I was mining in a cave in 1.18 until a horde of 8 hostile mobs came, among them a creeper and exactly that creeper blew me up , and the zombies that were next stole my armor and my sword, i just managed to recover other useless items
As this has happened more times than I like, usually due to some bad decision on my part, I try not to get too angry and file it away as a game/life lesson. The first time it happened I wandered away from my base looking for what I thought were some nearby cows. I got very lost, wound up getting killed by mobs in a cave, and lost everything. My young daughter at the time then began reminding me, "Don't go chasing cows." Sound advice.
I don't understand the need to start a new world. If you have to start anew, why don't you do it in the world you died, so you don't really start all over again? (unless you didn't like the seed).
I totally agree with that. Starting a new world is something I do on average every three years, but I don't like doing it even that often. It seems so strange to me just how mindlessly people are willing to throw it all away and start over, everything you accomplish in a world seems temporary because you know your Diamond armour is an achievement that means nothing because in three days you'll get bored of the world and start over – and so the cycle repeats. I just don't get it lol.
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Devout 1.6.4 player, since 2013.
Long-Term World 1 March 22nd, 2013 – 2016; Minecraft: Pocket Edition 0.6.1 – 0.15.7 Long-Term World 2 2018 – 2019; Minecraft for Windows 10 1.2.11 – 1.12.0 Long-Term World 3 February 15th, 2020 – Present, keeping this world for as long as possible; Minecraft: Java Edition 1.6.4
I play in the long-term, where most of my projects take a long time:
End Mining Project (Mine the entire End): 6 months
2km Long Overworld Rail From Spawn to Base: 2 months
Base Expansion Project: 1-2 months (estimate) (ongoing)
It really depends for me... I usually play it safe so I don't die unless I'm goofing off on Multiplayer. I usually do prepare for death, however. So when I lose my stuff I can easily replace it all if I'm unable to get it back.
are you just starting a world or been playing the world for a couple of years? i like to store rock and wood in every place to recover. even stone tools will help you geet going, even if you are going back to the place you lost it all. i lose it all frequently because i usually don't have armor. iron is hard to come by but i found out the mountains have lots of iron so i might change my methods.
To me creepers are more of a nuisance due to environmental damage than a real threat to life; if they can easily one-shot you in your armor you may as well not be wearing armor at all, and a shield is no defense against unexpected blasts (they don't even exist in the version I play in, and I rarely ever block with a sword, which halves blockable damage regardless of direction, but general armor penetration doesn't exist either so even iron armor is enough on Normal difficulty, and I can attack multiple mobs as fast as damage immunity/my accuracy allows). Large hordes of mobs (8 isn't that large) can eaisly be avoided by pillaring up (against a wall/corner so you can't be shot off) or placing a water bucket or digging into a wall; when exploring large caves I go around the edge first, exploring any interconnecting caves, instead of just running into the middle, and when it does come time to explore hat area I'll quickly run in a place a few torches before retreating to kill the mobs that come out.
Otherwise, I have no idea when I last lost items from dying, which hardly ever happens at all either (admittedly, I have a "death point" feature in my own mod, ans previously used a minimap mod with a similar feature, but considering that Mojang actually added a legitimate way to find it it isn't really that cheaty anymore; of course, nothing will save your items from lava or the void). The few items I've lost in recent years were due to not paying enough attention to the durability, mostly armor, but at this point I have enough books found in dungeons and mineshafts to remake everything many times over (referring to my first world, in modded worlds I repair most of my gear with individual units once it drops below 75% so this is not an issue).