I hear annoying zombie noises outside. After a bit of hunting around I spot and kill it, but once again there's a Creeper convention going on and I snipe them all before I go out to get the loot. Of course I reready my crossbow first.
Good thing, too.
Then a conga line of zombies come at me. I off them all, carefully watching for more dangerous mobs.
After collecting my goodies, I go over to the tree farm. I'm planning to work on that and the cane from, but I can't add to the cane farms at night because it's outside my fences.
But I get distracted by a spider coming over the fence, and then a few more sniping opportunites.
Now it's day, so I *can* work on the cane farm. It's higher priority since cane only grows in summer with the Serene Seasons mod.
I start making a larger sugarcane farm in the Dead Swamp. One of the effects of Hunger Overhaul is that it grows faster in Jungle and Swamp than other biomes. I'm hoping it counts as "Swamp" and will grow sugarcane faster than Grassland.
But all of a sudden it gets dark.
Another eclipse? I just saw one in episode 68! Why would they speed up?
Afterwards, thinking about it, it might be fixing the day/night timing of Astral Sorcery. Maybe I *was* getting eclipses, but half of them were at night.
Anyway, I Blinkfoot back to the hotel. It starts raining to add to the gloom.
Since I'm stuck in safe areas for a few minutes, I start tearing down the Tree Beacon farm. But while I'm doing that:
BAWOOM! A thunderstorm starts.
Heck with this, I'm going to bed.
Then I go ahead and finish taking down the tree farm.
I break the Beacon by hand - and it disappears. Oh #$%$#%!!!! I needed to use a pick! How could I forget that! ARRGGHH!
Now I'll have to make another. But that's something I can do at night.
So I finish the sugarcane farm: 4 watering rows with a water block in the center, with cane on both sides. But I'm seeing a problem: NONE of the canes have progressed to even growth 1 (they go through 16 stages of "silent" growth before adding a block.) Maybe there's not been enough time, but maybe something is wrong.
Well, it's night anyway, so inside to replace the Tree Beacon.
As I go in, I spot a Zombie looking at my map wall. So I definitely have a spawning problem. I can't figure it out, though, No Base Spawing *should* prevent it. I tested it with barring spawns even at block light 0 and, as expected, absolutely nothing spawned. Maybe it's carpet zeroing out light at the block below?
Fortunately remaking the tree beacon is pretty easy at this stage. Everything is very easy to obtain - any sapling, any 6 leaves, a bucket of Starlight, four Runed Marble, and a Resonant Gem (starlight-infused Aquamarine). But I sure feel embarassed that I need to do this.
I start converting some of the (BoP) mud to (BoP) mud bricks, just to see what they look like. I thought I could shortcut this by roasting mud blocks - and just got dirt. Oops.
My relatively basic Tinker's Mattock only has about 250 durability and has gotten pretty worn out by moving two farms at once. So I slap a Diamond on it to make it last longer.
Then it's time to plant the saplings for the new tree farm. I moved the farm out to next to the barn, where the cactus farm was, long ago. I have a really hard time finding the Flowering Oak sapling, eventually looking at every chest in the hotel.
It was actually in the first place I looked (my "projects" chest). I missed it on first look. I also place a Spruce, for selling wood to the Millenaires.
But when I set up the water transport, it falls short. ???? I counted the length of one of the side? Why did it work before and not now?
I fix it by making it non-rectangular - ll by 9 on the interior. I guess it was that way before (I'd built the original farm by gosh and by golly) and I just didn't check.
Wow, lots of embarassing goofs from *this* move.
It's almost dark, but I dash over to one of the farmed redwoods to knock it down for leaves to use for hedges.
The Tree Beacon farm still hasn't produced any Flowering saplings, just plain oak and spruce. But it's just started; I'll give it more time.
I adjust the entrance walkway for the moved Celestial Gateway and plant hedges on the side (the grass will grow in). Turns out the spacing is not right; the hedges would be a little more symmetrical if the distance between the flower square and the Gateway were odd, and it's even. But, it's barely noticeable and I'm not going to go through moving the Gateway again to fix it.
The Mud Brick is an interesting pattern, but not suitable for any builds I currently have planned. I throw the rest of the mud and bricks into my dirt storage chest.
While waiting for dawn, I clean up the corner of the Starlight where I ran into the old Tree Beacon farm and couldn't finish it.
Come morning, I have a flowering oak sapling! Yes! that's gonna work!
But still absolutely no growth on any of the new cane plantings. The old plantings - under Greenhouse Glass - are growing. The Greenhouse rows are next to still water, and the new plantings are flowing. Does sugar cane not grow next to flowing water? (I'd swear it did) So I fill in two rows with still water, and leave the other two for an experiment.
By now I have 4 flowering saplings, so I stop the water transport, plant two more of them, Overgrowth them up, (getting briefly smothered by low-lying leaves on the second) and restart the water transport. I'm going to have stacks of flowering saplings by the end of the summer. Woo-hoo!
I also set up another control for the sugarcane farm - I replant the farm from last year around the gardener's shack. This is a control to see what the effect of the biome is.
I spend the rest of the evening further souping up my armor. Turns our Resistance 8 is the limit - comparable to Protection 4. I max out both Leggings and Helmet. So at present I've effectively got mazed Diamond Armor with two pieces of Protection 4 - although the high toughness on my armor does mean I'll stand up much better to high-damage attacks than I would with Diamond. I'd like more Resistance - but my boot slot is full because it has Diamond polish. Which was a good idea at the time, because 1 diamond is way more affordable than 32 Obsidian, 32 Irom *Blocks*, and 8 gold ingots for Resistance 8, but now...
But in the morning I check on the swamp sugar cane farm and, by F3, all the new cane is growing, by both flowing and still water. I have no idea why it took so long to get going, but I'm looking forward to a generous supply of paper and sugar by the end of the summer. Both farms working is a good start to summer.
Next episode: further advancements
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
I want to grow up some of this sugar cane, and that means hanging out at the hotel for the summer. But what to do? I consider extending the entranceway, but that means digging out more hill and - meh.
I do some chores while I think. Oh right, Astral Sorcery! I head back to the Starlight, grab the Tome off the table in the lobby, open the door to the south wing where the Astral Sorcery stuff is and AHH! CREEPER!
KA-CHONK! Here's to one-shot weaponry!
As I've said before, my NoBaseSpawning mod *should* be preventing this. The only thing I can think of that might be causing trouble is carpet - maybe the carpet block is lowering light when NoBaseSpawning checks it? So I make a minor change to have the mod look at the spawning block *and* the block above it for light levels. But I'll still have to be on alert. If it continues I'll have to put a logger in the mod to see exactly what's going on.
I'm going to build and use the Astral Sorcery super-enchantment table, the Starlight Refracting Table. As you might expect from a high-power mod, it's more work than vanilla enchantment but gives advantages: no experience cost; some control over enchantments picked; higher levels in some enchantments; and allowing some combinations disallowed by vanilla.
This is actually all routine materials at this point. I haven't made the Infused Wood columns, but they're just a craft from a wood infused with Liquid Starlight. The craft is 3 to 3 though, so I have to infuse 6 wood.
I set it up in the autobath.
Then to make the Resonant Gems. Oh bother, I'm out of Liquid Starlight.
I want to wait until night for efficiency to collect more.
So I do some farming, and move some of my foods from the old kitchen area to the new kitchen where Isaac is.
Come dark I check on the wood infusion.
Nothing's happened? The Starlight is still there, the infusing wood is gone and the 5 stacked up in the dropper are just sitting there.
Turns out infusing wood does NOT consume the liquid starlight. And it's instantaneous. So, no need to use the autobath. I hand-infuse the six.
And then I find the recipe for infused wood columns needs three infused wood PLANKS, not logs. So I really only needed two logs. Well, throw the others in the Astral Sorcery chest; I'm sure I'll use them someday.
I can use the Liquid Starlight I'd put in the autobath for the Resonating Gems so I don't need to collect more right away, but I start up the Lightwell with a sacrificial Aquamarine anyway because I'll need it soon enough for something or another.
While I'm making the Resonant Gems a Flare materializes. Hi fellah! I'd like him to stick around but apparently they despawn if not nametagged and - I actually haven't seen a name tag yet. (I checked all the chests in the Nether Fortress, or at least though I did, back in Episode 72.)
When I go to do the enchantment, there's not enough power, because New Moon, but the Celestial Collector Crystal powering the Lightwell is right there now so I just split its power and I have enough.
I get a particularly colorful light show.
The Starlight Refracting Table needs access to the sky, so it goes on the roof. The roof is getting a bit cluttered, so a different hotel design with more flat roof space would have been better, but the extra-showy Iridescent Altar on the top with its glowing crystal draws enough attention that the clutter isn't all that noticeable.
To operatate, the Refracting Table needs glass lenses and parchment, so I grind those out. By the time I'm done it's day and I can't use the table.
But I can put the stuff in and maybe look at the interface.
Click. Click. Click. Or maybe not?
Ahh, it need INFUSED glass. Which needs a colored glass lens, which can be made a couple of ways, but the easiest right now is probably iron+flint+aquamarine+diamond for a yellow lens.
I'm running low on Starlight Metal, so I switch the backyard converter from sand-to-clay into iron-ore-to-Starlight-Ore.
Hunh, I used all my Flint upstairs for arrows to trade. Well, I'll just go to the mines and - I'm out there too? Great, gotta chop some gravel.
But after digging 20 gravel 3 times, I only have 2 Flint. Come to think of it, isn't there a gravel recipe one of the mods added?
There is, from Tinker's: 3 for 3. Phew!
I have to wait for night to get enough power for the Colored Glass recipe. In the meantime I grind up some Starmetal and infuse some gems for the Infused Glass recipe. Fortunately the aquamarine I tossed in the Lightwell yesterday made 14 buckets of Starlight so I have plenty.
Then the Infused Glass recipe. I'd intended to do two, but forgot to double the Stardust and Gems - like the first time I made Thanksgiving dinner. But it's already midnight, the best time to use the Refracting Table, so I want to use it now so and there's no time for another Infused Glass.
I have a little trouble with the interface. I have to shift-right-click both the Parchment and the Infused Glass onto the table. This is the interface that comes up, with the available Constellations for tonight. On the left:
Mineralis Fortune I-III
Vicio Feather Falling III-V
Discidia Sharpness III-VII
Power III-VII
Vorus Smite IV-VII
Bane of Arthropods IV-VII
Sharpness II-IV
Power III-IV
Hmm, what to do? The best thing I can think of is Mineralis+Discidia+Vorus for an absolute killer sword with extra drops. I could wait for another night and a different Constellation set, but let's do it!
The first four times I try to pull the constellations onto the paper the paper burns from the power. This happens, and is more likely away from midnight. But on the fifth try:
We are go! The Refracting Table etches the glass for Smite VI (that's *six*), Bane of Arthropods VI (again), Sharpness IV, Power IV, and Fortune III. Yes, Smite+Bane+Sharpness (or even just 2 of those) is not permitted in vanilla enchanting but it is possible here.
But how to use it? I don't have a sword ready, and I'm not sure I can make one right now. But supposedly it can make books, so I slap one together and:
Phew. So even if daylight damages my Etched Glass, I won't lose everything.
But now it's dawn. So chore time. Check the Dead Swamp cane farm - growing but not ready to harvest. Check the Tree Beacon farm
Ooh. Backing up. Hope I didn't lose any Flowering Oak saplings. But even if I did, I have 19 after leaving 1 in each hopper to reserve space. I'm gonna be able to plant a whole forest!
The I make a Crystal Sword from two perfect Rock Crystals. I thought about using Celestial Crystals, but the only benefit I found was higher durability, and this will already be plenty high, while Celestials are more work to make.
I try using my Anvil to enchant the sword with the enchanted book and - I never made an anvil? Well, pretty much all my equipment autorepairs, so I haven't needed one. But I have plenty of iron, so:
Turns out, although Astral Sorcery doesn't impose vanilla enchantment limits, the Anvil *does*. So that book is basically a collectible. Boy, I hope my Etched Glass survived the day!
And it did. I put in the sword and the table enchants it with a flurry of colored mini-lighting strikes. And
Wow. But - where's my Fortune III?
Oh - riiiiiight.
Those of you who are more observant than I probably noticed long ago the enchantment combo had Fortune (for tools) and not Looting (for weapons). So there was no point in including Mineralis. Maybe if I'd doubled Discidia, I'd have gotten more Sharpness? Well, it's not like I can complain; it's still a real killer enchantment set, far more deadly in many situations than anything you can make in vanilla, plus it's on a Crystal Sword which does far more damage than a vanilla sword anyway.
Next episode: Analysis and field testing.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
As I've said before, my NoBaseSpawning mod *should* be preventing this. The only thing I can think of that might be causing trouble is carpet - maybe the carpet block is lowering light when NoBaseSpawning checks it?
According to the Wiki carpet is (still) fully transparent to light (I say "still" because there have been some changes to how blocks block/transmit light in newer versions). You can also verify this by looking at the light level in the debug screen; opaque blocks like soul sand cause it to read 0 since the game is attempting to read the light level in the block, which is 0 (such blocks set a "use neighbor brightness" flag to make the method that gets the light level when rendering a block use the light level adjacent to it).
Also, I fixed this myself (F3 displaying the light level as 0) by checking the light level of the block above when in an opaque block (I'm surprised this is still an issue in vanilla, it started in 1.8 when they changed the light level to be read at your feet instead of eye level, a change I also made since it is usually more relevant, e.g. mob spawning):
// Increments y-coordinate if it is inside an opaque block (e.g. player is on lower half slabs). Assumes that skylight is 15
// if y-coordinate is 255.
boolean flag = (y == 255 && Block.lightOpacity[chunk.getBlockID(cx, y, cz)] >= 15);
if (y < 255 && Block.lightOpacity[chunk.getBlockID(cx, y, cz)] >= 15) ++y;
Caught up reading. That's a very impressive map wall! Congrats on the continent mapping milestone.
The more I see of Millenaire the more it makes me think of my great love, the LOTR mod. Obviously Millenaire is much older. I get the feeling that LOTR-Mod cribbed from Millenaire significantly as regards stuff like trading exclusive cultural goods and waging war.
Episode 82: Farm Finagling

Season: Summer, Year 5
I hear annoying zombie noises outside. After a bit of hunting around I spot and kill it, but once again there's a Creeper convention going on and I snipe them all before I go out to get the loot. Of course I reready my crossbow first.
Good thing, too.
Then a conga line of zombies come at me. I off them all, carefully watching for more dangerous mobs.
After collecting my goodies, I go over to the tree farm. I'm planning to work on that and the cane from, but I can't add to the cane farms at night because it's outside my fences.
But I get distracted by a spider coming over the fence, and then a few more sniping opportunites.
Now it's day, so I *can* work on the cane farm. It's higher priority since cane only grows in summer with the Serene Seasons mod.
I start making a larger sugarcane farm in the Dead Swamp. One of the effects of Hunger Overhaul is that it grows faster in Jungle and Swamp than other biomes. I'm hoping it counts as "Swamp" and will grow sugarcane faster than Grassland.
But all of a sudden it gets dark.
Another eclipse? I just saw one in episode 68! Why would they speed up?
Afterwards, thinking about it, it might be fixing the day/night timing of Astral Sorcery. Maybe I *was* getting eclipses, but half of them were at night.
Anyway, I Blinkfoot back to the hotel. It starts raining to add to the gloom.
Since I'm stuck in safe areas for a few minutes, I start tearing down the Tree Beacon farm. But while I'm doing that:
BAWOOM! A thunderstorm starts.
Heck with this, I'm going to bed.
Then I go ahead and finish taking down the tree farm.
I break the Beacon by hand - and it disappears. Oh #$%$#%!!!! I needed to use a pick! How could I forget that! ARRGGHH!
Now I'll have to make another. But that's something I can do at night.
So I finish the sugarcane farm: 4 watering rows with a water block in the center, with cane on both sides. But I'm seeing a problem: NONE of the canes have progressed to even growth 1 (they go through 16 stages of "silent" growth before adding a block.) Maybe there's not been enough time, but maybe something is wrong.
Well, it's night anyway, so inside to replace the Tree Beacon.
As I go in, I spot a Zombie looking at my map wall. So I definitely have a spawning problem. I can't figure it out, though, No Base Spawing *should* prevent it. I tested it with barring spawns even at block light 0 and, as expected, absolutely nothing spawned. Maybe it's carpet zeroing out light at the block below?
Fortunately remaking the tree beacon is pretty easy at this stage. Everything is very easy to obtain - any sapling, any 6 leaves, a bucket of Starlight, four Runed Marble, and a Resonant Gem (starlight-infused Aquamarine). But I sure feel embarassed that I need to do this.
I start converting some of the (BoP) mud to (BoP) mud bricks, just to see what they look like. I thought I could shortcut this by roasting mud blocks - and just got dirt. Oops.
My relatively basic Tinker's Mattock only has about 250 durability and has gotten pretty worn out by moving two farms at once. So I slap a Diamond on it to make it last longer.
Then it's time to plant the saplings for the new tree farm. I moved the farm out to next to the barn, where the cactus farm was, long ago. I have a really hard time finding the Flowering Oak sapling, eventually looking at every chest in the hotel.
It was actually in the first place I looked (my "projects" chest). I missed it on first look. I also place a Spruce, for selling wood to the Millenaires.
But when I set up the water transport, it falls short. ???? I counted the length of one of the side? Why did it work before and not now?
I fix it by making it non-rectangular - ll by 9 on the interior. I guess it was that way before (I'd built the original farm by gosh and by golly) and I just didn't check.
Wow, lots of embarassing goofs from *this* move.
It's almost dark, but I dash over to one of the farmed redwoods to knock it down for leaves to use for hedges.
The Tree Beacon farm still hasn't produced any Flowering saplings, just plain oak and spruce. But it's just started; I'll give it more time.
I adjust the entrance walkway for the moved Celestial Gateway and plant hedges on the side (the grass will grow in). Turns out the spacing is not right; the hedges would be a little more symmetrical if the distance between the flower square and the Gateway were odd, and it's even. But, it's barely noticeable and I'm not going to go through moving the Gateway again to fix it.
The Mud Brick is an interesting pattern, but not suitable for any builds I currently have planned. I throw the rest of the mud and bricks into my dirt storage chest.
While waiting for dawn, I clean up the corner of the Starlight where I ran into the old Tree Beacon farm and couldn't finish it.
Come morning, I have a flowering oak sapling! Yes! that's gonna work!
But still absolutely no growth on any of the new cane plantings. The old plantings - under Greenhouse Glass - are growing. The Greenhouse rows are next to still water, and the new plantings are flowing. Does sugar cane not grow next to flowing water? (I'd swear it did) So I fill in two rows with still water, and leave the other two for an experiment.
By now I have 4 flowering saplings, so I stop the water transport, plant two more of them, Overgrowth them up, (getting briefly smothered by low-lying leaves on the second) and restart the water transport. I'm going to have stacks of flowering saplings by the end of the summer. Woo-hoo!
I also set up another control for the sugarcane farm - I replant the farm from last year around the gardener's shack. This is a control to see what the effect of the biome is.
I spend the rest of the evening further souping up my armor. Turns our Resistance 8 is the limit - comparable to Protection 4. I max out both Leggings and Helmet. So at present I've effectively got mazed Diamond Armor with two pieces of Protection 4 - although the high toughness on my armor does mean I'll stand up much better to high-damage attacks than I would with Diamond. I'd like more Resistance - but my boot slot is full because it has Diamond polish. Which was a good idea at the time, because 1 diamond is way more affordable than 32 Obsidian, 32 Irom *Blocks*, and 8 gold ingots for Resistance 8, but now...
But in the morning I check on the swamp sugar cane farm and, by F3, all the new cane is growing, by both flowing and still water. I have no idea why it took so long to get going, but I'm looking forward to a generous supply of paper and sugar by the end of the summer. Both farms working is a good start to summer.
Next episode: further advancements
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
Episode 83: Fickle Favors of Fortune

Season: Summer, Year 5
I want to grow up some of this sugar cane, and that means hanging out at the hotel for the summer. But what to do? I consider extending the entranceway, but that means digging out more hill and - meh.
I do some chores while I think. Oh right, Astral Sorcery! I head back to the Starlight, grab the Tome off the table in the lobby, open the door to the south wing where the Astral Sorcery stuff is and AHH! CREEPER!
KA-CHONK! Here's to one-shot weaponry!
As I've said before, my NoBaseSpawning mod *should* be preventing this. The only thing I can think of that might be causing trouble is carpet - maybe the carpet block is lowering light when NoBaseSpawning checks it? So I make a minor change to have the mod look at the spawning block *and* the block above it for light levels. But I'll still have to be on alert. If it continues I'll have to put a logger in the mod to see exactly what's going on.
I'm going to build and use the Astral Sorcery super-enchantment table, the Starlight Refracting Table. As you might expect from a high-power mod, it's more work than vanilla enchantment but gives advantages: no experience cost; some control over enchantments picked; higher levels in some enchantments; and allowing some combinations disallowed by vanilla.
This is actually all routine materials at this point. I haven't made the Infused Wood columns, but they're just a craft from a wood infused with Liquid Starlight. The craft is 3 to 3 though, so I have to infuse 6 wood.
I set it up in the autobath.
Then to make the Resonant Gems. Oh bother, I'm out of Liquid Starlight.
I want to wait until night for efficiency to collect more.
So I do some farming, and move some of my foods from the old kitchen area to the new kitchen where Isaac is.
Come dark I check on the wood infusion.
Nothing's happened? The Starlight is still there, the infusing wood is gone and the 5 stacked up in the dropper are just sitting there.
Turns out infusing wood does NOT consume the liquid starlight. And it's instantaneous. So, no need to use the autobath. I hand-infuse the six.
And then I find the recipe for infused wood columns needs three infused wood PLANKS, not logs. So I really only needed two logs. Well, throw the others in the Astral Sorcery chest; I'm sure I'll use them someday.
I can use the Liquid Starlight I'd put in the autobath for the Resonating Gems so I don't need to collect more right away, but I start up the Lightwell with a sacrificial Aquamarine anyway because I'll need it soon enough for something or another.
While I'm making the Resonant Gems a Flare materializes. Hi fellah! I'd like him to stick around but apparently they despawn if not nametagged and - I actually haven't seen a name tag yet. (I checked all the chests in the Nether Fortress, or at least though I did, back in Episode 72.)
When I go to do the enchantment, there's not enough power, because New Moon, but the Celestial Collector Crystal powering the Lightwell is right there now so I just split its power and I have enough.
I get a particularly colorful light show.
The Starlight Refracting Table needs access to the sky, so it goes on the roof. The roof is getting a bit cluttered, so a different hotel design with more flat roof space would have been better, but the extra-showy Iridescent Altar on the top with its glowing crystal draws enough attention that the clutter isn't all that noticeable.
To operatate, the Refracting Table needs glass lenses and parchment, so I grind those out. By the time I'm done it's day and I can't use the table.
But I can put the stuff in and maybe look at the interface.
Click. Click. Click. Or maybe not?
Ahh, it need INFUSED glass. Which needs a colored glass lens, which can be made a couple of ways, but the easiest right now is probably iron+flint+aquamarine+diamond for a yellow lens.
I'm running low on Starlight Metal, so I switch the backyard converter from sand-to-clay into iron-ore-to-Starlight-Ore.
Hunh, I used all my Flint upstairs for arrows to trade. Well, I'll just go to the mines and - I'm out there too? Great, gotta chop some gravel.
But after digging 20 gravel 3 times, I only have 2 Flint. Come to think of it, isn't there a gravel recipe one of the mods added?
There is, from Tinker's: 3 for 3. Phew!
I have to wait for night to get enough power for the Colored Glass recipe. In the meantime I grind up some Starmetal and infuse some gems for the Infused Glass recipe. Fortunately the aquamarine I tossed in the Lightwell yesterday made 14 buckets of Starlight so I have plenty.
Then the Infused Glass recipe. I'd intended to do two, but forgot to double the Stardust and Gems - like the first time I made Thanksgiving dinner. But it's already midnight, the best time to use the Refracting Table, so I want to use it now so and there's no time for another Infused Glass.
I have a little trouble with the interface. I have to shift-right-click both the Parchment and the Infused Glass onto the table. This is the interface that comes up, with the available Constellations for tonight. On the left:
Mineralis Fortune I-III
Vicio Feather Falling III-V
Discidia Sharpness III-VII
Power III-VII
Vorus Smite IV-VII
Bane of Arthropods IV-VII
Sharpness II-IV
Power III-IV
On the right:
Bootes Silk Touch
Octans Respiration II-IV
Evorsio Efficiency III-V
Hmm, what to do? The best thing I can think of is Mineralis+Discidia+Vorus for an absolute killer sword with extra drops. I could wait for another night and a different Constellation set, but let's do it!
The first four times I try to pull the constellations onto the paper the paper burns from the power. This happens, and is more likely away from midnight. But on the fifth try:
We are go! The Refracting Table etches the glass for Smite VI (that's *six*), Bane of Arthropods VI (again), Sharpness IV, Power IV, and Fortune III. Yes, Smite+Bane+Sharpness (or even just 2 of those) is not permitted in vanilla enchanting but it is possible here.
But how to use it? I don't have a sword ready, and I'm not sure I can make one right now. But supposedly it can make books, so I slap one together and:
Phew. So even if daylight damages my Etched Glass, I won't lose everything.
But now it's dawn. So chore time. Check the Dead Swamp cane farm - growing but not ready to harvest. Check the Tree Beacon farm
Ooh. Backing up. Hope I didn't lose any Flowering Oak saplings. But even if I did, I have 19 after leaving 1 in each hopper to reserve space. I'm gonna be able to plant a whole forest!
The I make a Crystal Sword from two perfect Rock Crystals. I thought about using Celestial Crystals, but the only benefit I found was higher durability, and this will already be plenty high, while Celestials are more work to make.
I try using my Anvil to enchant the sword with the enchanted book and - I never made an anvil? Well, pretty much all my equipment autorepairs, so I haven't needed one. But I have plenty of iron, so:
Turns out, although Astral Sorcery doesn't impose vanilla enchantment limits, the Anvil *does*. So that book is basically a collectible. Boy, I hope my Etched Glass survived the day!
And it did. I put in the sword and the table enchants it with a flurry of colored mini-lighting strikes. And
Wow. But - where's my Fortune III?
Oh - riiiiiight.
Those of you who are more observant than I probably noticed long ago the enchantment combo had Fortune (for tools) and not Looting (for weapons). So there was no point in including Mineralis. Maybe if I'd doubled Discidia, I'd have gotten more Sharpness? Well, it's not like I can complain; it's still a real killer enchantment set, far more deadly in many situations than anything you can make in vanilla, plus it's on a Crystal Sword which does far more damage than a vanilla sword anyway.
Next episode: Analysis and field testing.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
According to the Wiki carpet is (still) fully transparent to light (I say "still" because there have been some changes to how blocks block/transmit light in newer versions). You can also verify this by looking at the light level in the debug screen; opaque blocks like soul sand cause it to read 0 since the game is attempting to read the light level in the block, which is 0 (such blocks set a "use neighbor brightness" flag to make the method that gets the light level when rendering a block use the light level adjacent to it).
Also, I fixed this myself (F3 displaying the light level as 0) by checking the light level of the block above when in an opaque block (I'm surprised this is still an issue in vanilla, it started in 1.8 when they changed the light level to be read at your feet instead of eye level, a change I also made since it is usually more relevant, e.g. mob spawning):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Caught up reading. That's a very impressive map wall! Congrats on the continent mapping milestone.
The more I see of Millenaire the more it makes me think of my great love, the LOTR mod. Obviously Millenaire is much older. I get the feeling that LOTR-Mod cribbed from Millenaire significantly as regards stuff like trading exclusive cultural goods and waging war.
Journals - Gregtech New Horizons | Tree Spirit Challenge [current]