I started a normal new world and after i made a lot progeress i needed some green dye so I searched the desert biome. After many many hours I give up and searched the desert via seed on MineAtlas and ChunkBase. So I made the correct calculations and get there via nether portal, and surpise there was a forest instead of desert. So I tried again and this time i wanted to go straight to a village in the desert. This time the village was there but no desert (there was only plains). Can somebody please help me with this issue and explain me what is happening?
Seed: 3991445654722277125 (IF YOU WANT TO TRY YOUR SELF)
P.S. Savana also wont generate(see attached the screenshots)
Mineatlas was designed for 1.8. The way that Minecraft generates worlds has changed since 1.8, so there will likely be some variation there. I've had fairly good luck with it, but have noticed some differences between what Mineatlas shows, and what actually ends up generating.
I have never used Chunkbase, so I have no idea what's happening there but I'll be it's something similar. You might go to their website and see what they have to say about it.
Mineatlas was designed for 1.8. The way that Minecraft generates worlds has changed since 1.8, so there will likely be some variation there. I've had fairly good luck with it, but have noticed some differences between what Mineatlas shows, and what actually ends up generating.
I have never used Chunkbase, so I have no idea what's happening there but I'll be it's something similar. You might go to their website and see what they have to say about it.
With the exception of new ocean biomes, which simply replaced parts of the old oceans, and a few new minor sub-biomes like bamboo forests (these also simply replace a portion of jungles), and some minor changes to the placement of "M" biome variants world generation has not changed since 1.7. Certainly, if they had made major changes to biome layout we would have heard about it, and Chunkbase, which is updated through 1.14, shows virtually identical biome generation for 1.7 through 1.14, including for major biomes like deserts:
Barring an error when copying the seed the only thing I can think of is that the OP created the world in 1.6.4 or earlier or they edited level.dat and the world type was somehow changed to "default_1_1", a long-obsolete hidden world type which was added so worlds from 1.1 would keep generating the same way in 1.2 by omitting jungles from a list of biomes, and which would mess up hot climate zones (primarily desert and savanna regions) in 1.7+ by replacing them with the 1.1 biomes (see line 21) but I'd be shocked if it was still in the code after 1.13; it should have been removed in 1.7 as it no longer made any sense to keep it (in 1.6.4, where it works as intended, if you change the "generatorVersion" from 1 to 0 it will automatically change the world type to default_1_1. The same may also happen if you edit a Customized world to change it to a default world and do not set generatorVersion to 1).
A new world should not have this issue though, but the absence of desert and savanna is certainly telltale (savanna will never generate in a default_1_1 world, while desert will be very rare. Mesas and other climate zones will generate as normal); another possibility is MC-315 (which also should have been fixed long ago; the underlying cause is likely a major cause of world corruption and is very easy to fix, as I did 6 years ago), although I'd be surprised if such a large area wasn't deleted (this is due to the client attempting to delete files still in use by the internal server due to the client not properly shutting it down and typically affects chunks loaded around the player and spawn) and the OP didn't mention anything about chunk walls.
It is also interesting that they found villages at the right locations, further suggesting that the aforementioned world type mixup is the cause (as it will not change the locations of structures, biomes permitting, so a desert village may become a plains village). You can confirm this be recreating the world and see if the biomes match what is supposed to be there; if this is the case, you can fix the world by using NBTExplorer to edit level.dat and change "generatorName" to "default" and "generatorVersion" to 1.
Hi,
I started a normal new world and after i made a lot progeress i needed some green dye so I searched the desert biome. After many many hours I give up and searched the desert via seed on MineAtlas and ChunkBase. So I made the correct calculations and get there via nether portal, and surpise there was a forest instead of desert. So I tried again and this time i wanted to go straight to a village in the desert. This time the village was there but no desert (there was only plains). Can somebody please help me with this issue and explain me what is happening?
Seed: 3991445654722277125 (IF YOU WANT TO TRY YOUR SELF)
P.S. Savana also wont generate(see attached the screenshots)
Mineatlas was designed for 1.8. The way that Minecraft generates worlds has changed since 1.8, so there will likely be some variation there. I've had fairly good luck with it, but have noticed some differences between what Mineatlas shows, and what actually ends up generating.
I have never used Chunkbase, so I have no idea what's happening there but I'll be it's something similar. You might go to their website and see what they have to say about it.
Amidst seems to be the most used program for mapping Minecraft worlds.
Just testing.
With the exception of new ocean biomes, which simply replaced parts of the old oceans, and a few new minor sub-biomes like bamboo forests (these also simply replace a portion of jungles), and some minor changes to the placement of "M" biome variants world generation has not changed since 1.7. Certainly, if they had made major changes to biome layout we would have heard about it, and Chunkbase, which is updated through 1.14, shows virtually identical biome generation for 1.7 through 1.14, including for major biomes like deserts:
https://www.chunkbase.com/apps/biome-finder
Barring an error when copying the seed the only thing I can think of is that the OP created the world in 1.6.4 or earlier or they edited level.dat and the world type was somehow changed to "default_1_1", a long-obsolete hidden world type which was added so worlds from 1.1 would keep generating the same way in 1.2 by omitting jungles from a list of biomes, and which would mess up hot climate zones (primarily desert and savanna regions) in 1.7+ by replacing them with the 1.1 biomes (see line 21) but I'd be shocked if it was still in the code after 1.13; it should have been removed in 1.7 as it no longer made any sense to keep it (in 1.6.4, where it works as intended, if you change the "generatorVersion" from 1 to 0 it will automatically change the world type to default_1_1. The same may also happen if you edit a Customized world to change it to a default world and do not set generatorVersion to 1).
A new world should not have this issue though, but the absence of desert and savanna is certainly telltale (savanna will never generate in a default_1_1 world, while desert will be very rare. Mesas and other climate zones will generate as normal); another possibility is MC-315 (which also should have been fixed long ago; the underlying cause is likely a major cause of world corruption and is very easy to fix, as I did 6 years ago), although I'd be surprised if such a large area wasn't deleted (this is due to the client attempting to delete files still in use by the internal server due to the client not properly shutting it down and typically affects chunks loaded around the player and spawn) and the OP didn't mention anything about chunk walls.
It is also interesting that they found villages at the right locations, further suggesting that the aforementioned world type mixup is the cause (as it will not change the locations of structures, biomes permitting, so a desert village may become a plains village). You can confirm this be recreating the world and see if the biomes match what is supposed to be there; if this is the case, you can fix the world by using NBTExplorer to edit level.dat and change "generatorName" to "default" and "generatorVersion" to 1.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I've been using the apps here . They have been working perfectly for me all the way from 11, 13, 14, and now 15. Biome finder is especially useful.
https://www.chunkbase.com/apps/
Learn something new each day