I was mining in a cave in 1.18 until a horde of 8 hostile mobs came, among them a creeper and exactly that creeper blew me up , and the zombies that were next stole my armor and my sword, i just managed to recover other useless items
The zombies who picked up your stuff will still be there, I'm pretty sure mobs that pick up items don't despawn, so get better gear and go back and kill them.
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D_B
To tell them how to live is to prevent them living.
This is why I like to cultivate a village and build an iron farm ASAP. Even if I somehow lise everything, I can be in fully enchanted diamond in less than 30 minutes.
When I returned to the place of my death they weren't there so I started a new world
I don't understand the need to start a new world. If you have to start anew, why don't you do it in the world you died, so you don't really start all over again? (unless you didn't like the seed).
As this has happened more times than I like, usually due to some bad decision on my part, I try not to get too angry and file it away as a game/life lesson. The first time it happened I wandered away from my base looking for what I thought were some nearby cows. I got very lost, wound up getting killed by mobs in a cave, and lost everything. My young daughter at the time then began reminding me, "Don't go chasing cows." Sound advice.
I don't understand the need to start a new world. If you have to start anew, why don't you do it in the world you died, so you don't really start all over again? (unless you didn't like the seed).
I totally agree with that. Starting a new world is something I do on average every three years, but I don't like doing it even that often. It seems so strange to me just how mindlessly people are willing to throw it all away and start over, everything you accomplish in a world seems temporary because you know your Diamond armour is an achievement that means nothing because in three days you'll get bored of the world and start over – and so the cycle repeats. I just don't get it lol.
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Minecrafter since 2013.
Long-Term World 1 March 22nd, 2013 – 2016; Minecraft: Pocket Edition 0.6.1 – 0.15.7 Long-Term World 2 2018 – 2019; Minecraft for Windows 10 1.2.11 – 1.12.0 Long-Term World 3 February 15th, 2020 – Present, keeping this world for as long as possible; Minecraft: Java Edition 1.6.4 – 1.19.4
It really depends for me... I usually play it safe so I don't die unless I'm goofing off on Multiplayer. I usually do prepare for death, however. So when I lose my stuff I can easily replace it all if I'm unable to get it back.
are you just starting a world or been playing the world for a couple of years? i like to store rock and wood in every place to recover. even stone tools will help you geet going, even if you are going back to the place you lost it all. i lose it all frequently because i usually don't have armor. iron is hard to come by but i found out the mountains have lots of iron so i might change my methods.
To me creepers are more of a nuisance due to environmental damage than a real threat to life; if they can easily one-shot you in your armor you may as well not be wearing armor at all, and a shield is no defense against unexpected blasts (they don't even exist in the version I play in, and I rarely ever block with a sword, which halves blockable damage regardless of direction, but general armor penetration doesn't exist either so even iron armor is enough on Normal difficulty, and I can attack multiple mobs as fast as damage immunity/my accuracy allows). Large hordes of mobs (8 isn't that large) can eaisly be avoided by pillaring up (against a wall/corner so you can't be shot off) or placing a water bucket or digging into a wall; when exploring large caves I go around the edge first, exploring any interconnecting caves, instead of just running into the middle, and when it does come time to explore hat area I'll quickly run in a place a few torches before retreating to kill the mobs that come out.
Otherwise, I have no idea when I last lost items from dying, which hardly ever happens at all either (admittedly, I have a "death point" feature in my own mod, ans previously used a minimap mod with a similar feature, but considering that Mojang actually added a legitimate way to find it it isn't really that cheaty anymore; of course, nothing will save your items from lava or the void). The few items I've lost in recent years were due to not paying enough attention to the durability, mostly armor, but at this point I have enough books found in dungeons and mineshafts to remake everything many times over (referring to my first world, in modded worlds I repair most of my gear with individual units once it drops below 75% so this is not an issue).
I use keep inventory. After working at my boring job, I don't want to grind resources again. If you don't know how to enable keep inventory, this Minecraft guide might help you.
1.Go after it (if I am on a server with keepInventory off)
2.If singleplayer I put keepInventory on, mobGriefing off every single time because I suck at the game. I can get good sure and I do at times but others armour is so useless to me durability or protection wise enchantments or no that I don't care. I have more care for the mob resources than I do anything else that's the only reason I keep the difficulty Easy/Normal.
3.Have a death waypoint with a mod that offers it (minimaps usually). So I can go back to where I was to pick it up (if I can use it) or continue what I was doing like it never happened just delayed me time.
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Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
I never lose all my stuff because I have too much to carry in my inventory at once and almost always have reserve supplies, farms, villagers in my base.
If I die to something while carrying quality armour and tools I usually grab some backup armour, weapons, shields, food and go recover what I lost.
If I die to lava and lose all my quality equipment in irretrievably I get angry for a while, like anyone, but quickly get calm with the following arguments:
1. There is no point thinking about gear lost irretrievably, the loss is an unchangeable fact.
2. I still have reserves and if I look at them without the lenses of lost gear said reserves are pretty decent.
So I carry on almost as if nothing happened, almost - I'm on my guard to the threat that got me killed and double check for countermeasures (ex. water buckets, even better enchants, fire resistance potions, keeping track of my location to make equipment recovery faster)
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Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I was mining in a cave in 1.18 until a horde of 8 hostile mobs came, among them a creeper and exactly that creeper blew me up , and the zombies that were next stole my armor and my sword, i just managed to recover other useless items
Start over...
The zombies who picked up your stuff will still be there, I'm pretty sure mobs that pick up items don't despawn, so get better gear and go back and kill them.
D_B
To tell them how to live is to prevent them living.
When I returned to the place of my death they weren't there so I started a new world
This is why I like to cultivate a village and build an iron farm ASAP. Even if I somehow lise everything, I can be in fully enchanted diamond in less than 30 minutes.
I don't understand the need to start a new world. If you have to start anew, why don't you do it in the world you died, so you don't really start all over again? (unless you didn't like the seed).
As this has happened more times than I like, usually due to some bad decision on my part, I try not to get too angry and file it away as a game/life lesson. The first time it happened I wandered away from my base looking for what I thought were some nearby cows. I got very lost, wound up getting killed by mobs in a cave, and lost everything. My young daughter at the time then began reminding me, "Don't go chasing cows." Sound advice.
I totally agree with that. Starting a new world is something I do on average every three years, but I don't like doing it even that often. It seems so strange to me just how mindlessly people are willing to throw it all away and start over, everything you accomplish in a world seems temporary because you know your Diamond armour is an achievement that means nothing because in three days you'll get bored of the world and start over – and so the cycle repeats. I just don't get it lol.
Minecrafter since 2013.
Long-Term World 1 March 22nd, 2013 – 2016; Minecraft: Pocket Edition 0.6.1 – 0.15.7
Long-Term World 2 2018 – 2019; Minecraft for Windows 10 1.2.11 – 1.12.0
Long-Term World 3 February 15th, 2020 – Present, keeping this world for as long as possible; Minecraft: Java Edition 1.6.4 – 1.19.4
dude this is my problem too !!!!
It really depends for me... I usually play it safe so I don't die unless I'm goofing off on Multiplayer. I usually do prepare for death, however. So when I lose my stuff I can easily replace it all if I'm unable to get it back.
are you just starting a world or been playing the world for a couple of years? i like to store rock and wood in every place to recover. even stone tools will help you geet going, even if you are going back to the place you lost it all. i lose it all frequently because i usually don't have armor. iron is hard to come by but i found out the mountains have lots of iron so i might change my methods.
I get it, it happens
I pack extremely lightly and set up checkpoints on dangerous routes. I also steer clear of caves for the most part.
To me creepers are more of a nuisance due to environmental damage than a real threat to life; if they can easily one-shot you in your armor you may as well not be wearing armor at all, and a shield is no defense against unexpected blasts (they don't even exist in the version I play in, and I rarely ever block with a sword, which halves blockable damage regardless of direction, but general armor penetration doesn't exist either so even iron armor is enough on Normal difficulty, and I can attack multiple mobs as fast as damage immunity/my accuracy allows). Large hordes of mobs (8 isn't that large) can eaisly be avoided by pillaring up (against a wall/corner so you can't be shot off) or placing a water bucket or digging into a wall; when exploring large caves I go around the edge first, exploring any interconnecting caves, instead of just running into the middle, and when it does come time to explore hat area I'll quickly run in a place a few torches before retreating to kill the mobs that come out.
Otherwise, I have no idea when I last lost items from dying, which hardly ever happens at all either (admittedly, I have a "death point" feature in my own mod, ans previously used a minimap mod with a similar feature, but considering that Mojang actually added a legitimate way to find it it isn't really that cheaty anymore; of course, nothing will save your items from lava or the void). The few items I've lost in recent years were due to not paying enough attention to the durability, mostly armor, but at this point I have enough books found in dungeons and mineshafts to remake everything many times over (referring to my first world, in modded worlds I repair most of my gear with individual units once it drops below 75% so this is not an issue).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I use keep inventory. After working at my boring job, I don't want to grind resources again. If you don't know how to enable keep inventory, this Minecraft guide might help you.
1.Go after it (if I am on a server with keepInventory off)
2.If singleplayer I put keepInventory on, mobGriefing off every single time because I suck at the game. I can get good sure and I do at times but others armour is so useless to me durability or protection wise enchantments or no that I don't care. I have more care for the mob resources than I do anything else that's the only reason I keep the difficulty Easy/Normal.
3.Have a death waypoint with a mod that offers it (minimaps usually). So I can go back to where I was to pick it up (if I can use it) or continue what I was doing like it never happened just delayed me time.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
I never lose all my stuff because I have too much to carry in my inventory at once and almost always have reserve supplies, farms, villagers in my base.
If I die to something while carrying quality armour and tools I usually grab some backup armour, weapons, shields, food and go recover what I lost.
If I die to lava and lose all my quality equipment in irretrievably I get angry for a while, like anyone, but quickly get calm with the following arguments:
1. There is no point thinking about gear lost irretrievably, the loss is an unchangeable fact.
2. I still have reserves and if I look at them without the lenses of lost gear said reserves are pretty decent.
So I carry on almost as if nothing happened, almost - I'm on my guard to the threat that got me killed and double check for countermeasures (ex. water buckets, even better enchants, fire resistance potions, keeping track of my location to make equipment recovery faster)
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out