I just watched your video and your treehouse base is fabulous! The screenshots didn’t do it justice. What textures/shaders are you using? They look great! I love your dogs, too.
I think I will have to build a treehouse somewhere in my world...
Everything is in contual flux. The video upload is how the site currently looks. I removed those lights and excavated the ground to make room for more surgarcane. But the overall goal is to light up the perimeter again. So in the beginning I had too many lights and recently I have been trying to remove some. Even though I think Toadrunner's point was that I was too uneven with the light, I'm going to re-add lights needed or not. But this time it will be lanterns everywhere. Going to need to go on an expedition to find a new source of iron ore.
The Meaning of Life, the Universe, and Everything.
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I just did a quick run through of the first treehouse. I'll do a second video of the other treehouse when I get a chance. The second one is just a 2 level empty shell though. So I'm running the SEUS renewed v1.0.1 shaders along with the S&K Photo Realism x128 texture pack made by SavageStyle.
My PC rig is a few years old but when I built it I maxed out the ram for the board at 64GB. It's an intel i7 system using the nvidia gtx 680. It was a powerful video card for the time but it's already dated. I can't run textures above 128x otherwise I get frame rate issues. But right where it's at with the distance chunk rendering set between 25-29...I get decent enough frame rates. A great upgrade in visuals since I first started playing 8 years ago.
I have to agree with everybody else, your house looks great. I'm a big fan of elevated houses and big windows so those are the reasons I like it. Plus, I think it's nice that you're incorporating the jungle into your build.
Don't know if you're still looking into mob-proofing, but I've never had any issues by just fencing off a perimeter and placing a light source every 5 blocks inside of it.
okay ; i am newbie, and i have questions, when I sw video. Is this a special version of minecraft game ? because your everything looks little smoohter and finer like texture or looks of blocks and trees and doors etc.
and where do one get thos lanterns in the field ?
can you get more than 1 dog ? and how do you keep the dog one of dog ran away somwhere
how do you diffenriate between various maerials in chest if you dont have a nameplate or picture of item ?
okay ; i am newbie, and i have questions, when I sw video. Is this a special version of minecraft game ? because your everything looks little smoohter and finer like texture or looks of blocks and trees and doors etc.
and where do one get thos lanterns in the field ?
can you get more than 1 dog ? and how do you keep the dog one of dog ran away somwhere
how do you diffenriate between various maerials in chest if you dont have a nameplate or picture of item ?
In post #23 the original poster explains that he uses shaders, specifically "SEUS renewed v1.0.1 shaders along with the S&K Photo Realism x128 texture pack made by SavageStyle." You can look these up on the Internet.
Lanterns in the field are normal craftable lanterns. You need to surround a torch with 8 iron nuggets on the crafting table to make them. In the field they are hanging from lampposts made of wooden fences.
You can tame as many wolves as you want. You can apply dye to their collars so you can tell them apart and if you have nametags you can even name them. You can make your tamed wolf (dog) sit and it will stay put unless you are nearby and attacked, in which case it will come to your aid.
In the PC Java version of Minecraft, when you have items in a chest, the name of the item is displayed when you move the mouse cursor over it. If you are playing the Bedrock version and don't use a mouse, I don't know the answer to your question.
I hope you are enjoying Minecraft. Feel free to ask any questions you have.
I have to agree with everybody else, your house looks great. I'm a big fan of elevated houses and big windows so those are the reasons I like it. Plus, I think it's nice that you're incorporating the jungle into your build.
Don't know if you're still looking into mob-proofing, but I've never had any issues by just fencing off a perimeter and placing a light source every 5 blocks inside of it.
For the time being I've been playing it on peaceful just to ease on the stress. But I will go back to normal soon enough. I want to build an entire village....2 villages actually. A small regular village in a clearing near the treehouse as well as a full on treehouse village using the trees behind the main treehouse are all on the to do lists. And a large perimeter as well as a road system with street lights will be on the agenda as well.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Member Details
Hey all.
So here is an update to my world. So I'm putting off finishing my treehouse for now because I want to work on other stuff. I mentioned before that I want to build a village near the treehouse in an open field as well as build a treehouse village behind the original treehouse.
The current project is for the creation of a giant clock tower which will serve as the new focal point and inspiration for when the village is being built. I intend for the clock tower to be one of the biggest in Minecraft. Perhaps it won't be the biggest because I've seen mountain sized clock towers in game before but it will certainly be one of the tallest.
I want to build all or at least most of it in survival. So it's going to take time and a lot of materials mined from deep underground.
So I began to prepare.
My work began by finding and preparing the real estate for the building's foundation. This required doubling the size of the hill/build site which took some time. Lots of dirt placed by hand....no tractors or bulldozers used. Next, I had to find a new source of build materials because the design of the tower will use materials more consistently than the haphazard way I put together the treehouse. I'm thinking polished andesite and other various mineral stones and I found a mountain a distance away that's made up of that mostly.
I asked myself how the heck am I going to get any mined materials from the mountain to the build site? Find a horse? No.
Then it came to me.......I needed to build a minecart rail system. I am currently now building a rail system that will transport me from my treehouse, to the job site, then all the way to the mountain, and back again so I can bring materials to the build site.
In fact, I already have it working powered rails and all.
I just need to finish it asthetically with arches and lights and also a trains stop so I can actually unload stuff at the hill/build site.
I'm open to opinions to the design. It's a work in progress and I might change the color scheme I'm just not sure yet.
I'll do more pics and a video eventually but a preview pics are below (second pic uses different style arches):
Looks good to me One of the issues you run into with overworld railways is mob spawns, and it looks like you have that covered with an elevated road and a 1x1 space for the rails (which mobs can't spawn on). The design looks good aesthetically too, though I would personally probably use stairs on the angled pieces. It looks fine without because it's a long and smooth angle, but stairs are just a trick people use in Minecraft to mitigate the blockiness. It also helps with that mob spawn issue that you've placed the lanterns down for: mobs also can't spawn on stairs.
A couple of suggestions to maybe help with the transportation: you can combine minecarts and chests in your crafting grid to make a minecart chest, which you can then send on your rails. I don't know how long your road is, so if it passes through any unloaded chunks, the chest cart will freeze there. Solution: accompany the chest carts on their journey.
Also, have you ever used shulker boxes? They're an end-game kind of tool (as in, you have to actually go to The End to get them), but they're basically like portable chests. You can fill 'em up and break them, and they'll keep their inventory. Pretty good for transporting large amounts of material at once.
Looks good to me One of the issues you run into with overworld railways is mob spawns, and it looks like you have that covered with an elevated road and a 1x1 space for the rails (which mobs can't spawn on). The design looks good aesthetically too, though I would personally probably use stairs on the angled pieces. It looks fine without because it's a long and smooth angle, but stairs are just a trick people use in Minecraft to mitigate the blockiness. It also helps with that mob spawn issue that you've placed the lanterns down for: mobs also can't spawn on stairs.
A couple of suggestions to maybe help with the transportation: you can combine minecarts and chests in your crafting grid to make a minecart chest, which you can then send on your rails. I don't know how long your road is, so if it passes through any unloaded chunks, the chest cart will freeze there. Solution: accompany the chest carts on their journey.
Also, have you ever used shulker boxes? They're an end-game kind of tool (as in, you have to actually go to The End to get them), but they're basically like portable chests. You can fill 'em up and break them, and they'll keep their inventory. Pretty good for transporting large amounts of material at once.
Took me 3 days to figure out what design I wanted. I went from over engineered to super simple and back again. I finally settled on a wooden arch design with fence trusses for the elevated section using oak and spruce planks/fences and stone accents hiding the redstone components. Unfortunately, because I want the trusses to be visibly connected to the structure of the elevated sections I could not use stairs to build the arch. I needed to use blocks. I think it still turned out pretty good. I'm still not quite done yet. But with the design nailed down I can finish the rest.
Geez, if I took this long to build the tracks to the mine and back it's going to take forever to actually build the clock tower. The plan will have to be very good.
I know about the shulker boxes but I'm not ready to go to the End yet. So they'll have to wait. And oh yes I will accompany the minecarts on the journey. lol I actually think it's fun just to ride the track for the heck of it. Here is what I have so far with the pics below. I will take several pics and do a short video when done.
You can get loads of lanterns easier without wasting any iron. Find yourself a villager and use a Lectern to make it a librarian. Keep trying until their first trade is paper for emeralds. Unlock all the trades and there will be an option to buy lanterns. Now you simply turn your sugarcane into paper, trade it for emeralds, then use those to buy lanterns.
Look up on youtube how to make villager trades cheaper by zombifying them. You can have stacks upon stacks of lanterns by trading just a little bit of paper.
The Meaning of Life, the Universe, and Everything.
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As was mentioned in another thread I've been building the hull of an airship to be used with the new Plato's Transporters mod. It is being built on top of my treehouse...the second one not in use. I guess I've found a use for it. There is a slight problem though with the bottom of the ship being off center toward the rear of the rooftop. Been doing a balancing act with scaffolding. Unfortunately I've died like 4 times already falling to my death. lol.
It's slow going building in survival. Only going to creative to take pics. Last 3 days I've been struggling to rebuild my pc after a catastrophic failure. It's up now and all my minecraft files luckily were backed up.
The Meaning of Life, the Universe, and Everything.
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The work on the airship continues. Most of the work is done. Currently trying to figure out the correct size and elevation for the balloon itself. I may have to resize and/or move it which may require me to start from scratch. When I am satisfied with the balloon I will connect it formally to the airship. The balloon blocks used are coming from the Plato's Transporters mod. I hear it's buggy so I'm going to backup the world before I test it. I don't want all my hard work exploding like the Hindenburg. I've died 4 times during the build because I keep falling off the edge.....why did it take me until now to remember that you have to stoop when you are near an edge so as not to fall off? Oh well.
Let me know what you think? Is the balloon size okay? I don't know why I'm asking because I'm going to nitpick at the thing anyway. lol!
I am so impressed with this build and all the work you put into it! Without having any knowledge of engineering, I suspect that if it were a real gas balloon, it would have to be larger to lift the ship. However, even if this were the case, you are allowed artistic license in Minecraft and I really like the way it looks.
I am so impressed with this build and all the work you put into it! Without having any knowledge of engineering, I suspect that if it were a real gas balloon, it would have to be larger to lift the ship. However, even if this were the case, you are allowed artistic license in Minecraft and I really like the way it looks.
To make the design work I think I need to strike a balance between realism and fantasy. I think I have to get the balloon a touch larger but not too much. Then I have to test the Plato's mod and something tells me it's going to be really buggy. The coder did not use the code from Davinci's mod so the craft behave more like rocket planes than balloons. Still though, he's working on it.
When I get it working enough so that I am confident driving it then I will start moving stuff in there. It's going to become my home away from home because I am planning on exploring my world. I want to build several map walls while discovering new lands and mysteries buried treasure and the like.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/4/2020
Posts:
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Member Details
I finished my steampunk airship. It turned out great....in my opinion. A lot of work went into it with the intention of getting it to fly with the new Plato's Transporters mod. Unfortunately, the mod is quite buggy and does not recreate the flight characteristics of a balloon like Davinci's and Archimedes before it. lol the maiden test flight was a disaster!
I thought the ship was floating and not connected to anything else. Except I missed a piece of scaffolding still connected to the ship and the roof of my treehouse. During ship assembly using the mod controls, it assembled the ship as well as the top floor of my treehouse!!! As I went flying I tore the roof off of my treehouse! lol
That part was my fault to be sure. But even so, the mod seems to have a maximum number of balloon blocks for a ship and somehow I tore the front half of the balloon from the rest of the ship.
Did I backup prior to testing? Of course not!!!! The mod does not treat airships like balloons and my ship (minus the front of the balloon), and the top floor of my treehouse, went crashing to the ground below in a fireball of death and destruction! FAIL!!!
Okay, the fireball didn't happen but it might as well did. Luckily, I was able to use WorldEdit to repair the blocks. It took a while.
Somehow I was able to park the ship in the sky and it is fully intact. But I am no longer using the mod so it is stuck up in the sky.....for now. Hopefully the mod maker can re-work the code. I hope he does because until then no long journeys for me. But we'll see. In the meantime, here are some pics of my work. I'm proud of it.
Pics include the interior of the main cabin as well as below decks.
I put a glass floor in the bottom of the hull.....
I just watched your video and your treehouse base is fabulous! The screenshots didn’t do it justice. What textures/shaders are you using? They look great! I love your dogs, too.
I think I will have to build a treehouse somewhere in my world...
What shaderpack do you use>
Nothing can go here but time itself.
I just did a quick run through of the first treehouse. I'll do a second video of the other treehouse when I get a chance. The second one is just a 2 level empty shell though. So I'm running the SEUS renewed v1.0.1 shaders along with the S&K Photo Realism x128 texture pack made by SavageStyle.
My PC rig is a few years old but when I built it I maxed out the ram for the board at 64GB. It's an intel i7 system using the nvidia gtx 680. It was a powerful video card for the time but it's already dated. I can't run textures above 128x otherwise I get frame rate issues. But right where it's at with the distance chunk rendering set between 25-29...I get decent enough frame rates. A great upgrade in visuals since I first started playing 8 years ago.
I have to agree with everybody else, your house looks great. I'm a big fan of elevated houses and big windows so those are the reasons I like it. Plus, I think it's nice that you're incorporating the jungle into your build.
Don't know if you're still looking into mob-proofing, but I've never had any issues by just fencing off a perimeter and placing a light source every 5 blocks inside of it.
okay ; i am newbie, and i have questions, when I sw video. Is this a special version of minecraft game ? because your everything looks little smoohter and finer like texture or looks of blocks and trees and doors etc.
and where do one get thos lanterns in the field ?
can you get more than 1 dog ? and how do you keep the dog one of dog ran away somwhere
how do you diffenriate between various maerials in chest if you dont have a nameplate or picture of item ?
In post #23 the original poster explains that he uses shaders, specifically "SEUS renewed v1.0.1 shaders along with the S&K Photo Realism x128 texture pack made by SavageStyle." You can look these up on the Internet.
Lanterns in the field are normal craftable lanterns. You need to surround a torch with 8 iron nuggets on the crafting table to make them. In the field they are hanging from lampposts made of wooden fences.
You can tame as many wolves as you want. You can apply dye to their collars so you can tell them apart and if you have nametags you can even name them. You can make your tamed wolf (dog) sit and it will stay put unless you are nearby and attacked, in which case it will come to your aid.
In the PC Java version of Minecraft, when you have items in a chest, the name of the item is displayed when you move the mouse cursor over it. If you are playing the Bedrock version and don't use a mouse, I don't know the answer to your question.
I hope you are enjoying Minecraft. Feel free to ask any questions you have.
......what Toadrunner said.
For the time being I've been playing it on peaceful just to ease on the stress. But I will go back to normal soon enough. I want to build an entire village....2 villages actually. A small regular village in a clearing near the treehouse as well as a full on treehouse village using the trees behind the main treehouse are all on the to do lists. And a large perimeter as well as a road system with street lights will be on the agenda as well.
Sounds pretty cool!
My Youtube channel! You have a downright fantastic day!
Hey all.
So here is an update to my world. So I'm putting off finishing my treehouse for now because I want to work on other stuff. I mentioned before that I want to build a village near the treehouse in an open field as well as build a treehouse village behind the original treehouse.
The current project is for the creation of a giant clock tower which will serve as the new focal point and inspiration for when the village is being built. I intend for the clock tower to be one of the biggest in Minecraft. Perhaps it won't be the biggest because I've seen mountain sized clock towers in game before but it will certainly be one of the tallest.
I want to build all or at least most of it in survival. So it's going to take time and a lot of materials mined from deep underground.
So I began to prepare.
My work began by finding and preparing the real estate for the building's foundation. This required doubling the size of the hill/build site which took some time. Lots of dirt placed by hand....no tractors or bulldozers used. Next, I had to find a new source of build materials because the design of the tower will use materials more consistently than the haphazard way I put together the treehouse. I'm thinking polished andesite and other various mineral stones and I found a mountain a distance away that's made up of that mostly.
I asked myself how the heck am I going to get any mined materials from the mountain to the build site? Find a horse? No.
Then it came to me.......I needed to build a minecart rail system. I am currently now building a rail system that will transport me from my treehouse, to the job site, then all the way to the mountain, and back again so I can bring materials to the build site.
In fact, I already have it working powered rails and all.
I just need to finish it asthetically with arches and lights and also a trains stop so I can actually unload stuff at the hill/build site.
I'm open to opinions to the design. It's a work in progress and I might change the color scheme I'm just not sure yet.
I'll do more pics and a video eventually but a preview pics are below (second pic uses different style arches):
Looks good to me One of the issues you run into with overworld railways is mob spawns, and it looks like you have that covered with an elevated road and a 1x1 space for the rails (which mobs can't spawn on). The design looks good aesthetically too, though I would personally probably use stairs on the angled pieces. It looks fine without because it's a long and smooth angle, but stairs are just a trick people use in Minecraft to mitigate the blockiness. It also helps with that mob spawn issue that you've placed the lanterns down for: mobs also can't spawn on stairs.
A couple of suggestions to maybe help with the transportation: you can combine minecarts and chests in your crafting grid to make a minecart chest, which you can then send on your rails. I don't know how long your road is, so if it passes through any unloaded chunks, the chest cart will freeze there. Solution: accompany the chest carts on their journey.
Also, have you ever used shulker boxes? They're an end-game kind of tool (as in, you have to actually go to The End to get them), but they're basically like portable chests. You can fill 'em up and break them, and they'll keep their inventory. Pretty good for transporting large amounts of material at once.
My Youtube channel! You have a downright fantastic day!
Took me 3 days to figure out what design I wanted. I went from over engineered to super simple and back again. I finally settled on a wooden arch design with fence trusses for the elevated section using oak and spruce planks/fences and stone accents hiding the redstone components. Unfortunately, because I want the trusses to be visibly connected to the structure of the elevated sections I could not use stairs to build the arch. I needed to use blocks. I think it still turned out pretty good. I'm still not quite done yet. But with the design nailed down I can finish the rest.
Geez, if I took this long to build the tracks to the mine and back it's going to take forever to actually build the clock tower. The plan will have to be very good.
I know about the shulker boxes but I'm not ready to go to the End yet. So they'll have to wait. And oh yes I will accompany the minecarts on the journey. lol I actually think it's fun just to ride the track for the heck of it. Here is what I have so far with the pics below. I will take several pics and do a short video when done.
You can get loads of lanterns easier without wasting any iron. Find yourself a villager and use a Lectern to make it a librarian. Keep trying until their first trade is paper for emeralds. Unlock all the trades and there will be an option to buy lanterns. Now you simply turn your sugarcane into paper, trade it for emeralds, then use those to buy lanterns.
Look up on youtube how to make villager trades cheaper by zombifying them. You can have stacks upon stacks of lanterns by trading just a little bit of paper.
That is next on my to do list is villagers. I haven't had a chance yet to consider their usefulness.
As was mentioned in another thread I've been building the hull of an airship to be used with the new Plato's Transporters mod. It is being built on top of my treehouse...the second one not in use. I guess I've found a use for it. There is a slight problem though with the bottom of the ship being off center toward the rear of the rooftop. Been doing a balancing act with scaffolding. Unfortunately I've died like 4 times already falling to my death. lol.
It's slow going building in survival. Only going to creative to take pics. Last 3 days I've been struggling to rebuild my pc after a catastrophic failure. It's up now and all my minecraft files luckily were backed up.
Pics of my progress so far....
The work on the airship continues. Most of the work is done. Currently trying to figure out the correct size and elevation for the balloon itself. I may have to resize and/or move it which may require me to start from scratch. When I am satisfied with the balloon I will connect it formally to the airship. The balloon blocks used are coming from the Plato's Transporters mod. I hear it's buggy so I'm going to backup the world before I test it. I don't want all my hard work exploding like the Hindenburg. I've died 4 times during the build because I keep falling off the edge.....why did it take me until now to remember that you have to stoop when you are near an edge so as not to fall off? Oh well.
Let me know what you think? Is the balloon size okay? I don't know why I'm asking because I'm going to nitpick at the thing anyway. lol!
I am so impressed with this build and all the work you put into it! Without having any knowledge of engineering, I suspect that if it were a real gas balloon, it would have to be larger to lift the ship. However, even if this were the case, you are allowed artistic license in Minecraft and I really like the way it looks.
To make the design work I think I need to strike a balance between realism and fantasy. I think I have to get the balloon a touch larger but not too much. Then I have to test the Plato's mod and something tells me it's going to be really buggy. The coder did not use the code from Davinci's mod so the craft behave more like rocket planes than balloons. Still though, he's working on it.
When I get it working enough so that I am confident driving it then I will start moving stuff in there. It's going to become my home away from home because I am planning on exploring my world. I want to build several map walls while discovering new lands and mysteries buried treasure and the like.
I finished my steampunk airship. It turned out great....in my opinion. A lot of work went into it with the intention of getting it to fly with the new Plato's Transporters mod. Unfortunately, the mod is quite buggy and does not recreate the flight characteristics of a balloon like Davinci's and Archimedes before it. lol the maiden test flight was a disaster!
I thought the ship was floating and not connected to anything else. Except I missed a piece of scaffolding still connected to the ship and the roof of my treehouse. During ship assembly using the mod controls, it assembled the ship as well as the top floor of my treehouse!!! As I went flying I tore the roof off of my treehouse! lol
That part was my fault to be sure. But even so, the mod seems to have a maximum number of balloon blocks for a ship and somehow I tore the front half of the balloon from the rest of the ship.
Did I backup prior to testing? Of course not!!!! The mod does not treat airships like balloons and my ship (minus the front of the balloon), and the top floor of my treehouse, went crashing to the ground below in a fireball of death and destruction! FAIL!!!
Okay, the fireball didn't happen but it might as well did. Luckily, I was able to use WorldEdit to repair the blocks. It took a while.
Somehow I was able to park the ship in the sky and it is fully intact. But I am no longer using the mod so it is stuck up in the sky.....for now. Hopefully the mod maker can re-work the code. I hope he does because until then no long journeys for me. But we'll see. In the meantime, here are some pics of my work. I'm proud of it.
Pics include the interior of the main cabin as well as below decks.
I put a glass floor in the bottom of the hull.....
EDIT: Even more pics....