Loving your new design; the color palette is excellent and the interior feels nice and comfortable. I forgot to mention this in my previous comment, but I also like the setting of your base on a peninsula (I think?) with the coral reef in the background. A well chosen spot.
It's the tip of a mid sized island that is cut off from a larger island thanks to a ravine. The place I am basing at is a Sparse Jungle biome with a Stone Beach running through the middle and a Savanna on the other side. I have a mesa biome 200 blocks away along with a desert village and about a 1000 blocks away is a Mangrove Swamp and of course there is the coral reef.
I have started mining, crafting, and building again. I wanted to play again instead of just looking for seeds to start anew. Just started a new underground starter base, so I could create a before map of the surface.
Getting into Botania in my current modded world: I placed a layer of dirt in a roughly 32x16 area lengthwise on the north side of my base. I set up the Petal Apothecary and some Pure Daisies to make both Living Wood and Living Rock. I then set up my first mana generating flowers, Endoflames and automated the feeding of coal to them using a pair of Automatic Precision Droppers from Actually Additions, connected to a pair of Exporters going to a cable on my roof. I also have a crafting grid in the area behind the Petal Apothecary, and placed a Sink from Cooking For Blockheads next to it, which while I cannot automate using conduits or other means, I can use it to refill a Reservoir I keep in my Satchel to use in cases where I need a water source placed.
I attached a screenshot of the automation of coal to the Endoflames, and managed to capture an image with the red alloy wire on. It took nearly 30 tries to get an image like this - it's such a short pulse it is hard to exactly time. The pulse is being generated by a Dark Utilities Timer on the left next to the marble wall. I found the best time settings are between 120 and 180 ticks between pulses.
The Meaning of Life, the Universe, and Everything.
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I did some Terraforming around my base; it's looking amazing now! The Terraforming was inspired by my "Let's Make Secret of Mana in Minecraft" Streaming series.
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I love Minecraft and recently started a Chill and Simple survival world!
I had enough mana in the 2 Mana Pools in my Botania area to start crafting some runes. I added another Mana Spreader to the opposite side of the one pool being fed by 8 of the Endoflames. One of the 2 pools I had set up earlier was almost completely full, while the other was about half full after I filled a Mana Tablet from it. I have so far made 32 each of the Water and Earth Runes. I still need to make the Fire and Air Runes. The elemental ones are the primary ones, with the seasons being secondary and the 7 deadly sins being the tertiary runes. Having some of each type on hand will help with making some of the more advanced generating and functional flora.
In addition, I expanded the area a bit, around 10m to the north. I made an Extra Utilities Watering Can to quickly make the grass spread from the existing area to the dirt I placed using the Building Gadget.
Pretty soon it is going to be time to make Terrasteel and the Portal to Alfheim. There's a sword called the Terrablade, which appears identical to a weapon in Terraria with the same name. I've seen other evidence that Vazkii, the mod's author, also played Terraria. There have been other mods that have added items from that game, including another of Vazkii's mods for 1.7.10 called Thaumic Tinkerer, which is an add-on to Thaumcraft 4.
Edit 09/20/2024: I made a bunch more runes, stopping after making the primary and secondary ones. I'm going to make the tertiary ones as needed. But more importantly, I got Terrasteel.
You know, placing an armor stand there with a set of armor on it was a bad idea, I keep thinking someone is going through my chests when I return from scavenging for ressources.
I've been doing the grind this week. Made a custom tree that houses my full enchanter setup and a small storage. I got a full set of diamond armor, built got a sugarcane farm, a bamboo farm and a cactus farm and not shown is the working perfectly village breeder.
Next project will be an iron farm, an automatic melon and pumpkin farm and building a villager trading hall for those sweet sweet enchanted books and golden carrots.
I got the Portal to Alfheim opened, and made 4 Kekimurus. These are generating flowers which consume cake. I intend on using them to keep the portal supplied with mana.
Then I decided I wanted to change things up a bit, and got back to play Mechanical Mastery, a pack I had started just before starting FTB Revelation. So I logged into Curseforge where my instance is, and in the world, I made a few Thermal machines (3 Stirling Dynamos, and a Pulverizer. In addition I made some basic energy cable from Powah. These transfer a max of 500 FE/t, which is not that much, but since this is only tier 1, I likely will not need much more than that. I will however need a means to store that power; if it is not already unlocked, I will see what quests I need to do to make it. I'm also working on getting the first of the Mechanical Essences processed. These need to be run through a Multi-Servo Press (this is essentially a Compactor).
All of the raw ores (ore for redstone and coal, ore chunks for all the metals) have EMC, as do most other raw resources. I've been expanding the platform on which I am using dirt (Quark makes this very easy and is ideal for a sky block map like this one.) This is so I can grow a lot of trees. A stack of oak logs or saplings has 2048 EMC, the same as a gold ingot. Those I am going to need to make Redstone Flux Coils, one for each machine. I have around 185k EMC stored, I'm going for 200k. What I've been doing is to plant a line of saplings, then make them grow by repeatedly sneaking in front of them. This mechanic was also in Stoneblock, where you would twerk to grow trees. Once I had a line fully grown, I would use FTB Ultimine to harvest a lot of logs and leaves at a time. This does consume hunger faster, but I get a lot of apples as well.
And just to be on the safe side, I turned off auto jump when I had first started the pack, and built a fence around the edge of the platform.
Edit: I got my first Basic Mechanical Crystal, which has an EMC of 8192, same as diamond. I made a Redstone Furnace as well, and also made my first Thermal alloys, bronze, invar and constantan. Bronze is 3 copper-1 tin, invar is 2 iron-1 nickel, and constantan is 1 copper-1 nickel. This gave me a quest reward of 16 more of these, 139,264 EMC total. Looks like the next machines to make are the Sequential Fabricator and Induction Smelter. The former uses constantan, while the latter uses invar.
You know, placing an armor stand there with a set of armor on it was a bad idea, I keep thinking someone is going through my chests when I return from scavenging for ressources.
Once, back in 1.7, I put up an armor stand of Metallurgy Vyroxeres armor - which is a slightly yellowish green. Which happens to be pretty close to the Creeper color. So every time I walked into that room I had a flash of AH IT'S A CREEPER IN MY BASE panic before realizing it was just my Vyroxeres armor.
For some reason I never took it down. I was collecting Metallurgy armor sets (there are a lot), but, really it wasn't worth it.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
I fully automated the making of Basic Mechanical Essences. This uses 4 Basic EMC Links, 3 Redstone Furnaces, 4 Multi Servo Presses and a Sequential Fabricator. All of the machines are Hardened tier. The EMC Links are set to target raw iron, bauxite and copper. The transport of items is handled via Pretty Pipes in the setup, with Low Extraction and Stack Limiter modules in each pipe connected to one of the EMC Links. These are then sent to Redstone Furnaces and then to the presses to make aluminum and iron gears as well as copper rods. All of the are then fed into a Sequential Fabricator to make the essences, which go into another press to make the crystals, which then get dumped back into my EMC pool. It costs 1664 EMC to obtain the raw ores for 1 basic mechanical essence, which has an EMC of 8192, so a nearly 5x gain. Screenshot below of the build (it is essentially the same one that Chosen Architect did in his Mechanical Mastery series, only my pipes from the EMC links are a bit longer.)
I added 3 more Stirling Generators, and upgraded those to Hardened tier. The existing ones were producing 240 RF/t. To support this I am pulling raw coal ore out of the Transmutation Table and pulverizing it. On average I get 3 coal per ore. It might be time to consider upgrading to lava based power. I can melt Netherrack in a Magma Crucible and get 500 mB lava per block. I can have it exported from an EMC link to the crucible. I also unlocked the making of steel. I got some by combining Coal Coke with iron.
And I nearly died to a baby zombie with a helmet on. I had no armor and an axe to fend it off.
Edit: I expanded the platform yet again, as I am going to need to make a separate water wheel based power source for the Mechanical Mixer. And once I get the Mechanical Crafters going, I might need a stronger source such as a windmill. I can get wool from string made using the Industrial Hemp fiber, which I will need for the windmill blades. My EMC is currently at 1.91M, and both the Sequential Fabricator and the Multi Servo Press processing essences are full. So I am going to add another 2 of these for general usage. In addition, I put a lever on the press making copper rods as they are getting made much faster than the gears, and set the redstone control to high. Otherwise it will eventually fill all the open slots in the fabricators inventory, and stop production.
Still messing around with my tree house, this time I made a simple bridge with railing to connect the two trees. I like it, so I may extend it around the whole house to provide a better view of the area.
But I had a minor mishap while enchanting. I wanted fortune III, not silk touch.
That looks nice, but I would worry about an accidental opening of one of those trapdoors. It'd probably "only" be annoying most of the time, but it could be disastrous.
When stripped logs were added, I started accidentally stripping those all over (usually when going to open doors) because I used to carry an axe around by default. The entire reason I switch to my pickaxe (or just nothing) is largely because of that. So I know something like that wouldn't accommodate my tendencies, haha.
I have done a lot since my last post. One of these has been to complete Chapters 2 and 3. Along the way, I made several Create contraptions, some of which were required to advance through the pack. I also built a Coke Oven from Immersive Engineering, and then made a Pyrolyzer from Thermal, which is so much easier to automate. I set it up with a Nullfier to void excess Creosote Oil, and for now am manually pulling the Coal Coke and Tar out of the machine. I plan on setting up a drawer system with a void upgrade on one of them to get rid of excess tar, though I am keeping a few stacks of it on hand to use as fuel.
Coal Coke is needed to make steel in an Induction Smelter, or it can be made in 2 Metallurgic Infusers with carbon, one to enrich the iron and the other to enrich it again to steel dust. This may be a better method as it would produce no byproducts. Steel is needed for gears, used in the Regular Mechanical Essence, which is a component in the chapter 3 version, Improved essence. In addition, I need both Invar gears and Bronze Rods for this, plus the basic essence. This is made in a Mechanical Mixer without a heat source (Blaze Burner). That is needed for the chapter 3 essence, which also needs one of each of the elemental charges (Thermal adds ones for Blizz (ice), Blitz (lightning) and Basalz (earth). These are made using Effigies that are custom added by the mod author using Kubei JS. These can either be right clicked to summon their respective entity, or placed in a Sawmill to make their drop. I am using it to get those. The Thermal items are no longer called rods, but rather Blizz Cubes, Blitz Motes and Basalz Shards. Each can be pulverized into their powder form, which will get you 3, but this can be boosted with Pulverizer Catalysts, of which the various Basalz items also function as. Each is then combined with gunpowder and coal or charcoal to make their respective charges. One of each plus the regular essence and a basic control circuit from Mek is needed. This goes into the Mixer basin, and heat needs to be applied. Anything that can be burned can be used to fuel it. If a Blaze Cake is used on it, it will become super heated. This is needed for some advanced recipes using it, including a prerequisite for the next tier of mechanical essence.
Other Create contraptions I made were a single Deployer (these are ones with the hands) above a Depot, and a second depot with a mechanical press above it. This I needed to make the AE2 Inscriber Presses. Initially, I only made the Silicon one in it, and got the Engineering one as a quest reward. I picked this because 10 diamonds are pretty expensive EMC-wise, and then made the Calculation and Logic Presses. I also made all of the Inscribers, an Energy Accepter, a Charger, and made both Certus and Charged Certus Quartz. These are made by washing Sky Stone Dust using an Encased Fan. These are also used for bulk smelting, cooking and haunting. I am using this to get redstone, dough, and nether quartz, in addition to the certus. I later set up one of these vertically in a cobblestone frame far away from any wood as I would be using it with lava to smelt some items. Most of the Create area has a lot of wood in it, and having lava anywhere near would make a mess to say the least. I used the Inscribers to make 16 of each of the processors. I also needed Fluix crystals for the ME controller, which can be made in a mechanical mixer using 250mb water, nether quartz, charged certus quartz, and redstone. If doing 8 or more, you'll want to make sure not to then place any nether quartz, as this will end up making rose quartz. I have a belt setup with two andesite funnels (these extract or insert items, but are slow and only move one item at a time. Brass funnels can move entire stacks). I will place the charged certus in a chest first, then the redstone, and last the nether quartz after adding water to the basin. Each one of the ingredients will make 2 fluix.
I also got a pair of crushing wheels going, which I can use to obtain free sky stone dust. There are some recipes where the item to be processed is given back to you 100% of the time. Sky stone is one of these. Obsidian gives you back 75% of what you put in. Netherrack will produce Cinder Flour with a 50% chance of an additional item. That can be washed to get redstone for only 1 EMC (or less given the bonus output). Wheat can be ground into flour, and bones into bone meal at 5 per bone, with white dye as a byproduct.
In addition, I got creative flight in the form of Swiftwolf's Rending Gale, which costs much less EMC to make as the Dark Matter needed only has 1/8th the normal amount of EMC in this pack as it normally does. I also made a Klein Star, and upgraded it to a Zwei, which can store 200K EMC. This allowed me to expand the area under the main platform to run some infrastructure (mostly Create shafts and so on). I am also running power cables under there, and built a 32x32 area out of dark oak wood planks where I am going to set up Thermal and Mek machines.
Below are some screenshots. Descriptions below:
1) Create Crushing Wheels, Water Wheels, Millstone, Mechanical Mixer with Blaze Burner, Depot for bulk smelting, Mechanical Crafters and Deployers
2) RF Tools timer, Dropper, Vacuumulator (pulls in completed items from washing), mechanical mixer with no heat, a Deployer over a Depot and a mechanical press over another one, where I made the Inscriber Presses
3) back to front, left to right: Animal farm (chickens, cows, sheep and mooshrooms), wheat and industrial hemp farms, storage, crafting, smelting and an infinite water source, Thermal machines and AE2 Inscribers (the blocks with the ProjectE symbol are EMC-links, providing 1 item/sec to the machines they're connected to. Basic energy cable from Powah and Logistical Transporters from Mek connect the machines. These are all going to get moved soon.
4) New area for Thermal and Mek. I built a platform below the upper level to run cables. The center is where my ME Controller is going to reside. Power is in the form of 16 Magmatic Dynamos with Reinforced Integral Components in them. This increases their outputs to 120 RF/t. This is optimal for the cable I am using, which can only handle 2000. I eventually plan on replacing it with Mek Universal Cable.
Edit 10/11/2024: I added a couple of additional Mekanism machines, such as a Basic Crushing Factory, a Basic Smelting Factory, and another Basic Enriching Factory. I also upgraded all of my Powah cables to Hardened tier. These can transfer a max of 5000 FE/t. I added an augment called Auxiliary Reaction Chamber to each of the dynamos. This doubles the power generation to 240 RF/t per dynamo, but reduces fuel efficiency. This equals a capacity of 3840 RF/t.
A major milestone I completed was to get autocrafting going in AE2. I was originally going to do a flower/tree style setup on a single Dense cable coming from the ME Controller, but decided to go with 4 2x2x4 cuboids of 8 Pattern Providers and 8 Molecular Assemblers each instead. I had a small setup of these I had made initially, but dismantled it and put the Crafting Storage and Co-processors on a single standard 8 channel line. I made 1 64k, 3 16k and 4 4k storage blocks. These are what use the channels; the co-processors do not use any. As a general rule in AE2, if data is being transferred or manipulated by that device, it will use a channel. The providers allow 9 crafting recipes each. This is a total of 288 recipes, which is more than I need. And that is just the crafting recipes - machines will use separate providers for processing recipes.
Last, I got the blue essences that were unlocked in the Create/Immersive Engineering chapter fully automated. I used a combination of several mods in the build: Create, RF Tools, Thermal Series, Pipez, Powah and ProjectE. The completed essences are being split 50/50, with half going to making the crystals, which have 20480 EMC each, and the rest getting sent back to the AE2 network via an ME Import Bus. There is also an ME Export Bus, which has a Redstone, Capacity and 2 Acceleration Cards in it. The default number of slots on an Export Bus is 1 without any cards in it; a single capacity card increases this to 5 items, which is all that are needed - 2 bronze rods, 1 steel and 1 invar gear, and a basic (red) essence. The redstone card is set for a single activation on a pulse, and the distribution behavior is set to round-robin, which appears to be the equivalent of blocking mode in earlier AE2 versions. The pulse is being provided by an RF Tools Timer, which is set to pulse once every 60 ticks/3 seconds.
I started a new project, a big custom made tree with a superior tree house base in it. But first, I had to make a tree stump that will be part of the entrance. I've also done some mild terraforming in the background, found what I think is the rarest wolf in Minecraft and the smallest mangrove tree possible. .
I started a new project, a big custom made tree with a superior tree house base in it. But first, I had to make a tree stump that will be part of the entrance. I've also done some mild terraforming in the background, found what I think is the rarest wolf in Minecraft and the smallest mangrove tree possible. .
Good luck on your new treehouse project!
I've found that mangrove trees often have great variety in terms of different sizes and shapes, but the pictured one is partially submerged, which may explain its size - like the tip of an iceberg.
The pictured wolves are spotted wolves, which are exclusive to savanna plateaus. I won't say they are the rarest; that title should be awarded either to the striped wolf of the wooded badlands or the snowy wolf which spawns very rarely (and individually) in mountain groves.
I made a "large" tree once (probably more medium in size), but it was in creative. I'm not sure if I kept the world though (probably not) or else I'd try and show it. Making a large treetop village/house in survival was one of those "I really want to do that some day", but I never get around to it.
Jeffrey, the screenshots are appreciated. Often times, I can't make heads or tails of your posts because I'm clueless with the mods you use, so the pictures give a little bit of context for what's going for those of us who aren't familiar with the things you mention.
Base tree trunk is complete, now I just need to place more leaves than I want to think about.
I took a break from the tree base though and started working on a large underground area where I plan to have my real storage area as well as a place to hide my automatic farms so they don't ruin the landscape above.
I like the idea of having the winding path go up a root instead of from flat land straight up the vertical trunk. It's more work, but it's a more gradual and good looking way to do it.
I have made a tree house before, but only in creative and not survival (this was the plan I had in my RTG world before modded 1.12 stopped cooperating with my PC).
Are you planning on making the top branches really bushy and large? I ask because with a wide platform, it's what I'd go for.
I plan on making it big and bushy in several places with the top branches being really big. I want it that way so the walk up the tree trunk is partly shrouded by leafy blocks that adds to the fantasy elements.
One major thing I have done lately has been to complete Chapter 4: Advanced Mekanism in Mechanical Mastery. Making the final mechanical essence involves Mobius Fuel from ProjectE, Fissile Fuel Pellets (made by Purifying Fluorite dust with Fissile Fuel), and Elite Control Circuits. One of each makes an inert advanced mechanical essence, which is made using the mechanical mixer with a superheated Blaze Burner. This requires the making of Blaze Cake, which is the blaze cake base filled with lava. The inert essences are then processed in a Fluid Encapsulator, which is the same type of machine as a Fluid Transposer.
Making Fissile Fuel is a fairly complex process, using several Chemical Infusers, Chemical Oxidizers, 2 Electrolytic Separators, a Chemical Dissolution Chamber, a Rotary Condensentrator (used in this case to turn water into water vapor. It can also work the opposite way, turning gasses into fluids), an Enrichment Chamber (in this case an Advanced Enriching Factory), and an Isotope Centrifuge. I have made almost 16k buckets of this, with the centrifuge on average using 21.59k FE/t. This machine has a direct Flux Point connection to it, as the blazing tier energy cables I am using on this line can only carry 20k FE/t.
But before I even began this, I set up an area around 250m north of the base where I was eventually going to locate a Mekanism Fission Reactor. I made a 5x9x8 reactor, with 55 fuel cells in it, which gives it a maximum burn rate of 55 mB/t of fissile fuel. I am making it at about 1B/s, so if I were to run the reactor at maximum, it would consume more than I am producing. Initially I set the output for 30 mB/t, which results in a turbine output of 1.37M FE/t. This increases the reactor's temperature to 629.52 deg. K, which is at the lower end of the yellow zone. For reference, green is < 600K, yellow is 600 - 1000K, orange is 1000 - 1200K, and anything higher than 1200 K is in meltdown territory. The reactor will start to take damage at this level. Not only will it blow up, leaving a big crater where it used to be, but also spread radiation in an 80m radius around the area, which will last for several in-game weeks. Therefore it is essential to have logic adapters which will SCRAM the reactor in case of high temperature (> 1200K), critical damage, nuclear waste full, or not enough fissile fuel. A 5th logic adapter is used to activate the reactor.
The turbine is 7x7x13, consisting of 16 turbine blades, 21 Saturating Condensers (to determine the number of these needed, divide the reactor's max output (in this case 55 mB/t) by 3.2. A reactor produces 20k B of heat per mB of fissile fuel, and a single condenser can supply 64k B of water back to the reactor. The turbine's flow rate must be higher than the reactor's heating rate for water cooled reactors and 1/10th the heating rate for sodium cooled, which allows for larger reactors. I eventually settled on an output of 40 mB/t, which translates into 1.82M FE/t. The turbine can only store about 4G FE, so I also built an Induction Matrix in the area. This is a multi-block structure which can store vast amounts of FE. Making this required Lithium Dust, which needs a rotary condensentrator to turn the lithium from a fluid into a gas. This then needs to be processed in a chemical crystallizer to turn it into the dust. Lithium is made using 2 Thermal Evaporation Plants, one to make brine from water, and a 2nd to make the brine into liquid lithium. In addition, I also needed a lot of circuits and alloys to make 2 Ultimate Induction Cells (can hold 1.6T FE) and 2 Induction Providers (can transfer 104M FE/t). It took several times of starting then cancelling auto crafting for them, plus I also discovered there was an issue with the infused alloys as the redstone they needed was going into the main slot of the infuser instead of the extra slot where it is supposed to go.
I also started making Polonium and Plutonium, both of which have solid (pellet) forms and also as gasses. As the latter, both of these are highly radioactive, with Pu at 20 mSv/hour and Po at 50 mSv/hour. If you break a non-empty pressurized tube (transfers gasses), radioactive waste barrel or machine containing nuclear waste, spent nuclear waste, Pu or Po, you will release radiation into the environment and start taking damage. The pellet forms of these are not radioactive, and are used in making the Supercritical Phase Shifter (SPS) which turns nuclear waste into antimatter. This machine is also power hungry, needing 800M FE/t to produce 2mB/t of antimatter. I will need to run the reactor continuously in order to store enough power to run it.
I filled up all 288 slots in my Pattern Providers, and recently added another 144. I have also been automating a lot of machines, all Thermal and Mekanism. Some of these are being used for ore multiplication, particularly with high EMC ores like gold, nickel and uranium. On average I can get around 6-7x, using a Purifying Factory, Crushing Wheels, Mekanism Crusher, a Pulverizer with flint as catalyst (1.3x), and then smelting the dusts.
Some screenshots. 1st image shows the reactor, turbine and induction matrix. Green particles indicate radiation inside a pressurized tube or waste barrel. The turbine is filled with steam, and I've noticed that the blades will spin in opposite directions, The induction matrix has a flux plug on the reactor network (same color as the Spirited Powah reactor I had built earlier). The next image shows 2 Pressurized Reaction Chambers (PRC) and behind the one on the left is the solar neutron activator, which is obtained in Chapter 5. To the left is an Isotope Centrifuge, connected to the left PRC. It is making Pu and Pu pellets. The right PRC is taking Po from the solar neutron activator and making it into pellets. I am going to need 72 Pu and 288 Po pellets, as well as black HDPE sheets. These are made using black iron ingots in an induction smelter with the regular HDPE sheets. This requires an item called Essence of Darkness. This has EMC, at 20480 each, but there's an enriched form of it that is 20x more efficient. The drawers are emptying into the Ender Chest, which is linked to a same colored one at my base, importing everything put into it into my AE2 network. Next up is the turbine GUI. It shows a rate of 1.82M FE/t. All of which is going straight into the induction matrix. Also note the flow rate. It will be about 1 mB/t higher than that of the reactor. Next is the matrix GUI. I have 291.62G FE stored, which is < 10% of its capacity. The matrix and turbine have their own dedicated flux network, which only they share. Last image is the reactor GUI. For every 1 mB/t of fissile fuel burned, the reactor increases the temp by about 8.55K. This would put the max output at around 843K, still within the yellow zone.
Edit: Essence of Darkness is also used in making Wither Skeleton Skulls. Although when I watched Chosen Architect play this pack, he actually went to the Nether and found that a fortress had generated. I have not tried this as there are other ways of getting blaze rods and the skulls. And I did log into my FTB Revelation world to test the Red Matter Katar on the Wither. Using the special ability this weapon has at full charge, it will one shot it. Since red matter is much cheaper EMC-wise in this pack, I should be able to make it. And I am using Waystones to get around parts of the base, including the reactor area. I'm using crimson planks and fences here. The dark oak planks to the right of the induction matrix are where the SPS is eventually going to go.
It's the tip of a mid sized island that is cut off from a larger island thanks to a ravine. The place I am basing at is a Sparse Jungle biome with a Stone Beach running through the middle and a Savanna on the other side. I have a mesa biome 200 blocks away along with a desert village and about a 1000 blocks away is a Mangrove Swamp and of course there is the coral reef.
I have started mining, crafting, and building again. I wanted to play again instead of just looking for seeds to start anew. Just started a new underground starter base, so I could create a before map of the surface.
Getting into Botania in my current modded world: I placed a layer of dirt in a roughly 32x16 area lengthwise on the north side of my base. I set up the Petal Apothecary and some Pure Daisies to make both Living Wood and Living Rock. I then set up my first mana generating flowers, Endoflames and automated the feeding of coal to them using a pair of Automatic Precision Droppers from Actually Additions, connected to a pair of Exporters going to a cable on my roof. I also have a crafting grid in the area behind the Petal Apothecary, and placed a Sink from Cooking For Blockheads next to it, which while I cannot automate using conduits or other means, I can use it to refill a Reservoir I keep in my Satchel to use in cases where I need a water source placed.
I attached a screenshot of the automation of coal to the Endoflames, and managed to capture an image with the red alloy wire on. It took nearly 30 tries to get an image like this - it's such a short pulse it is hard to exactly time. The pulse is being generated by a Dark Utilities Timer on the left next to the marble wall. I found the best time settings are between 120 and 180 ticks between pulses.
I did some Terraforming around my base; it's looking amazing now! The Terraforming was inspired by my "Let's Make Secret of Mana in Minecraft" Streaming series.
I love Minecraft and recently started a Chill and Simple survival world!
If you want to check out - https://youtube.com/@steamscreativejournal
Thank you for taking the time to have a look at my channel and hope you enjoy my videos!
I had enough mana in the 2 Mana Pools in my Botania area to start crafting some runes. I added another Mana Spreader to the opposite side of the one pool being fed by 8 of the Endoflames. One of the 2 pools I had set up earlier was almost completely full, while the other was about half full after I filled a Mana Tablet from it. I have so far made 32 each of the Water and Earth Runes. I still need to make the Fire and Air Runes. The elemental ones are the primary ones, with the seasons being secondary and the 7 deadly sins being the tertiary runes. Having some of each type on hand will help with making some of the more advanced generating and functional flora.
In addition, I expanded the area a bit, around 10m to the north. I made an Extra Utilities Watering Can to quickly make the grass spread from the existing area to the dirt I placed using the Building Gadget.
Pretty soon it is going to be time to make Terrasteel and the Portal to Alfheim. There's a sword called the Terrablade, which appears identical to a weapon in Terraria with the same name. I've seen other evidence that Vazkii, the mod's author, also played Terraria. There have been other mods that have added items from that game, including another of Vazkii's mods for 1.7.10 called Thaumic Tinkerer, which is an add-on to Thaumcraft 4.
Edit 09/20/2024: I made a bunch more runes, stopping after making the primary and secondary ones. I'm going to make the tertiary ones as needed. But more importantly, I got Terrasteel.
You know, placing an armor stand there with a set of armor on it was a bad idea, I keep thinking someone is going through my chests when I return from scavenging for ressources.
I've been doing the grind this week. Made a custom tree that houses my full enchanter setup and a small storage. I got a full set of diamond armor, built got a sugarcane farm, a bamboo farm and a cactus farm and not shown is the working perfectly village breeder.
Next project will be an iron farm, an automatic melon and pumpkin farm and building a villager trading hall for those sweet sweet enchanted books and golden carrots.
I got the Portal to Alfheim opened, and made 4 Kekimurus. These are generating flowers which consume cake. I intend on using them to keep the portal supplied with mana.
Then I decided I wanted to change things up a bit, and got back to play Mechanical Mastery, a pack I had started just before starting FTB Revelation. So I logged into Curseforge where my instance is, and in the world, I made a few Thermal machines (3 Stirling Dynamos, and a Pulverizer. In addition I made some basic energy cable from Powah. These transfer a max of 500 FE/t, which is not that much, but since this is only tier 1, I likely will not need much more than that. I will however need a means to store that power; if it is not already unlocked, I will see what quests I need to do to make it. I'm also working on getting the first of the Mechanical Essences processed. These need to be run through a Multi-Servo Press (this is essentially a Compactor).
All of the raw ores (ore for redstone and coal, ore chunks for all the metals) have EMC, as do most other raw resources. I've been expanding the platform on which I am using dirt (Quark makes this very easy and is ideal for a sky block map like this one.) This is so I can grow a lot of trees. A stack of oak logs or saplings has 2048 EMC, the same as a gold ingot. Those I am going to need to make Redstone Flux Coils, one for each machine. I have around 185k EMC stored, I'm going for 200k. What I've been doing is to plant a line of saplings, then make them grow by repeatedly sneaking in front of them. This mechanic was also in Stoneblock, where you would twerk to grow trees. Once I had a line fully grown, I would use FTB Ultimine to harvest a lot of logs and leaves at a time. This does consume hunger faster, but I get a lot of apples as well.
And just to be on the safe side, I turned off auto jump when I had first started the pack, and built a fence around the edge of the platform.
Edit: I got my first Basic Mechanical Crystal, which has an EMC of 8192, same as diamond. I made a Redstone Furnace as well, and also made my first Thermal alloys, bronze, invar and constantan. Bronze is 3 copper-1 tin, invar is 2 iron-1 nickel, and constantan is 1 copper-1 nickel. This gave me a quest reward of 16 more of these, 139,264 EMC total. Looks like the next machines to make are the Sequential Fabricator and Induction Smelter. The former uses constantan, while the latter uses invar.
Once, back in 1.7, I put up an armor stand of Metallurgy Vyroxeres armor - which is a slightly yellowish green. Which happens to be pretty close to the Creeper color. So every time I walked into that room I had a flash of AH IT'S A CREEPER IN MY BASE panic before realizing it was just my Vyroxeres armor.
For some reason I never took it down. I was collecting Metallurgy armor sets (there are a lot), but, really it wasn't worth it.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Better Forests Varied and beautiful trees and forests, in modern Minecraft.
I fully automated the making of Basic Mechanical Essences. This uses 4 Basic EMC Links, 3 Redstone Furnaces, 4 Multi Servo Presses and a Sequential Fabricator. All of the machines are Hardened tier. The EMC Links are set to target raw iron, bauxite and copper. The transport of items is handled via Pretty Pipes in the setup, with Low Extraction and Stack Limiter modules in each pipe connected to one of the EMC Links. These are then sent to Redstone Furnaces and then to the presses to make aluminum and iron gears as well as copper rods. All of the are then fed into a Sequential Fabricator to make the essences, which go into another press to make the crystals, which then get dumped back into my EMC pool. It costs 1664 EMC to obtain the raw ores for 1 basic mechanical essence, which has an EMC of 8192, so a nearly 5x gain. Screenshot below of the build (it is essentially the same one that Chosen Architect did in his Mechanical Mastery series, only my pipes from the EMC links are a bit longer.)
I added 3 more Stirling Generators, and upgraded those to Hardened tier. The existing ones were producing 240 RF/t. To support this I am pulling raw coal ore out of the Transmutation Table and pulverizing it. On average I get 3 coal per ore. It might be time to consider upgrading to lava based power. I can melt Netherrack in a Magma Crucible and get 500 mB lava per block. I can have it exported from an EMC link to the crucible. I also unlocked the making of steel. I got some by combining Coal Coke with iron.
And I nearly died to a baby zombie with a helmet on. I had no armor and an axe to fend it off.
Edit: I expanded the platform yet again, as I am going to need to make a separate water wheel based power source for the Mechanical Mixer. And once I get the Mechanical Crafters going, I might need a stronger source such as a windmill. I can get wool from string made using the Industrial Hemp fiber, which I will need for the windmill blades. My EMC is currently at 1.91M, and both the Sequential Fabricator and the Multi Servo Press processing essences are full. So I am going to add another 2 of these for general usage. In addition, I put a lever on the press making copper rods as they are getting made much faster than the gears, and set the redstone control to high. Otherwise it will eventually fill all the open slots in the fabricators inventory, and stop production.
Still messing around with my tree house, this time I made a simple bridge with railing to connect the two trees. I like it, so I may extend it around the whole house to provide a better view of the area.
But I had a minor mishap while enchanting. I wanted fortune III, not silk touch.
Come sit down and enjoy the sunset with me.
That looks nice, but I would worry about an accidental opening of one of those trapdoors. It'd probably "only" be annoying most of the time, but it could be disastrous.
When stripped logs were added, I started accidentally stripping those all over (usually when going to open doors) because I used to carry an axe around by default. The entire reason I switch to my pickaxe (or just nothing) is largely because of that. So I know something like that wouldn't accommodate my tendencies, haha.
I have done a lot since my last post. One of these has been to complete Chapters 2 and 3. Along the way, I made several Create contraptions, some of which were required to advance through the pack. I also built a Coke Oven from Immersive Engineering, and then made a Pyrolyzer from Thermal, which is so much easier to automate. I set it up with a Nullfier to void excess Creosote Oil, and for now am manually pulling the Coal Coke and Tar out of the machine. I plan on setting up a drawer system with a void upgrade on one of them to get rid of excess tar, though I am keeping a few stacks of it on hand to use as fuel.
Coal Coke is needed to make steel in an Induction Smelter, or it can be made in 2 Metallurgic Infusers with carbon, one to enrich the iron and the other to enrich it again to steel dust. This may be a better method as it would produce no byproducts. Steel is needed for gears, used in the Regular Mechanical Essence, which is a component in the chapter 3 version, Improved essence. In addition, I need both Invar gears and Bronze Rods for this, plus the basic essence. This is made in a Mechanical Mixer without a heat source (Blaze Burner). That is needed for the chapter 3 essence, which also needs one of each of the elemental charges (Thermal adds ones for Blizz (ice), Blitz (lightning) and Basalz (earth). These are made using Effigies that are custom added by the mod author using Kubei JS. These can either be right clicked to summon their respective entity, or placed in a Sawmill to make their drop. I am using it to get those. The Thermal items are no longer called rods, but rather Blizz Cubes, Blitz Motes and Basalz Shards. Each can be pulverized into their powder form, which will get you 3, but this can be boosted with Pulverizer Catalysts, of which the various Basalz items also function as. Each is then combined with gunpowder and coal or charcoal to make their respective charges. One of each plus the regular essence and a basic control circuit from Mek is needed. This goes into the Mixer basin, and heat needs to be applied. Anything that can be burned can be used to fuel it. If a Blaze Cake is used on it, it will become super heated. This is needed for some advanced recipes using it, including a prerequisite for the next tier of mechanical essence.
Other Create contraptions I made were a single Deployer (these are ones with the hands) above a Depot, and a second depot with a mechanical press above it. This I needed to make the AE2 Inscriber Presses. Initially, I only made the Silicon one in it, and got the Engineering one as a quest reward. I picked this because 10 diamonds are pretty expensive EMC-wise, and then made the Calculation and Logic Presses. I also made all of the Inscribers, an Energy Accepter, a Charger, and made both Certus and Charged Certus Quartz. These are made by washing Sky Stone Dust using an Encased Fan. These are also used for bulk smelting, cooking and haunting. I am using this to get redstone, dough, and nether quartz, in addition to the certus. I later set up one of these vertically in a cobblestone frame far away from any wood as I would be using it with lava to smelt some items. Most of the Create area has a lot of wood in it, and having lava anywhere near would make a mess to say the least. I used the Inscribers to make 16 of each of the processors. I also needed Fluix crystals for the ME controller, which can be made in a mechanical mixer using 250mb water, nether quartz, charged certus quartz, and redstone. If doing 8 or more, you'll want to make sure not to then place any nether quartz, as this will end up making rose quartz. I have a belt setup with two andesite funnels (these extract or insert items, but are slow and only move one item at a time. Brass funnels can move entire stacks). I will place the charged certus in a chest first, then the redstone, and last the nether quartz after adding water to the basin. Each one of the ingredients will make 2 fluix.
I also got a pair of crushing wheels going, which I can use to obtain free sky stone dust. There are some recipes where the item to be processed is given back to you 100% of the time. Sky stone is one of these. Obsidian gives you back 75% of what you put in. Netherrack will produce Cinder Flour with a 50% chance of an additional item. That can be washed to get redstone for only 1 EMC (or less given the bonus output). Wheat can be ground into flour, and bones into bone meal at 5 per bone, with white dye as a byproduct.
In addition, I got creative flight in the form of Swiftwolf's Rending Gale, which costs much less EMC to make as the Dark Matter needed only has 1/8th the normal amount of EMC in this pack as it normally does. I also made a Klein Star, and upgraded it to a Zwei, which can store 200K EMC. This allowed me to expand the area under the main platform to run some infrastructure (mostly Create shafts and so on). I am also running power cables under there, and built a 32x32 area out of dark oak wood planks where I am going to set up Thermal and Mek machines.
Below are some screenshots. Descriptions below:
1) Create Crushing Wheels, Water Wheels, Millstone, Mechanical Mixer with Blaze Burner, Depot for bulk smelting, Mechanical Crafters and Deployers
2) RF Tools timer, Dropper, Vacuumulator (pulls in completed items from washing), mechanical mixer with no heat, a Deployer over a Depot and a mechanical press over another one, where I made the Inscriber Presses
3) back to front, left to right: Animal farm (chickens, cows, sheep and mooshrooms), wheat and industrial hemp farms, storage, crafting, smelting and an infinite water source, Thermal machines and AE2 Inscribers (the blocks with the ProjectE symbol are EMC-links, providing 1 item/sec to the machines they're connected to. Basic energy cable from Powah and Logistical Transporters from Mek connect the machines. These are all going to get moved soon.
4) New area for Thermal and Mek. I built a platform below the upper level to run cables. The center is where my ME Controller is going to reside. Power is in the form of 16 Magmatic Dynamos with Reinforced Integral Components in them. This increases their outputs to 120 RF/t. This is optimal for the cable I am using, which can only handle 2000. I eventually plan on replacing it with Mek Universal Cable.
Edit 10/11/2024: I added a couple of additional Mekanism machines, such as a Basic Crushing Factory, a Basic Smelting Factory, and another Basic Enriching Factory. I also upgraded all of my Powah cables to Hardened tier. These can transfer a max of 5000 FE/t. I added an augment called Auxiliary Reaction Chamber to each of the dynamos. This doubles the power generation to 240 RF/t per dynamo, but reduces fuel efficiency. This equals a capacity of 3840 RF/t.
A major milestone I completed was to get autocrafting going in AE2. I was originally going to do a flower/tree style setup on a single Dense cable coming from the ME Controller, but decided to go with 4 2x2x4 cuboids of 8 Pattern Providers and 8 Molecular Assemblers each instead. I had a small setup of these I had made initially, but dismantled it and put the Crafting Storage and Co-processors on a single standard 8 channel line. I made 1 64k, 3 16k and 4 4k storage blocks. These are what use the channels; the co-processors do not use any. As a general rule in AE2, if data is being transferred or manipulated by that device, it will use a channel. The providers allow 9 crafting recipes each. This is a total of 288 recipes, which is more than I need. And that is just the crafting recipes - machines will use separate providers for processing recipes.
Last, I got the blue essences that were unlocked in the Create/Immersive Engineering chapter fully automated. I used a combination of several mods in the build: Create, RF Tools, Thermal Series, Pipez, Powah and ProjectE. The completed essences are being split 50/50, with half going to making the crystals, which have 20480 EMC each, and the rest getting sent back to the AE2 network via an ME Import Bus. There is also an ME Export Bus, which has a Redstone, Capacity and 2 Acceleration Cards in it. The default number of slots on an Export Bus is 1 without any cards in it; a single capacity card increases this to 5 items, which is all that are needed - 2 bronze rods, 1 steel and 1 invar gear, and a basic (red) essence. The redstone card is set for a single activation on a pulse, and the distribution behavior is set to round-robin, which appears to be the equivalent of blocking mode in earlier AE2 versions. The pulse is being provided by an RF Tools Timer, which is set to pulse once every 60 ticks/3 seconds.
I started a new project, a big custom made tree with a superior tree house base in it. But first, I had to make a tree stump that will be part of the entrance. I've also done some mild terraforming in the background, found what I think is the rarest wolf in Minecraft and the smallest mangrove tree possible. .
Good luck on your new treehouse project!
I've found that mangrove trees often have great variety in terms of different sizes and shapes, but the pictured one is partially submerged, which may explain its size - like the tip of an iceberg.
The pictured wolves are spotted wolves, which are exclusive to savanna plateaus. I won't say they are the rarest; that title should be awarded either to the striped wolf of the wooded badlands or the snowy wolf which spawns very rarely (and individually) in mountain groves.
I made a "large" tree once (probably more medium in size), but it was in creative. I'm not sure if I kept the world though (probably not) or else I'd try and show it. Making a large treetop village/house in survival was one of those "I really want to do that some day", but I never get around to it.
Jeffrey, the screenshots are appreciated. Often times, I can't make heads or tails of your posts because I'm clueless with the mods you use, so the pictures give a little bit of context for what's going for those of us who aren't familiar with the things you mention.
Base tree trunk is complete, now I just need to place more leaves than I want to think about.
I took a break from the tree base though and started working on a large underground area where I plan to have my real storage area as well as a place to hide my automatic farms so they don't ruin the landscape above.
I like the idea of having the winding path go up a root instead of from flat land straight up the vertical trunk. It's more work, but it's a more gradual and good looking way to do it.
I have made a tree house before, but only in creative and not survival (this was the plan I had in my RTG world before modded 1.12 stopped cooperating with my PC).
Are you planning on making the top branches really bushy and large? I ask because with a wide platform, it's what I'd go for.
I plan on making it big and bushy in several places with the top branches being really big. I want it that way so the walk up the tree trunk is partly shrouded by leafy blocks that adds to the fantasy elements.
One major thing I have done lately has been to complete Chapter 4: Advanced Mekanism in Mechanical Mastery. Making the final mechanical essence involves Mobius Fuel from ProjectE, Fissile Fuel Pellets (made by Purifying Fluorite dust with Fissile Fuel), and Elite Control Circuits. One of each makes an inert advanced mechanical essence, which is made using the mechanical mixer with a superheated Blaze Burner. This requires the making of Blaze Cake, which is the blaze cake base filled with lava. The inert essences are then processed in a Fluid Encapsulator, which is the same type of machine as a Fluid Transposer.
Making Fissile Fuel is a fairly complex process, using several Chemical Infusers, Chemical Oxidizers, 2 Electrolytic Separators, a Chemical Dissolution Chamber, a Rotary Condensentrator (used in this case to turn water into water vapor. It can also work the opposite way, turning gasses into fluids), an Enrichment Chamber (in this case an Advanced Enriching Factory), and an Isotope Centrifuge. I have made almost 16k buckets of this, with the centrifuge on average using 21.59k FE/t. This machine has a direct Flux Point connection to it, as the blazing tier energy cables I am using on this line can only carry 20k FE/t.
But before I even began this, I set up an area around 250m north of the base where I was eventually going to locate a Mekanism Fission Reactor. I made a 5x9x8 reactor, with 55 fuel cells in it, which gives it a maximum burn rate of 55 mB/t of fissile fuel. I am making it at about 1B/s, so if I were to run the reactor at maximum, it would consume more than I am producing. Initially I set the output for 30 mB/t, which results in a turbine output of 1.37M FE/t. This increases the reactor's temperature to 629.52 deg. K, which is at the lower end of the yellow zone. For reference, green is < 600K, yellow is 600 - 1000K, orange is 1000 - 1200K, and anything higher than 1200 K is in meltdown territory. The reactor will start to take damage at this level. Not only will it blow up, leaving a big crater where it used to be, but also spread radiation in an 80m radius around the area, which will last for several in-game weeks. Therefore it is essential to have logic adapters which will SCRAM the reactor in case of high temperature (> 1200K), critical damage, nuclear waste full, or not enough fissile fuel. A 5th logic adapter is used to activate the reactor.
The turbine is 7x7x13, consisting of 16 turbine blades, 21 Saturating Condensers (to determine the number of these needed, divide the reactor's max output (in this case 55 mB/t) by 3.2. A reactor produces 20k B of heat per mB of fissile fuel, and a single condenser can supply 64k B of water back to the reactor. The turbine's flow rate must be higher than the reactor's heating rate for water cooled reactors and 1/10th the heating rate for sodium cooled, which allows for larger reactors. I eventually settled on an output of 40 mB/t, which translates into 1.82M FE/t. The turbine can only store about 4G FE, so I also built an Induction Matrix in the area. This is a multi-block structure which can store vast amounts of FE. Making this required Lithium Dust, which needs a rotary condensentrator to turn the lithium from a fluid into a gas. This then needs to be processed in a chemical crystallizer to turn it into the dust. Lithium is made using 2 Thermal Evaporation Plants, one to make brine from water, and a 2nd to make the brine into liquid lithium. In addition, I also needed a lot of circuits and alloys to make 2 Ultimate Induction Cells (can hold 1.6T FE) and 2 Induction Providers (can transfer 104M FE/t). It took several times of starting then cancelling auto crafting for them, plus I also discovered there was an issue with the infused alloys as the redstone they needed was going into the main slot of the infuser instead of the extra slot where it is supposed to go.
I also started making Polonium and Plutonium, both of which have solid (pellet) forms and also as gasses. As the latter, both of these are highly radioactive, with Pu at 20 mSv/hour and Po at 50 mSv/hour. If you break a non-empty pressurized tube (transfers gasses), radioactive waste barrel or machine containing nuclear waste, spent nuclear waste, Pu or Po, you will release radiation into the environment and start taking damage. The pellet forms of these are not radioactive, and are used in making the Supercritical Phase Shifter (SPS) which turns nuclear waste into antimatter. This machine is also power hungry, needing 800M FE/t to produce 2mB/t of antimatter. I will need to run the reactor continuously in order to store enough power to run it.
I filled up all 288 slots in my Pattern Providers, and recently added another 144. I have also been automating a lot of machines, all Thermal and Mekanism. Some of these are being used for ore multiplication, particularly with high EMC ores like gold, nickel and uranium. On average I can get around 6-7x, using a Purifying Factory, Crushing Wheels, Mekanism Crusher, a Pulverizer with flint as catalyst (1.3x), and then smelting the dusts.
Some screenshots. 1st image shows the reactor, turbine and induction matrix. Green particles indicate radiation inside a pressurized tube or waste barrel. The turbine is filled with steam, and I've noticed that the blades will spin in opposite directions, The induction matrix has a flux plug on the reactor network (same color as the Spirited Powah reactor I had built earlier). The next image shows 2 Pressurized Reaction Chambers (PRC) and behind the one on the left is the solar neutron activator, which is obtained in Chapter 5. To the left is an Isotope Centrifuge, connected to the left PRC. It is making Pu and Pu pellets. The right PRC is taking Po from the solar neutron activator and making it into pellets. I am going to need 72 Pu and 288 Po pellets, as well as black HDPE sheets. These are made using black iron ingots in an induction smelter with the regular HDPE sheets. This requires an item called Essence of Darkness. This has EMC, at 20480 each, but there's an enriched form of it that is 20x more efficient. The drawers are emptying into the Ender Chest, which is linked to a same colored one at my base, importing everything put into it into my AE2 network. Next up is the turbine GUI. It shows a rate of 1.82M FE/t. All of which is going straight into the induction matrix. Also note the flow rate. It will be about 1 mB/t higher than that of the reactor. Next is the matrix GUI. I have 291.62G FE stored, which is < 10% of its capacity. The matrix and turbine have their own dedicated flux network, which only they share. Last image is the reactor GUI. For every 1 mB/t of fissile fuel burned, the reactor increases the temp by about 8.55K. This would put the max output at around 843K, still within the yellow zone.
Edit: Essence of Darkness is also used in making Wither Skeleton Skulls. Although when I watched Chosen Architect play this pack, he actually went to the Nether and found that a fortress had generated. I have not tried this as there are other ways of getting blaze rods and the skulls. And I did log into my FTB Revelation world to test the Red Matter Katar on the Wither. Using the special ability this weapon has at full charge, it will one shot it. Since red matter is much cheaper EMC-wise in this pack, I should be able to make it. And I am using Waystones to get around parts of the base, including the reactor area. I'm using crimson planks and fences here. The dark oak planks to the right of the induction matrix are where the SPS is eventually going to go.