(Edit: Okay, the forums don't let video links with time stamps work I guess, so skip to around 2:02 for the castle.)
Unfortunately, the game (and I mean even the original) never gives a thorough look at the layout of much of the castle since you only explore so much of it. But there's enough there for ideas or a rough attempt to replicate what you see while taking liberties with the rest.
I'm also absolutely not familiar with the Castlevania titles either besides knowing they exist, but if there's castles to source, I'd like to imagine a game named that would have some good ideas to use?
Remember, the wither is easier on Java. You can trap it underground and dispose of it in like 10 or 15 seconds I think at minimal risk. But it takes some farming of wither skulls and setup so it's still a small process. The real process is the beacons themselves. I've found beacons borderline useless due to how low the range is versus the effort, but I look at for normal play. You might be in the one position, digging up a lot of terrain, where a beacon is worth it.
With stone I wasn't thinking of the mining being the high cost, but the smelting. Both coal and waiting on furnaces can add up if you need a lot of smooth stone. Also, it's such a shame we don't have smooth stone stairs yet!
(Edit: Okay, the forums don't let video links with time stamps work I guess, so skip to around 2:02 for the castle.)
Unfortunately, the game (and I mean even the original) never gives a thorough look at the layout of much of the castle since you only explore so much of it. But there's enough there for ideas or a rough attempt to replicate what you see while taking liberties with the rest.
I'm also absolutely not familiar with the Castlevania titles either besides knowing they exist, but if there's castles to source, I'd like to imagine a game named that would have some good ideas to use?
Remember, the wither is easier on Java. You can trap it underground and dispose of it in like 10 or 15 seconds I think at minimal risk. But it takes some farming of wither skulls and setup so it's still a small process. The real process is the beacons themselves. I've found beacons borderline useless due to how low the range is versus the effort, but I look at for normal play. You might be in the one position, digging up a lot of terrain, where a beacon is worth it.
With stone I wasn't thinking of the mining being the high cost, but the smelting. Both coal and waiting on furnaces can add up if you need a lot of smooth stone. Also, it's such a shame we don't have smooth stone stairs yet!
I could look at getting a beacon set up, I have discussed it with a few friends on the server already but other things got in the way of it.
Plus the cost of such an item has to be weighed up against the benefits, as you did which was wise.
True, a haste beacon could help clear out terrain faster, but the problem with them is their maximum radius I believe is 50 blocks if a level 4 pyramid? if so, I don't know about that one, the thing is the beacon has to be moved from area to area to get use out of it as soon as you get out of range.
if the radius was higher, I might be willing to reconsider and make it a high priority, but as of now, it isn't high on the to do list right now.
There are other effects which can be useful though, such as resistance and regeneration,
resistance could reduce fall damage by a maximum of 40% if I remember correctly. That is a lot, but fall damage can be reduce or negated entirely by other means such as ender pearls, water at the bottom, slow falling potion, or even the elytra with enough mastery of it.
My choice of item for minimizing the risk of death by falling is scaffolding, they're cheap to make and I don't believe I'd need either a beacon or any potions for this one, as if I have enough of a platform to walk on, I can avoid falling as long as I am careful, which I usually am.
The towers of the castle will be high, so I will need to be careful while I am building the rooftops, enchanted armour is effective but not invincibility.
If I believe there's a real possibility of falling off at the slight mishap, I can use water buckets to make a pool at the bottom
Yeah, if you're already about halfway into collecting materials, I'd probably skip the idea of using a beacon. It speeds it up, but getting it (and then moving it) will cut into time you could be gathering.
The towers should always be tall!
I fall a lot when building, but most of my falls aren't from lethal heights so its partly a case of being careless because I can afford to. A water bucket or ender pearl can work, but they take up a hot bar space and when doing large scale builds, that can be valuable. I would probably just use elytra and be ready to glide to safety if building at very high altitudes.
This is because you are not dying a white block but a reddish one (the default color of smelted clay), so all colors are affected by the underlying color:
This can also be seen with the way I implemented colored beds; instead of adding textures for every color as Mojang did I just recolor a single set of grayscale textures when rendering them, with the same effect if you change the texture to a different color, this is also how swamp water used to be colored (the actual color applied was a light yellow-green but ended up as a darker blue color since the texture itself was blue, instead of colorless as it is since 1.13):
(only the bottom half of the bed was recolored; this is not exactly the same as what happens with hardened clay because you can only recolor it to be darker, never lighter, by simply applying a color tint to the texture)
That's not the issue, and all that's doing is arguing semantics, it is the mislabeling of the colors which is the problem. And the way dyed blocks are handled in the game are not consistent, as sheep wool color can be changed regardless of what color they originally were. And their original color does NOT affect the color of the dye afterwards.
Yet on reddit a troll literally decides to poke fun at people for mentioning this problem.
If players didn't understand how mixing of colors work, they would also had complained about the resulting colors after mixing two different dyes after,
But they didn't, did they? literally, on no forum has any person I have come across done this as it would be completely absurd.
Yes, blue has shades, but purple is not a shade, it is a completely different color and on a different part of the spectrum.
that is not made up of a darkened or lightened blue.
Colors are what they appear to the naked eye, and how the brain processes them.
Without this, you wouldn't even be able to determine what color an item or what something is,
language and how we use it is important, I don't know why this is so controversial to people
as it's a basic thing adults should know.
I recently finished some small builds in my Modern Beta 1.7.3 world, and I added the Biome Backlog mod to my world. Since I am trying to emulate what Minecraft could have been or will be with the combination of old, scrapped, or removed features such as Mob Vote losers, forgotten mobs such as Zombie Horse and Illusionist, Biome Vote losers, Fireflies, Roses, PE Cyan Flowers and Old Stonecutter, Generic Fish, etc. I also started a resource pack project to provide Programmer Art style textures for the Friends&Foes mod (Mob Vote losers mod.) I am almost done, I just need to make a texture for the Rascal, Wildfire Crown, Beehives of all wood types.
I have covered my basalt, cobblestone and lava farms with a simple house, moved my wool and bamboo farms behind the villager trading cells, made a really simple decorative tree, built an entire storage hall since I was running out of space and constructed a little display of decorated clay jars and armor trims I have found.
The Tier 6 Energy Core finally finished charging, and now I have 356G+ RF storage. I found out that 2 of the Petrified Fuel Generators weren't getting any Aeternalis Fuel blocks from the Energy Condenser, because I had not set the inserts on the Item Conduits.
I also did quite a bit of flying around the Overworld to gain Astral Sorcery Perk XP. In particular I wanted to unlock a Gem Socket, and 2 nodes increasing my reach by 8% each. That took a very long time to do, and I only recently got the 2nd reach perk unlocked. The gem I have in the socket gives me +7% max life, +7% reach and +5% melee damage. My health is at 52 hearts, with 20 extra from the Heart Containers in Cyclic. If you have ever played Terraria, this is similar to how Life Crystals and Life Fruit work. The rest of the extra life I got through perks in the Aevitas branch of the perk tree.
The ritual I had set up to regenerate my health every time I logged in and was near the Ritual Anchor on the ceiling of my main room in my base was not working properly. I attuned a max stats Celestial Crystal to Aevitas to make into a Collector Crystal for enhancing the ritual. I placed it near the structure - one important note is there must be nothing on or 5 blocks above it, with the exception of the outer Marble Arches, where you are supposed to place Lenses on pillars to reflect light from the ritual anchor back onto the pedestal. Once done properly, an image of the constellation that is in the pedestal will appear on the structure. With it properly working, I gain my full 52 hearts almost instantaneously.
Also, I had enough accumulated EMC (3.32 E^16) that I decided to remove and put back into the tablet the 3 Fading Matter Bonsai Pots I had made. I replaced them with a single one for a while, then removed it and stored it in a nearby chest. In addition, all of the Power Flowers I had built and all of the Matter made using them I burned in the tablet, then removed the entire 2nd floor area, making the rooftop of the base an open outdoor area, with Marble Walls on the edges. I also expanded the west side about 10 blocks. What I put there were a couple of Immersive Engineering multiblock machines, such as a Crusher, an Industrial Squeezer, and an Arc Furnace. The electrodes for the latter were somewhat easy to make as the HOP Graphite dust and ingots have EMC. Though I did have to find the blueprint for them and the one for specialized projectiles. JEI notes these can be found by trading with a Machinist villager. You have to get him to L5 before he will offer the blueprints. However, I found them in a chest by one of the Engineers Houses in another village much further away. There are no Engineer's Houses in either of the nearby villages.
Just to the north of the Crusher, I got 3 Powered Rolling Machines from Railcraft going, as well as 6 Redstone Furnaces with Pyrolytic Conversion augments making Coal Coke and Creosote Oil. The Rolling Machines I found cannot be powered directly using RF. Instead you have to use a Flux Transformer, which converts RF into Railcraft Charge. This is used to power electric tracks and Rolling Machines, and you connect them using Charge Wire, which has loss over distance. I have since made around 13K High Speed rails, which will be used for a rail line planned to go to the Woodland Mansion to the NE of the base. BTW, it, unlike the one I found in my Direwolf20 1.12.2 world, has survived being destroyed by lightning started fires because it is in a snowy biome.
Other things I made were quite a few components as there is a fair degree of micro-crafting involved, with a lot of it being in the Rolling Machines. These I found could not have their inputs automated, and none of what they produce (except for standard rails) have EMC. Booster and Transition Tracks, both of which I need a fair amount of, now require Track Kits. The ones I need are made with redstone, advanced rails (3 gold, 3 redstone in a rolling machine), a wood plank, and Track Parts, which are also made in a rolling machine from a steel nugget, 2 iron nuggets or 3 bronze nuggets. The Rolling Machines themselves use wire coils, and these are initially made in a Manual Rolling Machine. There is one in the villager house the mod adds. This has red brick walls with a single track running along the floor. On one side there is a small room with a chest in it. the manual rolling machine is in the main room on one side of the tracks.
The rail line is going to start at the same Y level as my rooftop, then go up to Y106. For the initial section and slopes, I am using Reinforced Track. This is made with pulverized obsidian and steel, but can also be made with EnderIO Dark Steel in a rolling machine. This track is blast resistant and 1.25x faster than standard track. Then once the track gets to the top, I will switch to H.S. Transition Track. These need to point towards the direction of travel to speed up, and against it to slow down. You also cannot safely take corners at high speed, nor hit anything that would stop the cart or train. The end result is an explosion and damage to the player. I once had an Enderman get onto the tracks in my 1.7.10 world, and I ran into him, causing the cart to explode and making him angry. I hope to avoid this by running the tracks above ground. IIRC, at high speed I was at 2 chunks/sec in that world as well. I had an above ground rail line to a branch mine far away, and another to a satellite base I was going to start building but never did.
Edit: I figured out how to automate the inputs to the Rolling Machines - they will only accept inputs from Buildcraft pipes or a Chute.
An update on the castle build I said I was building on my survival world with a friend, I've recently added an armoury hall at the entrance corridor sector of the building, it is coming along nicely, it isn't completely the same as the one I built on the creative server, as there are some additions here and there which weren't present in the original build. For starters, the original armoury hall was decorated with stained clay, not quartz, the reason for the change to interior design was that first, quartz was more readily available via trades, second, it more closely resembles one of the rooms in Windsor Castle.
And the original castle did not have soulfire firepits on the wall which back then was not possible, this was because the original was built on an older version before the Nether update, netherrack firepits would have been an option back then still, but the original wall did not have this either. I felt an upgrade to the wall design was a better fit for this build, hence the addition of the firepits to light up the pathway on top of the wall around the castle.
The original castle build can be seen in the images provided in the link below.
Here's another image of the castle, the interior design still needs a bit more work, and I've thought of using wallpapers with glowstone blocks behind them to give the candles on the stone brick wall above them the illusion of being brighter. I cannot use glowing squid ink as I do not have enough for this.
So for the time being the ballroom will have to remain dark, there are chandeliers in there, but these are nowhere near bright enough to light up the entire room and they're too far off the ground for that to be effective.
But there is enough light for you to see what the place looks like from the inside.
There will also be fireplaces eventually, so the lighting of the room will increase from those too.
The Meaning of Life, the Universe, and Everything.
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Been working on and off over the course of a few months on expanding the "the bunker" under the wheat field outside my house. The intention of the expansion was to make room for large underground plant and animal farms instead of having them on the surface. The rooms attached to the main chamber are mirrored with the opposite side. Going to start hollowing out the rooms for the plant farms today.
I plan to have water flowing down below the catwalk of the large central chamber. For the empty sculk pools I had intended to capture more glow squids along with a couple dolphins to have swim in them, but the color of the water is so dark blue that it conflicts with the look I wanted to achieve. I was hoping that I'd have clearer water like swamps so that the mobs would look like they were swimming in space.
Exposed cave walls, torches and shulker boxes are temporary as it's still an ongoing project.
The residents of Starlight City have been hard at work building a new village from which to conduct city business. There has been word of some strange occurrences in distant villages... wildfires, I think? We're not sure exactly what's going on, but we know one thing: fire can't burn a town made of brick and stone. Perhaps, under the new fortified village, we can stay ahead of whatever forces of nature are happening beyond the city.
Oh, and something's happening with my compasses. They're fine most of the time, but every now and then, they start misbehaving. It's like north and south suddenly swap for a brief moment... Eh, probably just a malfunction. Nothing to be concerned about.
Rollback Post to RevisionRollBack
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
Been playing around with some shaders, surprisingly they are optimized with Optifine even on some weaker video cards, which a friend has tested this on. This makes me wished the vanilla version of Java had raytracing built into it, the lighting is greatly improved with shaders, instead of just a flat boring lighting, you get realistic shadows that are directional, and are dependent on position of the moon or the sun, or other light sources.
I've used Endstone bricks for walls and cut sandstone slabs for staircases, a spiral staircase to be exact, one of the towers in the castle will have a column going through the middle section, which will then have rooms inside.
I've also considered replacing the cobblestone in the corridor.
Yes, cobblestone is cheap, but I think I could do better. Terracotta and sandstone are some considerations for flooring here,
as they would add a sense of majestic feel to the castle.
Been playing around with some shaders, surprisingly they are optimized with Optifine even on some weaker video cards, which a friend has tested this on.
You don't need much compared to what's available, but the majority of Minecraft players probably use aged and much slower hardware, so a lot of this reputation comes from that. Shaders also take a game that typically cares very little for the graphics capabilities and makes it one that relies a lot on it, so it's going from nothing to everything in that regard.
And to make it worse, the cost of modern graphics cards in particular is through the roof. And that's to say nothing of the physical size and power draw having gone up too. It makes it harder for someone with a typical OEM desktop with an unknown PSU in it to obtain or add something worthwhile.
You don't need much compared to what's available, but the majority of Minecraft players probably use aged and much slower hardware, so a lot of this reputation comes from that. Shaders also take a game that typically cares very little for the graphics capabilities and makes it one that relies a lot on it, so it's going from nothing to everything in that regard.
And to make it worse, the cost of modern graphics cards in particular is through the roof. And that's to say nothing of the physical size and power draw having gone up too. It makes it harder for someone with a typical OEM desktop with an unknown PSU in it to obtain or add something worthwhile.
I blame silicon shortages for at least some of that, from what I understand of this they are looking at alternatives which can be used for hardware manufacturing, but research and development has its costs too, so for the time being, we have to wait and see what happens.
I'm not denying that inflation and corporate greed are factors in why prices of products are going up as well. But shortages of natural resources do push up prices as much as everything else does in the economy.
I would like powerful computer hardware to end up in the possession of many people as possible, within reason, with powerful computers, we tap into another important resource, people, they can use their skills to build a successful career later on, which we all benefit from, whether they get into programming or making informative hardware reviews, or informing other's about how technology works. Computers are pretty much a necessity at this point.
I blame silicon shortages for at least some of that, from what I understand of this they are looking at alternatives which can be used for hardware manufacturing, but research and development has its costs too, so for the time being, we have to wait and see what happens.
I'm not denying that inflation and corporate greed are factors in why prices of products are going up as well. But shortages of natural resources do push up prices as much as everything else does in the economy.
It's specifically graphics cards that are really going up in price though (other hardware parts are actually really accessible and cheap for what they are), so it's not as simple as silicon shortages, and there's a myriad of reasons for why graphics cards in particular are expensive, but it would be beyond the scope of such a thread to dig into it.
The main statement I wanted to make was that your reaction probably came from the fact that the majority of Minecraft's user base is on hardware that's less capable, so they are going to have a certain skew as to how they label the performance of the game with shaders and when something is echoed enough, it leaves an impression, but in reality you don't need a lot of graphics hardware for shaders. Obviously if you want to play at increased settings, resolution, render distances, or with the more demanding (path traced) shaders there will be increased requirements, but just running them modestly doesn't need a whole lot. My old GTX 1060 ran the majority of them fine, and even graphics performance twice as high is basically entry level now. You really don't need a whole lot. It's just a lot of users probably have that little to begin with.
Oh my goodness! Here's your castle blueprints!
(Edit: Okay, the forums don't let video links with time stamps work I guess, so skip to around 2:02 for the castle.)
Unfortunately, the game (and I mean even the original) never gives a thorough look at the layout of much of the castle since you only explore so much of it. But there's enough there for ideas or a rough attempt to replicate what you see while taking liberties with the rest.
I'm also absolutely not familiar with the Castlevania titles either besides knowing they exist, but if there's castles to source, I'd like to imagine a game named that would have some good ideas to use?
Remember, the wither is easier on Java. You can trap it underground and dispose of it in like 10 or 15 seconds I think at minimal risk. But it takes some farming of wither skulls and setup so it's still a small process. The real process is the beacons themselves. I've found beacons borderline useless due to how low the range is versus the effort, but I look at for normal play. You might be in the one position, digging up a lot of terrain, where a beacon is worth it.
With stone I wasn't thinking of the mining being the high cost, but the smelting. Both coal and waiting on furnaces can add up if you need a lot of smooth stone. Also, it's such a shame we don't have smooth stone stairs yet!
I could look at getting a beacon set up, I have discussed it with a few friends on the server already but other things got in the way of it.
Plus the cost of such an item has to be weighed up against the benefits, as you did which was wise.
True, a haste beacon could help clear out terrain faster, but the problem with them is their maximum radius I believe is 50 blocks if a level 4 pyramid? if so, I don't know about that one, the thing is the beacon has to be moved from area to area to get use out of it as soon as you get out of range.
if the radius was higher, I might be willing to reconsider and make it a high priority, but as of now, it isn't high on the to do list right now.
There are other effects which can be useful though, such as resistance and regeneration,
resistance could reduce fall damage by a maximum of 40% if I remember correctly. That is a lot, but fall damage can be reduce or negated entirely by other means such as ender pearls, water at the bottom, slow falling potion, or even the elytra with enough mastery of it.
My choice of item for minimizing the risk of death by falling is scaffolding, they're cheap to make and I don't believe I'd need either a beacon or any potions for this one, as if I have enough of a platform to walk on, I can avoid falling as long as I am careful, which I usually am.
The towers of the castle will be high, so I will need to be careful while I am building the rooftops, enchanted armour is effective but not invincibility.
If I believe there's a real possibility of falling off at the slight mishap, I can use water buckets to make a pool at the bottom
around the scaffolding atop a block.
Yeah, if you're already about halfway into collecting materials, I'd probably skip the idea of using a beacon. It speeds it up, but getting it (and then moving it) will cut into time you could be gathering.
The towers should always be tall!
I fall a lot when building, but most of my falls aren't from lethal heights so its partly a case of being careless because I can afford to. A water bucket or ender pearl can work, but they take up a hot bar space and when doing large scale builds, that can be valuable. I would probably just use elytra and be ready to glide to safety if building at very high altitudes.
That's not the issue, and all that's doing is arguing semantics, it is the mislabeling of the colors which is the problem. And the way dyed blocks are handled in the game are not consistent, as sheep wool color can be changed regardless of what color they originally were. And their original color does NOT affect the color of the dye afterwards.
Yet on reddit a troll literally decides to poke fun at people for mentioning this problem.
If players didn't understand how mixing of colors work, they would also had complained about the resulting colors after mixing two different dyes after,
But they didn't, did they? literally, on no forum has any person I have come across done this as it would be completely absurd.
The OP of this reddit post in link below never said such thing, that person only mentioned about the resulting color of a dyed block, which is a perfectly reasonable point to bring up, as well as alluded to the mislabeling of it. It may be intentional, but that doesn't make the improper language any more excusable, a lie is still a lie. Is it just me, or does the 'Blue' and 'Light Blue' Hardened Clay look more purple than blue? : r/Minecraft (reddit.com)
Yes, blue has shades, but purple is not a shade, it is a completely different color and on a different part of the spectrum.
that is not made up of a darkened or lightened blue.
Colors are what they appear to the naked eye, and how the brain processes them.
Without this, you wouldn't even be able to determine what color an item or what something is,
language and how we use it is important, I don't know why this is so controversial to people
as it's a basic thing adults should know.
I recently finished some small builds in my Modern Beta 1.7.3 world, and I added the Biome Backlog mod to my world. Since I am trying to emulate what Minecraft could have been or will be with the combination of old, scrapped, or removed features such as Mob Vote losers, forgotten mobs such as Zombie Horse and Illusionist, Biome Vote losers, Fireflies, Roses, PE Cyan Flowers and Old Stonecutter, Generic Fish, etc. I also started a resource pack project to provide Programmer Art style textures for the Friends&Foes mod (Mob Vote losers mod.) I am almost done, I just need to make a texture for the Rascal, Wildfire Crown, Beehives of all wood types.
I have been cleaning up my base a lot.
I have covered my basalt, cobblestone and lava farms with a simple house, moved my wool and bamboo farms behind the villager trading cells, made a really simple decorative tree, built an entire storage hall since I was running out of space and constructed a little display of decorated clay jars and armor trims I have found.
The warped planks seem to go together well with mudstone bricks. You seldom see either of them used even alone.
The Tier 6 Energy Core finally finished charging, and now I have 356G+ RF storage. I found out that 2 of the Petrified Fuel Generators weren't getting any Aeternalis Fuel blocks from the Energy Condenser, because I had not set the inserts on the Item Conduits.
I also did quite a bit of flying around the Overworld to gain Astral Sorcery Perk XP. In particular I wanted to unlock a Gem Socket, and 2 nodes increasing my reach by 8% each. That took a very long time to do, and I only recently got the 2nd reach perk unlocked. The gem I have in the socket gives me +7% max life, +7% reach and +5% melee damage. My health is at 52 hearts, with 20 extra from the Heart Containers in Cyclic. If you have ever played Terraria, this is similar to how Life Crystals and Life Fruit work. The rest of the extra life I got through perks in the Aevitas branch of the perk tree.
The ritual I had set up to regenerate my health every time I logged in and was near the Ritual Anchor on the ceiling of my main room in my base was not working properly. I attuned a max stats Celestial Crystal to Aevitas to make into a Collector Crystal for enhancing the ritual. I placed it near the structure - one important note is there must be nothing on or 5 blocks above it, with the exception of the outer Marble Arches, where you are supposed to place Lenses on pillars to reflect light from the ritual anchor back onto the pedestal. Once done properly, an image of the constellation that is in the pedestal will appear on the structure. With it properly working, I gain my full 52 hearts almost instantaneously.
Also, I had enough accumulated EMC (3.32 E^16) that I decided to remove and put back into the tablet the 3 Fading Matter Bonsai Pots I had made. I replaced them with a single one for a while, then removed it and stored it in a nearby chest. In addition, all of the Power Flowers I had built and all of the Matter made using them I burned in the tablet, then removed the entire 2nd floor area, making the rooftop of the base an open outdoor area, with Marble Walls on the edges. I also expanded the west side about 10 blocks. What I put there were a couple of Immersive Engineering multiblock machines, such as a Crusher, an Industrial Squeezer, and an Arc Furnace. The electrodes for the latter were somewhat easy to make as the HOP Graphite dust and ingots have EMC. Though I did have to find the blueprint for them and the one for specialized projectiles. JEI notes these can be found by trading with a Machinist villager. You have to get him to L5 before he will offer the blueprints. However, I found them in a chest by one of the Engineers Houses in another village much further away. There are no Engineer's Houses in either of the nearby villages.
Just to the north of the Crusher, I got 3 Powered Rolling Machines from Railcraft going, as well as 6 Redstone Furnaces with Pyrolytic Conversion augments making Coal Coke and Creosote Oil. The Rolling Machines I found cannot be powered directly using RF. Instead you have to use a Flux Transformer, which converts RF into Railcraft Charge. This is used to power electric tracks and Rolling Machines, and you connect them using Charge Wire, which has loss over distance. I have since made around 13K High Speed rails, which will be used for a rail line planned to go to the Woodland Mansion to the NE of the base. BTW, it, unlike the one I found in my Direwolf20 1.12.2 world, has survived being destroyed by lightning started fires because it is in a snowy biome.
Other things I made were quite a few components as there is a fair degree of micro-crafting involved, with a lot of it being in the Rolling Machines. These I found could not have their inputs automated, and none of what they produce (except for standard rails) have EMC. Booster and Transition Tracks, both of which I need a fair amount of, now require Track Kits. The ones I need are made with redstone, advanced rails (3 gold, 3 redstone in a rolling machine), a wood plank, and Track Parts, which are also made in a rolling machine from a steel nugget, 2 iron nuggets or 3 bronze nuggets. The Rolling Machines themselves use wire coils, and these are initially made in a Manual Rolling Machine. There is one in the villager house the mod adds. This has red brick walls with a single track running along the floor. On one side there is a small room with a chest in it. the manual rolling machine is in the main room on one side of the tracks.
The rail line is going to start at the same Y level as my rooftop, then go up to Y106. For the initial section and slopes, I am using Reinforced Track. This is made with pulverized obsidian and steel, but can also be made with EnderIO Dark Steel in a rolling machine. This track is blast resistant and 1.25x faster than standard track. Then once the track gets to the top, I will switch to H.S. Transition Track. These need to point towards the direction of travel to speed up, and against it to slow down. You also cannot safely take corners at high speed, nor hit anything that would stop the cart or train. The end result is an explosion and damage to the player. I once had an Enderman get onto the tracks in my 1.7.10 world, and I ran into him, causing the cart to explode and making him angry. I hope to avoid this by running the tracks above ground. IIRC, at high speed I was at 2 chunks/sec in that world as well. I had an above ground rail line to a branch mine far away, and another to a satellite base I was going to start building but never did.
Edit: I figured out how to automate the inputs to the Rolling Machines - they will only accept inputs from Buildcraft pipes or a Chute.
An update on the castle build I said I was building on my survival world with a friend, I've recently added an armoury hall at the entrance corridor sector of the building, it is coming along nicely, it isn't completely the same as the one I built on the creative server, as there are some additions here and there which weren't present in the original build. For starters, the original armoury hall was decorated with stained clay, not quartz, the reason for the change to interior design was that first, quartz was more readily available via trades, second, it more closely resembles one of the rooms in Windsor Castle.
And the original castle did not have soulfire firepits on the wall which back then was not possible, this was because the original was built on an older version before the Nether update, netherrack firepits would have been an option back then still, but the original wall did not have this either. I felt an upgrade to the wall design was a better fit for this build, hence the addition of the firepits to light up the pathway on top of the wall around the castle.
The original castle build can be seen in the images provided in the link below.
My Minecraft castle (creative mode) Minecraft Map (planetminecraft.com)
But I've also added attachments to the updated version, which is not finished, but it is planned.
I still need to put the ceiling on the first floor before I begin the second and third floor plus basement levels,
but it is coming along much better than I had hoped. I do have some confidence that finishing it is feasible, even with the restrictions
survival mode imposes on players.
i added one wood planks block to a tree
I made a cube house.
Here's another image of the castle, the interior design still needs a bit more work, and I've thought of using wallpapers with glowstone blocks behind them to give the candles on the stone brick wall above them the illusion of being brighter. I cannot use glowing squid ink as I do not have enough for this.
So for the time being the ballroom will have to remain dark, there are chandeliers in there, but these are nowhere near bright enough to light up the entire room and they're too far off the ground for that to be effective.
But there is enough light for you to see what the place looks like from the inside.
There will also be fireplaces eventually, so the lighting of the room will increase from those too.
I mean, okay, the scale of that castle is actually massive! Should have just done Alexandria, haha!
Been working on and off over the course of a few months on expanding the "the bunker" under the wheat field outside my house. The intention of the expansion was to make room for large underground plant and animal farms instead of having them on the surface. The rooms attached to the main chamber are mirrored with the opposite side. Going to start hollowing out the rooms for the plant farms today.
I plan to have water flowing down below the catwalk of the large central chamber. For the empty sculk pools I had intended to capture more glow squids along with a couple dolphins to have swim in them, but the color of the water is so dark blue that it conflicts with the look I wanted to achieve. I was hoping that I'd have clearer water like swamps so that the mobs would look like they were swimming in space.
Exposed cave walls, torches and shulker boxes are temporary as it's still an ongoing project.
Nope.wav
The residents of Starlight City have been hard at work building a new village from which to conduct city business. There has been word of some strange occurrences in distant villages... wildfires, I think? We're not sure exactly what's going on, but we know one thing: fire can't burn a town made of brick and stone. Perhaps, under the new fortified village, we can stay ahead of whatever forces of nature are happening beyond the city.
Oh, and something's happening with my compasses. They're fine most of the time, but every now and then, they start misbehaving. It's like north and south suddenly swap for a brief moment... Eh, probably just a malfunction. Nothing to be concerned about.
LP series? Not my style! Video series? Closer, but not quite. Survival journal, maybe? That's better. Now in Season 4 of the Legends of Quintropolis Journal (<< click to view)!! World download and more can be found there.
I started playing Bedrock for the first time. Ray-tracing has made it appealing so far
Been playing around with some shaders, surprisingly they are optimized with Optifine even on some weaker video cards, which a friend has tested this on. This makes me wished the vanilla version of Java had raytracing built into it, the lighting is greatly improved with shaders, instead of just a flat boring lighting, you get realistic shadows that are directional, and are dependent on position of the moon or the sun, or other light sources.
I've used Endstone bricks for walls and cut sandstone slabs for staircases, a spiral staircase to be exact, one of the towers in the castle will have a column going through the middle section, which will then have rooms inside.
I've also considered replacing the cobblestone in the corridor.
Yes, cobblestone is cheap, but I think I could do better. Terracotta and sandstone are some considerations for flooring here,
as they would add a sense of majestic feel to the castle.
You don't need much compared to what's available, but the majority of Minecraft players probably use aged and much slower hardware, so a lot of this reputation comes from that. Shaders also take a game that typically cares very little for the graphics capabilities and makes it one that relies a lot on it, so it's going from nothing to everything in that regard.
And to make it worse, the cost of modern graphics cards in particular is through the roof. And that's to say nothing of the physical size and power draw having gone up too. It makes it harder for someone with a typical OEM desktop with an unknown PSU in it to obtain or add something worthwhile.
I blame silicon shortages for at least some of that, from what I understand of this they are looking at alternatives which can be used for hardware manufacturing, but research and development has its costs too, so for the time being, we have to wait and see what happens.
I'm not denying that inflation and corporate greed are factors in why prices of products are going up as well. But shortages of natural resources do push up prices as much as everything else does in the economy.
I would like powerful computer hardware to end up in the possession of many people as possible, within reason, with powerful computers, we tap into another important resource, people, they can use their skills to build a successful career later on, which we all benefit from, whether they get into programming or making informative hardware reviews, or informing other's about how technology works. Computers are pretty much a necessity at this point.
It's specifically graphics cards that are really going up in price though (other hardware parts are actually really accessible and cheap for what they are), so it's not as simple as silicon shortages, and there's a myriad of reasons for why graphics cards in particular are expensive, but it would be beyond the scope of such a thread to dig into it.
The main statement I wanted to make was that your reaction probably came from the fact that the majority of Minecraft's user base is on hardware that's less capable, so they are going to have a certain skew as to how they label the performance of the game with shaders and when something is echoed enough, it leaves an impression, but in reality you don't need a lot of graphics hardware for shaders. Obviously if you want to play at increased settings, resolution, render distances, or with the more demanding (path traced) shaders there will be increased requirements, but just running them modestly doesn't need a whole lot. My old GTX 1060 ran the majority of them fine, and even graphics performance twice as high is basically entry level now. You really don't need a whole lot. It's just a lot of users probably have that little to begin with.