with base in the middle will be a ton of work.. Have been running on land or rowed a boat to explore.. Guess I should learn to use Elytra and make myself some farm to get gunpowder.. That might be next on the list of something to do.. Unless I get inspiration to keep building houses in the city...
I think (?) the post above yours was a bot/AI generated/advertiser/whatever.
In any case, I'm enjoying watching "Mini Minas Tirith" grow (too late, that's the nickname for it in my mind, haha). We started our hardcore worlds around similar times I think, and it's funny at one point you mentioned not being able to keep up with my progress, but by now you've surely surpassed me, at least insofar as the "main location progress" goes. I've put little progress into my hardcore world as of late, and besides finishing my village (creativity block?) and going after the ancient city beneath my village, I have little to do with it anymore. Maybe once I finish the village, and "defeat" said ancient city, I'll restrict my self imposed rules some (shaders? use of third party maps?) and update to 1.20 and see if it gives me any other goals to go after.
Not that I'm done with it, and even if/when I am, I have two other worlds to juggle, so I'll still be doing things with the game (ever since my PC issues a while back, it sort of halted my creativity/motivation with it). So it'll be interesting to see how far your world progresses if you plan to stick with it long term.
Thanks..
Was even considering putting up a cliff towards the bridge, and was also an inspiration why I wanted top of walls to be whiter, though I failed to find something good there.. I might possibly have invested a bit more into storage systems and some city bits than you, but progress wise I'm still behind I think.. I have no wither skulls, and have never fought the wither, so I guess I'll have to go exploring the nether to find some wither skeletons to farm at some point. And I've not managed to locate an ancient city and might be too scared to attempt facing the warden first time in hardcore 
I don't see any reason to restart, so think I'll stick with my world until I tire of the game or I die ;).. Minas Tirith sure was an inspiration for my city, so I'm fine with that nickname
I haven't summoned or defeated the wither yet either, though I could summon it now. You actually just reminded me of that.
And White wood/stone bricks is something that's needed. I'm not sure how they'd add it though. For the bricks, maybe mixing Andesite/Stone bricks just turns the Stone Bricks cleanly White (not with the pattern Andesite has). Even if it requires a stonecutter and/or doesn't make complete sense, I just want White Stone 9and to a lesser extent, wood). Something like that may have worked well for your builds.
Edit: Oh, and my plan for the warden is to avoid it, not summon it haha. I'd recommend the same in hardcore especially.
After mapping out more of the map above, my chests for various nature blocks got full, and I decided to increase the size of my storage room..

Extended the item sorter to be sorting into 30x3 chests instead of 13x3 chests. Also thinking I'll just as well add sorter to the other side too, but haven't dont that yet.. Need more redstone.. Trying to calculate what I need to create my sorter on the other side too, I ended up with 3005 wood logs, 432 iron, 90 quartz, 720 redstone dust and ~600 stone. The wood is to generate 1468 chests !! Wouldn't have guessed I stuffed that many on other side. A bit more than half of that is to create hoppers, and rest is to add chests to give each item more space before they overflow..

Also made me some alarms
I have renamed cobblestone to use as item filler in hopper for first sorting column sorting cobblestone.. And after that one, I've used cobblestone as item filler in all the rest of the columns. So I realized that if my cobblestone storage overflowed, cobblestone would move onwards in the chain and ruin my sorter config.. Now I get a warning when my cobblestone storage is approaching full.
On the other side I have a similar warning on when the overflow is almost full, which will mean the hopper transport chain will start to backfill, and new items might not reach the sorter that sorts that type of item before getting stuck.. Less critical, but nice to see.
Have been playing a bit with Elytra on game with my kid, so thinking soon I'll also generate a creeper farm to get me a source of gunpowder, and test out mapping more of the map using Elytra.
That's a spectacular storage room. I've never built a sophisticated sorting system but I am feeling inspired!
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
Thanks.. Yeah.. I found the storage sorting bits interesting.. But was a bit tedious to figure out the details, as when searching for it, I find most sources being people saying do this and that without stating why. I want to know what are the functionality we depend on here, and build it myself. If there are anyone new to storage sorters that want to know this, I should be able to do a small writeup if needed now
I'll have to play the world quite a bit more to make the effort pay back, but regardless I thought it was an interesting build. Basically I have:
I'm pretty happy about my storage system, but I have a few things that could be improved:
For
I'd like to sort multiple items into the same chests too. For a lot of stuff I just manually collect from the world, like flowers and foliage, it would be nice to fit those together into a few big chests. Also, I'd like to put stuff like oak planks, oak steps, oak slabs, oak signs and the like in the same chests. These are bits I create so I will never have stacks upon stacks of them. I'll rather try to keep lots of oak logs, and make stuff from logs when I need to.
I've been solving this by having one side of the storage room just be manual chests, but to look good they're just single chests.
Finally finished up extension of my storage room. Now I have 3x30 chests sorted into on each side.. And moved some of the non-stackable bits that can't be sorted to a few double chests at the end..

Gonna start using Elytra more, so figured a creeper farm would be nice to be able to get gunpowder easy..
Decided to make >128 blocks from the ocean to make it simple to avoid mob spawns around the farm. Made AFK spot, so the closest spawnable spots are 25 blocks away from it, so all or most spawnable spaces will be in the 24-32 range, which I'm guessing is best as beyond 32 there's a despawn chance.


Only made one floor with spawns for now, but the design should be stackable, so might add more later if I need more gunpowder. Stole the spawn chamber design from a youtube post. Using cats at two ends of a room, and leaving a hole with trapdoors to lure the creepers into. Using water to get kill chamber far enough away to keep light level 0 within the spawn chamber. Used carpets to avoid 3x3 spawnable areas existing, to avoid spider spawns, but I've still seen a a spider spawn.
A bit annoying that the clouds intersect the build, as the cloud is going through the building. Woulda hoped the clouds didn't appear indoors.
Oh.. And if anything looks a bit different, I've installed my first mod!!! Sodium ;).. Thought I'd see if I could increase render distance, so figured some optimizations would also be good. Now running at 32 chunks render distance which seems the max sodium will set by default. Nice with extra render distance.. Even more would be cool, but 32 is an improvement..
Flying back to the city, it's fun to get new views to the city
Gonna have to build more in here, but prioritizing some other bits for now..

Before I made the creeper farm, I also made myself a little sugar cane farm, and a little cactus farm as seen here:
Seldom bother to manually harvest my sugar cane anymore, and was getting short on paper to create fireworks, so about time to automize a bit. And cactus to get green colors easily, and some XP generated in smeltworks.
Used a simple design that just use water to transport bits, so I can transfer it straight into my item elevator without any hoppers, droppers and dropper clocks. A few items might get lost due to not hitting waterways correctly, but I get more than enough..
That distance view looks good with the pathway wending back and forth. Do you need Sodium to be able to show it all?
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
No, I don't think so.. Was just reading up a bit, and figured better performance couldn't hurt, and when I had it in, why not try to increase render distance.. Which is probably the most important parameter for me..
het this is new link of mine craft can u check Link Removed
When removing links from spammers, why not remove the post too?

Been testing out Elytra here, and filled out and added some more maps to my world map..
Was a LOT easier to map out using Elytra than running around as I normally do.. I got myself another Elytra with Unbreakable III and Mending so I had two in case I went too far to fly back with one.. But than at the far southwest on the map here, I had used up close to both, but then I did the idiotic mistake of breaking my Ender chest with the wrong pickaxe, and suddenly, all my stuff was inaccessible, and I had to create myself a new bed and a boat and get back home by trying to recognize where I was. (Ended up cheating a bit and looking at the current coordinates. My compass and my maps were all in the ender chest ;)..

While I was close to the lagoon I took down quite a bit of sand and terracotta. Figured I'd extend my nether hub. My initial plan was to create portals in the overworld, not use them at all, calculate where I need to go in the nether, and go to position at bedrock level and create portal there and it should link up.. Issue being I failed to calculate correct positions and created new portals.. So I ended up going into the portals I created in the overworld, making myself passages down to bedrock level, create new portal there. And then go back and forth and take down portal further up, so the one at bedrock level in the Nether correctly links up with the one in the overworld. This got me challenging how I travel the Nether..
From earlier experience, I'm overly afraid of the Nether. But here I could find no direction to travel to find netherrock I could make a staircase in, so I ender pearled down here and built my a tower with ladders back up after. Ender pearl felt a bit safer than jumping out with Elytra.. Not used Elytra yet in the Nether.. It did work out though.. Now I have a portal close to the badlands/desert/lagoon area marked as Lagoon southwest on my map. I also have a portal at the stronghold where I get to the end, and they are now all linked through simple tunnels at bedrock level in the Nether so I can travel there fairly fast..
The tunnels are just plain netherrack tunnels though.. Would be nice to add soil sand to the ground so I could run really fast with my soul speed. And it would be nice to find a way to remove some lava parts, so I could make my tunnels go in straight lines. I ponder whether I should try to use fire resistance potions and just enter the lava to try and make a tunnel going through the lava bits, but not tried it yet.. A bit surprised that I miscalculated positions for portals.. Thought 8 blocks in overworld was 1 in the nether.. But I guess the portal coordinates I already have might not be linked to the exact same locations, as portals can link up to portals close in other dimension, and thus I've been basing my calculations of invalid assumption. Is 0,0 in overworld the same as 0,0 in the nether? If a new portal doesn't link up to an existing one, can it still spawn at another x/z coordinate in the nether?
As a bonus, I saw another nether fortress at the lagoon/desert/badlands portal, and hopefully I can find withers there.. A lot of lava to bridge out towards it though sadly. Also found the biome with the red trees and shroomlight, so now I have some new types of build blocks. I like the shroomlights.
Hmm.. Anyone knows what the two green arrows are at my base up northeast here? Is the maps showing where I have maps in item frames?
I've found the Nether is easiest to travel in near the *top*. It has few big voids up there. Pretty much just mine a tunnel, put in flooring, and you're done. It does make it more difficult to find Nether Fortresses, as you have to dig down to look, but I generally only do that once.
Yes, the green arrows are maps in map frames.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!