I wanted to ask this question. How often do you change a minecraft world? I see a lot of people having worlds since beta,
or from versions 1.2 or 1.3
and I can't understand how these people do it.
There have been a lot of changes from 1.2 or beta until now. And I don't understand how they manage to get new mobs or new biomes and materials they add in Minecraft.
I have always changed many worlds.
the first from 1.2 to 1.7
the second from 1.7 to 1.9
the third from 1.9 to 1.13
the fourth from 1.13 to 1.16.5
the fifth and current from 1.16.5
As you can see I always changed version when a big update was made,
and with my current world I feel that way.
I explored thousands of blocks to get the Mangroves and all the new caves in 1.18.
my world is 2.5 GB now and I would not be able to carry it on even for only 10 versions. I wonder if there is a way to keep a world for a long time without traveling thousands of blocks in search of novelty.
In addition,Another reason I change worlds often,is to avoid Serious Bugs or Chunck Resets that can occur from a net change
so i wanted to hear some tips to keep a world a little longer, because i started this world in may 2021 and i wouldn't want to change it when 1.20 arrives it seems too soon[/pre]
I change worlds very frequently, basically as soon as I stop playing consistently one world. I'm impatient and care more for new features or feature comboes than beating the game. A fossil in the overworld still strikes more interest into me than The End just because it's rarer.
I've had my first world for more than 9 years, though I don't play on it continuously, alternating between it and modded worlds on a timescale of months to a year or two. It has also never been updated past 1.6.4, nor have I ever played on any version past 1.6.4, using my own mods as a way to get a different gameplay experience, even then, my first world is by far my longest-played world, and with few exceptions the only world I've played on over multiple periods.
As for modded worlds, I make a new world for each major update to my mods (5 updates to TMCW over the past 8 years, I also had various other mods before then), and I've played on them for at least long enough to find everything there is to find underground, which took about 5 months of daily playing for 3-4 hours per day in my two most recent modded worlds (there is a LOT of stuff underground, plus I only explore the world by caving, which is exceedingly slow - about half a year for a level 4 map sized area).
Here are the playtime statistics for all of my "caving" worlds (I had a few other worlds early on, prior to developing my current playstyle. "recreation" after InfiniteCaves reflects the fact that this is a recreation of a previous world, which I did not keep; actually, at one point I'd deleted all of my older worlds but later decided to keep them from a backup, this is also why TMCWv1 is listed as being replayed):
World1 180.61 days 4334.64 hours 1228 sessions (3.53 hours/session)
TMCWv1 (replayed*) 42.56 days 1021.44 hours 284 sessions (3.59 hours/session)
TMCWv4 38.95 days 934.80 hours 243 sessions (3.85 hours/session)
TMCWv5 31.95 days 766.70 hours 196 sessions (3.91 hours/session)
TMCWv3 15.83 days 379.92 hours 104 sessions (3.65 hours/session)
InfiniteCaves (recreation) 15.62 days 374.96 hours 122 sessions (3.07 hours/session)
World1v2 8.57 days 205.68 hours 73 sessions (2.82 hours/session)
TripleHeightTerrain 8.25 days 198.00 hours 53 sessions (3.74 hours/session)
World1v3 7.27 days 174.48 hours 59 sessions (3.08 hours/session)
TMCWv2 5.62 days 134.88 hours 52 sessions (2.59 hours/session)
Total 355.23 days 8525.50 hours 2414 sessions (3.53 hours/session)
*TMCWv1 (original) 14.72 days 353.28 hours 103 sessions (3.43 hours/session)
(replayed started from 11.32 days / 83 sessions)
Also, to put these times into perspective, in my current world (TMCWv5) it took 2.83 days of playtime over 16 sessions (a bit over 2 weeks) before I reached the "end-game" which for me is when I've made all my caving gear, built my main base, and defeated the Ender Dragon; this time has generally increased over time due to various modded mechanics (TMCWv4 took 2.44 days over 15 sessions, I have no idea how long it would take in vanilla as I've never started such a world since my first world, or kept track of the time for my worlds with only modded caves). The "end-game" is nearly exclusively spent caving (for fun/adventure/exploration/collecting insane amounts of resources/fighting mobs/whatever makes it so interesting to me) with occasional interruptions to build a new secondary base and railway back to my main base as I explore further outwards.
Don't play much anymore. I stilll have one of my oldest worlds from from late 2010/early 2011. It's kind've difficult to play on with newer content. The terrain generation has changed so many times that if you manage to walk to an unexplored region you're met with a very "rough" split in the chunks and the transition of terrain is not smooth at all. The world so far explored it honestly takes more time then its worth to get to new chunks. Plus newer blocks (which there are a lot more of now) just dont look right when most of the structures are cobblestone wood and rough glass lol .If I want newer content really I just start a new world and play it until I take another long break from MC. Usually by the time I come back it feels like continueing an old board game or something so I usually just make another if the gap is significant like 6mo-a year.
I don't change that often, obviously my main world is 11 years old and I've been playing it consistantly since Alpha but I do have another first world I that pre-dates it (Still in Alpha), but that has only been an on/off world.
For me I stopped making as many new worlds after BETA 1.8 due to the terrain generation which inspired me where to build, up to then it was wild and great, especially later beta. From BETA 1.8 onwards however it all became very samey terrain wise until 1.18+ and personally I think that that there are to many ruins structures these days. (Possible unpopular opinion.) There might be the odd update that has inspired new worlds (Update Aquatic, Nether Update & Cliffs & caves update), but none of them have the draw that gives them longetivity for me.
My current world was started in 1.5.#, and I was always careful to explore in one of two directions early on, leaving other directions unexplored, so when new updates came along, I could explore in a new direction close to my base, and generate new stuff according to the new version.
I've also moved bases a few times, i now have 4 bases, the first one when playing at the start, my second one was created in the update that added mesa biomes, my third in an Ice Spikes biome and a fourth near a guardian temple. The only issues i have had is with those certain updates that have changed the biomes / terrain generation - i think the big one for me was 1.7 when generation changed, so i had some new and old explored areas bordering each other with completely different biomes creating terrain animalies such as oceans biome suddently stopping at big squared off cliffs of a hilly biome. But as most of my connections to my bases are Nether, i dont really see much of that.
I basically now have my world fixed to 1.13; 1.14 introduced too many changes that would affect a lot of my farms, so i havent gone any further.
The Meaning of Life, the Universe, and Everything.
My current world was started in 1.6.4 and is currently on 1.19.2. Finding new chunks isn't a super big problem since Elytra travel makes travelling thousands of blocks take one minute instead of 30. Plus, I don't explore much – so I get what I need from a few new chunks and don't generate excessive amounts of land to travel over next time there's an update.
Rollback Post to RevisionRollBack
Minecrafter since 2013.
Long-Term World 1 March 22nd, 2013 – 2016; Minecraft: Pocket Edition 0.6.1 – 0.15.7 Long-Term World 2 2018 – 2019; Minecraft for Windows 10 1.2.11 – 1.12.0 Long-Term World 3 February 15th, 2020 – Present, keeping this world for as long as possible; Minecraft: Java Edition 1.6.4 – 1.19.2
I play in the long-term, where most of my projects take a long time:
End Mining Project (Mine the entire End): 6 months
2km Long Overworld Rail From Spawn to Base: 2 months
Base Expansion Project: 1-2 months (estimate) (ongoing)